mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-15 12:29:49 +07:00
132 lines
3.5 KiB
Markdown
132 lines
3.5 KiB
Markdown
### Version 1.3.18
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* Fix frameCount working before Start
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* Fix preview in Unity 2021
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### Version 1.3.17
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* Fix 2019 warnings
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* Force swf asset binary serialization
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### Version 1.3.16
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* Minor promo fixes
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### Version 1.3.15
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* Add optional bitmap trimming
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* Fix preview leaks in the Editor mode
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* Add warning notes about outdated assets
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* Add log message about successfully converting
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### Version 1.3.14
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* Fix 2018.3.2f1 compilation
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### Version 1.3.13
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* Fix preview shutdown warning
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### Version 1.3.12
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* Upgrade to minimal LTS version
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* Fix anchor frame label detector
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* More readable conversion warnings
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### Version 1.3.11
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* Fix trial version in Unity 2017
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* Fix warnings in Unity 2017
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* Fix possible mesh leak after scene switch
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### Version 1.3.10
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* Fix (conversion error: 'Error: scaleSelection: Argument number 1 is invalid.')
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* Fix (Parsing swf error: Failed to read past end of stream)
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* Fix rasterization error with vector graphics in buttons
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### Version 1.3.9
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* Not save generated meshes in scene
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* Fix (At line 908 of file "FTMain.jsfl": ReferenceError: ft is not defined)
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* Fix warning on add missing components
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* Replace string shader properties to id
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* Replace shader "if" instruction to "step"
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* Replace mask shader "if + discard" instruction to "clip"
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### Version 1.3.8
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* Fix shape groups in tweens problems
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* Fix drawing object shape problems
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* Fix locked elements problem
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* Fix optimizator bitmap trim problems
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* Fix Unity 5.6 submesh sorting bug
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* Fix convertSelectionToBitmap for big item (over 4000px)
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* Fix overlay blending mode
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* Add HD, SD script export
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* Add shape tween warning
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* Add SwfClip bounds functions (currentLocalBounds, currentWorldBounds)
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* Remove excess "if" instruction from shaders
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* Remove excess animation reimports
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### Version 1.3.7
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* Fix multiple import
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* Fix single frame optimization
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### Version 1.3.6
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* Fix for scale very small vector items
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* Big vector item optimization
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* More yield instructions and extensions
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### Version 1.3.5
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* Fix sprite import problem
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### Version 1.3.4
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* Fix CS6 export problem
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* Fix unity postprocessor problems
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### Version 1.3.3
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* Fix undefined unusedItems in CS6
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### Version 1.3.2
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* Fix bug custom scale export with small items optimization
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### Version 1.3.1
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* Fix some Unity 5.5 deprecated functions
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### Version 1.3.0
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* ETC separated alpha support
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* Export animations with custom scale (for retina)
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* New small vector scaled items optimization
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### Version 1.2.0
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* Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
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* Add unscaled delta time support(for separate animations, groups of animations or for all)
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* Fix guide type flash layers
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* Some fixes for reconvert asset problem
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### Version 1.1.1
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* Add conversion error by shape tween in CS6
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* Fix life after death (problem about destroying with big lag by frame event)
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### Version 1.1.0
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* Sequence separator is anchor frame label (not common frame label)
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* SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
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* SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
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### Version 1.0.0
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* Initial asset store version
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* Sources to dll
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* Palette bitmaps support
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### Version 0.5.0
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* Flash optimizer twicks
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* Blending modes (except Alpha and Erase)
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### Version 0.4.0
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* Clip groups
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* Fix move assets bug
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* Tint color for clips
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* Animation API improvements
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### Version 0.3.0
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* Preview for animation assets and clips
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* Animation API improvements
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* Memory optimizations
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### Version 0.2.0
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* Export optimizations
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* Export clips with export names
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### Version 0.1.0
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* Initial alpha version
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