mirror of
https://github.com/BlackMATov/evolved.lua.git
synced 2025-12-13 19:48:00 +07:00
341 lines
11 KiB
Lua
341 lines
11 KiB
Lua
local evo = require 'evolved'
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local basics = require 'develop.basics'
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local tiny = require 'develop.3rdparty.tiny'
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evo.debug_mode(false)
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local N = 1000
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print '----------------------------------------'
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basics.describe_bench(string.format('Common Benchmarks: Tiny Entity Cycle | %d entities', N),
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function(world)
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world:update()
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end, function()
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local world = tiny.world()
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for _ = 1, N do
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world:addEntity({ a = 0 })
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end
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local A = tiny.processingSystem()
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A.filter = tiny.requireAll('a')
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A.process = function(_, e) world:addEntity({ b = e.a }) end
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A.postProcess = function(_) world:refresh() end
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local B = tiny.processingSystem()
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B.filter = tiny.requireAll('b')
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B.process = function(_, e) world:removeEntity(e) end
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B.postProcess = function(_) world:refresh() end
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world:addSystem(A)
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world:addSystem(B)
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world:refresh()
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return world
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end)
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basics.describe_bench(string.format('Common Benchmarks: Evolved Entity Cycle | %d entities', N),
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function(world)
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evo.process(world)
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end, function()
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local world = evo.builder()
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:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
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:spawn()
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local a = evo.builder():set(world):spawn()
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local b = evo.builder():set(world):spawn()
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local query_a = evo.builder():set(world):include(a):spawn()
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local query_b = evo.builder():set(world):include(b):spawn()
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local prefab_a = evo.builder():prefab():set(world):set(a, 0):spawn()
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local prefab_b = evo.builder():prefab():set(world):set(b, 0):spawn()
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evo.multi_clone(N, prefab_a)
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evo.builder()
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:set(world):group(world):query(query_a)
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:execute(function(chunk, _, entity_count)
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local as = chunk:components(a)
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local entity_bs = evo.multi_clone(entity_count, prefab_b)
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for i = 1, entity_count do evo.set(entity_bs[i], b, as[i]) end
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end):spawn()
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evo.builder()
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:set(world):group(world):query(query_b)
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:prologue(function()
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evo.batch_destroy(query_b)
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end):spawn()
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return world
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end, function(world)
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evo.destroy(world)
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('Common Benchmarks: Tiny Simple Iteration | %d entities', N),
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function(world)
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world:update()
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end, function()
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local world = tiny.world()
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for _ = 1, N do
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world:addEntity({ a = 0, b = 0 })
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world:addEntity({ a = 0, b = 0, c = 0 })
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world:addEntity({ a = 0, b = 0, c = 0, d = 0 })
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world:addEntity({ a = 0, b = 0, c = 0, e = 0 })
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end
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local AB = tiny.processingSystem()
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AB.filter = tiny.requireAll('a', 'b')
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AB.process = function(_, e) e.a, e.b = e.b, e.a end
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local CD = tiny.processingSystem()
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CD.filter = tiny.requireAll('c', 'd')
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CD.process = function(_, e) e.c, e.d = e.d, e.c end
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local CE = tiny.processingSystem()
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CE.filter = tiny.requireAll('c', 'e')
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CE.process = function(_, e) e.c, e.e = e.e, e.c end
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world:addSystem(AB)
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world:addSystem(CD)
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world:addSystem(CE)
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world:refresh()
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return world
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end)
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basics.describe_bench(string.format('Common Benchmarks: Evolved Simple Iteration | %d entities', N),
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function(world)
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evo.process(world)
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end, function()
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local world = evo.builder()
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:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
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:spawn()
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local a = evo.builder():set(world):spawn()
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local b = evo.builder():set(world):spawn()
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local c = evo.builder():set(world):spawn()
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local d = evo.builder():set(world):spawn()
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local e = evo.builder():set(world):spawn()
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local query_ab = evo.builder():set(world):include(a, b):spawn()
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local query_cd = evo.builder():set(world):include(c, d):spawn()
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local query_ce = evo.builder():set(world):include(c, e):spawn()
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evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0 })
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evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0 })
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evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [d] = 0 })
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evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [e] = 0 })
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evo.builder()
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:set(world):group(world):query(query_ab)
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:execute(function(chunk, _, entity_count)
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local as, bs = chunk:components(a, b)
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for i = 1, entity_count do as[i], bs[i] = bs[i], as[i] end
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end):spawn()
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evo.builder()
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:set(world):group(world):query(query_cd)
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:execute(function(chunk, _, entity_count)
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local cs, ds = chunk:components(c, d)
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for i = 1, entity_count do cs[i], ds[i] = ds[i], cs[i] end
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end):spawn()
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evo.builder()
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:set(world):group(world):query(query_ce)
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:execute(function(chunk, _, entity_count)
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local cs, es = chunk:components(c, e)
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for i = 1, entity_count do cs[i], es[i] = es[i], cs[i] end
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end):spawn()
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return world
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end, function(world)
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evo.destroy(world)
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('Common Benchmarks: Tiny Packed Iteration | %d entities', N),
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function(world)
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world:update()
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end, function()
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local world = tiny.world()
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for _ = 1, N do
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world:addEntity({ a = 0, b = 0, c = 0, d = 0, e = 0 })
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end
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local A = tiny.processingSystem()
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A.filter = tiny.requireAll('a')
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A.process = function(_, e) e.a = e.a * 2 end
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local B = tiny.processingSystem()
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B.filter = tiny.requireAll('b')
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B.process = function(_, e) e.b = e.b * 2 end
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local C = tiny.processingSystem()
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C.filter = tiny.requireAll('c')
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C.process = function(_, e) e.c = e.c * 2 end
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local D = tiny.processingSystem()
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D.filter = tiny.requireAll('d')
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D.process = function(_, e) e.d = e.d * 2 end
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local E = tiny.processingSystem()
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E.filter = tiny.requireAll('e')
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E.process = function(_, e) e.e = e.e * 2 end
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world:addSystem(A)
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world:addSystem(B)
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world:addSystem(C)
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world:addSystem(D)
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world:addSystem(E)
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world:refresh()
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return world
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end)
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basics.describe_bench(string.format('Common Benchmarks: Evolved Packed Iteration | %d entities', N),
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function(world)
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evo.process(world)
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end, function()
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local world = evo.builder()
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:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
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:spawn()
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local a = evo.builder():set(world):spawn()
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local b = evo.builder():set(world):spawn()
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local c = evo.builder():set(world):spawn()
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local d = evo.builder():set(world):spawn()
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local e = evo.builder():set(world):spawn()
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local query_a = evo.builder():set(world):include(a):spawn()
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local query_b = evo.builder():set(world):include(b):spawn()
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local query_c = evo.builder():set(world):include(c):spawn()
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local query_d = evo.builder():set(world):include(d):spawn()
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local query_e = evo.builder():set(world):include(e):spawn()
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evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [d] = 0, [e] = 0 })
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evo.builder()
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:set(world):group(world):query(query_a)
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:execute(function(chunk, _, entity_count)
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local as = chunk:components(a)
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for i = 1, entity_count do as[i] = as[i] * 2 end
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end):spawn()
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evo.builder()
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:set(world):group(world):query(query_b)
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:execute(function(chunk, _, entity_count)
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local bs = chunk:components(b)
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for i = 1, entity_count do bs[i] = bs[i] * 2 end
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end):spawn()
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evo.builder()
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:set(world):group(world):query(query_c)
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:execute(function(chunk, _, entity_count)
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local cs = chunk:components(c)
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for i = 1, entity_count do cs[i] = cs[i] * 2 end
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end):spawn()
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evo.builder()
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:set(world):group(world):query(query_d)
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:execute(function(chunk, _, entity_count)
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local ds = chunk:components(d)
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for i = 1, entity_count do ds[i] = ds[i] * 2 end
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end):spawn()
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evo.builder()
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:set(world):group(world):query(query_e)
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:execute(function(chunk, _, entity_count)
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local es = chunk:components(e)
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for i = 1, entity_count do es[i] = es[i] * 2 end
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end):spawn()
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return world
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end, function(world)
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evo.destroy(world)
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end)
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print '----------------------------------------'
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basics.describe_bench(string.format('Common Benchmarks: Tiny Fragmented Iteration | %d entities', N),
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function(world)
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world:update()
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end, function()
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local world = tiny.world()
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---@type string[]
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local chars = {}
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for i = 1, 26 do
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chars[i] = string.char(string.byte('a') + i - 1)
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end
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for i, char in ipairs(chars) do
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for _ = 1, N do
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world:addEntity({ [char] = i, data = i })
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end
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end
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local Data = tiny.processingSystem()
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Data.filter = tiny.requireAll('data')
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Data.process = function(_, e) e.data = e.data * 2 end
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local Last = tiny.processingSystem()
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Last.filter = tiny.requireAll('z')
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Last.process = function(_, e) e.z = e.z * 2 end
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world:addSystem(Data)
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world:addSystem(Last)
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world:refresh()
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return world
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end)
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basics.describe_bench(string.format('Common Benchmarks: Evolved Fragmented Iteration | %d entities', N),
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function(world)
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evo.process(world)
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end, function()
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local world = evo.builder()
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:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
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:spawn()
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local data = evo.spawn { [world] = true }
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local chars = evo.multi_spawn(26, { [world] = true })
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local query_data = evo.builder():set(world):include(data):spawn()
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local query_z = evo.builder():set(world):include(chars[#chars]):spawn()
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for i = 1, #chars do
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evo.multi_spawn(N, { [world] = true, [chars[i]] = i, [data] = i })
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end
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evo.builder()
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:set(world):group(world):query(query_data)
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:execute(function(chunk, _, entity_count)
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local datas = chunk:components(data)
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for i = 1, entity_count do datas[i] = datas[i] * 2 end
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end):spawn()
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evo.builder()
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:set(world):group(world):query(query_z)
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:execute(function(chunk, _, entity_count)
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local zs = chunk:components(chars[#chars])
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for i = 1, entity_count do zs[i] = zs[i] * 2 end
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end):spawn()
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return world
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end, function(world)
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evo.destroy(world)
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end)
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