mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2026-01-06 08:26:52 +07:00
load flash matrix
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@@ -38,6 +38,34 @@ namespace FlashTools {
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MovieClip
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}
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[System.Serializable]
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public struct FlashAnimMatrix {
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public float a;
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public float b;
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public float c;
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public float d;
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public float tx;
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public float ty;
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public FlashAnimMatrix(
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float a, float b, float c, float d,
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float tx, float ty)
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{
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this.a = a;
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this.b = b;
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this.c = c;
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this.d = d;
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this.tx = tx;
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this.ty = ty;
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}
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static public FlashAnimMatrix identity {
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get {
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return new FlashAnimMatrix(
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1.0f, 1.0f, 1.0f, 1.0f,
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0.0f, 0.0f);
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}
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}
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}
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[System.Serializable]
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public class FlashAnimBitmapData {
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public string Id = string.Empty;
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@@ -58,7 +86,7 @@ namespace FlashTools {
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public class FlashAnimElemData {
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public string Id = string.Empty;
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public int Depth = 0;
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public Matrix4x4 Matrix = Matrix4x4.identity;
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public FlashAnimMatrix Matrix = FlashAnimMatrix.identity;
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public List<FlashAnimInstData> Insts = new List<FlashAnimInstData>();
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}
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