mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-17 06:29:20 +07:00
reorganization ft solutions
This commit is contained in:
@@ -109,8 +109,8 @@
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<Reference Include="UnityEditor.OSXStandalone.Extensions">
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<Reference Include="UnityEditor.OSXStandalone.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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<HintPath>/Applications/Unity/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="SwfTools_Debug">
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<Reference Include="FTSwfTools_Debug">
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<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/Editor/SwfTools_Debug.dll</HintPath>
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<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/Editor/FTSwfTools_Debug.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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BIN
FTSources/DLLs/Ionic.Zip.Unity.dll
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BIN
FTSources/DLLs/Ionic.Zip.Unity.dll
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Binary file not shown.
BIN
FTSources/DLLs/System.dll
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BIN
FTSources/DLLs/System.dll
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Binary file not shown.
BIN
FTSources/DLLs/UnityEditor.dll
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BIN
FTSources/DLLs/UnityEditor.dll
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Binary file not shown.
BIN
FTSources/DLLs/UnityEngine.dll
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BIN
FTSources/DLLs/UnityEngine.dll
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BIN
FTSources/DLLs/mscorlib.dll
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BIN
FTSources/DLLs/mscorlib.dll
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@@ -1,11 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SwfTools", "SwfTools\SwfTools.csproj", "{4EB8756F-398B-4356-90FB-0ED056B3E6E9}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FTSwfTools", "FTSwfTools\FTSwfTools.csproj", "{4EB8756F-398B-4356-90FB-0ED056B3E6E9}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "..\Assembly-CSharp.csproj", "{ED48043C-7BE9-40F3-EC3C-3D4369E54740}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "..\Assembly-CSharp-Editor.csproj", "{7FF03E09-4B14-EFF9-4F08-36E102F327D3}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -17,14 +13,6 @@ Global
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{4EB8756F-398B-4356-90FB-0ED056B3E6E9}.Debug|x86.Build.0 = Debug|x86
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{4EB8756F-398B-4356-90FB-0ED056B3E6E9}.Debug|x86.Build.0 = Debug|x86
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{4EB8756F-398B-4356-90FB-0ED056B3E6E9}.Release|x86.ActiveCfg = Release|x86
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{4EB8756F-398B-4356-90FB-0ED056B3E6E9}.Release|x86.ActiveCfg = Release|x86
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{4EB8756F-398B-4356-90FB-0ED056B3E6E9}.Release|x86.Build.0 = Release|x86
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{4EB8756F-398B-4356-90FB-0ED056B3E6E9}.Release|x86.Build.0 = Release|x86
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{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Debug|x86.ActiveCfg = Debug|Any CPU
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{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Debug|x86.Build.0 = Debug|Any CPU
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{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Release|x86.ActiveCfg = Release|Any CPU
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{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Release|x86.Build.0 = Release|Any CPU
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{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Debug|x86.ActiveCfg = Debug|Any CPU
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{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Debug|x86.Build.0 = Debug|Any CPU
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{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Release|x86.ActiveCfg = Release|Any CPU
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{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Release|x86.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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Policies = $0
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Policies = $0
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@@ -1,6 +1,6 @@
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<Properties StartupItem="SwfTools/SwfTools.csproj">
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<Properties StartupItem="FTSwfTools/FTSwfTools.csproj">
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" />
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<MonoDevelop.Ide.Workbench />
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<MonoDevelop.Ide.Workbench />
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" />
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<BreakpointStore />
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<BreakpointStore />
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</MonoDevelop.Ide.DebuggingService.Breakpoints>
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</MonoDevelop.Ide.DebuggingService.Breakpoints>
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@@ -20,7 +20,7 @@
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<ConsolePause>false</ConsolePause>
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<ConsolePause>false</ConsolePause>
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<PlatformTarget>x86</PlatformTarget>
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<PlatformTarget>x86</PlatformTarget>
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<NoStdLib>true</NoStdLib>
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<NoStdLib>true</NoStdLib>
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<AssemblyName>SwfTools_Debug</AssemblyName>
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<AssemblyName>FTSwfTools_Debug</AssemblyName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<Optimize>true</Optimize>
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<Optimize>true</Optimize>
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@@ -30,7 +30,7 @@
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<ConsolePause>false</ConsolePause>
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<ConsolePause>false</ConsolePause>
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<PlatformTarget>x86</PlatformTarget>
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<PlatformTarget>x86</PlatformTarget>
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<NoStdLib>true</NoStdLib>
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<NoStdLib>true</NoStdLib>
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<AssemblyName>SwfTools_Release</AssemblyName>
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<AssemblyName>FTSwfTools_Release</AssemblyName>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<ItemGroup>
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@@ -88,16 +88,16 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="mscorlib">
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<Reference Include="mscorlib">
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<HintPath>..\..\..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Mono\lib\mono\unity\mscorlib.dll</HintPath>
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<HintPath>..\DLLs\mscorlib.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="Ionic.Zip.Unity">
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<Reference Include="Ionic.Zip.Unity">
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<HintPath>..\..\Assets\FlashTools\Plugins\Editor\Ionic.Zip.Unity.dll</HintPath>
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<HintPath>..\DLLs\Ionic.Zip.Unity.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="System">
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<Reference Include="System">
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<HintPath>..\..\..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Mono\lib\mono\unity\System.dll</HintPath>
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<HintPath>..\DLLs\System.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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