move zip plugin

This commit is contained in:
2016-08-21 00:45:20 +07:00
parent cf4abab472
commit 189a5c91c2
6 changed files with 6 additions and 7 deletions

View File

@@ -115,9 +115,6 @@
<Reference Include="UnityEditor.TreeEditor"> <Reference Include="UnityEditor.TreeEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Ionic.Zip.Unity">
<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/Plugins/Ionic.Zip.Unity.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs"> <Reference Include="UnityEditor.Graphs">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath> <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference> </Reference>
@@ -148,6 +145,9 @@
<Reference Include="UnityEditor.OSXStandalone.Extensions"> <Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>/Applications/Unity/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath> <HintPath>/Applications/Unity/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Ionic.Zip.Unity">
<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/Ionic.Zip.Unity.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode"> <Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>/Applications/Unity/PlaybackEngines/AppleTVSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath> <HintPath>/Applications/Unity/PlaybackEngines/AppleTVSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference> </Reference>

View File

@@ -58,7 +58,7 @@
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference> </Reference>
<Reference Include="Ionic.Zip.Unity"> <Reference Include="Ionic.Zip.Unity">
<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/Plugins/Ionic.Zip.Unity.dll</HintPath> <HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/Ionic.Zip.Unity.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@@ -1,9 +1,8 @@
<Properties StartupItem="Assembly-CSharp.csproj"> <Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" /> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/FlashTools/Scripts/Internal/Editor/SwfPostprocessor.cs"> <MonoDevelop.Ide.Workbench>
<Files> <Files>
<File FileName="Assets/FlashTools/Scripts/Internal/Editor/SwfPostprocessor.cs" Line="21" Column="37" /> <File FileName="Assets/FlashTools/Scripts/SwfAnimationAsset.cs" Line="1" Column="1" />
<File FileName="Assets/FlashTools/Scripts/SwfAnimationAsset.cs" Line="40" Column="3" NotebookId="1" />
</Files> </Files>
</MonoDevelop.Ide.Workbench> </MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints> <MonoDevelop.Ide.DebuggingService.Breakpoints>