mirror of
https://github.com/BlackMATov/unity-flash-tools.git
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268 lines
7.3 KiB
Markdown
268 lines
7.3 KiB
Markdown
## SwfClip
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```csharp
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// Occurs when clip changes
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event Action<SwfClip> OnChangeClipEvent;
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// Occurs when sequence changes
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event Action<SwfClip> OnChangeSequenceEvent;
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// Occurs when current frame changes
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event Action<SwfClip> OnChangeCurrentFrameEvent;
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```
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```csharp
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// Gets or sets the animation mesh renderer sorting layer
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// [value] - The sorting layer
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string sortingLayer { get; set; }
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// Gets or sets the animation mesh renderer sorting order
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// [value] - The sorting order
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int sortingOrder { get; set; }
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// Gets or sets the animation tint color
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// [value] - The tint color
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Color tint { get; set; }
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// Gets or sets the animation asset (reset sequence and current frame)
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// [value] - The animation asset
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SwfClipAsset clip { get; set; }
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// Gets or sets the animation sequence (reset current frame)
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// [value] - The animation sequence
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string sequence { get; set; }
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// Gets or sets the animation current frame
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// [value] - The animation current frame
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int currentFrame { get; set; }
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// Gets the current animation sequence frame count
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// [value] - The frame count
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int frameCount { get; }
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// Gets the animation frame rate
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// [value] - The frame rate
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float frameRate { get; }
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// Gets the current frame label count
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// [value] - The frame label count
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int currentLabelCount { get; }
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```
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```csharp
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// Gets the current frame mesh bounding volume in local space (Since 1.3.8)
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// [value] - The bounding volume in local space
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Bounds currentLocalBounds { get; }
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// Gets the current frame mesh bounding volume in world space (Since 1.3.8)
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// [value] - The bounding volume in world space
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Bounds currentWorldBounds { get; }
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```
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```csharp
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// Rewind current sequence to begin frame
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void ToBeginFrame();
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// Rewind current sequence to end frame
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void ToEndFrame();
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// Rewind current sequence to previous frame
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// [returns] - [true], if animation was rewound, [false] otherwise
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bool ToPrevFrame();
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// Rewind current sequence to next frame
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// [returns] - [true], if animation was rewound, [false] otherwise
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bool ToNextFrame();
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// Gets the current frame label by index
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// [returns] - The current frame label
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// [index] - Current frame label index
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string GetCurrentFrameLabel(int index);
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```
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## SwfClipController
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```csharp
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// Occurs when the controller stops played clip
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event Action<SwfClipController> OnStopPlayingEvent;
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// Occurs when the controller plays stopped clip
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event Action<SwfClipController> OnPlayStoppedEvent;
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// Occurs when the controller rewinds played clip
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event Action<SwfClipController> OnRewindPlayingEvent;
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```
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```csharp
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// Controller play modes
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enum PlayModes {
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// Forward play mode
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Forward,
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// Backward play mode
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Backward
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}
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// Controller loop modes
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enum LoopModes {
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// Once loop mode
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Once,
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// Repeat loop mode
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Loop
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}
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// Gets or sets a value indicating whether controller play after awake on scene
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// [value] - [true] if auto play; otherwise, [false]
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bool autoPlay { get; set; }
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// Gets or sets a value indicating whether controller uses unscaled delta time
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// [value] - [true] if uses unscaled delta time; otherwise, [false]
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bool useUnscaledDt { get; set; }
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// Gets or sets the controller rate scale
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// [value] - The rate scale
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float rateScale { get; set; }
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// Gets or sets the controller group name
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// [value] - The group name
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string groupName { get; set; }
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// Gets or sets the controller play mode
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// [value] - The play mode
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PlayModes playMode { get; set; }
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// Gets or sets the controller loop mode
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// [value] - The loop mode
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LoopModes loopMode { get; set; }
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// Gets the controller clip
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// [value] - The clip
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SwfClip clip { get; }
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// Gets a value indicating whether controller is playing
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// [value] - [true] if is playing; otherwise, [false]
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bool isPlaying { get; }
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// Gets a value indicating whether controller is stopped
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// [value] - [true] if is stopped; otherwise, [false]
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bool isStopped { get; }
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```
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```csharp
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// Changes the animation frame with stops it
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// [frame] - The new current frame
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void GotoAndStop(int frame);
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// Changes the animation sequence and frame with stops it
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// [sequence] - The new sequence
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// [frame] - The new current frame
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void GotoAndStop(string sequence, int frame);
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// Changes the animation frame with plays it
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// [frame] - The new current frame
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void GotoAndPlay(int frame);
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// Changes the animation sequence and frame with plays it
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// [sequence] - The new sequence
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// [frame] - The new current frame
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void GotoAndPlay(string sequence, int frame);
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// Stop with specified rewind action
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// [rewind] - If set to [true] rewind animation to begin frame
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void Stop(bool rewind);
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// Changes the animation sequence and stop controller with rewind
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// [sequence] - The new sequence
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void Stop(string sequence);
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// Play with specified rewind action
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// [rewind] - If set to [true] rewind animation to begin frame
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void Play(bool rewind);
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// Changes the animation sequence and play controller with rewind
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// [sequence] - The new sequence
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void Play(string sequence);
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// Rewind animation to begin frame
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void Rewind();
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```
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## SwfManager
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```csharp
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// Get cached manager instance from scene or create it (if allowed)
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// [allow_create] - If set to [true] allow create
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static SwfManager GetInstance(bool allow_create);
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```
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```csharp
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// Get animation clip count on scene
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// [value] - Clip count
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int clipCount { get; }
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// Get animation clip controller count on scene
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// [value] - Clip controller count
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int controllerCount { get; }
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// Get or set a value indicating whether animation updates is paused
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// [value] - [true] if is paused; otherwise, [false]
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bool isPaused { get; set; }
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// Get or set a value indicating whether animation updates is playing
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// [value] - [true] if is playing; otherwise, [false]
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bool isPlaying { get; set; }
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// Get or set a value indicating whether animation updates uses unscaled delta time
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// [value] - [true] if uses unscaled delta time; otherwise, [false]
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bool useUnscaledDt { get; set; }
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// Get or set the global animation rate scale
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// [value] - Global rate scale
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float rateScale { get; set; }
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```
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```csharp
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// Pause animation updates
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void Pause();
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// Resume animation updates
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void Resume();
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// Pause the group of animations by name
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// [group_name] - Group name
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void PauseGroup(string group_name);
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// Resume the group of animations by name
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// [group_name] - Group name
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void ResumeGroup(string group_name);
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// Determines whether group of animations is paused
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// [returns] - [true] if group is paused; otherwise, [false]
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// [group_name] - Group name
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bool IsGroupPaused(string group_name);
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// Determines whether group of animations is playing
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// [returns] - [true] if group is playing; otherwise, [false]
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// [group_name] - Group name
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bool IsGroupPlaying(string group_name);
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// Set the group of animations use unscaled delta time
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// [group_name] - Group name
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// [yesno] - [true] if group will use unscaled delta time; otherwise, [false]
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void SetGroupUseUnscaledDt(string group_name, bool yesno);
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// Determines whether group of animations uses unscaled delta time
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// [returns] - [true] if group uses unscaled delta time; otherwise, [false]
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// [group_name] - Group name
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bool IsGroupUseUnscaledDt(string group_name);
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// Set the group of animations rate scale
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// [group_name] - Group name
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// [rate_scale] - Rate scale
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void SetGroupRateScale(string group_name, float rate_scale);
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// Get the group of animations rate scale
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// [returns] - The group rate scale
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// [group_name] - Group name
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float GetGroupRateScale(string group_name);
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```
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