mirror of
https://github.com/BlackMATov/unity-flash-tools.git
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111 lines
2.8 KiB
C#
111 lines
2.8 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace FlashTools {
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public enum FlashAnimBlendMode {
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Normal,
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Layer,
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Multiply,
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Screen,
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Overlay,
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Hardlight,
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Lighten,
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Darken,
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Difference,
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Add,
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Subtract,
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Invert,
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Alpha,
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Erase
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}
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public enum FlashAnimLayerType {
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Normal,
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Guide,
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Guided,
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Mask,
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Masked,
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Folder
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}
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public enum FlashAnimLoopingType {
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Loop,
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PlayOnce,
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SingleFrame
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}
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public enum FlashAnimInstType {
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Bitmap,
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Symbol
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}
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public enum FlashAnimInstSymbolType {
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Graphic,
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MovieClip
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}
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[System.Serializable]
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public class FlashAnimBitmapData {
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public string Id = string.Empty;
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public Vector2 RealSize = Vector2.zero;
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public Rect SourceRect = new Rect();
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public string ImageSource = string.Empty;
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}
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[System.Serializable]
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public class FlashAnimInstData {
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public FlashAnimInstType Type = FlashAnimInstType.Bitmap;
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public FlashAnimInstSymbolType SymbolType = FlashAnimInstSymbolType.Graphic;
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public FlashAnimBlendMode BlendMode = FlashAnimBlendMode.Normal;
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public string Asset = string.Empty;
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public bool Visible = true;
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public FlashAnimLoopingType LoopingType = FlashAnimLoopingType.SingleFrame;
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public int LoopingFirstFrame = 0;
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// TODO: color_mode, filters
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}
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[System.Serializable]
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public class FlashAnimElemData {
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public string Id = string.Empty;
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public Matrix4x4 Matrix = Matrix4x4.identity;
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public FlashAnimInstData Instance = null;
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}
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[System.Serializable]
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public class FlashAnimFrameData {
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public string Id = string.Empty;
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public List<FlashAnimElemData> Elems = new List<FlashAnimElemData>();
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}
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[System.Serializable]
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public class FlashAnimLayerData {
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public string Id = string.Empty;
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public FlashAnimLayerType LayerType = FlashAnimLayerType.Normal;
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public List<FlashAnimFrameData> Frames = new List<FlashAnimFrameData>();
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}
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[System.Serializable]
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public class FlashAnimSymbolData {
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public string Id = string.Empty;
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public List<FlashAnimLayerData> Layers = new List<FlashAnimLayerData>();
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}
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[System.Serializable]
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public class FlashAnimLibraryData {
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public List<FlashAnimBitmapData> Bitmaps = new List<FlashAnimBitmapData>();
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public List<FlashAnimSymbolData> Symbols = new List<FlashAnimSymbolData>();
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}
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[System.Serializable]
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public class FlashAnimData {
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public Texture2D Atlas = null;
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public FlashAnimSymbolData Stage = new FlashAnimSymbolData();
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public FlashAnimLibraryData Library = new FlashAnimLibraryData();
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public List<string> Strings = new List<string>();
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}
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public class FlashAnimAsset : ScriptableObject {
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public FlashAnimData Data = new FlashAnimData();
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}
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}
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