going to open source

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2016-12-03 03:03:22 +07:00
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-- Version 1.0 --
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Initial asset store version
Sources to dll
Palette bitmaps support
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-- Version 0.5 --
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Flash optimizer twicks
Blending modes (except Alpha and Erase)
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-- Version 0.4 --
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Clip groups
Fix move assets bug
Tint color for clips
Animation API improvements
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-- Version 0.3 --
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Preview for animation assets and clips
Animation API improvements
Memory optimizations
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-- Version 0.2 --
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Export optimizations
Export clips with export names
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-- Version 0.1 --
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Initial alpha version

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-- Flash Animation Toolset --
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Convert your flash animation for Unity easy!
- Usage video "http://www.youtube.com/watch?v=uE_XRWZ5KHA"
- Blog "http://matov.me"
- Site "http://matov.me/flash-animation-toolset"
- Web demo "http://matov.me/public/blog_share/flash_tools/web_demo"
- User guide "http://matov.me/flash-animation-toolset-user-guide"
- Trial version https://www.assetstore.unity3d.com/#!/content/73896
- Full version https://www.assetstore.unity3d.com/#!/content/73323
Features
- Support all transformations like 'rotation', 'skew' and 'scale' (except 3D)
- Support all tweens(classic, motion and etc), keyframes and layers
- Support mask layers
- Support bitmap and vector graphics
- Support all clip color effects like 'brightness', 'tint', 'alpha' and etc
- Support most blending modes (all except Alpha and Erase)
- Simple runtime API for controlling your animations in Unity
- Automatic packing texture atlases of animations with different settings
- Great performance with zero allocations in update loop
- Frame labels to separate sequences in one timeline
- Export marked "for export" clips and main timeline
- Live preview of animations in the Unity editor
Supports Unity 5.3 and newer, both Personal and Pro.
Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you!
Samples use "Creative Commons CC0 1.0 Universal License" animations from Glitch game "http://www.glitchthegame.com/public-domain-game-art"

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