Raw enumerator to CustomYieldInstruction. More yield instructions.

This commit is contained in:
2017-02-17 17:00:45 +07:00
parent 1abb0878b9
commit 1976d315c4
13 changed files with 385 additions and 79 deletions

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@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 0e3bddf96333643c8a12fd862ebc9ec7
folderAsset: yes
timeCreated: 1480709542
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,6 +1,7 @@
###### Version 1.3.6
* Fix for scale very small vector items
* Big vector item optimization
* More yield instructions and extensions
###### Version 1.3.5
* Fix sprite import problem

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@@ -18,22 +18,25 @@ namespace FlashTools.Examples {
IEnumerator StartCoro(SwfClipController ctrl) {
while ( true ) {
ctrl.Play(_fadeInSequence);
yield return new SwfWaitStopPlaying(ctrl);
yield return ctrl.PlayAndWaitStopOrRewind(_fadeInSequence);
for ( var i = 0; i < 3; ++i ) {
var last_seq = ctrl.clip.sequence;
do {
var seq_index = Random.Range(0, _idleSequences.Length);
ctrl.Play(_idleSequences[seq_index]);
} while ( last_seq == ctrl.clip.sequence );
yield return new SwfWaitStopPlaying(ctrl);
var idle_seq = GetRandomIdleSequence(ctrl);
yield return ctrl.PlayAndWaitStopOrRewind(idle_seq);
}
ctrl.Play(_fadeOutSequence);
yield return new SwfWaitStopPlaying(ctrl);
yield return ctrl.PlayAndWaitStopOrRewind(_fadeOutSequence);
yield return new WaitForSeconds(2.0f);
}
}
string GetRandomIdleSequence(SwfClipController ctrl) {
var cur_seq = ctrl.clip.sequence;
do {
var seq_index = Random.Range(0, _idleSequences.Length);
var new_sequence = _idleSequences[seq_index];
if ( new_sequence != cur_seq ) {
return new_sequence;
}
} while ( true );
}
}
}

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@@ -0,0 +1,250 @@
namespace FTRuntime.Yields {
public static class SwfWaitExtensions {
// ---------------------------------------------------------------------
//
// WaitFor[Event]
//
// ---------------------------------------------------------------------
/// <summary>Yield instruction for wait animation stop event</summary>
/// <returns>Yield instruction for wait animation stop event</returns>
/// <param name="ctrl">The controller</param>
public static SwfWaitStopPlaying WaitForStopPlaying(
this SwfClipController ctrl)
{
return new SwfWaitStopPlaying(ctrl);
}
/// <summary>Yield instruction for wait animation rewind event</summary>
/// <returns>Yield instruction for wait animation rewind event</returns>
/// <param name="ctrl">The controller</param>
public static SwfWaitRewindPlaying WaitForRewindPlaying(
this SwfClipController ctrl)
{
return new SwfWaitRewindPlaying(ctrl);
}
/// <summary>Yield instruction for wait animation stop or rewind event</summary>
/// <returns>Yield instruction for wait animation stop or rewind event</returns>
/// <param name="ctrl">The controller</param>
public static SwfWaitStopOrRewindPlaying WaitForStopOrRewindPlaying(
this SwfClipController ctrl)
{
return new SwfWaitStopOrRewindPlaying(ctrl);
}
/// <summary>Yield instruction for wait animation play event</summary>
/// <returns>Yield instruction for wait animation play event</returns>
/// <param name="ctrl">The controller</param>
public static SwfWaitPlayStopped WaitForPlayStopped(
this SwfClipController ctrl)
{
return new SwfWaitPlayStopped(ctrl);
}
// ---------------------------------------------------------------------
//
// PlayAndWait[Event]
//
// ---------------------------------------------------------------------
/// <summary>Play with specified rewind action</summary>
/// <returns>Yield instruction for wait animation stop event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
public static SwfWaitStopPlaying PlayAndWaitStop(
this SwfClipController ctrl, bool rewind)
{
ctrl.Play(rewind);
return WaitForStopPlaying(ctrl);
}
/// <summary>Changes the animation sequence and play controller with rewind</summary>
/// <returns>Yield instruction for wait animation stop event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
public static SwfWaitStopPlaying PlayAndWaitStop(
this SwfClipController ctrl, string sequence)
{
ctrl.Play(sequence);
return WaitForStopPlaying(ctrl);
}
/// <summary>Play with specified rewind action</summary>
/// <returns>Yield instruction for wait animation rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
public static SwfWaitRewindPlaying PlayAndWaitRewind(
this SwfClipController ctrl, bool rewind)
{
ctrl.Play(rewind);
return WaitForRewindPlaying(ctrl);
}
/// <summary>Changes the animation sequence and play controller with rewind</summary>
/// <returns>Yield instruction for wait animation rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
public static SwfWaitRewindPlaying PlayAndWaitRewind(
this SwfClipController ctrl, string sequence)
{
ctrl.Play(sequence);
return WaitForRewindPlaying(ctrl);
}
/// <summary>Play with specified rewind action</summary>
/// <returns>Yield instruction for wait animation stop or rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
public static SwfWaitStopOrRewindPlaying PlayAndWaitStopOrRewind(
this SwfClipController ctrl, bool rewind)
{
ctrl.Play(rewind);
return WaitForStopOrRewindPlaying(ctrl);
}
/// <summary>Changes the animation sequence and play controller with rewind</summary>
/// <returns>Yield instruction for wait animation stop or rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
public static SwfWaitStopOrRewindPlaying PlayAndWaitStopOrRewind(
this SwfClipController ctrl, string sequence)
{
ctrl.Play(sequence);
return WaitForStopOrRewindPlaying(ctrl);
}
// ---------------------------------------------------------------------
//
// GotoAndPlayAndWait[Event]
//
// ---------------------------------------------------------------------
/// <summary>Changes the animation frame with plays it</summary>
/// <returns>Yield instruction for wait animation stop event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitStopPlaying GotoAndPlayAndWaitStop(
this SwfClipController ctrl, int frame)
{
ctrl.GotoAndPlay(frame);
return WaitForStopPlaying(ctrl);
}
/// <summary>Changes the animation sequence and frame with plays it</summary>
/// <returns>Yield instruction for wait animation stop event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitStopPlaying GotoAndPlayAndWaitStop(
this SwfClipController ctrl, string sequence, int frame)
{
ctrl.GotoAndPlay(sequence, frame);
return WaitForStopPlaying(ctrl);
}
/// <summary>Changes the animation frame with plays it</summary>
/// <returns>Yield instruction for wait animation rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitRewindPlaying GotoAndPlayAndWaitRewind(
this SwfClipController ctrl, int frame)
{
ctrl.GotoAndPlay(frame);
return WaitForRewindPlaying(ctrl);
}
/// <summary>Changes the animation sequence and frame with plays it</summary>
/// <returns>Yield instruction for wait animation rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitRewindPlaying GotoAndPlayAndWaitRewind(
this SwfClipController ctrl, string sequence, int frame)
{
ctrl.GotoAndPlay(sequence, frame);
return WaitForRewindPlaying(ctrl);
}
/// <summary>Changes the animation frame with plays it</summary>
/// <returns>Yield instruction for wait animation stop and rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitStopOrRewindPlaying GotoAndPlayAndWaitStopOrRewind(
this SwfClipController ctrl, int frame)
{
ctrl.GotoAndPlay(frame);
return WaitForStopOrRewindPlaying(ctrl);
}
/// <summary>Changes the animation sequence and frame with plays it</summary>
/// <returns>Yield instruction for wait animation stop and rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitStopOrRewindPlaying GotoAndPlayAndWaitStopOrRewind(
this SwfClipController ctrl, string sequence, int frame)
{
ctrl.GotoAndPlay(sequence, frame);
return WaitForStopOrRewindPlaying(ctrl);
}
// ---------------------------------------------------------------------
//
// StopAndWait[Event]
//
// ---------------------------------------------------------------------
/// <summary>Stop with specified rewind action</summary>
/// <returns>Yield instruction for wait animation play event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
public static SwfWaitPlayStopped StopAndWaitPlay(
this SwfClipController ctrl, bool rewind)
{
ctrl.Stop(rewind);
return WaitForPlayStopped(ctrl);
}
/// <summary>Changes the animation sequence and stop controller with rewind</summary>
/// <returns>Yield instruction for wait animation play event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
public static SwfWaitPlayStopped StopAndWaitPlay(
this SwfClipController ctrl, string sequence)
{
ctrl.Stop(sequence);
return WaitForPlayStopped(ctrl);
}
// ---------------------------------------------------------------------
//
// GotoAndStopAndWait[Event]
//
// ---------------------------------------------------------------------
/// <summary>Changes the animation frame with stops it</summary>
/// <returns>Yield instruction for wait animation play event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitPlayStopped GotoAndStopAndWaitPlay(
this SwfClipController ctrl, int frame)
{
ctrl.GotoAndStop(frame);
return WaitForPlayStopped(ctrl);
}
/// <summary>Changes the animation sequence and frame with stops it</summary>
/// <returns>Yield instruction for wait animation play event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitPlayStopped GotoAndStopAndWaitPlay(
this SwfClipController ctrl, string sequence, int frame)
{
ctrl.GotoAndStop(sequence, frame);
return WaitForPlayStopped(ctrl);
}
}
}

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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: da7412b1ce89b4952869f7a85515b954
timeCreated: 1487268103
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,7 +1,7 @@
using System.Collections;
using UnityEngine;
namespace FTRuntime.Yields {
public class SwfWaitPlayStopped : IEnumerator {
public class SwfWaitPlayStopped : CustomYieldInstruction {
SwfClipController _waitCtrl;
public SwfWaitPlayStopped(SwfClipController ctrl) {
@@ -12,12 +12,20 @@ namespace FTRuntime.Yields {
return Subscribe(ctrl);
}
public override bool keepWaiting {
get {
return _waitCtrl != null;
}
}
// ---------------------------------------------------------------------
//
// Private
// Internal
//
// ---------------------------------------------------------------------
SwfWaitPlayStopped Subscribe(SwfClipController ctrl) {
(this as IEnumerator).Reset();
Unsubscribe();
if ( ctrl ) {
_waitCtrl = ctrl;
ctrl.OnPlayStoppedEvent += OnPlayStopped;
@@ -25,27 +33,15 @@ namespace FTRuntime.Yields {
return this;
}
void OnPlayStopped(SwfClipController ctrl) {
(this as IEnumerator).Reset();
}
//
// IEnumerator
//
bool IEnumerator.MoveNext() {
return _waitCtrl != null;
}
void IEnumerator.Reset() {
void Unsubscribe() {
if ( _waitCtrl != null ) {
_waitCtrl.OnPlayStoppedEvent -= OnPlayStopped;
_waitCtrl = null;
}
}
object IEnumerator.Current {
get { return null; }
void OnPlayStopped(SwfClipController ctrl) {
Unsubscribe();
}
}
}

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@@ -1,7 +1,7 @@
using System.Collections;
using UnityEngine;
namespace FTRuntime.Yields {
public class SwfWaitRewindPlaying : IEnumerator {
public class SwfWaitRewindPlaying : CustomYieldInstruction {
SwfClipController _waitCtrl;
public SwfWaitRewindPlaying(SwfClipController ctrl) {
@@ -12,12 +12,20 @@ namespace FTRuntime.Yields {
return Subscribe(ctrl);
}
public override bool keepWaiting {
get {
return _waitCtrl != null;
}
}
// ---------------------------------------------------------------------
//
// Private
// Internal
//
// ---------------------------------------------------------------------
SwfWaitRewindPlaying Subscribe(SwfClipController ctrl) {
(this as IEnumerator).Reset();
Unsubscribe();
if ( ctrl ) {
_waitCtrl = ctrl;
ctrl.OnRewindPlayingEvent += OnRewindPlaying;
@@ -25,27 +33,15 @@ namespace FTRuntime.Yields {
return this;
}
void OnRewindPlaying(SwfClipController ctrl) {
(this as IEnumerator).Reset();
}
//
// IEnumerator
//
bool IEnumerator.MoveNext() {
return _waitCtrl != null;
}
void IEnumerator.Reset() {
void Unsubscribe() {
if ( _waitCtrl != null ) {
_waitCtrl.OnRewindPlayingEvent -= OnRewindPlaying;
_waitCtrl = null;
}
}
object IEnumerator.Current {
get { return null; }
void OnRewindPlaying(SwfClipController ctrl) {
Unsubscribe();
}
}
}

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@@ -0,0 +1,49 @@
using UnityEngine;
namespace FTRuntime.Yields {
public class SwfWaitStopOrRewindPlaying : CustomYieldInstruction {
SwfClipController _waitCtrl;
public SwfWaitStopOrRewindPlaying(SwfClipController ctrl) {
Subscribe(ctrl);
}
public SwfWaitStopOrRewindPlaying Reuse(SwfClipController ctrl) {
return Subscribe(ctrl);
}
public override bool keepWaiting {
get {
return _waitCtrl != null;
}
}
// ---------------------------------------------------------------------
//
// Internal
//
// ---------------------------------------------------------------------
SwfWaitStopOrRewindPlaying Subscribe(SwfClipController ctrl) {
Unsubscribe();
if ( ctrl ) {
_waitCtrl = ctrl;
ctrl.OnStopPlayingEvent += OnStopOrRewindPlaying;
ctrl.OnRewindPlayingEvent += OnStopOrRewindPlaying;
}
return this;
}
void Unsubscribe() {
if ( _waitCtrl != null ) {
_waitCtrl.OnStopPlayingEvent -= OnStopOrRewindPlaying;
_waitCtrl.OnRewindPlayingEvent -= OnStopOrRewindPlaying;
_waitCtrl = null;
}
}
void OnStopOrRewindPlaying(SwfClipController ctrl) {
Unsubscribe();
}
}
}

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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: e7fb55d9b749a4fae9c1598651878ea9
timeCreated: 1487272051
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,7 +1,7 @@
using System.Collections;
using UnityEngine;
namespace FTRuntime.Yields {
public class SwfWaitStopPlaying : IEnumerator {
public class SwfWaitStopPlaying : CustomYieldInstruction {
SwfClipController _waitCtrl;
public SwfWaitStopPlaying(SwfClipController ctrl) {
@@ -12,12 +12,20 @@ namespace FTRuntime.Yields {
return Subscribe(ctrl);
}
public override bool keepWaiting {
get {
return _waitCtrl != null;
}
}
// ---------------------------------------------------------------------
//
// Private
// Internal
//
// ---------------------------------------------------------------------
SwfWaitStopPlaying Subscribe(SwfClipController ctrl) {
(this as IEnumerator).Reset();
Unsubscribe();
if ( ctrl ) {
_waitCtrl = ctrl;
ctrl.OnStopPlayingEvent += OnStopPlaying;
@@ -25,27 +33,15 @@ namespace FTRuntime.Yields {
return this;
}
void OnStopPlaying(SwfClipController ctrl) {
(this as IEnumerator).Reset();
}
//
// IEnumerator
//
bool IEnumerator.MoveNext() {
return _waitCtrl != null;
}
void IEnumerator.Reset() {
void Unsubscribe() {
if ( _waitCtrl != null ) {
_waitCtrl.OnStopPlayingEvent -= OnStopPlaying;
_waitCtrl = null;
}
}
object IEnumerator.Current {
get { return null; }
void OnStopPlaying(SwfClipController ctrl) {
Unsubscribe();
}
}
}

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@@ -6,4 +6,4 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/DevTests/Scenes/Scene.unity
path: Assets/DevTests/Scene.unity