mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2026-03-22 04:44:08 +07:00
impl todo for remove sub assets
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@@ -148,6 +148,7 @@ namespace FlashTools.Internal {
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}
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static void ConfigureBakedFrames(string asset_path, SwfAnimationAsset asset) {
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RemoveAllSubAssets(asset_path);
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var baked_frames = new List<SwfAnimationAsset.Frame>();
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if ( asset && asset.Atlas && asset.Data != null && asset.Data.Frames.Count > 0 ) {
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for ( var i = 0; i < asset.Data.Frames.Count; ++i ) {
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@@ -159,6 +160,16 @@ namespace FlashTools.Internal {
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asset.Frames = baked_frames;
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}
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static void RemoveAllSubAssets(string asset_path) {
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var assets = AssetDatabase.LoadAllAssetsAtPath(asset_path);
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for ( var i = 0; i < assets.Length; ++i ) {
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var asset = assets[i];
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if ( !AssetDatabase.IsMainAsset(asset) ) {
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GameObject.DestroyImmediate(asset, true);
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}
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}
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}
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static SwfAnimationAsset.Frame BakeFrameFromAnimationFrame(
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SwfAnimationAsset asset, SwfAnimationFrameData frame)
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{
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@@ -272,9 +283,7 @@ namespace FlashTools.Internal {
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mesh.SetColors(baked_mulcolors);
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mesh.RecalculateNormals();
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//TODO: add remove all old meshes
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AssetDatabase.AddObjectToAsset(mesh, asset);
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return new SwfAnimationAsset.Frame{
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Mesh = mesh,
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Materials = baked_materials.ToArray()};
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