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evolved.lua (work in progress)

id :: integer? -> id...

pack :: integer, integer -> id
unpack :: id -> integer, integer

defer :: boolean
commit :: boolean

alive :: entity -> boolean
empty :: entity -> boolean

get :: entity, fragment...  -> component...
has :: entity, fragment -> boolean
has_all :: entity, fragment... -> boolean
has_any :: entity, fragment... -> boolean

set :: entity, fragment, any... -> boolean, boolean
assign :: entity, fragment, any... -> boolean, boolean
insert :: entity, fragment, any... -> boolean, boolean
remove :: entity, fragment... -> boolean, boolean
clear :: entity -> boolean, boolean
destroy :: entity -> boolean, boolean

batch_set :: query, fragment, any... -> integer, boolean
batch_assign :: query, fragment, any... -> integer, boolean
batch_insert :: query, fragment, any... -> integer, boolean
batch_remove :: query, fragment... -> integer, boolean
batch_clear :: query -> integer, boolean
batch_destroy :: query -> integer, boolean

chunk :: fragment... -> chunk?, entity[]?
select :: chunk, fragment... -> component[]?...
execute :: query -> {execution_state? -> chunk?, entity[]?}, execution_state?

License (MIT)

Description
Evolved ECS (Entity-Component-System) for Lua
Readme 6.6 MiB
Languages
Lua 100%