mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-13 19:48:03 +07:00
250 lines
9.6 KiB
C#
250 lines
9.6 KiB
C#
namespace FTRuntime.Yields {
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public static class SwfWaitExtensions {
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// ---------------------------------------------------------------------
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//
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// WaitFor[Event]
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//
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// ---------------------------------------------------------------------
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/// <summary>Yield instruction for wait animation stop event</summary>
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/// <returns>Yield instruction for wait animation stop event</returns>
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/// <param name="ctrl">The controller</param>
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public static SwfWaitStopPlaying WaitForStopPlaying(
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this SwfClipController ctrl)
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{
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return new SwfWaitStopPlaying(ctrl);
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}
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/// <summary>Yield instruction for wait animation rewind event</summary>
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/// <returns>Yield instruction for wait animation rewind event</returns>
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/// <param name="ctrl">The controller</param>
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public static SwfWaitRewindPlaying WaitForRewindPlaying(
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this SwfClipController ctrl)
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{
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return new SwfWaitRewindPlaying(ctrl);
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}
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/// <summary>Yield instruction for wait animation stop or rewind event</summary>
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/// <returns>Yield instruction for wait animation stop or rewind event</returns>
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/// <param name="ctrl">The controller</param>
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public static SwfWaitStopOrRewindPlaying WaitForStopOrRewindPlaying(
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this SwfClipController ctrl)
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{
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return new SwfWaitStopOrRewindPlaying(ctrl);
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}
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/// <summary>Yield instruction for wait animation play event</summary>
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/// <returns>Yield instruction for wait animation play event</returns>
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/// <param name="ctrl">The controller</param>
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public static SwfWaitPlayStopped WaitForPlayStopped(
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this SwfClipController ctrl)
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{
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return new SwfWaitPlayStopped(ctrl);
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}
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// ---------------------------------------------------------------------
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//
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// PlayAndWait[Event]
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//
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// ---------------------------------------------------------------------
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/// <summary>Play with specified rewind action</summary>
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/// <returns>Yield instruction for wait animation stop event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
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public static SwfWaitStopPlaying PlayAndWaitStop(
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this SwfClipController ctrl, bool rewind)
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{
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ctrl.Play(rewind);
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return WaitForStopPlaying(ctrl);
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}
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/// <summary>Changes the animation sequence and play controller with rewind</summary>
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/// <returns>Yield instruction for wait animation stop event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="sequence">The new sequence</param>
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public static SwfWaitStopPlaying PlayAndWaitStop(
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this SwfClipController ctrl, string sequence)
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{
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ctrl.Play(sequence);
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return WaitForStopPlaying(ctrl);
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}
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/// <summary>Play with specified rewind action</summary>
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/// <returns>Yield instruction for wait animation rewind event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
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public static SwfWaitRewindPlaying PlayAndWaitRewind(
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this SwfClipController ctrl, bool rewind)
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{
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ctrl.Play(rewind);
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return WaitForRewindPlaying(ctrl);
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}
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/// <summary>Changes the animation sequence and play controller with rewind</summary>
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/// <returns>Yield instruction for wait animation rewind event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="sequence">The new sequence</param>
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public static SwfWaitRewindPlaying PlayAndWaitRewind(
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this SwfClipController ctrl, string sequence)
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{
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ctrl.Play(sequence);
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return WaitForRewindPlaying(ctrl);
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}
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/// <summary>Play with specified rewind action</summary>
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/// <returns>Yield instruction for wait animation stop or rewind event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
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public static SwfWaitStopOrRewindPlaying PlayAndWaitStopOrRewind(
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this SwfClipController ctrl, bool rewind)
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{
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ctrl.Play(rewind);
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return WaitForStopOrRewindPlaying(ctrl);
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}
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/// <summary>Changes the animation sequence and play controller with rewind</summary>
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/// <returns>Yield instruction for wait animation stop or rewind event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="sequence">The new sequence</param>
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public static SwfWaitStopOrRewindPlaying PlayAndWaitStopOrRewind(
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this SwfClipController ctrl, string sequence)
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{
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ctrl.Play(sequence);
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return WaitForStopOrRewindPlaying(ctrl);
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}
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// ---------------------------------------------------------------------
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//
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// GotoAndPlayAndWait[Event]
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//
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// ---------------------------------------------------------------------
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/// <summary>Changes the animation frame with plays it</summary>
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/// <returns>Yield instruction for wait animation stop event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="frame">The new current frame</param>
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public static SwfWaitStopPlaying GotoAndPlayAndWaitStop(
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this SwfClipController ctrl, int frame)
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{
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ctrl.GotoAndPlay(frame);
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return WaitForStopPlaying(ctrl);
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}
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/// <summary>Changes the animation sequence and frame with plays it</summary>
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/// <returns>Yield instruction for wait animation stop event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="sequence">The new sequence</param>
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/// <param name="frame">The new current frame</param>
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public static SwfWaitStopPlaying GotoAndPlayAndWaitStop(
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this SwfClipController ctrl, string sequence, int frame)
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{
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ctrl.GotoAndPlay(sequence, frame);
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return WaitForStopPlaying(ctrl);
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}
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/// <summary>Changes the animation frame with plays it</summary>
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/// <returns>Yield instruction for wait animation rewind event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="frame">The new current frame</param>
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public static SwfWaitRewindPlaying GotoAndPlayAndWaitRewind(
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this SwfClipController ctrl, int frame)
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{
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ctrl.GotoAndPlay(frame);
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return WaitForRewindPlaying(ctrl);
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}
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/// <summary>Changes the animation sequence and frame with plays it</summary>
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/// <returns>Yield instruction for wait animation rewind event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="sequence">The new sequence</param>
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/// <param name="frame">The new current frame</param>
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public static SwfWaitRewindPlaying GotoAndPlayAndWaitRewind(
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this SwfClipController ctrl, string sequence, int frame)
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{
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ctrl.GotoAndPlay(sequence, frame);
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return WaitForRewindPlaying(ctrl);
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}
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/// <summary>Changes the animation frame with plays it</summary>
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/// <returns>Yield instruction for wait animation stop and rewind event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="frame">The new current frame</param>
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public static SwfWaitStopOrRewindPlaying GotoAndPlayAndWaitStopOrRewind(
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this SwfClipController ctrl, int frame)
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{
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ctrl.GotoAndPlay(frame);
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return WaitForStopOrRewindPlaying(ctrl);
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}
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/// <summary>Changes the animation sequence and frame with plays it</summary>
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/// <returns>Yield instruction for wait animation stop and rewind event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="sequence">The new sequence</param>
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/// <param name="frame">The new current frame</param>
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public static SwfWaitStopOrRewindPlaying GotoAndPlayAndWaitStopOrRewind(
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this SwfClipController ctrl, string sequence, int frame)
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{
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ctrl.GotoAndPlay(sequence, frame);
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return WaitForStopOrRewindPlaying(ctrl);
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}
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// ---------------------------------------------------------------------
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//
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// StopAndWait[Event]
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//
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// ---------------------------------------------------------------------
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/// <summary>Stop with specified rewind action</summary>
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/// <returns>Yield instruction for wait animation play event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
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public static SwfWaitPlayStopped StopAndWaitPlay(
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this SwfClipController ctrl, bool rewind)
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{
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ctrl.Stop(rewind);
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return WaitForPlayStopped(ctrl);
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}
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/// <summary>Changes the animation sequence and stop controller with rewind</summary>
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/// <returns>Yield instruction for wait animation play event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="sequence">The new sequence</param>
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public static SwfWaitPlayStopped StopAndWaitPlay(
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this SwfClipController ctrl, string sequence)
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{
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ctrl.Stop(sequence);
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return WaitForPlayStopped(ctrl);
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}
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// ---------------------------------------------------------------------
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//
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// GotoAndStopAndWait[Event]
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//
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// ---------------------------------------------------------------------
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/// <summary>Changes the animation frame with stops it</summary>
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/// <returns>Yield instruction for wait animation play event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="frame">The new current frame</param>
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public static SwfWaitPlayStopped GotoAndStopAndWaitPlay(
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this SwfClipController ctrl, int frame)
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{
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ctrl.GotoAndStop(frame);
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return WaitForPlayStopped(ctrl);
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}
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/// <summary>Changes the animation sequence and frame with stops it</summary>
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/// <returns>Yield instruction for wait animation play event</returns>
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/// <param name="ctrl">The clip controller</param>
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/// <param name="sequence">The new sequence</param>
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/// <param name="frame">The new current frame</param>
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public static SwfWaitPlayStopped GotoAndStopAndWaitPlay(
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this SwfClipController ctrl, string sequence, int frame)
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{
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ctrl.GotoAndStop(sequence, frame);
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return WaitForPlayStopped(ctrl);
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}
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}
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} |