mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-16 14:11:19 +07:00
to 5.3.6
This commit is contained in:
@@ -6,7 +6,7 @@
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<OutputType>Library</OutputType>
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<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
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@@ -19,7 +19,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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@@ -48,9 +48,8 @@
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfAnimationAssetEditor.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfAnimationAssetPostprocessor.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfAnimationEditor.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfEditorTools\SwfPowerOfTwoIfDrawer.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfEditorTools\SwfSortingLayerDrawer.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfPostprocessor.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfPropertyDrawers.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfTools\SwfContext.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfTools\SwfContextExecuter.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfTools\SwfDecoder.cs" />
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@@ -118,32 +117,17 @@
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<HintPath>/Users/matov/Projects/UnityFlash/Assets/FlashTools/Plugins/Ionic.Zip.Unity.dll</HintPath>
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<Reference Include="UnityEditor.Tizen.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath>
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<Reference Include="UnityEditor.SamsungTV.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath>
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<Project>{ED48043C-7BE9-40F3-EC3C-3D4369E54740}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
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<Project>{906D3FD6-5699-A169-2DA9-91E0C813728E}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -6,7 +6,7 @@
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<ProductVersion>10.0.20506</ProductVersion>
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<ProjectGuid>{906D3FD6-5699-A169-2DA9-91E0C813728E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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@@ -19,7 +19,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_6;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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@@ -46,8 +46,7 @@
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<ItemGroup>
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<Compile Include="Assets\FlashTools\Scripts\Internal\SwfConverterSettings.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\SwfPowerOfTwoIfAttribute.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\SwfSortingLayerAttribute.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\SwfPropertyAttributes.cs" />
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<Compile Include="Assets\FlashTools\Scripts\SwfAnimation.cs" />
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<Compile Include="Assets\FlashTools\Scripts\SwfAnimationAsset.cs" />
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<None Include="Assets\FlashTools\Resources\Shaders\SwfDecrMask.shader" />
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@@ -61,7 +60,7 @@
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="Ionic.Zip.Unity">
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<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/Ionic.Zip.Unity.dll</HintPath>
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<HintPath>/Users/matov/Projects/UnityFlash/Assets/FlashTools/Plugins/Ionic.Zip.Unity.dll</HintPath>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@@ -64,12 +64,14 @@ PlayerSettings:
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xboxEnableHeadOrientation: 0
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n3dsEnableSharedListOpt: 1
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n3dsEnableVSync: 0
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uiUse16BitDepthBuffer: 0
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ignoreAlphaClear: 0
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xboxOneResolution: 0
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xboxOneMonoLoggingLevel: 0
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ps3SplashScreen: {fileID: 0}
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videoMemoryForVertexBuffers: 0
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psp2PowerMode: 0
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@@ -258,6 +260,7 @@ PlayerSettings:
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ps4NPtitleDatPath:
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ps4EnterButtonAssignment: 1
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ps4ApplicationParam1: 0
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@@ -284,6 +287,8 @@ PlayerSettings:
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ps4attribMoveSupport: 0
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monoEnv:
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@@ -1,2 +1,2 @@
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m_EditorVersion: 5.3.5f1
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m_EditorVersion: 5.3.6f1
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m_StandardAssetsVersion: 0
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@@ -1,9 +1,9 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2008
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||||
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Project("{D58E310B-CC7A-56FA-675C-024D435EF77E}") = "unityflash", "Assembly-CSharp.csproj", "{ED48043C-7BE9-40F3-EC3C-3D4369E54740}"
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||||
Project("{9B8160E9-8D55-B2EC-285E-1DC603FB178E}") = "UnityFlash", "Assembly-CSharp.csproj", "{906D3FD6-5699-A169-2DA9-91E0C813728E}"
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||||
EndProject
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||||
Project("{D58E310B-CC7A-56FA-675C-024D435EF77E}") = "unityflash", "Assembly-CSharp-Editor.csproj", "{7FF03E09-4B14-EFF9-4F08-36E102F327D3}"
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Project("{9B8160E9-8D55-B2EC-285E-1DC603FB178E}") = "UnityFlash", "Assembly-CSharp-Editor.csproj", "{C3F6CCE6-092A-767C-ECC7-83C51FCCFC00}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -11,14 +11,14 @@ Global
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Release|Any CPU.Build.0 = Release|Any CPU
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{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Release|Any CPU.Build.0 = Release|Any CPU
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{906D3FD6-5699-A169-2DA9-91E0C813728E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{906D3FD6-5699-A169-2DA9-91E0C813728E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{906D3FD6-5699-A169-2DA9-91E0C813728E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{906D3FD6-5699-A169-2DA9-91E0C813728E}.Release|Any CPU.Build.0 = Release|Any CPU
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{C3F6CCE6-092A-767C-ECC7-83C51FCCFC00}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C3F6CCE6-092A-767C-ECC7-83C51FCCFC00}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C3F6CCE6-092A-767C-ECC7-83C51FCCFC00}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C3F6CCE6-092A-767C-ECC7-83C51FCCFC00}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -1,9 +1,10 @@
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<Properties StartupItem="Assembly-CSharp.csproj">
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/FlashTools/Scripts/Internal/Editor/SwfAnimationAssetEditor.cs">
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/FlashTools/Scripts/Internal/Editor/SwfPropertyDrawers.cs">
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<Files>
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<File FileName="Assets/FlashTools/Scripts/Internal/Editor/SwfAnimationAssetEditor.cs" Line="128" Column="18" />
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<File FileName="Assets/FlashTools/Scripts/SwfAnimationAsset.cs" Line="86" Column="2" NotebookId="1" />
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<File FileName="Assets/FlashTools/Scripts/Internal/SwfConverterSettings.cs" Line="24" Column="27" />
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<File FileName="Assets/FlashTools/Scripts/Internal/Editor/SwfPropertyDrawers.cs" Line="128" Column="42" />
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<File FileName="Assets/FlashTools/Scripts/Internal/SwfPropertyAttributes.cs" Line="17" Column="2" NotebookId="1" />
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</Files>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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|
||||
Reference in New Issue
Block a user