Files
unity-flash-tools/Assets/FlashTools/Scripts/FTRuntime/SwfAsset.cs

23 lines
532 B
C#

using UnityEngine;
using FTRuntime.Internal;
using System.Collections.Generic;
namespace FTRuntime {
public class SwfAsset : ScriptableObject {
[HideInInspector]
public byte[] Data;
[SwfReadOnly]
public Texture2D Atlas;
[HideInInspector]
public SwfSettingsData Settings;
[SwfDisplayName("Settings")]
public SwfSettingsData Overridden;
void Reset() {
Data = new byte[0];
Atlas = null;
Settings = SwfSettingsData.identity;
Overridden = SwfSettingsData.identity;
}
}
}