mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-16 22:19:31 +07:00
very dirty experiment for render flash anim data
This commit is contained in:
@@ -28,6 +28,12 @@ namespace FlashTools {
|
||||
Folder
|
||||
}
|
||||
|
||||
public enum FlashAnimLoopingType {
|
||||
Loop,
|
||||
PlayOnce,
|
||||
SingleFrame
|
||||
}
|
||||
|
||||
public enum FlashAnimInstType {
|
||||
Bitmap,
|
||||
Symbol
|
||||
@@ -38,70 +44,42 @@ namespace FlashTools {
|
||||
MovieClip
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct FlashAnimMatrix {
|
||||
public float a;
|
||||
public float b;
|
||||
public float c;
|
||||
public float d;
|
||||
public float tx;
|
||||
public float ty;
|
||||
public FlashAnimMatrix(
|
||||
float a, float b, float c, float d,
|
||||
float tx, float ty)
|
||||
{
|
||||
this.a = a;
|
||||
this.b = b;
|
||||
this.c = c;
|
||||
this.d = d;
|
||||
this.tx = tx;
|
||||
this.ty = ty;
|
||||
}
|
||||
static public FlashAnimMatrix identity {
|
||||
get {
|
||||
return new FlashAnimMatrix(
|
||||
1.0f, 1.0f, 1.0f, 1.0f,
|
||||
0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class FlashAnimBitmapData {
|
||||
public string Id = string.Empty;
|
||||
public string ImageSource = string.Empty;
|
||||
public string Id = string.Empty;
|
||||
public Vector2 RealSize = Vector2.zero;
|
||||
public Rect SourceRect = new Rect();
|
||||
public string ImageSource = string.Empty;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class FlashAnimInstData {
|
||||
public FlashAnimInstType Type = FlashAnimInstType.Bitmap;
|
||||
public FlashAnimInstSymbolType SymbolType = FlashAnimInstSymbolType.Graphic;
|
||||
public FlashAnimBlendMode BlendMode = FlashAnimBlendMode.Normal;
|
||||
public string Asset = string.Empty;
|
||||
public bool Visible = true;
|
||||
// TODO: color_mode, looping, filters
|
||||
public FlashAnimInstType Type = FlashAnimInstType.Bitmap;
|
||||
public FlashAnimInstSymbolType SymbolType = FlashAnimInstSymbolType.Graphic;
|
||||
public FlashAnimBlendMode BlendMode = FlashAnimBlendMode.Normal;
|
||||
public string Asset = string.Empty;
|
||||
public bool Visible = true;
|
||||
public FlashAnimLoopingType LoopingType = FlashAnimLoopingType.SingleFrame;
|
||||
public int LoopingFirstFrame = 0;
|
||||
// TODO: color_mode, filters
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class FlashAnimElemData {
|
||||
public string Id = string.Empty;
|
||||
public int Depth = 0;
|
||||
public FlashAnimMatrix Matrix = FlashAnimMatrix.identity;
|
||||
public List<FlashAnimInstData> Insts = new List<FlashAnimInstData>();
|
||||
public string Id = string.Empty;
|
||||
public Matrix4x4 Matrix = Matrix4x4.identity;
|
||||
public FlashAnimInstData Instance = null;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class FlashAnimFrameData {
|
||||
public string Id = string.Empty;
|
||||
public int Index = 0;
|
||||
public int Duration = 0;
|
||||
public List<FlashAnimElemData> Elems = new List<FlashAnimElemData>();
|
||||
public string Id = string.Empty;
|
||||
public List<FlashAnimElemData> Elems = new List<FlashAnimElemData>();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class FlashAnimLayerData {
|
||||
public string Id = string.Empty;
|
||||
public bool Visible = true;
|
||||
public FlashAnimLayerType LayerType = FlashAnimLayerType.Normal;
|
||||
public List<FlashAnimFrameData> Frames = new List<FlashAnimFrameData>();
|
||||
}
|
||||
@@ -120,13 +98,13 @@ namespace FlashTools {
|
||||
|
||||
[System.Serializable]
|
||||
public class FlashAnimData {
|
||||
public Texture2D Atlas = null;
|
||||
public FlashAnimSymbolData Stage = new FlashAnimSymbolData();
|
||||
public FlashAnimLibraryData Library = new FlashAnimLibraryData();
|
||||
public List<string> Strings = new List<string>();
|
||||
}
|
||||
|
||||
public class FlashAnimAsset : ScriptableObject {
|
||||
public FlashAnimData Data = new FlashAnimData();
|
||||
public float PixelsPerUnit = 100.0f;
|
||||
public FlashAnimData Data = new FlashAnimData();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user