load asset begin

This commit is contained in:
2016-02-19 18:10:38 +06:00
parent fca322fc10
commit df4f1ac09c
6 changed files with 324 additions and 4 deletions

View File

@@ -47,6 +47,7 @@
<ItemGroup>
<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\FlashAnimAssetEditor.cs" />
<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\FlashAnimEditor.cs" />
<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\FlashAnimPostprocessor.cs" />
<Reference Include="UnityEditor.Advertisements">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>

View File

@@ -1,6 +1,104 @@
using UnityEngine;
using System.Collections.Generic;
namespace FlashTools {
public class FlashAnimAsset : MonoBehaviour {
public enum FlashAnimBlendMode {
Normal,
Layer,
Multiply,
Screen,
Overlay,
Hardlight,
Lighten,
Darken,
Difference,
Add,
Subtract,
Invert,
Alpha,
Erase
}
}
public enum FlashAnimLayerType {
Normal,
Guide,
Guided,
Mask,
Masked,
Folder
}
public enum FlashAnimInstType {
Bitmap,
Symbol
}
public enum FlashAnimInstSymbolType {
Graphic,
MovieClip
}
[System.Serializable]
public class FlashAnimBitmapData {
public string Id = string.Empty;
public string ImageSource = string.Empty;
}
[System.Serializable]
public class FlashAnimInstData {
public FlashAnimInstType Type = FlashAnimInstType.Bitmap;
public FlashAnimInstSymbolType SymbolType = FlashAnimInstSymbolType.Graphic;
public FlashAnimBlendMode BlendMode = FlashAnimBlendMode.Normal;
public string Asset = string.Empty;
public bool Visible = true;
// TODO: color_mode, looping, filters
}
[System.Serializable]
public class FlashAnimElemData {
public string Id = string.Empty;
public int Depth = 0;
public Matrix4x4 Matrix = Matrix4x4.identity;
public List<FlashAnimInstData> Insts = new List<FlashAnimInstData>();
}
[System.Serializable]
public class FlashAnimFrameData {
public string Id = string.Empty;
public int Index = 0;
public int Duration = 0;
public List<FlashAnimElemData> Elems = new List<FlashAnimElemData>();
}
[System.Serializable]
public class FlashAnimLayerData {
public string Id = string.Empty;
public bool Visible = true;
public FlashAnimLayerType LayerType = FlashAnimLayerType.Normal;
public List<FlashAnimFrameData> Frames = new List<FlashAnimFrameData>();
}
[System.Serializable]
public class FlashAnimSymbolData {
public string Id = string.Empty;
public List<FlashAnimLayerData> Layers = new List<FlashAnimLayerData>();
}
[System.Serializable]
public class FlashAnimLibraryData {
public List<FlashAnimBitmapData> Bitmaps = new List<FlashAnimBitmapData>();
public List<FlashAnimSymbolData> Symbols = new List<FlashAnimSymbolData>();
}
[System.Serializable]
public class FlashAnimData {
public FlashAnimSymbolData Stage = new FlashAnimSymbolData();
public FlashAnimLibraryData Library = new FlashAnimLibraryData();
public List<string> Strings = new List<string>();
}
public class FlashAnimAsset : ScriptableObject {
public FlashAnimData Data = new FlashAnimData();
public float PixelsPerUnit = 100.0f;
}
}

View File

@@ -0,0 +1,195 @@
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Linq;
using System.Xml.Linq;
namespace FlashTools.Internal {
public class FlashAnimPostprocessor : AssetPostprocessor {
static void OnPostprocessAllAssets(
string[] imported_assets, string[] deleted_assets,
string[] moved_assets, string[] moved_from_asset_paths)
{
var fta_assets = imported_assets
.Where(p => Path.GetExtension(p).ToLower().Equals(".fta"));
foreach ( var fta_asset in fta_assets ) {
FtaAssetProcess(fta_asset);
}
}
static void FtaAssetProcess(string fta_asset) {
var flash_anim_data = LoadFlashAnimFromFtaFile(fta_asset);
if ( flash_anim_data != null ) {
var new_asset_path = Path.ChangeExtension(fta_asset, ".asset");
var new_asset = AssetDatabase.LoadAssetAtPath<FlashAnimAsset>(new_asset_path);
if ( !new_asset ) {
new_asset = ScriptableObject.CreateInstance<FlashAnimAsset>();
AssetDatabase.CreateAsset(new_asset, new_asset_path);
}
new_asset.Data = flash_anim_data;
EditorUtility.SetDirty(new_asset);
AssetDatabase.SaveAssets();
}
}
static FlashAnimData LoadFlashAnimFromFtaFile(string fta_path) {
try {
var fta_root_elem = XDocument.Load(fta_path).Document.Root;
var flash_anim_data = new FlashAnimData();
LoadFlashAnimStageFromFtaRootElem (fta_root_elem, flash_anim_data);
LoadFlashAnimLibraryFromFtaRootElem(fta_root_elem, flash_anim_data);
LoadFlashAnimStringsFromFtaRootElem(fta_root_elem, flash_anim_data);
return flash_anim_data;
} catch ( Exception e ) {
Debug.LogErrorFormat("Parsing FTA file error: {0}", e.Message);
return null;
}
}
// -----------------------------
// Stage
// -----------------------------
static void LoadFlashAnimStageFromFtaRootElem(XElement root_elem, FlashAnimData data) {
var stage_elem = root_elem.Element("stage");
LoadFlashAnimLayersFromFtaSymbolElem(stage_elem, data.Stage);
}
// -----------------------------
// Library
// -----------------------------
static void LoadFlashAnimLibraryFromFtaRootElem(XElement root_elem, FlashAnimData data) {
var library_elem = root_elem.Element("library");
LoadFlashAnimBitmapsFromFtaLibraryElem(library_elem, data);
LoadFlashAnimSymbolsFromFtaLibraryElem(library_elem, data);
}
static void LoadFlashAnimBitmapsFromFtaLibraryElem(XElement library_elem, FlashAnimData data) {
foreach ( var bitmap_elem in library_elem.Elements("bitmap") ) {
var bitmap = new FlashAnimBitmapData();
bitmap.Id = SafeLoadStrFromElemAttr(bitmap_elem, "id", bitmap.Id);
if ( string.IsNullOrEmpty(bitmap.Id) ) {
throw new UnityException("bitmap id not found");
}
bitmap.ImageSource = bitmap.Id + ".png";
// TODO: add image importer check
data.Library.Bitmaps.Add(bitmap);
}
}
static void LoadFlashAnimSymbolsFromFtaLibraryElem(XElement library_elem, FlashAnimData data) {
foreach ( var symbol_elem in library_elem.Elements("symbol") ) {
var symbol = new FlashAnimSymbolData();
symbol.Id = SafeLoadStrFromElemAttr(symbol_elem, "id", symbol.Id);
if ( string.IsNullOrEmpty(symbol.Id) ) {
throw new UnityException("symbol id not found");
}
LoadFlashAnimLayersFromFtaSymbolElem(symbol_elem, symbol);
data.Library.Symbols.Add(symbol);
}
}
static void LoadFlashAnimLayersFromFtaSymbolElem(XElement symbol_elem, FlashAnimSymbolData data) {
foreach ( var layer_elem in symbol_elem.Elements("layer") ) {
var layer = new FlashAnimLayerData();
layer.Id = SafeLoadStrFromElemAttr (layer_elem, "id" , layer.Id);
layer.Visible = SafeLoadBoolFromElemAttr(layer_elem, "visible" , layer.Visible);
layer.LayerType = SafeLoadEnumFromElemAttr(layer_elem, "layer_type", FlashAnimLayerType.Normal);
LoadFlashAnimFramesFromFtaLayerElem(layer_elem, layer);
data.Layers.Add(layer);
}
}
static void LoadFlashAnimFramesFromFtaLayerElem(XElement layer_elem, FlashAnimLayerData data) {
foreach ( var frame_elem in layer_elem.Elements("frame") ) {
var frame = new FlashAnimFrameData();
frame.Id = SafeLoadStrFromElemAttr(frame_elem, "id" , frame.Id);
frame.Index = SafeLoadIntFromElemAttr(frame_elem, "index" , frame.Index);
frame.Duration = SafeLoadIntFromElemAttr(frame_elem, "duration" , frame.Duration);
LoadFlashAnimElemsFromFtaFrameElem(frame_elem, frame);
data.Frames.Add(frame);
}
}
static void LoadFlashAnimElemsFromFtaFrameElem(XElement frame_elem, FlashAnimFrameData data) {
foreach ( var elem_elem in frame_elem.Elements("element") ) {
var elem = new FlashAnimElemData();
elem.Id = SafeLoadStrFromElemAttr(elem_elem, "id" , elem.Id);
elem.Depth = SafeLoadIntFromElemAttr(elem_elem, "depth" , elem.Depth);
elem.Matrix = SafeLoadMatFromElemAttr(elem_elem, "matrix", elem.Matrix);
LoadFlashAnimInstsFromFtaElemElem(elem_elem, elem);
data.Elems.Add(elem);
}
}
static void LoadFlashAnimInstsFromFtaElemElem(XElement elem_elem, FlashAnimElemData data) {
foreach ( var inst_elem in elem_elem.Elements("instance") ) {
var inst = new FlashAnimInstData();
inst.Type = SafeLoadEnumFromElemAttr(inst_elem, "type" , inst.Type);
inst.SymbolType = SafeLoadEnumFromElemAttr(inst_elem, "symbol_type", inst.SymbolType);
inst.BlendMode = SafeLoadEnumFromElemAttr(inst_elem, "blend_mode" , inst.BlendMode);
inst.Asset = SafeLoadStrFromElemAttr (inst_elem, "asset" , inst.Asset);
inst.Visible = SafeLoadBoolFromElemAttr(inst_elem, "visible" , inst.Visible);
data.Insts.Add(inst);
}
}
// -----------------------------
// Strings
// -----------------------------
static void LoadFlashAnimStringsFromFtaRootElem(XElement root_elem, FlashAnimData data) {
var strings_elem = root_elem.Element("strings");
foreach ( var string_elem in strings_elem.Elements("string") ) {
var string_id = SafeLoadStrFromElemAttr(string_elem, "id" , null);
var string_str = SafeLoadStrFromElemAttr(string_elem, "str", null);
if ( !string.IsNullOrEmpty(string_id) && string_str != null ) {
data.Strings.Add(string_id);
data.Strings.Add(string_str);
}
}
}
// -----------------------------
// Common
// -----------------------------
static string SafeLoadStrFromElemAttr(XElement elem, string attr_name, string def_value) {
if ( elem != null && elem.Attribute(attr_name) != null ) {
return elem.Attribute(attr_name).Value;
}
return def_value;
}
static int SafeLoadIntFromElemAttr(XElement elem, string attr_name, int def_value) {
int value;
if ( elem != null && int.TryParse(SafeLoadStrFromElemAttr(elem, attr_name, ""), out value) ) {
return value;
}
return def_value;
}
static bool SafeLoadBoolFromElemAttr(XElement elem, string attr_name, bool def_value) {
bool value;
if ( elem != null && bool.TryParse(SafeLoadStrFromElemAttr(elem, attr_name, ""), out value) ) {
return value;
}
return def_value;
}
static Matrix4x4 SafeLoadMatFromElemAttr(XElement elem, string attr_name, Matrix4x4 def_value) {
// TODO: implme
return def_value;
}
static T SafeLoadEnumFromElemAttr<T>(XElement elem, string attr_name, T def_value) {
try {
return (T)Enum.Parse(typeof(T), SafeLoadStrFromElemAttr(elem, attr_name, ""));
} catch ( Exception ) {
return def_value;
}
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: f429b99b17de54c74b0c1241e645b3c1
timeCreated: 1455827111
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -815,13 +815,25 @@ if (typeof Object.create != 'function') {
};
SymbolInst.prototype = Object.create(ElementInst.prototype);
SymbolInst.prototype.get_symbol_type = function () {
var symbol_type = this.inst.symbolType;
if ( symbol_type == "movie clip" ) {
return "movieclip";
} else if ( symbol_type == "graphic" ) {
return "graphic";
} else {
throw "Unsupported symbol type ({0})!"
.format(symbol_type);
}
};
SymbolInst.prototype.export_description = function (xml_node) {
ft.type_assert(xml_node, XmlNode);
var instance_node = ElementInst.prototype.export_description.call(this, xml_node)
.child("instance")
.attr("type" , "symbol")
.attr("symbol_type", this.inst.symbolType)
.attr("symbol_type", this.get_symbol_type())
.attr("asset" , this.uniqueIds.get_string_id(this.inst.libraryItem.name))
.attr("visible" , this.inst.visible)
.attr("blend_mode" , this.inst.blendMode);

View File

@@ -1,9 +1,11 @@
<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/FlashTools/Scripts/Internal/Editor/FlashAnimAssetEditor.cs">
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/FlashTools/Scripts/Internal/Editor/FlashAnimPostprocessor.cs">
<Files>
<File FileName="Assets/FlashTools/Scripts/Internal/Editor/FlashAnimAssetEditor.cs" Line="6" Column="2" />
<File FileName="Assets/FlashTools/Scripts/Internal/Editor/FlashAnimPostprocessor.cs" Line="26" Column="20" />
<File FileName="Assets/FlashTools/Scripts/Internal/Editor/FlashAnimEditor.cs" Line="3" Column="32" />
<File FileName="Assets/FlashTools/Scripts/FlashAnimAsset.cs" Line="12" Column="21" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>