Files
evolved.lua/evolved.lua
2025-09-12 05:58:41 +07:00

6923 lines
216 KiB
Lua

local evolved = {
__HOMEPAGE = 'https://github.com/BlackMATov/evolved.lua',
__DESCRIPTION = 'Evolved ECS (Entity-Component-System) for Lua',
__VERSION = '1.2.0',
__LICENSE = [[
MIT License
Copyright (C) 2024-2025, by Matvey Cherevko (blackmatov@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
}
---@class evolved.id
---@alias evolved.entity evolved.id
---@alias evolved.fragment evolved.id
---@alias evolved.query evolved.id
---@alias evolved.system evolved.id
---@alias evolved.component any
---@alias evolved.storage evolved.component[]
---@alias evolved.default evolved.component
---@alias evolved.duplicate fun(component: evolved.component): evolved.component
---@alias evolved.execute fun(
--- chunk: evolved.chunk,
--- entity_list: evolved.entity[],
--- entity_count: integer)
---@alias evolved.prologue fun()
---@alias evolved.epilogue fun()
---@alias evolved.set_hook fun(
--- entity: evolved.entity,
--- fragment: evolved.fragment,
--- new_component: evolved.component,
--- old_component?: evolved.component)
---@alias evolved.assign_hook fun(
--- entity: evolved.entity,
--- fragment: evolved.fragment,
--- new_component: evolved.component,
--- old_component: evolved.component)
---@alias evolved.insert_hook fun(
--- entity: evolved.entity,
--- fragment: evolved.fragment,
--- new_component: evolved.component)
---@alias evolved.remove_hook fun(
--- entity: evolved.entity,
--- fragment: evolved.fragment,
--- component: evolved.component)
---@class (exact) evolved.each_state
---@field package [1] integer structural_changes
---@field package [2] evolved.chunk entity_chunk
---@field package [3] integer entity_place
---@field package [4] integer chunk_fragment_index
---@class (exact) evolved.execute_state
---@field package [1] integer structural_changes
---@field package [2] evolved.chunk[] chunk_stack
---@field package [3] integer chunk_stack_size
---@field package [4] table<evolved.fragment, integer>? exclude_set
---@alias evolved.each_iterator fun(
--- state: evolved.each_state?):
--- evolved.fragment?, evolved.component?
---@alias evolved.execute_iterator fun(
--- state: evolved.execute_state?):
--- evolved.chunk?, evolved.entity[]?, integer?
---
---
---
---
---
--[=[------------------------------------------------------------------\
| |-------- OPTIONS --------|- SECONDARY -|-- PRIMARY --|
| IDENTIFIER'S | | | |
| ANATOMY | 12 bits | 20 bits | 20 bits |
| | | | |
|--------------|-------------------------|-------------|-------------|
| ID | RESERVED | version | index |
\------------------------------------------------------------------]=]
---
---
---
---
---
local __debug_mode = false ---@type boolean
local __freelist_ids = {} ---@type integer[]
local __acquired_count = 0 ---@type integer
local __available_primary = 0 ---@type integer
local __defer_depth = 0 ---@type integer
local __defer_length = 0 ---@type integer
local __defer_bytecode = {} ---@type any[]
local __root_chunks = {} ---@type table<evolved.fragment, evolved.chunk>
local __major_chunks = {} ---@type table<evolved.fragment, evolved.assoc_list<evolved.chunk>>
local __minor_chunks = {} ---@type table<evolved.fragment, evolved.assoc_list<evolved.chunk>>
local __pinned_chunks = {} ---@type table<evolved.chunk, integer>
local __entity_chunks = {} ---@type table<integer, evolved.chunk>
local __entity_places = {} ---@type table<integer, integer>
local __structural_changes = 0 ---@type integer
local __sorted_includes = {} ---@type table<evolved.query, evolved.assoc_list<evolved.fragment>>
local __sorted_excludes = {} ---@type table<evolved.query, evolved.assoc_list<evolved.fragment>>
local __sorted_requires = {} ---@type table<evolved.fragment, evolved.assoc_list<evolved.fragment>>
local __group_subsystems = {} ---@type table<evolved.system, evolved.assoc_list<evolved.system>>
---
---
---
---
---
---@class evolved.chunk
---@field package __parent? evolved.chunk
---@field package __child_set table<evolved.chunk, integer>
---@field package __child_list evolved.chunk[]
---@field package __child_count integer
---@field package __entity_list evolved.entity[]
---@field package __entity_count integer
---@field package __fragment evolved.fragment
---@field package __fragment_set table<evolved.fragment, integer>
---@field package __fragment_list evolved.fragment[]
---@field package __fragment_count integer
---@field package __component_count integer
---@field package __component_indices table<evolved.fragment, integer>
---@field package __component_storages evolved.storage[]
---@field package __component_fragments evolved.fragment[]
---@field package __with_fragment_edges table<evolved.fragment, evolved.chunk>
---@field package __without_fragment_edges table<evolved.fragment, evolved.chunk>
---@field package __unreachable_or_collected boolean
---@field package __has_setup_hooks boolean
---@field package __has_assign_hooks boolean
---@field package __has_insert_hooks boolean
---@field package __has_remove_hooks boolean
---@field package __has_unique_major boolean
---@field package __has_unique_minors boolean
---@field package __has_unique_fragments boolean
---@field package __has_explicit_major boolean
---@field package __has_explicit_minors boolean
---@field package __has_explicit_fragments boolean
---@field package __has_internal_major boolean
---@field package __has_internal_minors boolean
---@field package __has_internal_fragments boolean
---@field package __has_required_fragments boolean
local __chunk_mt = {}
__chunk_mt.__index = __chunk_mt
---@class evolved.scheme
local __scheme_mt = {}
__scheme_mt.__index = __scheme_mt
---@class evolved.builder
---@field package __components table<evolved.fragment, evolved.component>
local __builder_mt = {}
__builder_mt.__index = __builder_mt
---
---
---
---
---
local __lua_error = error
local __lua_next = next
local __lua_pcall = pcall
local __lua_print = print
local __lua_select = select
local __lua_setmetatable = setmetatable
local __lua_string_format = string.format
local __lua_table_concat = table.concat
local __lua_table_sort = table.sort
local __lua_tostring = tostring
---@type fun(narray: integer, nhash: integer): table
local __lua_table_new = (function()
-- https://luajit.org/extensions.html
-- https://create.roblox.com/docs/reference/engine/libraries/table#create
-- https://forum.defold.com/t/solved-is-luajit-table-new-function-available-in-defold/78623
do
---@diagnostic disable-next-line: undefined-field
local table_new = table and table.new
if table_new then
---@cast table_new fun(narray: integer, nhash: integer): table
return table_new
end
end
do
---@diagnostic disable-next-line: undefined-field
local table_create = table and table.create
if table_create then
---@cast table_create fun(count: integer, value: any): table
return function(narray)
return table_create(narray)
end
end
end
do
local table_new_loader = package and package.preload and package.preload['table.new']
local table_new = table_new_loader and table_new_loader()
if table_new then
---@cast table_new fun(narray: integer, nhash: integer): table
return table_new
end
end
---@return table
return function()
return {}
end
end)()
---@type fun(tab: table)
local __lua_table_clear = (function()
-- https://luajit.org/extensions.html
-- https://create.roblox.com/docs/reference/engine/libraries/table#clear
-- https://forum.defold.com/t/solved-is-luajit-table-new-function-available-in-defold/78623
do
---@diagnostic disable-next-line: undefined-field
local table_clear = table and table.clear
if table_clear then
---@cast table_clear fun(tab: table)
return table_clear
end
end
do
local table_clear_loader = package and package.preload and package.preload['table.clear']
local table_clear = table_clear_loader and table_clear_loader()
if table_clear then
---@cast table_clear fun(tab: table)
return table_clear
end
end
---@param tab table
return function(tab)
for i = 1, #tab do tab[i] = nil end
for k in __lua_next, tab do tab[k] = nil end
end
end)()
---@type fun(a1: table, f: integer, e: integer, t: integer, a2?: table): table
local __lua_table_move = (function()
-- https://luajit.org/extensions.html
-- https://github.com/LuaJIT/LuaJIT/blob/v2.1/src/lib_table.c#L132
-- https://create.roblox.com/docs/reference/engine/libraries/table#move
do
---@diagnostic disable-next-line: deprecated
local table_move = table and table.move
if table_move then
---@cast table_move fun(a1: table, f: integer, e: integer, t: integer, a2?: table): table
return table_move
end
end
---@type fun(a1: table, f: integer, e: integer, t: integer, a2?: table): table
return function(a1, f, e, t, a2)
if a2 == nil then
a2 = a1
end
if e < f then
return a2
end
local d = t - f
if t > e or t <= f or a2 ~= a1 then
for i = f, e do
a2[i + d] = a1[i]
end
else
for i = e, f, -1 do
a2[i + d] = a1[i]
end
end
return a2
end
end)()
---@type fun(lst: table, i: integer, j: integer): ...
local __lua_table_unpack = (function()
do
---@diagnostic disable-next-line: deprecated
local table_unpack = unpack
if table_unpack then return table_unpack end
end
do
---@diagnostic disable-next-line: deprecated
local table_unpack = table and table.unpack
if table_unpack then return table_unpack end
end
end)()
---
---
---
---
---
---@param fmt string
---@param ... any
local function __error_fmt(fmt, ...)
__lua_error(__lua_string_format('| evolved.lua (e) | %s',
__lua_string_format(fmt, ...)))
end
---@param fmt string
---@param ... any
local function __warning_fmt(fmt, ...)
__lua_print(__lua_string_format('| evolved.lua (w) | %s',
__lua_string_format(fmt, ...)))
end
---
---
---
---
---
---@return evolved.id
---@nodiscard
local function __acquire_id()
local freelist_ids = __freelist_ids
local available_primary = __available_primary
if available_primary ~= 0 then
local acquired_primary = available_primary
local freelist_id = freelist_ids[acquired_primary]
local next_available_primary = freelist_id % 2 ^ 20
local shifted_secondary = freelist_id - next_available_primary
__available_primary = next_available_primary
local acquired_id = acquired_primary + shifted_secondary
freelist_ids[acquired_primary] = acquired_id
return acquired_id --[[@as evolved.id]]
else
local acquired_count = __acquired_count
if acquired_count == 2 ^ 20 - 1 then
__error_fmt('id index overflow')
end
acquired_count = acquired_count + 1
__acquired_count = acquired_count
local acquired_primary = acquired_count
local shifted_secondary = 2 ^ 20
local acquired_id = acquired_primary + shifted_secondary
freelist_ids[acquired_primary] = acquired_id
return acquired_id --[[@as evolved.id]]
end
end
---@param id evolved.id
local function __release_id(id)
local acquired_primary = id % 2 ^ 20
local shifted_secondary = id - acquired_primary
local freelist_ids = __freelist_ids
if freelist_ids[acquired_primary] ~= id then
__error_fmt('id is not acquired or already released')
end
shifted_secondary = shifted_secondary == 2 ^ 40 - 2 ^ 20
and 2 ^ 20
or shifted_secondary + 2 ^ 20
freelist_ids[acquired_primary] = __available_primary + shifted_secondary
__available_primary = acquired_primary
end
---
---
---
---
---
---@enum evolved.table_pool_tag
local __table_pool_tag = {
bytecode = 1,
chunk_list = 2,
system_list = 3,
each_state = 4,
execute_state = 5,
entity_set = 6,
entity_list = 7,
fragment_set = 8,
fragment_list = 9,
component_map = 10,
component_list = 11,
__count = 11,
}
---@class (exact) evolved.table_pool
---@field package __size integer
---@field package [integer] table
---@type table<evolved.table_pool_tag, evolved.table_pool>
local __tagged_table_pools = (function()
local table_pools = __lua_table_new(__table_pool_tag.__count, 0)
local table_pool_reserve = 16
for tag = 1, __table_pool_tag.__count do
---@type evolved.table_pool
local table_pool = __lua_table_new(table_pool_reserve, 1)
for i = 1, table_pool_reserve do table_pool[i] = {} end
table_pool.__size = table_pool_reserve
table_pools[tag] = table_pool
end
return table_pools
end)()
---@param tag evolved.table_pool_tag
---@return table
---@nodiscard
local function __acquire_table(tag)
local table_pool = __tagged_table_pools[tag]
local table_pool_size = table_pool.__size
if table_pool_size == 0 then
return {}
end
local table = table_pool[table_pool_size]
table_pool[table_pool_size] = nil
table_pool_size = table_pool_size - 1
table_pool.__size = table_pool_size
return table
end
---@param tag evolved.table_pool_tag
---@param table table
---@param no_clear? boolean
local function __release_table(tag, table, no_clear)
local table_pool = __tagged_table_pools[tag]
local table_pool_size = table_pool.__size
if not no_clear then
__lua_table_clear(table)
end
table_pool_size = table_pool_size + 1
table_pool[table_pool_size] = table
table_pool.__size = table_pool_size
end
---
---
---
---
---
local __list_new
local __list_dup
---@param reserve? integer
---@return any[]
---@nodiscard
function __list_new(reserve)
return __lua_table_new(reserve or 0, 0)
end
---@generic V
---@param list V[]
---@return V[]
---@nodiscard
function __list_dup(list)
local list_size = #list
if list_size == 0 then
return {}
end
local dup_list = __list_new(list_size)
__lua_table_move(
list, 1, list_size,
1, dup_list)
return dup_list
end
---
---
---
---
---
---@class (exact) evolved.assoc_list<K>: {
--- __item_set: { [K]: integer },
--- __item_list: K[],
--- __item_count: integer,
--- }
local __assoc_list_new
local __assoc_list_move
local __assoc_list_move_ex
local __assoc_list_sort
local __assoc_list_sort_ex
local __assoc_list_insert
local __assoc_list_insert_ex
local __assoc_list_remove
local __assoc_list_remove_ex
---@param reserve? integer
---@return evolved.assoc_list
---@nodiscard
function __assoc_list_new(reserve)
---@type evolved.assoc_list
return {
__item_set = __lua_table_new(0, reserve or 0),
__item_list = __lua_table_new(reserve or 0, 0),
__item_count = 0,
}
end
---@generic K
---@param src_item_list K[]
---@param src_item_first integer
---@param src_item_last integer
---@param dst_al evolved.assoc_list<K>
---@return integer new_dst_item_count
function __assoc_list_move(src_item_list, src_item_first, src_item_last, dst_al)
local new_dst_item_count = __assoc_list_move_ex(
src_item_list, src_item_first, src_item_last,
dst_al.__item_set, dst_al.__item_list, dst_al.__item_count)
dst_al.__item_count = new_dst_item_count
return new_dst_item_count
end
---@generic K
---@param src_item_list K[]
---@param src_item_first integer
---@param src_item_last integer
---@param dst_item_set table<K, integer>
---@param dst_item_list K[]
---@param dst_item_count integer
---@return integer new_dst_item_count
---@nodiscard
function __assoc_list_move_ex(src_item_list, src_item_first, src_item_last,
dst_item_set, dst_item_list, dst_item_count)
if src_item_last < src_item_first then
return dst_item_count
end
for src_item_index = src_item_first, src_item_last do
local src_item = src_item_list[src_item_index]
if not dst_item_set[src_item] then
dst_item_count = dst_item_count + 1
dst_item_set[src_item] = dst_item_count
dst_item_list[dst_item_count] = src_item
end
end
return dst_item_count
end
---@generic K
---@param al evolved.assoc_list<K>
---@param comp? fun(a: K, b: K): boolean
function __assoc_list_sort(al, comp)
__assoc_list_sort_ex(
al.__item_set, al.__item_list, al.__item_count,
comp)
end
---@generic K
---@param al_item_set table<K, integer>
---@param al_item_list K[]
---@param al_item_count integer
---@param comp? fun(a: K, b: K): boolean
function __assoc_list_sort_ex(al_item_set, al_item_list, al_item_count, comp)
if al_item_count < 2 then
return
end
__lua_table_sort(al_item_list, comp)
for al_item_index = 1, al_item_count do
local al_item = al_item_list[al_item_index]
al_item_set[al_item] = al_item_index
end
end
---@generic K
---@param al evolved.assoc_list<K>
---@param item K
---@return integer new_al_count
function __assoc_list_insert(al, item)
local new_al_count = __assoc_list_insert_ex(
al.__item_set, al.__item_list, al.__item_count,
item)
al.__item_count = new_al_count
return new_al_count
end
---@generic K
---@param al_item_set table<K, integer>
---@param al_item_list K[]
---@param al_item_count integer
---@param item K
---@return integer new_al_count
---@nodiscard
function __assoc_list_insert_ex(al_item_set, al_item_list, al_item_count, item)
local item_index = al_item_set[item]
if item_index then
return al_item_count
end
al_item_count = al_item_count + 1
al_item_set[item] = al_item_count
al_item_list[al_item_count] = item
return al_item_count
end
---@generic K
---@param al evolved.assoc_list<K>
---@param item K
---@return integer new_al_count
function __assoc_list_remove(al, item)
local new_al_count = __assoc_list_remove_ex(
al.__item_set, al.__item_list, al.__item_count,
item)
al.__item_count = new_al_count
return new_al_count
end
---@generic K
---@param al_item_set table<K, integer>
---@param al_item_list K[]
---@param al_item_count integer
---@param item K
---@return integer new_al_count
---@nodiscard
function __assoc_list_remove_ex(al_item_set, al_item_list, al_item_count, item)
local item_index = al_item_set[item]
if not item_index then
return al_item_count
end
for al_item_index = item_index, al_item_count - 1 do
local al_next_item = al_item_list[al_item_index + 1]
al_item_set[al_next_item] = al_item_index
al_item_list[al_item_index] = al_next_item
end
al_item_set[item] = nil
al_item_list[al_item_count] = nil
al_item_count = al_item_count - 1
return al_item_count
end
---
---
---
---
---
local __TAG = __acquire_id()
local __NAME = __acquire_id()
local __UNIQUE = __acquire_id()
local __EXPLICIT = __acquire_id()
local __INTERNAL = __acquire_id()
local __SCHEME = __acquire_id()
local __DEFAULT = __acquire_id()
local __DUPLICATE = __acquire_id()
local __PREFAB = __acquire_id()
local __DISABLED = __acquire_id()
local __INCLUDES = __acquire_id()
local __EXCLUDES = __acquire_id()
local __REQUIRES = __acquire_id()
local __ON_SET = __acquire_id()
local __ON_ASSIGN = __acquire_id()
local __ON_INSERT = __acquire_id()
local __ON_REMOVE = __acquire_id()
local __GROUP = __acquire_id()
local __QUERY = __acquire_id()
local __EXECUTE = __acquire_id()
local __PROLOGUE = __acquire_id()
local __EPILOGUE = __acquire_id()
local __DESTRUCTION_POLICY = __acquire_id()
local __DESTRUCTION_POLICY_DESTROY_ENTITY = __acquire_id()
local __DESTRUCTION_POLICY_REMOVE_FRAGMENT = __acquire_id()
---
---
---
---
---
local __safe_tbls = {
__EMPTY_FRAGMENT_SET = __lua_setmetatable({}, {
__tostring = function() return 'empty fragment set' end,
__newindex = function() __error_fmt 'attempt to modify empty fragment set' end
}) --[[@as table<evolved.fragment, integer>]],
__EMPTY_FRAGMENT_LIST = __lua_setmetatable({}, {
__tostring = function() return 'empty fragment list' end,
__newindex = function() __error_fmt 'attempt to modify empty fragment list' end
}) --[=[@as evolved.fragment[]]=],
__EMPTY_COMPONENT_MAP = __lua_setmetatable({}, {
__tostring = function() return 'empty component map' end,
__newindex = function() __error_fmt 'attempt to modify empty component map' end
}) --[[@as table<evolved.fragment, evolved.component>]],
__EMPTY_COMPONENT_LIST = __lua_setmetatable({}, {
__tostring = function() return 'empty component list' end,
__newindex = function() __error_fmt 'attempt to modify empty component list' end
}) --[=[@as evolved.component[]]=],
__EMPTY_COMPONENT_STORAGE = __lua_setmetatable({}, {
__tostring = function() return 'empty component storage' end,
__newindex = function() __error_fmt 'attempt to modify empty component storage' end
}) --[=[@as evolved.component[]]=],
}
---
---
---
---
---
local __evolved_id
local __evolved_name
local __evolved_pack
local __evolved_unpack
local __evolved_defer
local __evolved_commit
local __evolved_spawn
local __evolved_multi_spawn
local __evolved_clone
local __evolved_multi_clone
local __evolved_alive
local __evolved_alive_all
local __evolved_alive_any
local __evolved_empty
local __evolved_empty_all
local __evolved_empty_any
local __evolved_has
local __evolved_has_all
local __evolved_has_any
local __evolved_get
local __evolved_set
local __evolved_remove
local __evolved_clear
local __evolved_destroy
local __evolved_batch_set
local __evolved_batch_remove
local __evolved_batch_clear
local __evolved_batch_destroy
local __evolved_each
local __evolved_execute
local __evolved_process
local __evolved_debug_mode
local __evolved_collect_garbage
local __evolved_chunk
local __evolved_scheme
local __evolved_builder
---
---
---
---
---
local __id_name
local __new_chunk
local __update_chunk_caches
local __update_chunk_storages
local __trace_major_chunks
local __trace_minor_chunks
local __update_major_chunks
local __update_major_chunks_trace
local __chunk_with_fragment
local __chunk_with_components
local __chunk_without_fragment
local __chunk_without_fragments
local __chunk_without_unique_fragments
local __chunk_fragments
local __chunk_components
local __chunk_has_fragment
local __chunk_has_all_fragments
local __chunk_has_all_fragment_list
local __chunk_has_any_fragments
local __chunk_has_any_fragment_list
local __chunk_get_all_components
local __chunk_required_fragments
local __fragment_required_fragments
local __detach_entity
local __detach_all_entities
local __spawn_entity
local __multi_spawn_entity
local __clone_entity
local __multi_clone_entity
local __purge_chunk
local __clear_chunk_list
local __destroy_entity_list
local __destroy_fragment_list
local __chunk_set
local __chunk_remove
local __chunk_clear
local __defer_set
local __defer_remove
local __defer_clear
local __defer_destroy
local __defer_batch_set
local __defer_batch_remove
local __defer_batch_clear
local __defer_batch_destroy
local __defer_spawn_entity
local __defer_multi_spawn_entity
local __defer_clone_entity
local __defer_multi_clone_entity
local __defer_call_hook
---
---
---
---
---
---@param id evolved.id
---@return string
---@nodiscard
function __id_name(id)
local id_primary, id_secondary = __evolved_unpack(id)
---@type string?
local id_name = __evolved_get(id, __NAME)
if id_name then
return id_name
end
return __lua_string_format('$%d#%d:%d', id, id_primary, id_secondary)
end
---@param chunk_parent? evolved.chunk
---@param chunk_fragment evolved.fragment
---@return evolved.chunk
---@nodiscard
function __new_chunk(chunk_parent, chunk_fragment)
local chunk_fragment_primary = chunk_fragment % 2 ^ 20
if __freelist_ids[chunk_fragment_primary] ~= chunk_fragment then
__error_fmt('the id (%s) is not alive and cannot be used for a new chunk',
__id_name(chunk_fragment))
end
local chunk_fragment_set = {} ---@type table<evolved.fragment, integer>
local chunk_fragment_list = {} ---@type evolved.fragment[]
local chunk_fragment_count = 0 ---@type integer
if chunk_parent then
local chunk_parent_fragment_list = chunk_parent.__fragment_list
local chunk_parent_fragment_count = chunk_parent.__fragment_count
chunk_fragment_count = __assoc_list_move_ex(
chunk_parent_fragment_list, 1, chunk_parent_fragment_count,
chunk_fragment_set, chunk_fragment_list, chunk_fragment_count)
end
do
chunk_fragment_count = chunk_fragment_count + 1
chunk_fragment_set[chunk_fragment] = chunk_fragment_count
chunk_fragment_list[chunk_fragment_count] = chunk_fragment
end
---@type evolved.chunk
local chunk = __lua_setmetatable({
__parent = nil,
__child_set = {},
__child_list = {},
__child_count = 0,
__entity_list = {},
__entity_count = 0,
__fragment = chunk_fragment,
__fragment_set = chunk_fragment_set,
__fragment_list = chunk_fragment_list,
__fragment_count = chunk_fragment_count,
__component_count = 0,
__component_indices = {},
__component_storages = {},
__component_fragments = {},
__with_fragment_edges = {},
__without_fragment_edges = {},
__unreachable_or_collected = false,
__has_setup_hooks = false,
__has_assign_hooks = false,
__has_insert_hooks = false,
__has_remove_hooks = false,
__has_unique_major = false,
__has_unique_minors = false,
__has_unique_fragments = false,
__has_explicit_major = false,
__has_explicit_minors = false,
__has_explicit_fragments = false,
__has_internal_major = false,
__has_internal_minors = false,
__has_internal_fragments = false,
__has_required_fragments = false,
}, __chunk_mt)
if chunk_parent then
chunk.__parent = chunk_parent
chunk_parent.__child_count = __assoc_list_insert_ex(
chunk_parent.__child_set, chunk_parent.__child_list, chunk_parent.__child_count,
chunk)
chunk_parent.__with_fragment_edges[chunk_fragment] = chunk
chunk.__without_fragment_edges[chunk_fragment] = chunk_parent
end
if not chunk_parent then
if __root_chunks[chunk_fragment] ~= nil then
__error_fmt('unexpected root chunk %s',
__lua_tostring(__root_chunks[chunk_fragment]))
end
__root_chunks[chunk_fragment] = chunk
end
do
local major = chunk_fragment
local major_chunks = __major_chunks[major]
if not major_chunks then
---@type evolved.assoc_list<evolved.chunk>
major_chunks = __assoc_list_new(4)
__major_chunks[major] = major_chunks
end
__assoc_list_insert(major_chunks, chunk)
end
for chunk_fragment_index = 1, chunk_fragment_count do
local minor = chunk_fragment_list[chunk_fragment_index]
local minor_chunks = __minor_chunks[minor]
if not minor_chunks then
---@type evolved.assoc_list<evolved.chunk>
minor_chunks = __assoc_list_new(4)
__minor_chunks[minor] = minor_chunks
end
__assoc_list_insert(minor_chunks, chunk)
end
__update_chunk_caches(chunk)
__update_chunk_storages(chunk)
return chunk
end
---@param chunk evolved.chunk
function __update_chunk_caches(chunk)
local chunk_parent = chunk.__parent
local chunk_fragment = chunk.__fragment
local has_setup_hooks = chunk_parent ~= nil and chunk_parent.__has_setup_hooks
or __evolved_has_any(chunk_fragment, __DEFAULT, __DUPLICATE)
local has_assign_hooks = chunk_parent ~= nil and chunk_parent.__has_assign_hooks
or __evolved_has_any(chunk_fragment, __ON_SET, __ON_ASSIGN)
local has_insert_hooks = chunk_parent ~= nil and chunk_parent.__has_insert_hooks
or __evolved_has_any(chunk_fragment, __ON_SET, __ON_INSERT)
local has_remove_hooks = chunk_parent ~= nil and chunk_parent.__has_remove_hooks
or __evolved_has(chunk_fragment, __ON_REMOVE)
local has_unique_major = __evolved_has(chunk_fragment, __UNIQUE)
local has_unique_minors = chunk_parent ~= nil and chunk_parent.__has_unique_fragments
local has_unique_fragments = has_unique_major or has_unique_minors
local has_explicit_major = __evolved_has(chunk_fragment, __EXPLICIT)
local has_explicit_minors = chunk_parent ~= nil and chunk_parent.__has_explicit_fragments
local has_explicit_fragments = has_explicit_major or has_explicit_minors
local has_internal_major = __evolved_has(chunk_fragment, __INTERNAL)
local has_internal_minors = chunk_parent ~= nil and chunk_parent.__has_internal_fragments
local has_internal_fragments = has_internal_major or has_internal_minors
local has_required_fragments = chunk_parent ~= nil and chunk_parent.__has_required_fragments
or __evolved_has(chunk_fragment, __REQUIRES)
chunk.__has_setup_hooks = has_setup_hooks
chunk.__has_assign_hooks = has_assign_hooks
chunk.__has_insert_hooks = has_insert_hooks
chunk.__has_remove_hooks = has_remove_hooks
chunk.__has_unique_major = has_unique_major
chunk.__has_unique_minors = has_unique_minors
chunk.__has_unique_fragments = has_unique_fragments
chunk.__has_explicit_major = has_explicit_major
chunk.__has_explicit_minors = has_explicit_minors
chunk.__has_explicit_fragments = has_explicit_fragments
chunk.__has_internal_major = has_internal_major
chunk.__has_internal_minors = has_internal_minors
chunk.__has_internal_fragments = has_internal_fragments
chunk.__has_required_fragments = has_required_fragments
end
---@param chunk evolved.chunk
function __update_chunk_storages(chunk)
local fragment_list = chunk.__fragment_list
local fragment_count = chunk.__fragment_count
local component_count = chunk.__component_count
local component_indices = chunk.__component_indices
local component_storages = chunk.__component_storages
local component_fragments = chunk.__component_fragments
for fragment_index = 1, fragment_count do
local fragment = fragment_list[fragment_index]
local component_index = component_indices[fragment]
if component_index and __evolved_has(fragment, __TAG) then
if component_index ~= component_count then
local last_component_storage = component_storages[component_count]
local last_component_fragment = component_fragments[component_count]
component_indices[last_component_fragment] = component_index
component_storages[component_index] = last_component_storage
component_fragments[component_index] = last_component_fragment
end
component_indices[fragment] = nil
component_storages[component_count] = nil
component_fragments[component_count] = nil
component_count = component_count - 1
chunk.__component_count = component_count
end
if not component_index and not __evolved_has(fragment, __TAG) then
component_count = component_count + 1
chunk.__component_count = component_count
---@type evolved.storage
local component_storage = {}
local component_storage_index = component_count
component_indices[fragment] = component_storage_index
component_storages[component_storage_index] = component_storage
component_fragments[component_storage_index] = fragment
---@type evolved.default?, evolved.duplicate?
local fragment_default, fragment_duplicate =
__evolved_get(fragment, __DEFAULT, __DUPLICATE)
if fragment_duplicate then
for place = 1, chunk.__entity_count do
local new_component = fragment_default
if new_component ~= nil then new_component = fragment_duplicate(new_component) end
if new_component == nil then new_component = true end
component_storage[place] = new_component
end
else
local new_component = fragment_default
if new_component == nil then new_component = true end
for place = 1, chunk.__entity_count do
component_storage[place] = new_component
end
end
end
end
end
---@param major evolved.fragment
---@param trace fun(chunk: evolved.chunk, ...: any)
---@param ... any additional trace arguments
function __trace_major_chunks(major, trace, ...)
---@type evolved.chunk[]
local chunk_stack = __acquire_table(__table_pool_tag.chunk_list)
local chunk_stack_size = 0
do
local major_chunks = __major_chunks[major]
local major_chunk_list = major_chunks and major_chunks.__item_list
local major_chunk_count = major_chunks and major_chunks.__item_count or 0
if major_chunk_count > 0 then
__lua_table_move(
major_chunk_list, 1, major_chunk_count,
chunk_stack_size + 1, chunk_stack)
chunk_stack_size = chunk_stack_size + major_chunk_count
end
end
while chunk_stack_size > 0 do
local chunk = chunk_stack[chunk_stack_size]
trace(chunk, ...)
chunk_stack[chunk_stack_size] = nil
chunk_stack_size = chunk_stack_size - 1
do
local chunk_child_list = chunk.__child_list
local chunk_child_count = chunk.__child_count
__lua_table_move(
chunk_child_list, 1, chunk_child_count,
chunk_stack_size + 1, chunk_stack)
chunk_stack_size = chunk_stack_size + chunk_child_count
end
end
__release_table(__table_pool_tag.chunk_list, chunk_stack, true)
end
---@param minor evolved.fragment
---@param trace fun(chunk: evolved.chunk, ...: any)
---@param ... any additional trace arguments
function __trace_minor_chunks(minor, trace, ...)
---@type evolved.chunk[]
local chunk_stack = __acquire_table(__table_pool_tag.chunk_list)
local chunk_stack_size = 0
do
local minor_chunks = __minor_chunks[minor]
local minor_chunk_list = minor_chunks and minor_chunks.__item_list
local minor_chunk_count = minor_chunks and minor_chunks.__item_count or 0
if minor_chunk_count > 0 then
__lua_table_move(
minor_chunk_list, 1, minor_chunk_count,
chunk_stack_size + 1, chunk_stack)
chunk_stack_size = chunk_stack_size + minor_chunk_count
end
end
while chunk_stack_size > 0 do
local chunk = chunk_stack[chunk_stack_size]
trace(chunk, ...)
chunk_stack[chunk_stack_size] = nil
chunk_stack_size = chunk_stack_size - 1
end
__release_table(__table_pool_tag.chunk_list, chunk_stack, true)
end
---@param major evolved.fragment
function __update_major_chunks(major)
__trace_major_chunks(major, __update_major_chunks_trace)
end
---@param chunk evolved.chunk
function __update_major_chunks_trace(chunk)
__update_chunk_caches(chunk)
__update_chunk_storages(chunk)
end
---@param chunk? evolved.chunk
---@param fragment evolved.fragment
---@return evolved.chunk
---@nodiscard
function __chunk_with_fragment(chunk, fragment)
if not chunk then
local root_chunk = __root_chunks[fragment]
return root_chunk or __new_chunk(nil, fragment)
end
if chunk.__fragment_set[fragment] then
return chunk
end
do
local with_fragment_edge = chunk.__with_fragment_edges[fragment]
if with_fragment_edge then return with_fragment_edge end
end
if fragment < chunk.__fragment then
local sib_chunk = chunk.__parent
while sib_chunk and fragment < sib_chunk.__fragment do
sib_chunk = sib_chunk.__parent
end
sib_chunk = __chunk_with_fragment(sib_chunk, fragment)
local ini_fragment_list = chunk.__fragment_list
local ini_fragment_count = chunk.__fragment_count
local lst_fragment_index = sib_chunk and sib_chunk.__fragment_count or 1
for ini_fragment_index = lst_fragment_index, ini_fragment_count do
local ini_fragment = ini_fragment_list[ini_fragment_index]
sib_chunk = __chunk_with_fragment(sib_chunk, ini_fragment)
end
chunk.__with_fragment_edges[fragment] = sib_chunk
sib_chunk.__without_fragment_edges[fragment] = chunk
return sib_chunk
end
return __new_chunk(chunk, fragment)
end
---@param chunk? evolved.chunk
---@param components table<evolved.fragment, evolved.component>
---@return evolved.chunk?
---@nodiscard
function __chunk_with_components(chunk, components)
for fragment in __lua_next, components do
chunk = __chunk_with_fragment(chunk, fragment)
end
return chunk
end
---@param chunk? evolved.chunk
---@param fragment evolved.fragment
---@return evolved.chunk?
---@nodiscard
function __chunk_without_fragment(chunk, fragment)
if not chunk then
return nil
end
if fragment == chunk.__fragment then
return chunk.__parent
end
do
local without_fragment_edge = chunk.__without_fragment_edges[fragment]
if without_fragment_edge then return without_fragment_edge end
end
if fragment > chunk.__fragment or not chunk.__fragment_set[fragment] then
return chunk
end
do
local sib_chunk = chunk.__parent
while sib_chunk and fragment <= sib_chunk.__fragment do
sib_chunk = sib_chunk.__parent
end
local ini_fragment_list = chunk.__fragment_list
local ini_fragment_count = chunk.__fragment_count
local lst_fragment_index = sib_chunk and sib_chunk.__fragment_count + 2 or 2
for ini_fragment_index = lst_fragment_index, ini_fragment_count do
local ini_fragment = ini_fragment_list[ini_fragment_index]
sib_chunk = __chunk_with_fragment(sib_chunk, ini_fragment)
end
if sib_chunk then
chunk.__without_fragment_edges[fragment] = sib_chunk
sib_chunk.__with_fragment_edges[fragment] = chunk
end
return sib_chunk
end
end
---@param chunk? evolved.chunk
---@param ... evolved.fragment fragments
---@return evolved.chunk?
---@nodiscard
function __chunk_without_fragments(chunk, ...)
if not chunk then
return nil
end
local fragment_count = __lua_select('#', ...)
if fragment_count == 0 then
return chunk
end
for fragment_index = 1, fragment_count do
---@type evolved.fragment
local fragment = __lua_select(fragment_index, ...)
chunk = __chunk_without_fragment(chunk, fragment)
end
return chunk
end
---@param chunk? evolved.chunk
---@return evolved.chunk?
---@nodiscard
function __chunk_without_unique_fragments(chunk)
while chunk and chunk.__has_unique_major do
chunk = chunk.__parent
end
if not chunk or not chunk.__has_unique_fragments then
return chunk
end
local sib_chunk = chunk.__parent
while sib_chunk and sib_chunk.__has_unique_fragments do
sib_chunk = sib_chunk.__parent
end
local ini_fragment_list = chunk.__fragment_list
local ini_fragment_count = chunk.__fragment_count
local lst_fragment_index = sib_chunk and sib_chunk.__fragment_count + 2 or 2
for ini_fragment_index = lst_fragment_index, ini_fragment_count do
local ini_fragment = ini_fragment_list[ini_fragment_index]
if not __evolved_has(ini_fragment, __UNIQUE) then
sib_chunk = __chunk_with_fragment(sib_chunk, ini_fragment)
end
end
return sib_chunk
end
---@param head_fragment evolved.fragment
---@param ... evolved.fragment tail_fragments
---@return evolved.chunk
---@nodiscard
function __chunk_fragments(head_fragment, ...)
local chunk = __root_chunks[head_fragment]
or __new_chunk(nil, head_fragment)
for tail_fragment_index = 1, __lua_select('#', ...) do
---@type evolved.fragment
local tail_fragment = __lua_select(tail_fragment_index, ...)
chunk = chunk.__with_fragment_edges[tail_fragment]
or __chunk_with_fragment(chunk, tail_fragment)
end
return chunk
end
---@param components table<evolved.fragment, evolved.component>
---@return evolved.chunk?
---@nodiscard
function __chunk_components(components)
local head_fragment = __lua_next(components)
if not head_fragment then
return
end
local chunk = __root_chunks[head_fragment]
or __new_chunk(nil, head_fragment)
for tail_fragment in __lua_next, components, head_fragment do
chunk = chunk.__with_fragment_edges[tail_fragment]
or __chunk_with_fragment(chunk, tail_fragment)
end
return chunk
end
---@param chunk evolved.chunk
---@param fragment evolved.fragment
---@return boolean
---@nodiscard
function __chunk_has_fragment(chunk, fragment)
if chunk.__fragment_set[fragment] then
return true
end
return false
end
---@param chunk evolved.chunk
---@param ... evolved.fragment fragments
---@return boolean
---@nodiscard
function __chunk_has_all_fragments(chunk, ...)
local fragment_count = __lua_select('#', ...)
if fragment_count == 0 then
return true
end
local fs = chunk.__fragment_set
if fragment_count == 1 then
local f1 = ...
return fs[f1] ~= nil
end
if fragment_count == 2 then
local f1, f2 = ...
return fs[f1] ~= nil and fs[f2] ~= nil
end
if fragment_count == 3 then
local f1, f2, f3 = ...
return fs[f1] ~= nil and fs[f2] ~= nil and fs[f3] ~= nil
end
if fragment_count == 4 then
local f1, f2, f3, f4 = ...
return fs[f1] ~= nil and fs[f2] ~= nil and fs[f3] ~= nil and fs[f4] ~= nil
end
do
local f1, f2, f3, f4 = ...
return fs[f1] ~= nil and fs[f2] ~= nil and fs[f3] ~= nil and fs[f4] ~= nil
and __chunk_has_all_fragments(chunk, __lua_select(5, ...))
end
end
---@param chunk evolved.chunk
---@param fragment_list evolved.fragment[]
---@param fragment_count integer
---@return boolean
---@nodiscard
function __chunk_has_all_fragment_list(chunk, fragment_list, fragment_count)
if fragment_count == 0 then
return true
end
local fs = chunk.__fragment_set
for fragment_index = 1, fragment_count do
local f = fragment_list[fragment_index]
if fs[f] == nil then
return false
end
end
return true
end
---@param chunk evolved.chunk
---@param ... evolved.fragment fragments
---@return boolean
---@nodiscard
function __chunk_has_any_fragments(chunk, ...)
local fragment_count = __lua_select('#', ...)
if fragment_count == 0 then
return false
end
local fs = chunk.__fragment_set
if fragment_count == 1 then
local f1 = ...
return fs[f1] ~= nil
end
if fragment_count == 2 then
local f1, f2 = ...
return fs[f1] ~= nil or fs[f2] ~= nil
end
if fragment_count == 3 then
local f1, f2, f3 = ...
return fs[f1] ~= nil or fs[f2] ~= nil or fs[f3] ~= nil
end
if fragment_count == 4 then
local f1, f2, f3, f4 = ...
return fs[f1] ~= nil or fs[f2] ~= nil or fs[f3] ~= nil or fs[f4] ~= nil
end
do
local f1, f2, f3, f4 = ...
return fs[f1] ~= nil or fs[f2] ~= nil or fs[f3] ~= nil or fs[f4] ~= nil
or __chunk_has_any_fragments(chunk, __lua_select(5, ...))
end
end
---@param chunk evolved.chunk
---@param fragment_list evolved.fragment[]
---@param fragment_count integer
---@return boolean
---@nodiscard
function __chunk_has_any_fragment_list(chunk, fragment_list, fragment_count)
if fragment_count == 0 then
return false
end
local fs = chunk.__fragment_set
for fragment_index = 1, fragment_count do
local f = fragment_list[fragment_index]
if fs[f] ~= nil then
return true
end
end
return false
end
---@param chunk evolved.chunk
---@param place integer
---@param ... evolved.fragment fragments
---@return evolved.component ... components
---@nodiscard
function __chunk_get_all_components(chunk, place, ...)
local fragment_count = __lua_select('#', ...)
if fragment_count == 0 then
return
end
local indices = chunk.__component_indices
local storages = chunk.__component_storages
if fragment_count == 1 then
local f1 = ...
local i1 = indices[f1]
return
i1 and storages[i1][place]
end
if fragment_count == 2 then
local f1, f2 = ...
local i1, i2 = indices[f1], indices[f2]
return
i1 and storages[i1][place],
i2 and storages[i2][place]
end
if fragment_count == 3 then
local f1, f2, f3 = ...
local i1, i2, i3 = indices[f1], indices[f2], indices[f3]
return
i1 and storages[i1][place],
i2 and storages[i2][place],
i3 and storages[i3][place]
end
if fragment_count == 4 then
local f1, f2, f3, f4 = ...
local i1, i2, i3, i4 = indices[f1], indices[f2], indices[f3], indices[f4]
return
i1 and storages[i1][place],
i2 and storages[i2][place],
i3 and storages[i3][place],
i4 and storages[i4][place]
end
do
local f1, f2, f3, f4 = ...
local i1, i2, i3, i4 = indices[f1], indices[f2], indices[f3], indices[f4]
return
i1 and storages[i1][place],
i2 and storages[i2][place],
i3 and storages[i3][place],
i4 and storages[i4][place],
__chunk_get_all_components(chunk, place, __lua_select(5, ...))
end
end
---@param chunk evolved.chunk
---@param req_fragment_set table<evolved.fragment, integer>
---@param req_fragment_list evolved.fragment[]
---@param req_fragment_count integer
---@return integer
---@nodiscard
function __chunk_required_fragments(chunk, req_fragment_set, req_fragment_list, req_fragment_count)
---@type evolved.fragment[]
local fragment_stack = __acquire_table(__table_pool_tag.fragment_list)
local fragment_stack_size = 0
do
local chunk_fragment_list = chunk.__fragment_list
local chunk_fragment_count = chunk.__fragment_count
__lua_table_move(
chunk_fragment_list, 1, chunk_fragment_count,
fragment_stack_size + 1, fragment_stack)
fragment_stack_size = fragment_stack_size + chunk_fragment_count
end
while fragment_stack_size > 0 do
local stack_fragment = fragment_stack[fragment_stack_size]
fragment_stack[fragment_stack_size] = nil
fragment_stack_size = fragment_stack_size - 1
local fragment_requires = __sorted_requires[stack_fragment]
local fragment_require_list = fragment_requires and fragment_requires.__item_list
local fragment_require_count = fragment_requires and fragment_requires.__item_count or 0
for fragment_require_index = 1, fragment_require_count do
local required_fragment = fragment_require_list[fragment_require_index]
if req_fragment_set[required_fragment] then
-- this fragment has already been gathered
else
req_fragment_count = req_fragment_count + 1
req_fragment_set[required_fragment] = req_fragment_count
req_fragment_list[req_fragment_count] = required_fragment
fragment_stack_size = fragment_stack_size + 1
fragment_stack[fragment_stack_size] = required_fragment
end
end
end
__release_table(__table_pool_tag.fragment_list, fragment_stack, true)
return req_fragment_count
end
---@param fragment evolved.fragment
---@param req_fragment_set table<evolved.fragment, integer>
---@param req_fragment_list evolved.fragment[]
---@param req_fragment_count integer
---@return integer
---@nodiscard
function __fragment_required_fragments(fragment, req_fragment_set, req_fragment_list, req_fragment_count)
---@type evolved.fragment[]
local fragment_stack = __acquire_table(__table_pool_tag.fragment_list)
local fragment_stack_size = 0
do
fragment_stack_size = fragment_stack_size + 1
fragment_stack[fragment_stack_size] = fragment
end
while fragment_stack_size > 0 do
local stack_fragment = fragment_stack[fragment_stack_size]
fragment_stack[fragment_stack_size] = nil
fragment_stack_size = fragment_stack_size - 1
local fragment_requires = __sorted_requires[stack_fragment]
local fragment_require_list = fragment_requires and fragment_requires.__item_list
local fragment_require_count = fragment_requires and fragment_requires.__item_count or 0
for fragment_require_index = 1, fragment_require_count do
local required_fragment = fragment_require_list[fragment_require_index]
if req_fragment_set[required_fragment] then
-- this fragment has already been gathered
else
req_fragment_count = req_fragment_count + 1
req_fragment_set[required_fragment] = req_fragment_count
req_fragment_list[req_fragment_count] = required_fragment
fragment_stack_size = fragment_stack_size + 1
fragment_stack[fragment_stack_size] = required_fragment
end
end
end
__release_table(__table_pool_tag.fragment_list, fragment_stack, true)
return req_fragment_count
end
---@param chunk evolved.chunk
---@param place integer
function __detach_entity(chunk, place)
local entity_list = chunk.__entity_list
local entity_count = chunk.__entity_count
local component_count = chunk.__component_count
local component_storages = chunk.__component_storages
if place == entity_count then
entity_list[place] = nil
for component_index = 1, component_count do
local component_storage = component_storages[component_index]
component_storage[place] = nil
end
else
local last_entity = entity_list[entity_count]
local last_entity_primary = last_entity % 2 ^ 20
__entity_places[last_entity_primary] = place
entity_list[place] = last_entity
entity_list[entity_count] = nil
for component_index = 1, component_count do
local component_storage = component_storages[component_index]
local last_component = component_storage[entity_count]
component_storage[place] = last_component
component_storage[entity_count] = nil
end
end
chunk.__entity_count = entity_count - 1
end
---@param chunk evolved.chunk
function __detach_all_entities(chunk)
local entity_list = chunk.__entity_list
local component_count = chunk.__component_count
local component_storages = chunk.__component_storages
__lua_table_clear(entity_list)
for component_index = 1, component_count do
__lua_table_clear(component_storages[component_index])
end
chunk.__entity_count = 0
end
---@param entity evolved.entity
---@param components table<evolved.fragment, evolved.component>
function __spawn_entity(entity, components)
if __defer_depth <= 0 then
__error_fmt('spawn entity operations should be deferred')
end
local chunk = __chunk_components(components)
if not chunk then
return
end
local req_fragment_set
local req_fragment_list
local req_fragment_count = 0
local ini_chunk = chunk
local ini_fragment_set = ini_chunk.__fragment_set
if chunk.__has_required_fragments then
---@type table<evolved.fragment, integer>
req_fragment_set = __acquire_table(__table_pool_tag.fragment_set)
---@type evolved.fragment[]
req_fragment_list = __acquire_table(__table_pool_tag.fragment_list)
req_fragment_count = __chunk_required_fragments(ini_chunk,
req_fragment_set, req_fragment_list, req_fragment_count)
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
chunk = __chunk_with_fragment(chunk, req_fragment)
end
end
local chunk_entity_list = chunk.__entity_list
local chunk_entity_count = chunk.__entity_count
local chunk_component_indices = chunk.__component_indices
local chunk_component_storages = chunk.__component_storages
local place = chunk_entity_count + 1
do
chunk.__entity_count = place
__structural_changes = __structural_changes + 1
chunk_entity_list[place] = entity
local entity_primary = entity % 2 ^ 20
__entity_chunks[entity_primary] = chunk
__entity_places[entity_primary] = place
end
if chunk.__has_setup_hooks then
for fragment, component in __lua_next, components do
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
---@type evolved.duplicate?
local fragment_duplicate =
__evolved_get(fragment, __DUPLICATE)
local new_component = component
if new_component ~= nil and fragment_duplicate then
new_component = fragment_duplicate(new_component)
end
if new_component == nil then
new_component = true
end
component_storage[place] = new_component
end
end
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
if ini_fragment_set[req_fragment] then
-- this fragment has already been initialized
else
local req_component_index = chunk_component_indices[req_fragment]
if req_component_index then
local req_component_storage = chunk_component_storages[req_component_index]
---@type evolved.default?, evolved.duplicate?
local req_fragment_default, req_fragment_duplicate =
__evolved_get(req_fragment, __DEFAULT, __DUPLICATE)
local req_component = req_fragment_default
if req_component ~= nil and req_fragment_duplicate then
req_component = req_fragment_duplicate(req_component)
end
if req_component == nil then
req_component = true
end
req_component_storage[place] = req_component
end
end
end
else
for fragment, component in __lua_next, components do
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
local new_component = component
if new_component == nil then new_component = true end
component_storage[place] = new_component
end
end
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
if ini_fragment_set[req_fragment] then
-- this fragment has already been initialized
else
local req_component_index = chunk_component_indices[req_fragment]
if req_component_index then
local req_component_storage = chunk_component_storages[req_component_index]
local req_component = true
req_component_storage[place] = req_component
end
end
end
end
if chunk.__has_insert_hooks then
local chunk_fragment_list = chunk.__fragment_list
local chunk_fragment_count = chunk.__fragment_count
for chunk_fragment_index = 1, chunk_fragment_count do
local fragment = chunk_fragment_list[chunk_fragment_index]
---@type evolved.set_hook?, evolved.insert_hook?
local fragment_on_set, fragment_on_insert =
__evolved_get(fragment, __ON_SET, __ON_INSERT)
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
local new_component = component_storage[place]
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment, new_component)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment, new_component)
end
else
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment)
end
end
end
end
if req_fragment_set then
__release_table(__table_pool_tag.fragment_set, req_fragment_set)
end
if req_fragment_list then
__release_table(__table_pool_tag.fragment_list, req_fragment_list)
end
end
---@param entity_list evolved.entity[]
---@param entity_count integer
---@param components table<evolved.fragment, evolved.component>
function __multi_spawn_entity(entity_list, entity_count, components)
if __defer_depth <= 0 then
__error_fmt('spawn entity operations should be deferred')
end
local chunk = __chunk_components(components)
if not chunk then
return
end
local req_fragment_set
local req_fragment_list
local req_fragment_count = 0
local ini_chunk = chunk
local ini_fragment_set = ini_chunk.__fragment_set
if chunk.__has_required_fragments then
---@type table<evolved.fragment, integer>
req_fragment_set = __acquire_table(__table_pool_tag.fragment_set)
---@type evolved.fragment[]
req_fragment_list = __acquire_table(__table_pool_tag.fragment_list)
req_fragment_count = __chunk_required_fragments(ini_chunk,
req_fragment_set, req_fragment_list, req_fragment_count)
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
chunk = __chunk_with_fragment(chunk, req_fragment)
end
end
local chunk_entity_list = chunk.__entity_list
local chunk_entity_count = chunk.__entity_count
local chunk_component_indices = chunk.__component_indices
local chunk_component_storages = chunk.__component_storages
local b_place = chunk_entity_count + 1
local e_place = chunk_entity_count + entity_count
do
chunk.__entity_count = e_place
__structural_changes = __structural_changes + 1
local entity_chunks = __entity_chunks
local entity_places = __entity_places
for place = b_place, e_place do
local entity = entity_list[place - b_place + 1]
chunk_entity_list[place] = entity
local entity_primary = entity % 2 ^ 20
entity_chunks[entity_primary] = chunk
entity_places[entity_primary] = place
end
end
if chunk.__has_setup_hooks then
for fragment, component in __lua_next, components do
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
---@type evolved.duplicate?
local fragment_duplicate =
__evolved_get(fragment, __DUPLICATE)
if fragment_duplicate then
for place = b_place, e_place do
local new_component = component
if new_component ~= nil then new_component = fragment_duplicate(new_component) end
if new_component == nil then new_component = true end
component_storage[place] = new_component
end
else
local new_component = component
if new_component == nil then new_component = true end
for place = b_place, e_place do
component_storage[place] = new_component
end
end
end
end
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
if ini_fragment_set[req_fragment] then
-- this fragment has already been initialized
else
local req_component_index = chunk_component_indices[req_fragment]
if req_component_index then
local req_component_storage = chunk_component_storages[req_component_index]
---@type evolved.default?, evolved.duplicate?
local req_fragment_default, req_fragment_duplicate =
__evolved_get(req_fragment, __DEFAULT, __DUPLICATE)
if req_fragment_duplicate then
for place = b_place, e_place do
local req_component = req_fragment_default
if req_component ~= nil then req_component = req_fragment_duplicate(req_component) end
if req_component == nil then req_component = true end
req_component_storage[place] = req_component
end
else
local req_component = req_fragment_default
if req_component == nil then req_component = true end
for place = b_place, e_place do
req_component_storage[place] = req_component
end
end
end
end
end
else
for fragment, component in __lua_next, components do
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
local new_component = component
if new_component == nil then new_component = true end
for place = b_place, e_place do
component_storage[place] = new_component
end
end
end
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
if ini_fragment_set[req_fragment] then
-- this fragment has already been initialized
else
local req_component_index = chunk_component_indices[req_fragment]
if req_component_index then
local req_component_storage = chunk_component_storages[req_component_index]
local req_component = true
for place = b_place, e_place do
req_component_storage[place] = req_component
end
end
end
end
end
if chunk.__has_insert_hooks then
local chunk_fragment_list = chunk.__fragment_list
local chunk_fragment_count = chunk.__fragment_count
for chunk_fragment_index = 1, chunk_fragment_count do
local fragment = chunk_fragment_list[chunk_fragment_index]
---@type evolved.set_hook?, evolved.insert_hook?
local fragment_on_set, fragment_on_insert =
__evolved_get(fragment, __ON_SET, __ON_INSERT)
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
if fragment_on_set or fragment_on_insert then
for place = b_place, e_place do
local entity = chunk_entity_list[place]
local new_component = component_storage[place]
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment, new_component)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment, new_component)
end
end
else
-- nothing
end
else
if fragment_on_set or fragment_on_insert then
for place = b_place, e_place do
local entity = chunk_entity_list[place]
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment)
end
end
else
-- nothing
end
end
end
end
if req_fragment_set then
__release_table(__table_pool_tag.fragment_set, req_fragment_set)
end
if req_fragment_list then
__release_table(__table_pool_tag.fragment_list, req_fragment_list)
end
end
---@param entity evolved.entity
---@param prefab evolved.entity
---@param components table<evolved.fragment, evolved.component>
function __clone_entity(entity, prefab, components)
if __defer_depth <= 0 then
__error_fmt('clone entity operations should be deferred')
end
local prefab_primary = prefab % 2 ^ 20
local prefab_chunk = __entity_chunks[prefab_primary]
local prefab_place = __entity_places[prefab_primary]
local chunk = __chunk_with_components(
__chunk_without_unique_fragments(prefab_chunk),
components)
if not chunk then
return
end
local req_fragment_set
local req_fragment_list
local req_fragment_count = 0
local ini_chunk = chunk
local ini_fragment_set = ini_chunk.__fragment_set
if chunk.__has_required_fragments then
---@type table<evolved.fragment, integer>
req_fragment_set = __acquire_table(__table_pool_tag.fragment_set)
---@type evolved.fragment[]
req_fragment_list = __acquire_table(__table_pool_tag.fragment_list)
req_fragment_count = __chunk_required_fragments(ini_chunk,
req_fragment_set, req_fragment_list, req_fragment_count)
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
chunk = __chunk_with_fragment(chunk, req_fragment)
end
end
local chunk_entity_list = chunk.__entity_list
local chunk_entity_count = chunk.__entity_count
local chunk_component_indices = chunk.__component_indices
local chunk_component_storages = chunk.__component_storages
local place = chunk_entity_count + 1
do
chunk.__entity_count = place
__structural_changes = __structural_changes + 1
chunk_entity_list[place] = entity
local entity_primary = entity % 2 ^ 20
__entity_chunks[entity_primary] = chunk
__entity_places[entity_primary] = place
end
if prefab_chunk then
local prefab_component_count = prefab_chunk.__component_count
local prefab_component_storages = prefab_chunk.__component_storages
local prefab_component_fragments = prefab_chunk.__component_fragments
if prefab_chunk.__has_setup_hooks then
for prefab_component_index = 1, prefab_component_count do
local fragment = prefab_component_fragments[prefab_component_index]
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
---@type evolved.duplicate?
local fragment_duplicate =
__evolved_get(fragment, __DUPLICATE)
local prefab_component_storage = prefab_component_storages[prefab_component_index]
local prefab_component = prefab_component_storage[prefab_place]
local new_component = prefab_component
if new_component ~= nil and fragment_duplicate then
new_component = fragment_duplicate(new_component)
end
if new_component == nil then
new_component = true
end
component_storage[place] = new_component
end
end
else
for prefab_component_index = 1, prefab_component_count do
local fragment = prefab_component_fragments[prefab_component_index]
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
local prefab_component_storage = prefab_component_storages[prefab_component_index]
local prefab_component = prefab_component_storage[prefab_place]
local new_component = prefab_component
if new_component == nil then
new_component = true
end
component_storage[place] = new_component
end
end
end
end
if chunk.__has_setup_hooks then
for fragment, component in __lua_next, components do
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
---@type evolved.duplicate?
local fragment_duplicate =
__evolved_get(fragment, __DUPLICATE)
local new_component = component
if new_component ~= nil and fragment_duplicate then
new_component = fragment_duplicate(new_component)
end
if new_component == nil then
new_component = true
end
component_storage[place] = new_component
end
end
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
if ini_fragment_set[req_fragment] then
-- this fragment has already been initialized
else
local req_component_index = chunk_component_indices[req_fragment]
if req_component_index then
local req_component_storage = chunk_component_storages[req_component_index]
---@type evolved.default?, evolved.duplicate?
local req_fragment_default, req_fragment_duplicate =
__evolved_get(req_fragment, __DEFAULT, __DUPLICATE)
local req_component = req_fragment_default
if req_component ~= nil and req_fragment_duplicate then
req_component = req_fragment_duplicate(req_component)
end
if req_component == nil then
req_component = true
end
req_component_storage[place] = req_component
end
end
end
else
for fragment, component in __lua_next, components do
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
local new_component = component
if new_component == nil then new_component = true end
component_storage[place] = new_component
end
end
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
if ini_fragment_set[req_fragment] then
-- this fragment has already been initialized
else
local req_component_index = chunk_component_indices[req_fragment]
if req_component_index then
local req_component_storage = chunk_component_storages[req_component_index]
local req_component = true
req_component_storage[place] = req_component
end
end
end
end
if chunk.__has_insert_hooks then
local chunk_fragment_list = chunk.__fragment_list
local chunk_fragment_count = chunk.__fragment_count
for chunk_fragment_index = 1, chunk_fragment_count do
local fragment = chunk_fragment_list[chunk_fragment_index]
---@type evolved.set_hook?, evolved.insert_hook?
local fragment_on_set, fragment_on_insert =
__evolved_get(fragment, __ON_SET, __ON_INSERT)
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
local new_component = component_storage[place]
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment, new_component)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment, new_component)
end
else
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment)
end
end
end
end
if req_fragment_set then
__release_table(__table_pool_tag.fragment_set, req_fragment_set)
end
if req_fragment_list then
__release_table(__table_pool_tag.fragment_list, req_fragment_list)
end
end
---@param entity_list evolved.entity[]
---@param entity_count integer
---@param prefab evolved.entity
---@param components table<evolved.fragment, evolved.component>
function __multi_clone_entity(entity_list, entity_count, prefab, components)
if __defer_depth <= 0 then
__error_fmt('clone entity operations should be deferred')
end
local prefab_primary = prefab % 2 ^ 20
local prefab_chunk = __entity_chunks[prefab_primary]
local prefab_place = __entity_places[prefab_primary]
local chunk = __chunk_with_components(
__chunk_without_unique_fragments(prefab_chunk),
components)
if not chunk then
return
end
local req_fragment_set
local req_fragment_list
local req_fragment_count = 0
local ini_chunk = chunk
local ini_fragment_set = ini_chunk.__fragment_set
if chunk.__has_required_fragments then
---@type table<evolved.fragment, integer>
req_fragment_set = __acquire_table(__table_pool_tag.fragment_set)
---@type evolved.fragment[]
req_fragment_list = __acquire_table(__table_pool_tag.fragment_list)
req_fragment_count = __chunk_required_fragments(ini_chunk,
req_fragment_set, req_fragment_list, req_fragment_count)
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
chunk = __chunk_with_fragment(chunk, req_fragment)
end
end
local chunk_entity_list = chunk.__entity_list
local chunk_entity_count = chunk.__entity_count
local chunk_component_indices = chunk.__component_indices
local chunk_component_storages = chunk.__component_storages
local b_place = chunk_entity_count + 1
local e_place = chunk_entity_count + entity_count
do
chunk.__entity_count = e_place
__structural_changes = __structural_changes + 1
local entity_chunks = __entity_chunks
local entity_places = __entity_places
for place = b_place, e_place do
local entity = entity_list[place - b_place + 1]
chunk_entity_list[place] = entity
local entity_primary = entity % 2 ^ 20
entity_chunks[entity_primary] = chunk
entity_places[entity_primary] = place
end
end
if prefab_chunk then
local prefab_component_count = prefab_chunk.__component_count
local prefab_component_storages = prefab_chunk.__component_storages
local prefab_component_fragments = prefab_chunk.__component_fragments
if prefab_chunk.__has_setup_hooks then
for prefab_component_index = 1, prefab_component_count do
local fragment = prefab_component_fragments[prefab_component_index]
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
---@type evolved.duplicate?
local fragment_duplicate =
__evolved_get(fragment, __DUPLICATE)
local prefab_component_storage = prefab_component_storages[prefab_component_index]
local prefab_component = prefab_component_storage[prefab_place]
if fragment_duplicate then
for place = b_place, e_place do
local new_component = prefab_component
if new_component ~= nil then new_component = fragment_duplicate(new_component) end
if new_component == nil then new_component = true end
component_storage[place] = new_component
end
else
local new_component = prefab_component
if new_component == nil then new_component = true end
for place = b_place, e_place do
component_storage[place] = new_component
end
end
end
end
else
for prefab_component_index = 1, prefab_component_count do
local fragment = prefab_component_fragments[prefab_component_index]
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
local prefab_component_storage = prefab_component_storages[prefab_component_index]
local prefab_component = prefab_component_storage[prefab_place]
local new_component = prefab_component
if new_component == nil then new_component = true end
for place = b_place, e_place do
component_storage[place] = new_component
end
end
end
end
end
if chunk.__has_setup_hooks then
for fragment, component in __lua_next, components do
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
---@type evolved.duplicate?
local fragment_duplicate =
__evolved_get(fragment, __DUPLICATE)
if fragment_duplicate then
for place = b_place, e_place do
local new_component = component
if new_component ~= nil then new_component = fragment_duplicate(new_component) end
if new_component == nil then new_component = true end
component_storage[place] = new_component
end
else
local new_component = component
if new_component == nil then new_component = true end
for place = b_place, e_place do
component_storage[place] = new_component
end
end
end
end
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
if ini_fragment_set[req_fragment] then
-- this fragment has already been initialized
else
local req_component_index = chunk_component_indices[req_fragment]
if req_component_index then
local req_component_storage = chunk_component_storages[req_component_index]
---@type evolved.default?, evolved.duplicate?
local req_fragment_default, req_fragment_duplicate =
__evolved_get(req_fragment, __DEFAULT, __DUPLICATE)
if req_fragment_duplicate then
for place = b_place, e_place do
local req_component = req_fragment_default
if req_component ~= nil then req_component = req_fragment_duplicate(req_component) end
if req_component == nil then req_component = true end
req_component_storage[place] = req_component
end
else
local req_component = req_fragment_default
if req_component == nil then req_component = true end
for place = b_place, e_place do
req_component_storage[place] = req_component
end
end
end
end
end
else
for fragment, component in __lua_next, components do
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
local new_component = component
if new_component == nil then new_component = true end
for place = b_place, e_place do
component_storage[place] = new_component
end
end
end
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
if ini_fragment_set[req_fragment] then
-- this fragment has already been initialized
else
local req_component_index = chunk_component_indices[req_fragment]
if req_component_index then
local req_component_storage = chunk_component_storages[req_component_index]
local req_component = true
for place = b_place, e_place do
req_component_storage[place] = req_component
end
end
end
end
end
if chunk.__has_insert_hooks then
local chunk_fragment_list = chunk.__fragment_list
local chunk_fragment_count = chunk.__fragment_count
for chunk_fragment_index = 1, chunk_fragment_count do
local fragment = chunk_fragment_list[chunk_fragment_index]
---@type evolved.set_hook?, evolved.insert_hook?
local fragment_on_set, fragment_on_insert =
__evolved_get(fragment, __ON_SET, __ON_INSERT)
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
if fragment_on_set or fragment_on_insert then
for place = b_place, e_place do
local entity = chunk_entity_list[place]
local new_component = component_storage[place]
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment, new_component)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment, new_component)
end
end
else
-- nothing
end
else
if fragment_on_set or fragment_on_insert then
for place = b_place, e_place do
local entity = chunk_entity_list[place]
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment)
end
end
else
-- nothing
end
end
end
end
if req_fragment_set then
__release_table(__table_pool_tag.fragment_set, req_fragment_set)
end
if req_fragment_list then
__release_table(__table_pool_tag.fragment_list, req_fragment_list)
end
end
---@param chunk evolved.chunk
function __purge_chunk(chunk)
if __defer_depth <= 0 then
__error_fmt('this operation should be deferred')
end
if chunk.__child_count > 0 or chunk.__entity_count > 0 then
__error_fmt('chunk should be empty before purging')
end
local chunk_parent = chunk.__parent
local chunk_fragment = chunk.__fragment
local chunk_fragment_list = chunk.__fragment_list
local chunk_fragment_count = chunk.__fragment_count
local with_fragment_edges = chunk.__with_fragment_edges
local without_fragment_edges = chunk.__without_fragment_edges
if not chunk_parent then
if __root_chunks[chunk_fragment] ~= chunk then
__error_fmt('unexpected root chunk %s',
__lua_tostring(__root_chunks[chunk_fragment]))
end
__root_chunks[chunk_fragment] = nil
end
do
local major = chunk_fragment
local major_chunks = __major_chunks[major]
if major_chunks and __assoc_list_remove(major_chunks, chunk) == 0 then
__major_chunks[major] = nil
end
end
for chunk_fragment_index = 1, chunk_fragment_count do
local minor = chunk_fragment_list[chunk_fragment_index]
local minor_chunks = __minor_chunks[minor]
if minor_chunks and __assoc_list_remove(minor_chunks, chunk) == 0 then
__minor_chunks[minor] = nil
end
end
if chunk_parent then
chunk.__parent, chunk_parent.__child_count = nil, __assoc_list_remove_ex(
chunk_parent.__child_set, chunk_parent.__child_list, chunk_parent.__child_count,
chunk)
end
for with_fragment, with_fragment_edge in __lua_next, with_fragment_edges do
with_fragment_edges[with_fragment] = nil
with_fragment_edge.__without_fragment_edges[with_fragment] = nil
end
for without_fragment, without_fragment_edge in __lua_next, without_fragment_edges do
without_fragment_edges[without_fragment] = nil
without_fragment_edge.__with_fragment_edges[without_fragment] = nil
end
chunk.__unreachable_or_collected = true
end
---@param chunk_list evolved.chunk[]
---@param chunk_count integer
function __clear_chunk_list(chunk_list, chunk_count)
if __defer_depth <= 0 then
__error_fmt('this operation should be deferred')
end
if chunk_count == 0 then
return
end
for chunk_index = 1, chunk_count do
local chunk = chunk_list[chunk_index]
__chunk_clear(chunk)
end
end
---@param entity_list evolved.entity[]
---@param entity_count integer
function __destroy_entity_list(entity_list, entity_count)
if __defer_depth <= 0 then
__error_fmt('this operation should be deferred')
end
if entity_count == 0 then
return
end
for entity_index = 1, entity_count do
local entity = entity_list[entity_index]
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
-- this entity is not alive, nothing to purge
else
local chunk = __entity_chunks[entity_primary]
local place = __entity_places[entity_primary]
if chunk and chunk.__has_remove_hooks then
local chunk_fragment_list = chunk.__fragment_list
local chunk_fragment_count = chunk.__fragment_count
local chunk_component_indices = chunk.__component_indices
local chunk_component_storages = chunk.__component_storages
for chunk_fragment_index = 1, chunk_fragment_count do
local fragment = chunk_fragment_list[chunk_fragment_index]
---@type evolved.remove_hook?
local fragment_on_remove = __evolved_get(fragment, __ON_REMOVE)
if fragment_on_remove then
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
local old_component = component_storage[place]
__defer_call_hook(fragment_on_remove, entity, fragment, old_component)
else
__defer_call_hook(fragment_on_remove, entity, fragment)
end
end
end
end
if chunk then
__detach_entity(chunk, place)
__entity_chunks[entity_primary] = nil
__entity_places[entity_primary] = nil
__structural_changes = __structural_changes + 1
end
__release_id(entity)
end
end
end
---@param fragment_list evolved.fragment[]
---@param fragment_count integer
function __destroy_fragment_list(fragment_list, fragment_count)
if __defer_depth <= 0 then
__error_fmt('this operation should be deferred')
end
if fragment_count == 0 then
return
end
local processed_fragment_set = __acquire_table(__table_pool_tag.fragment_set)
local processing_fragment_stack = __acquire_table(__table_pool_tag.fragment_list)
local processing_fragment_stack_size = 0
do
__lua_table_move(
fragment_list, 1, fragment_count,
processing_fragment_stack_size + 1, processing_fragment_stack)
processing_fragment_stack_size = processing_fragment_stack_size + fragment_count
end
local releasing_fragment_list = __acquire_table(__table_pool_tag.fragment_list)
local releasing_fragment_count = 0
local destroy_entity_policy_fragment_list = __acquire_table(__table_pool_tag.fragment_list)
local destroy_entity_policy_fragment_count = 0
local remove_fragment_policy_fragment_list = __acquire_table(__table_pool_tag.fragment_list)
local remove_fragment_policy_fragment_count = 0
while processing_fragment_stack_size > 0 do
local processing_fragment = processing_fragment_stack[processing_fragment_stack_size]
processing_fragment_stack[processing_fragment_stack_size] = nil
processing_fragment_stack_size = processing_fragment_stack_size - 1
if processed_fragment_set[processing_fragment] then
-- this fragment has already beed processed
else
processed_fragment_set[processing_fragment] = true
releasing_fragment_count = releasing_fragment_count + 1
releasing_fragment_list[releasing_fragment_count] = processing_fragment
local processing_fragment_destruction_policy = __evolved_get(processing_fragment, __DESTRUCTION_POLICY)
or __DESTRUCTION_POLICY_REMOVE_FRAGMENT
if processing_fragment_destruction_policy == __DESTRUCTION_POLICY_DESTROY_ENTITY then
destroy_entity_policy_fragment_count = destroy_entity_policy_fragment_count + 1
destroy_entity_policy_fragment_list[destroy_entity_policy_fragment_count] = processing_fragment
__trace_minor_chunks(processing_fragment, function(chunk)
local chunk_entity_list = chunk.__entity_list
local chunk_entity_count = chunk.__entity_count
__lua_table_move(
chunk_entity_list, 1, chunk_entity_count,
processing_fragment_stack_size + 1, processing_fragment_stack)
processing_fragment_stack_size = processing_fragment_stack_size + chunk_entity_count
end)
elseif processing_fragment_destruction_policy == __DESTRUCTION_POLICY_REMOVE_FRAGMENT then
remove_fragment_policy_fragment_count = remove_fragment_policy_fragment_count + 1
remove_fragment_policy_fragment_list[remove_fragment_policy_fragment_count] = processing_fragment
else
__error_fmt('unknown DESTRUCTION_POLICY (%s) on (%s)',
__id_name(processing_fragment_destruction_policy), __id_name(processing_fragment))
end
end
end
__release_table(__table_pool_tag.fragment_set, processed_fragment_set)
__release_table(__table_pool_tag.fragment_list, processing_fragment_stack, true)
if destroy_entity_policy_fragment_count > 0 then
for i = 1, destroy_entity_policy_fragment_count do
local fragment = destroy_entity_policy_fragment_list[i]
__trace_minor_chunks(fragment, __chunk_clear)
end
__release_table(__table_pool_tag.fragment_list, destroy_entity_policy_fragment_list)
else
__release_table(__table_pool_tag.fragment_list, destroy_entity_policy_fragment_list, true)
end
if remove_fragment_policy_fragment_count > 0 then
for i = 1, remove_fragment_policy_fragment_count do
local fragment = remove_fragment_policy_fragment_list[i]
__trace_minor_chunks(fragment, __chunk_remove, fragment)
end
__release_table(__table_pool_tag.fragment_list, remove_fragment_policy_fragment_list)
else
__release_table(__table_pool_tag.fragment_list, remove_fragment_policy_fragment_list, true)
end
if releasing_fragment_count > 0 then
__destroy_entity_list(releasing_fragment_list, releasing_fragment_count)
__release_table(__table_pool_tag.fragment_list, releasing_fragment_list)
else
__release_table(__table_pool_tag.fragment_list, releasing_fragment_list, true)
end
end
---@param old_chunk evolved.chunk
---@param fragment evolved.fragment
---@param component evolved.component
function __chunk_set(old_chunk, fragment, component)
if __defer_depth <= 0 then
__error_fmt('batched chunk operations should be deferred')
end
local old_entity_list = old_chunk.__entity_list
local old_entity_count = old_chunk.__entity_count
local old_component_count = old_chunk.__component_count
local old_component_indices = old_chunk.__component_indices
local old_component_storages = old_chunk.__component_storages
local old_component_fragments = old_chunk.__component_fragments
if old_entity_count == 0 then
return
end
local new_chunk = __chunk_with_fragment(old_chunk, fragment)
if not new_chunk then
return
end
if old_chunk == new_chunk then
local old_chunk_has_setup_hooks = old_chunk.__has_setup_hooks
local old_chunk_has_assign_hooks = old_chunk.__has_assign_hooks
---@type evolved.default?, evolved.duplicate?, evolved.set_hook?, evolved.assign_hook?
local fragment_default, fragment_duplicate, fragment_on_set, fragment_on_assign
if old_chunk_has_setup_hooks or old_chunk_has_assign_hooks then
fragment_default, fragment_duplicate, fragment_on_set, fragment_on_assign =
__evolved_get(fragment, __DEFAULT, __DUPLICATE, __ON_SET, __ON_ASSIGN)
end
if fragment_on_set or fragment_on_assign then
local old_component_index = old_component_indices[fragment]
if old_component_index then
local old_component_storage = old_component_storages[old_component_index]
if fragment_duplicate then
for old_place = 1, old_entity_count do
local entity = old_entity_list[old_place]
local new_component = component
if new_component == nil then new_component = fragment_default end
if new_component ~= nil then new_component = fragment_duplicate(new_component) end
if new_component == nil then new_component = true end
local old_component = old_component_storage[old_place]
old_component_storage[old_place] = new_component
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment, new_component, old_component)
end
if fragment_on_assign then
__defer_call_hook(fragment_on_assign, entity, fragment, new_component, old_component)
end
end
else
local new_component = component
if new_component == nil then new_component = fragment_default end
if new_component == nil then new_component = true end
for old_place = 1, old_entity_count do
local entity = old_entity_list[old_place]
local old_component = old_component_storage[old_place]
old_component_storage[old_place] = new_component
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment, new_component, old_component)
end
if fragment_on_assign then
__defer_call_hook(fragment_on_assign, entity, fragment, new_component, old_component)
end
end
end
else
for old_place = 1, old_entity_count do
local entity = old_entity_list[old_place]
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment)
end
if fragment_on_assign then
__defer_call_hook(fragment_on_assign, entity, fragment)
end
end
end
else
local old_component_index = old_component_indices[fragment]
if old_component_index then
local old_component_storage = old_component_storages[old_component_index]
if fragment_duplicate then
for old_place = 1, old_entity_count do
local new_component = component
if new_component == nil then new_component = fragment_default end
if new_component ~= nil then new_component = fragment_duplicate(new_component) end
if new_component == nil then new_component = true end
old_component_storage[old_place] = new_component
end
else
local new_component = component
if new_component == nil then new_component = fragment_default end
if new_component == nil then new_component = true end
for old_place = 1, old_entity_count do
old_component_storage[old_place] = new_component
end
end
else
-- nothing
end
end
else
local req_fragment_set
local req_fragment_list
local req_fragment_count = 0
local ini_new_chunk = new_chunk
local ini_fragment_set = ini_new_chunk.__fragment_set
if new_chunk.__has_required_fragments then
---@type table<evolved.fragment, integer>
req_fragment_set = __acquire_table(__table_pool_tag.fragment_set)
---@type evolved.fragment[]
req_fragment_list = __acquire_table(__table_pool_tag.fragment_list)
req_fragment_count = __fragment_required_fragments(fragment,
req_fragment_set, req_fragment_list, req_fragment_count)
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
new_chunk = __chunk_with_fragment(new_chunk, req_fragment)
end
end
local new_entity_list = new_chunk.__entity_list
local new_entity_count = new_chunk.__entity_count
local new_component_indices = new_chunk.__component_indices
local new_component_storages = new_chunk.__component_storages
local new_chunk_has_setup_hooks = new_chunk.__has_setup_hooks
local new_chunk_has_insert_hooks = new_chunk.__has_insert_hooks
---@type evolved.default?, evolved.duplicate?, evolved.set_hook?, evolved.insert_hook?
local fragment_default, fragment_duplicate, fragment_on_set, fragment_on_insert
if new_chunk_has_setup_hooks or new_chunk_has_insert_hooks then
fragment_default, fragment_duplicate, fragment_on_set, fragment_on_insert =
__evolved_get(fragment, __DEFAULT, __DUPLICATE, __ON_SET, __ON_INSERT)
end
if new_entity_count == 0 then
old_chunk.__entity_list, new_chunk.__entity_list =
new_entity_list, old_entity_list
old_entity_list, new_entity_list =
new_entity_list, old_entity_list
for old_ci = 1, old_component_count do
local old_f = old_component_fragments[old_ci]
local new_ci = new_component_indices[old_f]
old_component_storages[old_ci], new_component_storages[new_ci] =
new_component_storages[new_ci], old_component_storages[old_ci]
end
new_chunk.__entity_count = old_entity_count
else
__lua_table_move(
old_entity_list, 1, old_entity_count,
new_entity_count + 1, new_entity_list)
for old_ci = 1, old_component_count do
local old_f = old_component_fragments[old_ci]
local old_cs = old_component_storages[old_ci]
local new_ci = new_component_indices[old_f]
local new_cs = new_component_storages[new_ci]
__lua_table_move(old_cs, 1, old_entity_count, new_entity_count + 1, new_cs)
end
new_chunk.__entity_count = new_entity_count + old_entity_count
end
do
local entity_chunks = __entity_chunks
local entity_places = __entity_places
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
local entity = new_entity_list[new_place]
local entity_primary = entity % 2 ^ 20
entity_chunks[entity_primary] = new_chunk
entity_places[entity_primary] = new_place
end
__detach_all_entities(old_chunk)
end
if fragment_on_set or fragment_on_insert then
local new_component_index = new_component_indices[fragment]
if new_component_index then
local new_component_storage = new_component_storages[new_component_index]
if fragment_duplicate then
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
local entity = new_entity_list[new_place]
local new_component = component
if new_component == nil then new_component = fragment_default end
if new_component ~= nil then new_component = fragment_duplicate(new_component) end
if new_component == nil then new_component = true end
new_component_storage[new_place] = new_component
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment, new_component)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment, new_component)
end
end
else
local new_component = component
if new_component == nil then new_component = fragment_default end
if new_component == nil then new_component = true end
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
local entity = new_entity_list[new_place]
new_component_storage[new_place] = new_component
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment, new_component)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment, new_component)
end
end
end
else
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
local entity = new_entity_list[new_place]
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment)
end
end
end
else
local new_component_index = new_component_indices[fragment]
if new_component_index then
local new_component_storage = new_component_storages[new_component_index]
if fragment_duplicate then
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
local new_component = component
if new_component == nil then new_component = fragment_default end
if new_component ~= nil then new_component = fragment_duplicate(new_component) end
if new_component == nil then new_component = true end
new_component_storage[new_place] = new_component
end
else
local new_component = component
if new_component == nil then new_component = fragment_default end
if new_component == nil then new_component = true end
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
new_component_storage[new_place] = new_component
end
end
else
-- nothing
end
end
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
if ini_fragment_set[req_fragment] then
-- this fragment has already been initialized
else
---@type evolved.default?, evolved.duplicate?, evolved.set_hook?, evolved.insert_hook?
local req_fragment_default, req_fragment_duplicate, req_fragment_on_set, req_fragment_on_insert
if new_chunk_has_setup_hooks or new_chunk_has_insert_hooks then
req_fragment_default, req_fragment_duplicate, req_fragment_on_set, req_fragment_on_insert =
__evolved_get(req_fragment, __DEFAULT, __DUPLICATE, __ON_SET, __ON_INSERT)
end
if req_fragment_on_set or req_fragment_on_insert then
local req_component_index = new_component_indices[req_fragment]
if req_component_index then
local req_component_storage = new_component_storages[req_component_index]
if req_fragment_duplicate then
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
local entity = new_entity_list[new_place]
local req_component = req_fragment_default
if req_component ~= nil then req_component = req_fragment_duplicate(req_component) end
if req_component == nil then req_component = true end
req_component_storage[new_place] = req_component
if req_fragment_on_set then
__defer_call_hook(req_fragment_on_set, entity, req_fragment, req_component)
end
if req_fragment_on_insert then
__defer_call_hook(req_fragment_on_insert, entity, req_fragment, req_component)
end
end
else
local req_component = req_fragment_default
if req_component == nil then req_component = true end
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
local entity = new_entity_list[new_place]
req_component_storage[new_place] = req_component
if req_fragment_on_set then
__defer_call_hook(req_fragment_on_set, entity, req_fragment, req_component)
end
if req_fragment_on_insert then
__defer_call_hook(req_fragment_on_insert, entity, req_fragment, req_component)
end
end
end
else
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
local entity = new_entity_list[new_place]
if req_fragment_on_set then
__defer_call_hook(req_fragment_on_set, entity, req_fragment)
end
if req_fragment_on_insert then
__defer_call_hook(req_fragment_on_insert, entity, req_fragment)
end
end
end
else
local req_component_index = new_component_indices[req_fragment]
if req_component_index then
local req_component_storage = new_component_storages[req_component_index]
if req_fragment_duplicate then
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
local req_component = req_fragment_default
if req_component ~= nil then req_component = req_fragment_duplicate(req_component) end
if req_component == nil then req_component = true end
req_component_storage[new_place] = req_component
end
else
local req_component = req_fragment_default
if req_component == nil then req_component = true end
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
req_component_storage[new_place] = req_component
end
end
else
-- nothing
end
end
end
end
if req_fragment_set then
__release_table(__table_pool_tag.fragment_set, req_fragment_set)
end
if req_fragment_list then
__release_table(__table_pool_tag.fragment_list, req_fragment_list)
end
__structural_changes = __structural_changes + 1
end
end
---@param old_chunk evolved.chunk
---@param ... evolved.fragment fragments
function __chunk_remove(old_chunk, ...)
if __defer_depth <= 0 then
__error_fmt('batched chunk operations should be deferred')
end
local fragment_count = __lua_select('#', ...)
if fragment_count == 0 then
return
end
local old_entity_list = old_chunk.__entity_list
local old_entity_count = old_chunk.__entity_count
local old_fragment_list = old_chunk.__fragment_list
local old_fragment_count = old_chunk.__fragment_count
local old_component_indices = old_chunk.__component_indices
local old_component_storages = old_chunk.__component_storages
if old_entity_count == 0 then
return
end
local new_chunk = __chunk_without_fragments(old_chunk, ...)
if old_chunk == new_chunk then
return
end
if old_chunk.__has_remove_hooks then
local new_fragment_set = new_chunk and new_chunk.__fragment_set
or __safe_tbls.__EMPTY_FRAGMENT_SET
for old_fragment_index = 1, old_fragment_count do
local fragment = old_fragment_list[old_fragment_index]
if not new_fragment_set[fragment] then
---@type evolved.remove_hook?
local fragment_on_remove = __evolved_get(fragment, __ON_REMOVE)
if fragment_on_remove then
local old_component_index = old_component_indices[fragment]
if old_component_index then
local old_component_storage = old_component_storages[old_component_index]
for old_place = 1, old_entity_count do
local entity = old_entity_list[old_place]
local old_component = old_component_storage[old_place]
__defer_call_hook(fragment_on_remove, entity, fragment, old_component)
end
else
for old_place = 1, old_entity_count do
local entity = old_entity_list[old_place]
__defer_call_hook(fragment_on_remove, entity, fragment)
end
end
end
end
end
end
if new_chunk then
local new_entity_list = new_chunk.__entity_list
local new_entity_count = new_chunk.__entity_count
local new_component_count = new_chunk.__component_count
local new_component_storages = new_chunk.__component_storages
local new_component_fragments = new_chunk.__component_fragments
if new_entity_count == 0 then
old_chunk.__entity_list, new_chunk.__entity_list =
new_entity_list, old_entity_list
old_entity_list, new_entity_list =
new_entity_list, old_entity_list
for new_ci = 1, new_component_count do
local new_f = new_component_fragments[new_ci]
local old_ci = old_component_indices[new_f]
old_component_storages[old_ci], new_component_storages[new_ci] =
new_component_storages[new_ci], old_component_storages[old_ci]
end
new_chunk.__entity_count = old_entity_count
else
__lua_table_move(
old_entity_list, 1, old_entity_count,
new_entity_count + 1, new_entity_list)
for new_ci = 1, new_component_count do
local new_f = new_component_fragments[new_ci]
local new_cs = new_component_storages[new_ci]
local old_ci = old_component_indices[new_f]
local old_cs = old_component_storages[old_ci]
__lua_table_move(old_cs, 1, old_entity_count, new_entity_count + 1, new_cs)
end
new_chunk.__entity_count = new_entity_count + old_entity_count
end
do
local entity_chunks = __entity_chunks
local entity_places = __entity_places
for new_place = new_entity_count + 1, new_entity_count + old_entity_count do
local entity = new_entity_list[new_place]
local entity_primary = entity % 2 ^ 20
entity_chunks[entity_primary] = new_chunk
entity_places[entity_primary] = new_place
end
__detach_all_entities(old_chunk)
end
else
local entity_chunks = __entity_chunks
local entity_places = __entity_places
for old_place = 1, old_entity_count do
local entity = old_entity_list[old_place]
local entity_primary = entity % 2 ^ 20
entity_chunks[entity_primary] = nil
entity_places[entity_primary] = nil
end
__detach_all_entities(old_chunk)
end
__structural_changes = __structural_changes + 1
end
---@param chunk evolved.chunk
function __chunk_clear(chunk)
if __defer_depth <= 0 then
__error_fmt('batched chunk operations should be deferred')
end
local chunk_entity_list = chunk.__entity_list
local chunk_entity_count = chunk.__entity_count
if chunk_entity_count == 0 then
return
end
if chunk.__has_remove_hooks then
local chunk_fragment_list = chunk.__fragment_list
local chunk_fragment_count = chunk.__fragment_count
local chunk_component_indices = chunk.__component_indices
local chunk_component_storages = chunk.__component_storages
for chunk_fragment_index = 1, chunk_fragment_count do
local fragment = chunk_fragment_list[chunk_fragment_index]
---@type evolved.remove_hook?
local fragment_on_remove = __evolved_get(fragment, __ON_REMOVE)
if fragment_on_remove then
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
for place = 1, chunk_entity_count do
local entity = chunk_entity_list[place]
local old_component = component_storage[place]
__defer_call_hook(fragment_on_remove, entity, fragment, old_component)
end
else
for place = 1, chunk_entity_count do
local entity = chunk_entity_list[place]
__defer_call_hook(fragment_on_remove, entity, fragment)
end
end
end
end
end
do
local entity_chunks = __entity_chunks
local entity_places = __entity_places
for place = 1, chunk_entity_count do
local entity = chunk_entity_list[place]
local entity_primary = entity % 2 ^ 20
entity_chunks[entity_primary] = nil
entity_places[entity_primary] = nil
end
__detach_all_entities(chunk)
end
__structural_changes = __structural_changes + 1
end
---
---
---
---
---
---@enum evolved.defer_op
local __defer_op = {
set = 1,
remove = 2,
clear = 3,
destroy = 4,
batch_set = 5,
batch_remove = 6,
batch_clear = 7,
batch_destroy = 8,
spawn_entity = 9,
multi_spawn_entity = 10,
clone_entity = 11,
multi_clone_entity = 12,
call_hook = 13,
__count = 13,
}
---@type table<evolved.defer_op, fun(bytes: any[], index: integer): integer>
local __defer_ops = __list_new(__defer_op.__count)
---@param entity evolved.entity
---@param fragment evolved.fragment
---@param component evolved.component
function __defer_set(entity, fragment, component)
local length = __defer_length
local bytecode = __defer_bytecode
bytecode[length + 1] = __defer_op.set
bytecode[length + 2] = entity
bytecode[length + 3] = fragment
bytecode[length + 4] = component
__defer_length = length + 4
end
__defer_ops[__defer_op.set] = function(bytes, index)
local entity = bytes[index + 0]
local fragment = bytes[index + 1]
local component = bytes[index + 2]
__evolved_set(entity, fragment, component)
return 3
end
---@param entity evolved.entity
---@param ... evolved.fragment fragments
function __defer_remove(entity, ...)
local fragment_count = __lua_select('#', ...)
if fragment_count == 0 then return end
local length = __defer_length
local bytecode = __defer_bytecode
bytecode[length + 1] = __defer_op.remove
bytecode[length + 2] = entity
bytecode[length + 3] = fragment_count
if fragment_count == 0 then
-- nothing
elseif fragment_count == 1 then
local f1 = ...
bytecode[length + 4] = f1
elseif fragment_count == 2 then
local f1, f2 = ...
bytecode[length + 4] = f1
bytecode[length + 5] = f2
elseif fragment_count == 3 then
local f1, f2, f3 = ...
bytecode[length + 4] = f1
bytecode[length + 5] = f2
bytecode[length + 6] = f3
elseif fragment_count == 4 then
local f1, f2, f3, f4 = ...
bytecode[length + 4] = f1
bytecode[length + 5] = f2
bytecode[length + 6] = f3
bytecode[length + 7] = f4
else
local f1, f2, f3, f4 = ...
bytecode[length + 4] = f1
bytecode[length + 5] = f2
bytecode[length + 6] = f3
bytecode[length + 7] = f4
for i = 5, fragment_count do
bytecode[length + 3 + i] = __lua_select(i, ...)
end
end
__defer_length = length + 3 + fragment_count
end
__defer_ops[__defer_op.remove] = function(bytes, index)
local entity = bytes[index + 0]
local fragment_count = bytes[index + 1]
if fragment_count == 0 then
-- nothing
elseif fragment_count == 1 then
local f1 = bytes[index + 2]
__evolved_remove(entity, f1)
elseif fragment_count == 2 then
local f1, f2 = bytes[index + 2], bytes[index + 3]
__evolved_remove(entity, f1, f2)
elseif fragment_count == 3 then
local f1, f2, f3 = bytes[index + 2], bytes[index + 3], bytes[index + 4]
__evolved_remove(entity, f1, f2, f3)
elseif fragment_count == 4 then
local f1, f2, f3, f4 = bytes[index + 2], bytes[index + 3], bytes[index + 4], bytes[index + 5]
__evolved_remove(entity, f1, f2, f3, f4)
else
local f1, f2, f3, f4 = bytes[index + 2], bytes[index + 3], bytes[index + 4], bytes[index + 5]
__evolved_remove(entity, f1, f2, f3, f4,
__lua_table_unpack(bytes, index + 6, index + 1 + fragment_count))
end
return 2 + fragment_count
end
---@param ... evolved.entity entities
function __defer_clear(...)
local entity_count = __lua_select('#', ...)
if entity_count == 0 then return end
local length = __defer_length
local bytecode = __defer_bytecode
bytecode[length + 1] = __defer_op.clear
bytecode[length + 2] = entity_count
if entity_count == 0 then
-- nothing
elseif entity_count == 1 then
local e1 = ...
bytecode[length + 3] = e1
elseif entity_count == 2 then
local e1, e2 = ...
bytecode[length + 3] = e1
bytecode[length + 4] = e2
elseif entity_count == 3 then
local e1, e2, e3 = ...
bytecode[length + 3] = e1
bytecode[length + 4] = e2
bytecode[length + 5] = e3
elseif entity_count == 4 then
local e1, e2, e3, e4 = ...
bytecode[length + 3] = e1
bytecode[length + 4] = e2
bytecode[length + 5] = e3
bytecode[length + 6] = e4
else
local e1, e2, e3, e4 = ...
bytecode[length + 3] = e1
bytecode[length + 4] = e2
bytecode[length + 5] = e3
bytecode[length + 6] = e4
for i = 5, entity_count do
bytecode[length + 2 + i] = __lua_select(i, ...)
end
end
__defer_length = length + 2 + entity_count
end
__defer_ops[__defer_op.clear] = function(bytes, index)
local entity_count = bytes[index + 0]
if entity_count == 0 then
-- nothing
elseif entity_count == 1 then
local e1 = bytes[index + 1]
__evolved_clear(e1)
elseif entity_count == 2 then
local e1, e2 = bytes[index + 1], bytes[index + 2]
__evolved_clear(e1, e2)
elseif entity_count == 3 then
local e1, e2, e3 = bytes[index + 1], bytes[index + 2], bytes[index + 3]
__evolved_clear(e1, e2, e3)
elseif entity_count == 4 then
local e1, e2, e3, e4 = bytes[index + 1], bytes[index + 2], bytes[index + 3], bytes[index + 4]
__evolved_clear(e1, e2, e3, e4)
else
local e1, e2, e3, e4 = bytes[index + 1], bytes[index + 2], bytes[index + 3], bytes[index + 4]
__evolved_clear(e1, e2, e3, e4,
__lua_table_unpack(bytes, index + 5, index + 0 + entity_count))
end
return 1 + entity_count
end
---@param ... evolved.entity entities
function __defer_destroy(...)
local entity_count = __lua_select('#', ...)
if entity_count == 0 then return end
local length = __defer_length
local bytecode = __defer_bytecode
bytecode[length + 1] = __defer_op.destroy
bytecode[length + 2] = entity_count
if entity_count == 0 then
-- nothing
elseif entity_count == 1 then
local e1 = ...
bytecode[length + 3] = e1
elseif entity_count == 2 then
local e1, e2 = ...
bytecode[length + 3] = e1
bytecode[length + 4] = e2
elseif entity_count == 3 then
local e1, e2, e3 = ...
bytecode[length + 3] = e1
bytecode[length + 4] = e2
bytecode[length + 5] = e3
elseif entity_count == 4 then
local e1, e2, e3, e4 = ...
bytecode[length + 3] = e1
bytecode[length + 4] = e2
bytecode[length + 5] = e3
bytecode[length + 6] = e4
else
local e1, e2, e3, e4 = ...
bytecode[length + 3] = e1
bytecode[length + 4] = e2
bytecode[length + 5] = e3
bytecode[length + 6] = e4
for i = 5, entity_count do
bytecode[length + 2 + i] = __lua_select(i, ...)
end
end
__defer_length = length + 2 + entity_count
end
__defer_ops[__defer_op.destroy] = function(bytes, index)
local entity_count = bytes[index + 0]
if entity_count == 0 then
-- nothing
elseif entity_count == 1 then
local e1 = bytes[index + 1]
__evolved_destroy(e1)
elseif entity_count == 2 then
local e1, e2 = bytes[index + 1], bytes[index + 2]
__evolved_destroy(e1, e2)
elseif entity_count == 3 then
local e1, e2, e3 = bytes[index + 1], bytes[index + 2], bytes[index + 3]
__evolved_destroy(e1, e2, e3)
elseif entity_count == 4 then
local e1, e2, e3, e4 = bytes[index + 1], bytes[index + 2], bytes[index + 3], bytes[index + 4]
__evolved_destroy(e1, e2, e3, e4)
else
local e1, e2, e3, e4 = bytes[index + 1], bytes[index + 2], bytes[index + 3], bytes[index + 4]
__evolved_destroy(e1, e2, e3, e4,
__lua_table_unpack(bytes, index + 5, index + 0 + entity_count))
end
return 1 + entity_count
end
---@param query evolved.query
---@param fragment evolved.fragment
---@param component evolved.component
function __defer_batch_set(query, fragment, component)
local length = __defer_length
local bytecode = __defer_bytecode
bytecode[length + 1] = __defer_op.batch_set
bytecode[length + 2] = query
bytecode[length + 3] = fragment
bytecode[length + 4] = component
__defer_length = length + 4
end
__defer_ops[__defer_op.batch_set] = function(bytes, index)
local query = bytes[index + 0]
local fragment = bytes[index + 1]
local component = bytes[index + 2]
__evolved_batch_set(query, fragment, component)
return 3
end
---@param query evolved.query
---@param ... evolved.fragment fragments
function __defer_batch_remove(query, ...)
local length = __defer_length
local bytecode = __defer_bytecode
local fragment_count = __lua_select('#', ...)
bytecode[length + 1] = __defer_op.batch_remove
bytecode[length + 2] = query
bytecode[length + 3] = fragment_count
if fragment_count == 0 then
-- nothing
elseif fragment_count == 1 then
local f1 = ...
bytecode[length + 4] = f1
elseif fragment_count == 2 then
local f1, f2 = ...
bytecode[length + 4] = f1
bytecode[length + 5] = f2
elseif fragment_count == 3 then
local f1, f2, f3 = ...
bytecode[length + 4] = f1
bytecode[length + 5] = f2
bytecode[length + 6] = f3
elseif fragment_count == 4 then
local f1, f2, f3, f4 = ...
bytecode[length + 4] = f1
bytecode[length + 5] = f2
bytecode[length + 6] = f3
bytecode[length + 7] = f4
else
local f1, f2, f3, f4 = ...
bytecode[length + 4] = f1
bytecode[length + 5] = f2
bytecode[length + 6] = f3
bytecode[length + 7] = f4
for i = 5, fragment_count do
bytecode[length + 3 + i] = __lua_select(i, ...)
end
end
__defer_length = length + 3 + fragment_count
end
__defer_ops[__defer_op.batch_remove] = function(bytes, index)
local query = bytes[index + 0]
local fragment_count = bytes[index + 1]
if fragment_count == 0 then
-- nothing
elseif fragment_count == 1 then
local f1 = bytes[index + 2]
__evolved_batch_remove(query, f1)
elseif fragment_count == 2 then
local f1, f2 = bytes[index + 2], bytes[index + 3]
__evolved_batch_remove(query, f1, f2)
elseif fragment_count == 3 then
local f1, f2, f3 = bytes[index + 2], bytes[index + 3], bytes[index + 4]
__evolved_batch_remove(query, f1, f2, f3)
elseif fragment_count == 4 then
local f1, f2, f3, f4 = bytes[index + 2], bytes[index + 3], bytes[index + 4], bytes[index + 5]
__evolved_batch_remove(query, f1, f2, f3, f4)
else
local f1, f2, f3, f4 = bytes[index + 2], bytes[index + 3], bytes[index + 4], bytes[index + 5]
__evolved_batch_remove(query, f1, f2, f3, f4,
__lua_table_unpack(bytes, index + 6, index + 1 + fragment_count))
end
return 2 + fragment_count
end
---@param ... evolved.query chunks_or_queries
function __defer_batch_clear(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then return end
local length = __defer_length
local bytecode = __defer_bytecode
bytecode[length + 1] = __defer_op.batch_clear
bytecode[length + 2] = argument_count
if argument_count == 0 then
-- nothing
elseif argument_count == 1 then
local a1 = ...
bytecode[length + 3] = a1
elseif argument_count == 2 then
local a1, a2 = ...
bytecode[length + 3] = a1
bytecode[length + 4] = a2
elseif argument_count == 3 then
local a1, a2, a3 = ...
bytecode[length + 3] = a1
bytecode[length + 4] = a2
bytecode[length + 5] = a3
elseif argument_count == 4 then
local a1, a2, a3, a4 = ...
bytecode[length + 3] = a1
bytecode[length + 4] = a2
bytecode[length + 5] = a3
bytecode[length + 6] = a4
else
local a1, a2, a3, a4 = ...
bytecode[length + 3] = a1
bytecode[length + 4] = a2
bytecode[length + 5] = a3
bytecode[length + 6] = a4
for i = 5, argument_count do
bytecode[length + 2 + i] = __lua_select(i, ...)
end
end
__defer_length = length + 2 + argument_count
end
__defer_ops[__defer_op.batch_clear] = function(bytes, index)
local argument_count = bytes[index + 0]
if argument_count == 0 then
-- nothing
elseif argument_count == 1 then
local a1 = bytes[index + 1]
__evolved_batch_clear(a1)
elseif argument_count == 2 then
local a1, a2 = bytes[index + 1], bytes[index + 2]
__evolved_batch_clear(a1, a2)
elseif argument_count == 3 then
local a1, a2, a3 = bytes[index + 1], bytes[index + 2], bytes[index + 3]
__evolved_batch_clear(a1, a2, a3)
elseif argument_count == 4 then
local a1, a2, a3, a4 = bytes[index + 1], bytes[index + 2], bytes[index + 3], bytes[index + 4]
__evolved_batch_clear(a1, a2, a3, a4)
else
local a1, a2, a3, a4 = bytes[index + 1], bytes[index + 2], bytes[index + 3], bytes[index + 4]
__evolved_batch_clear(a1, a2, a3, a4,
__lua_table_unpack(bytes, index + 5, index + 0 + argument_count))
end
return 1 + argument_count
end
---@param ... evolved.query chunks_or_queries
function __defer_batch_destroy(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then return end
local length = __defer_length
local bytecode = __defer_bytecode
bytecode[length + 1] = __defer_op.batch_destroy
bytecode[length + 2] = argument_count
if argument_count == 0 then
-- nothing
elseif argument_count == 1 then
local a1 = ...
bytecode[length + 3] = a1
elseif argument_count == 2 then
local a1, a2 = ...
bytecode[length + 3] = a1
bytecode[length + 4] = a2
elseif argument_count == 3 then
local a1, a2, a3 = ...
bytecode[length + 3] = a1
bytecode[length + 4] = a2
bytecode[length + 5] = a3
elseif argument_count == 4 then
local a1, a2, a3, a4 = ...
bytecode[length + 3] = a1
bytecode[length + 4] = a2
bytecode[length + 5] = a3
bytecode[length + 6] = a4
else
local a1, a2, a3, a4 = ...
bytecode[length + 3] = a1
bytecode[length + 4] = a2
bytecode[length + 5] = a3
bytecode[length + 6] = a4
for i = 5, argument_count do
bytecode[length + 2 + i] = __lua_select(i, ...)
end
end
__defer_length = length + 2 + argument_count
end
__defer_ops[__defer_op.batch_destroy] = function(bytes, index)
local argument_count = bytes[index + 0]
if argument_count == 0 then
-- nothing
elseif argument_count == 1 then
local a1 = bytes[index + 1]
__evolved_batch_destroy(a1)
elseif argument_count == 2 then
local a1, a2 = bytes[index + 1], bytes[index + 2]
__evolved_batch_destroy(a1, a2)
elseif argument_count == 3 then
local a1, a2, a3 = bytes[index + 1], bytes[index + 2], bytes[index + 3]
__evolved_batch_destroy(a1, a2, a3)
elseif argument_count == 4 then
local a1, a2, a3, a4 = bytes[index + 1], bytes[index + 2], bytes[index + 3], bytes[index + 4]
__evolved_batch_destroy(a1, a2, a3, a4)
else
local a1, a2, a3, a4 = bytes[index + 1], bytes[index + 2], bytes[index + 3], bytes[index + 4]
__evolved_batch_destroy(a1, a2, a3, a4,
__lua_table_unpack(bytes, index + 5, index + 0 + argument_count))
end
return 1 + argument_count
end
---@param entity evolved.entity
---@param component_map table<evolved.fragment, evolved.component>
function __defer_spawn_entity(entity, component_map)
---@type table<evolved.fragment, evolved.component>
local component_map_dup = __acquire_table(__table_pool_tag.component_map)
for fragment, component in __lua_next, component_map do
component_map_dup[fragment] = component
end
local length = __defer_length
local bytecode = __defer_bytecode
bytecode[length + 1] = __defer_op.spawn_entity
bytecode[length + 2] = entity
bytecode[length + 3] = component_map_dup
__defer_length = length + 3
end
__defer_ops[__defer_op.spawn_entity] = function(bytes, index)
local entity = bytes[index + 0]
local component_map_dup = bytes[index + 1]
__evolved_defer()
do
__spawn_entity(entity, component_map_dup)
__release_table(__table_pool_tag.component_map, component_map_dup)
end
__evolved_commit()
return 2
end
---@param entity_list evolved.entity[]
---@param entity_count integer
---@param component_map table<evolved.fragment, evolved.component>
function __defer_multi_spawn_entity(entity_list, entity_count, component_map)
---@type evolved.entity[]
local entity_list_dup = __acquire_table(__table_pool_tag.entity_list)
__lua_table_move(
entity_list, 1, entity_count,
1, entity_list_dup)
---@type table<evolved.fragment, evolved.component>
local component_map_dup = __acquire_table(__table_pool_tag.component_map)
for fragment, component in __lua_next, component_map do
component_map_dup[fragment] = component
end
local length = __defer_length
local bytecode = __defer_bytecode
bytecode[length + 1] = __defer_op.multi_spawn_entity
bytecode[length + 2] = entity_count
bytecode[length + 3] = entity_list_dup
bytecode[length + 4] = component_map_dup
__defer_length = length + 4
end
__defer_ops[__defer_op.multi_spawn_entity] = function(bytes, index)
local entity_count = bytes[index + 0]
local entity_list_dup = bytes[index + 1]
local component_map_dup = bytes[index + 2]
__evolved_defer()
do
__multi_spawn_entity(entity_list_dup, entity_count, component_map_dup)
__release_table(__table_pool_tag.entity_list, entity_list_dup)
__release_table(__table_pool_tag.component_map, component_map_dup)
end
__evolved_commit()
return 3
end
---@param entity evolved.entity
---@param prefab evolved.entity
---@param components table<evolved.fragment, evolved.component>
function __defer_clone_entity(entity, prefab, components)
---@type table<evolved.fragment, evolved.component>
local component_map_dup = __acquire_table(__table_pool_tag.component_map)
for fragment, component in __lua_next, components do
component_map_dup[fragment] = component
end
local length = __defer_length
local bytecode = __defer_bytecode
bytecode[length + 1] = __defer_op.clone_entity
bytecode[length + 2] = prefab
bytecode[length + 3] = entity
bytecode[length + 4] = component_map_dup
__defer_length = length + 4
end
__defer_ops[__defer_op.clone_entity] = function(bytes, index)
local prefab = bytes[index + 0]
local entity = bytes[index + 1]
local component_map_dup = bytes[index + 2]
__evolved_defer()
do
__clone_entity(entity, prefab, component_map_dup)
__release_table(__table_pool_tag.component_map, component_map_dup)
end
__evolved_commit()
return 3
end
---@param entity_list evolved.entity[]
---@param entity_count integer
---@param prefab evolved.entity
---@param components table<evolved.fragment, evolved.component>
function __defer_multi_clone_entity(entity_list, entity_count, prefab, components)
---@type evolved.entity[]
local entity_list_dup = __acquire_table(__table_pool_tag.entity_list)
__lua_table_move(
entity_list, 1, entity_count,
1, entity_list_dup)
---@type table<evolved.fragment, evolved.component>
local component_map_dup = __acquire_table(__table_pool_tag.component_map)
for fragment, component in __lua_next, components do
component_map_dup[fragment] = component
end
local length = __defer_length
local bytecode = __defer_bytecode
bytecode[length + 1] = __defer_op.multi_clone_entity
bytecode[length + 2] = prefab
bytecode[length + 3] = entity_count
bytecode[length + 4] = entity_list_dup
bytecode[length + 5] = component_map_dup
__defer_length = length + 5
end
__defer_ops[__defer_op.multi_clone_entity] = function(bytes, index)
local prefab = bytes[index + 0]
local entity_count = bytes[index + 1]
local entity_list_dup = bytes[index + 2]
local component_map_dup = bytes[index + 3]
__evolved_defer()
do
__multi_clone_entity(entity_list_dup, entity_count, prefab, component_map_dup)
__release_table(__table_pool_tag.entity_list, entity_list_dup)
__release_table(__table_pool_tag.component_map, component_map_dup)
end
__evolved_commit()
return 4
end
---@param hook fun(...)
---@param ... any hook arguments
function __defer_call_hook(hook, ...)
local length = __defer_length
local bytecode = __defer_bytecode
local argument_count = __lua_select('#', ...)
bytecode[length + 1] = __defer_op.call_hook
bytecode[length + 2] = hook
bytecode[length + 3] = argument_count
if argument_count == 0 then
-- nothing
elseif argument_count == 1 then
local a1 = ...
bytecode[length + 4] = a1
elseif argument_count == 2 then
local a1, a2 = ...
bytecode[length + 4] = a1
bytecode[length + 5] = a2
elseif argument_count == 3 then
local a1, a2, a3 = ...
bytecode[length + 4] = a1
bytecode[length + 5] = a2
bytecode[length + 6] = a3
elseif argument_count == 4 then
local a1, a2, a3, a4 = ...
bytecode[length + 4] = a1
bytecode[length + 5] = a2
bytecode[length + 6] = a3
bytecode[length + 7] = a4
else
local a1, a2, a3, a4 = ...
bytecode[length + 4] = a1
bytecode[length + 5] = a2
bytecode[length + 6] = a3
bytecode[length + 7] = a4
for i = 5, argument_count do
bytecode[length + 3 + i] = __lua_select(i, ...)
end
end
__defer_length = length + 3 + argument_count
end
__defer_ops[__defer_op.call_hook] = function(bytes, index)
local hook = bytes[index + 0]
local argument_count = bytes[index + 1]
if argument_count == 0 then
hook()
elseif argument_count == 1 then
local a1 = bytes[index + 2]
hook(a1)
elseif argument_count == 2 then
local a1, a2 = bytes[index + 2], bytes[index + 3]
hook(a1, a2)
elseif argument_count == 3 then
local a1, a2, a3 = bytes[index + 2], bytes[index + 3], bytes[index + 4]
hook(a1, a2, a3)
elseif argument_count == 4 then
local a1, a2, a3, a4 = bytes[index + 2], bytes[index + 3], bytes[index + 4], bytes[index + 5]
hook(a1, a2, a3, a4)
else
local a1, a2, a3, a4 = bytes[index + 2], bytes[index + 3], bytes[index + 4], bytes[index + 5]
hook(a1, a2, a3, a4,
__lua_table_unpack(bytes, index + 6, index + 1 + argument_count))
end
return 2 + argument_count
end
---
---
---
---
---
local __iterator_fns = {}
---@type evolved.each_iterator
function __iterator_fns.__each_iterator(each_state)
if not each_state then return end
local structural_changes = each_state[1]
local entity_chunk = each_state[2]
local entity_place = each_state[3]
local chunk_fragment_index = each_state[4]
if structural_changes ~= __structural_changes then
__error_fmt('structural changes are prohibited during iteration')
end
local chunk_fragment_list = entity_chunk.__fragment_list
local chunk_fragment_count = entity_chunk.__fragment_count
local chunk_component_indices = entity_chunk.__component_indices
local chunk_component_storages = entity_chunk.__component_storages
if chunk_fragment_index <= chunk_fragment_count then
each_state[4] = chunk_fragment_index + 1
local fragment = chunk_fragment_list[chunk_fragment_index]
local component_index = chunk_component_indices[fragment]
local component_storage = chunk_component_storages[component_index]
return fragment, component_storage and component_storage[entity_place]
end
__release_table(__table_pool_tag.each_state, each_state, true)
end
---@type evolved.execute_iterator
function __iterator_fns.__execute_iterator(execute_state)
if not execute_state then return end
local structural_changes = execute_state[1]
local chunk_stack = execute_state[2]
local chunk_stack_size = execute_state[3]
local exclude_set = execute_state[4]
if structural_changes ~= __structural_changes then
__error_fmt('structural changes are prohibited during iteration')
end
while chunk_stack_size > 0 do
local chunk = chunk_stack[chunk_stack_size]
chunk_stack[chunk_stack_size] = nil
chunk_stack_size = chunk_stack_size - 1
local chunk_child_list = chunk.__child_list
local chunk_child_count = chunk.__child_count
for chunk_child_index = 1, chunk_child_count do
local chunk_child = chunk_child_list[chunk_child_index]
local chunk_child_fragment = chunk_child.__fragment
local is_chunk_child_matched =
(not chunk_child.__has_explicit_major) and
(not exclude_set or not exclude_set[chunk_child_fragment])
if is_chunk_child_matched then
chunk_stack_size = chunk_stack_size + 1
chunk_stack[chunk_stack_size] = chunk_child
end
end
local chunk_entity_list = chunk.__entity_list
local chunk_entity_count = chunk.__entity_count
if chunk_entity_count > 0 then
execute_state[3] = chunk_stack_size
return chunk, chunk_entity_list, chunk_entity_count
end
end
__release_table(__table_pool_tag.chunk_list, chunk_stack, true)
__release_table(__table_pool_tag.execute_state, execute_state, true)
end
---@param system evolved.system
local function __system_process(system)
---@type evolved.query?, evolved.execute?, evolved.prologue?, evolved.epilogue?
local query, execute, prologue, epilogue = __evolved_get(system,
__QUERY, __EXECUTE, __PROLOGUE, __EPILOGUE)
if prologue then
local success, result = __lua_pcall(prologue)
if not success then
__error_fmt('system prologue failed: %s', result)
end
end
if execute then
__evolved_defer()
for chunk, entity_list, entity_count in __evolved_execute(query or system) do
local success, result = __lua_pcall(execute, chunk, entity_list, entity_count)
if not success then
__evolved_commit()
__error_fmt('system execution failed: %s', result)
end
end
__evolved_commit()
end
do
local group_subsystems = __group_subsystems[system]
local group_subsystem_list = group_subsystems and group_subsystems.__item_list
local group_subsystem_count = group_subsystems and group_subsystems.__item_count or 0
if group_subsystem_count > 0 then
local subsystem_list = __acquire_table(__table_pool_tag.system_list)
__lua_table_move(
group_subsystem_list, 1, group_subsystem_count,
1, subsystem_list)
for subsystem_index = 1, group_subsystem_count do
local subsystem = subsystem_list[subsystem_index]
if not __evolved_has(subsystem, __DISABLED) then
__system_process(subsystem)
end
end
__release_table(__table_pool_tag.system_list, subsystem_list)
end
end
if epilogue then
local success, result = __lua_pcall(epilogue)
if not success then
__error_fmt('system epilogue failed: %s', result)
end
end
end
---
---
---
---
---
---@param count? integer
---@return evolved.id ... ids
---@nodiscard
function __evolved_id(count)
count = count or 1
if count <= 0 then
return
end
if count == 1 then
return __acquire_id()
end
if count == 2 then
return __acquire_id(), __acquire_id()
end
if count == 3 then
return __acquire_id(), __acquire_id(), __acquire_id()
end
if count == 4 then
return __acquire_id(), __acquire_id(), __acquire_id(), __acquire_id()
end
do
return __acquire_id(), __acquire_id(), __acquire_id(), __acquire_id(),
__evolved_id(count - 4)
end
end
---@param ... evolved.id ids
---@return string ... names
---@nodiscard
function __evolved_name(...)
local id_count = __lua_select('#', ...)
if id_count == 0 then
return
end
if id_count == 1 then
local id1 = ...
return __id_name(id1)
end
if id_count == 2 then
local id1, id2 = ...
return __id_name(id1), __id_name(id2)
end
if id_count == 3 then
local id1, id2, id3 = ...
return __id_name(id1), __id_name(id2), __id_name(id3)
end
if id_count == 4 then
local id1, id2, id3, id4 = ...
return __id_name(id1), __id_name(id2), __id_name(id3), __id_name(id4)
end
do
local id1, id2, id3, id4 = ...
return __id_name(id1), __id_name(id2), __id_name(id3), __id_name(id4),
__evolved_name(__lua_select(5, ...))
end
end
---@param index integer
---@param version integer
---@return evolved.id id
---@nodiscard
function __evolved_pack(index, version)
if index < 1 or index > 2 ^ 20 - 1 then
__error_fmt('the index (%d) is out of range [1, 2 ^ 20 - 1]', index)
end
if version < 1 or version > 2 ^ 20 - 1 then
__error_fmt('the version (%d) is out of range [1, 2 ^ 20 - 1]', version)
end
return index + version * 2 ^ 20 --[[@as evolved.id]]
end
---@param id evolved.id
---@return integer primary
---@return integer secondary
---@nodiscard
function __evolved_unpack(id)
return id % 2 ^ 20,
(id - id % 2 ^ 20) / 2 ^ 20 % 2 ^ 20
end
---@return boolean started
function __evolved_defer()
__defer_depth = __defer_depth + 1
return __defer_depth == 1
end
---@return boolean committed
function __evolved_commit()
if __defer_depth <= 0 then
__error_fmt('unbalanced defer/commit')
end
__defer_depth = __defer_depth - 1
if __defer_depth > 0 then
return false
end
if __defer_length == 0 then
return true
end
local length = __defer_length
local bytecode = __defer_bytecode
__defer_length = 0
__defer_bytecode = __acquire_table(__table_pool_tag.bytecode)
local bytecode_index = 1
while bytecode_index <= length do
local op = __defer_ops[bytecode[bytecode_index]]
bytecode_index = bytecode_index + op(bytecode, bytecode_index + 1) + 1
end
__release_table(__table_pool_tag.bytecode, bytecode, true)
return true
end
---@param components? table<evolved.fragment, evolved.component>
---@return evolved.entity entity
function __evolved_spawn(components)
if not components then
components = __safe_tbls.__EMPTY_COMPONENT_MAP
end
if __debug_mode then
for fragment in __lua_next, components do
if not __evolved_alive(fragment) then
__error_fmt('the fragment (%s) is not alive and cannot be used',
__id_name(fragment))
end
end
end
local entity = __acquire_id()
if __defer_depth > 0 then
__defer_spawn_entity(entity, components)
else
__evolved_defer()
do
__spawn_entity(entity, components)
end
__evolved_commit()
end
return entity
end
---@param entity_count integer
---@param components? table<evolved.fragment, evolved.component>
---@return evolved.entity[] entity_list
function __evolved_multi_spawn(entity_count, components)
entity_count = entity_count or 1
if entity_count <= 0 then
return {}
end
if not components then
components = __safe_tbls.__EMPTY_COMPONENT_MAP
end
if __debug_mode then
for fragment in __lua_next, components do
if not __evolved_alive(fragment) then
__error_fmt('the fragment (%s) is not alive and cannot be used',
__id_name(fragment))
end
end
end
local entity_list = __list_new(entity_count)
for entity_index = 1, entity_count do
entity_list[entity_index] = __acquire_id()
end
if __defer_depth > 0 then
__defer_multi_spawn_entity(entity_list, entity_count, components)
else
__evolved_defer()
do
__multi_spawn_entity(entity_list, entity_count, components)
end
__evolved_commit()
end
return entity_list
end
---@param prefab evolved.entity
---@param components? table<evolved.fragment, evolved.component>
---@return evolved.entity entity
function __evolved_clone(prefab, components)
if not components then
components = __safe_tbls.__EMPTY_COMPONENT_MAP
end
if __debug_mode then
if not __evolved_alive(prefab) then
__error_fmt('the prefab (%s) is not alive and cannot be used',
__id_name(prefab))
end
for fragment in __lua_next, components do
if not __evolved_alive(fragment) then
__error_fmt('the fragment (%s) is not alive and cannot be used',
__id_name(fragment))
end
end
end
local entity = __acquire_id()
if __defer_depth > 0 then
__defer_clone_entity(entity, prefab, components)
else
__evolved_defer()
do
__clone_entity(entity, prefab, components)
end
__evolved_commit()
end
return entity
end
---@param entity_count integer
---@param prefab evolved.entity
---@param components? table<evolved.fragment, evolved.component>
---@return evolved.entity[] entity_list
function __evolved_multi_clone(entity_count, prefab, components)
entity_count = entity_count or 1
if entity_count <= 0 then
return {}
end
if not components then
components = __safe_tbls.__EMPTY_COMPONENT_MAP
end
if __debug_mode then
if not __evolved_alive(prefab) then
__error_fmt('the prefab (%s) is not alive and cannot be used',
__id_name(prefab))
end
for fragment in __lua_next, components do
if not __evolved_alive(fragment) then
__error_fmt('the fragment (%s) is not alive and cannot be used',
__id_name(fragment))
end
end
end
local entity_list = __list_new(entity_count)
for entity_index = 1, entity_count do
entity_list[entity_index] = __acquire_id()
end
if __defer_depth > 0 then
__defer_multi_clone_entity(entity_list, entity_count, prefab, components)
else
__evolved_defer()
do
__multi_clone_entity(entity_list, entity_count, prefab, components)
end
__evolved_commit()
end
return entity_list
end
---@param entity evolved.entity
---@return boolean
---@nodiscard
function __evolved_alive(entity)
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
return false
end
return true
end
---@param ... evolved.entity entities
---@return boolean
---@nodiscard
function __evolved_alive_all(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return true
end
for argument_index = 1, argument_count do
---@type evolved.entity
local entity = __lua_select(argument_index, ...)
if not __evolved_alive(entity) then
return false
end
end
return true
end
---@param ... evolved.entity entities
---@return boolean
---@nodiscard
function __evolved_alive_any(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return false
end
for argument_index = 1, argument_count do
---@type evolved.entity
local entity = __lua_select(argument_index, ...)
if __evolved_alive(entity) then
return true
end
end
return false
end
---@param entity evolved.entity
---@return boolean
---@nodiscard
function __evolved_empty(entity)
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
return true
end
return not __entity_chunks[entity_primary]
end
---@param ... evolved.entity entities
---@return boolean
---@nodiscard
function __evolved_empty_all(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return true
end
for argument_index = 1, argument_count do
---@type evolved.entity
local entity = __lua_select(argument_index, ...)
if not __evolved_empty(entity) then
return false
end
end
return true
end
---@param ... evolved.entity entities
---@return boolean
---@nodiscard
function __evolved_empty_any(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return false
end
for argument_index = 1, argument_count do
---@type evolved.entity
local entity = __lua_select(argument_index, ...)
if __evolved_empty(entity) then
return true
end
end
return false
end
---@param entity evolved.entity
---@param fragment evolved.fragment
---@return boolean
---@nodiscard
function __evolved_has(entity, fragment)
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
return false
end
local entity_chunk = __entity_chunks[entity_primary]
return entity_chunk and __chunk_has_fragment(entity_chunk, fragment) or false
end
---@param entity evolved.entity
---@param ... evolved.fragment fragments
---@return boolean
---@nodiscard
function __evolved_has_all(entity, ...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return true
end
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
return false
end
local entity_chunk = __entity_chunks[entity_primary]
return entity_chunk and __chunk_has_all_fragments(entity_chunk, ...) or false
end
---@param entity evolved.entity
---@param ... evolved.fragment fragments
---@return boolean
---@nodiscard
function __evolved_has_any(entity, ...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return false
end
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
return false
end
local entity_chunk = __entity_chunks[entity_primary]
return entity_chunk and __chunk_has_any_fragments(entity_chunk, ...) or false
end
---@param entity evolved.entity
---@param ... evolved.fragment fragments
---@return evolved.component ... components
---@nodiscard
function __evolved_get(entity, ...)
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
return
end
local entity_chunk = __entity_chunks[entity_primary]
if not entity_chunk then
return
end
local entity_place = __entity_places[entity_primary]
return __chunk_get_all_components(entity_chunk, entity_place, ...)
end
---@param entity evolved.entity
---@param fragment evolved.fragment
---@param component evolved.component
function __evolved_set(entity, fragment, component)
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
__error_fmt('the id (%s) is not alive and cannot be changed',
__id_name(entity))
end
local fragment_primary = fragment % 2 ^ 20
if __debug_mode then
if __freelist_ids[fragment_primary] ~= fragment then
__error_fmt('the id (%s) is not alive and cannot be set',
__id_name(fragment))
end
end
if __defer_depth > 0 then
__defer_set(entity, fragment, component)
return
end
local entity_chunks = __entity_chunks
local entity_places = __entity_places
local old_chunk = entity_chunks[entity_primary]
local old_place = entity_places[entity_primary]
local new_chunk = __chunk_with_fragment(old_chunk, fragment)
if not new_chunk then
return
end
__evolved_defer()
if old_chunk == new_chunk then
local old_component_indices = old_chunk.__component_indices
local old_component_storages = old_chunk.__component_storages
local old_chunk_has_setup_hooks = old_chunk.__has_setup_hooks
local old_chunk_has_assign_hooks = old_chunk.__has_assign_hooks
---@type evolved.default?, evolved.duplicate?, evolved.set_hook?, evolved.assign_hook?
local fragment_default, fragment_duplicate, fragment_on_set, fragment_on_assign
if old_chunk_has_setup_hooks or old_chunk_has_assign_hooks then
fragment_default, fragment_duplicate, fragment_on_set, fragment_on_assign =
__evolved_get(fragment, __DEFAULT, __DUPLICATE, __ON_SET, __ON_ASSIGN)
end
local old_component_index = old_component_indices[fragment]
if old_component_index then
local old_component_storage = old_component_storages[old_component_index]
local new_component = component
if new_component == nil then new_component = fragment_default end
if new_component ~= nil and fragment_duplicate then new_component = fragment_duplicate(new_component) end
if new_component == nil then new_component = true end
local old_component = old_component_storage[old_place]
old_component_storage[old_place] = new_component
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment, new_component, old_component)
end
if fragment_on_assign then
__defer_call_hook(fragment_on_assign, entity, fragment, new_component, old_component)
end
else
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment)
end
if fragment_on_assign then
__defer_call_hook(fragment_on_assign, entity, fragment)
end
end
else
local req_fragment_set
local req_fragment_list
local req_fragment_count = 0
local ini_new_chunk = new_chunk
local ini_fragment_set = ini_new_chunk.__fragment_set
if new_chunk.__has_required_fragments then
---@type table<evolved.fragment, integer>
req_fragment_set = __acquire_table(__table_pool_tag.fragment_set)
---@type evolved.fragment[]
req_fragment_list = __acquire_table(__table_pool_tag.fragment_list)
req_fragment_count = __fragment_required_fragments(fragment,
req_fragment_set, req_fragment_list, req_fragment_count)
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
new_chunk = __chunk_with_fragment(new_chunk, req_fragment)
end
end
local new_entity_list = new_chunk.__entity_list
local new_entity_count = new_chunk.__entity_count
local new_component_indices = new_chunk.__component_indices
local new_component_storages = new_chunk.__component_storages
local new_chunk_has_setup_hooks = new_chunk.__has_setup_hooks
local new_chunk_has_insert_hooks = new_chunk.__has_insert_hooks
---@type evolved.default?, evolved.duplicate?, evolved.set_hook?, evolved.insert_hook?
local fragment_default, fragment_duplicate, fragment_on_set, fragment_on_insert
if new_chunk_has_setup_hooks or new_chunk_has_insert_hooks then
fragment_default, fragment_duplicate, fragment_on_set, fragment_on_insert =
__evolved_get(fragment, __DEFAULT, __DUPLICATE, __ON_SET, __ON_INSERT)
end
local new_place = new_entity_count + 1
new_chunk.__entity_count = new_place
new_entity_list[new_place] = entity
if old_chunk then
local old_component_count = old_chunk.__component_count
local old_component_storages = old_chunk.__component_storages
local old_component_fragments = old_chunk.__component_fragments
for old_ci = 1, old_component_count do
local old_f = old_component_fragments[old_ci]
local old_cs = old_component_storages[old_ci]
local new_ci = new_component_indices[old_f]
local new_cs = new_component_storages[new_ci]
new_cs[new_place] = old_cs[old_place]
end
__detach_entity(old_chunk, old_place)
end
do
entity_chunks[entity_primary] = new_chunk
entity_places[entity_primary] = new_place
__structural_changes = __structural_changes + 1
end
do
local new_component_index = new_component_indices[fragment]
if new_component_index then
local new_component_storage = new_component_storages[new_component_index]
local new_component = component
if new_component == nil then new_component = fragment_default end
if new_component ~= nil and fragment_duplicate then new_component = fragment_duplicate(new_component) end
if new_component == nil then new_component = true end
new_component_storage[new_place] = new_component
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment, new_component)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment, new_component)
end
else
if fragment_on_set then
__defer_call_hook(fragment_on_set, entity, fragment)
end
if fragment_on_insert then
__defer_call_hook(fragment_on_insert, entity, fragment)
end
end
end
for req_fragment_index = 1, req_fragment_count do
local req_fragment = req_fragment_list[req_fragment_index]
if ini_fragment_set[req_fragment] then
-- this fragment has already been initialized
else
---@type evolved.default?, evolved.duplicate?, evolved.set_hook?, evolved.insert_hook?
local req_fragment_default, req_fragment_duplicate, req_fragment_on_set, req_fragment_on_insert
if new_chunk_has_setup_hooks or new_chunk_has_insert_hooks then
req_fragment_default, req_fragment_duplicate, req_fragment_on_set, req_fragment_on_insert =
__evolved_get(req_fragment, __DEFAULT, __DUPLICATE, __ON_SET, __ON_INSERT)
end
local req_component_index = new_component_indices[req_fragment]
if req_component_index then
local req_component_storage = new_component_storages[req_component_index]
local req_component = req_fragment_default
if req_component ~= nil and req_fragment_duplicate then
req_component = req_fragment_duplicate(req_component)
end
if req_component == nil then
req_component = true
end
req_component_storage[new_place] = req_component
if req_fragment_on_set then
__defer_call_hook(req_fragment_on_set, entity, req_fragment, req_component)
end
if req_fragment_on_insert then
__defer_call_hook(req_fragment_on_insert, entity, req_fragment, req_component)
end
else
if req_fragment_on_set then
__defer_call_hook(req_fragment_on_set, entity, req_fragment)
end
if req_fragment_on_insert then
__defer_call_hook(req_fragment_on_insert, entity, req_fragment)
end
end
end
end
if req_fragment_set then
__release_table(__table_pool_tag.fragment_set, req_fragment_set)
end
if req_fragment_list then
__release_table(__table_pool_tag.fragment_list, req_fragment_list)
end
end
__evolved_commit()
end
---@param entity evolved.entity
---@param ... evolved.fragment fragments
function __evolved_remove(entity, ...)
local fragment_count = __lua_select('#', ...)
if fragment_count == 0 then
return
end
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
-- the id is not alive, nothing to remove
return
end
if __defer_depth > 0 then
__defer_remove(entity, ...)
return
end
local entity_chunks = __entity_chunks
local entity_places = __entity_places
local old_chunk = entity_chunks[entity_primary]
local old_place = entity_places[entity_primary]
local new_chunk = __chunk_without_fragments(old_chunk, ...)
if old_chunk == new_chunk then
return
end
__evolved_defer()
do
local old_fragment_list = old_chunk.__fragment_list
local old_fragment_count = old_chunk.__fragment_count
local old_component_indices = old_chunk.__component_indices
local old_component_storages = old_chunk.__component_storages
if old_chunk.__has_remove_hooks then
local new_fragment_set = new_chunk and new_chunk.__fragment_set
or __safe_tbls.__EMPTY_FRAGMENT_SET
for old_fragment_index = 1, old_fragment_count do
local fragment = old_fragment_list[old_fragment_index]
if not new_fragment_set[fragment] then
---@type evolved.remove_hook?
local fragment_on_remove = __evolved_get(fragment, __ON_REMOVE)
if fragment_on_remove then
local old_component_index = old_component_indices[fragment]
if old_component_index then
local old_component_storage = old_component_storages[old_component_index]
local old_component = old_component_storage[old_place]
__defer_call_hook(fragment_on_remove, entity, fragment, old_component)
else
__defer_call_hook(fragment_on_remove, entity, fragment)
end
end
end
end
end
if new_chunk then
local new_entity_list = new_chunk.__entity_list
local new_entity_count = new_chunk.__entity_count
local new_component_count = new_chunk.__component_count
local new_component_storages = new_chunk.__component_storages
local new_component_fragments = new_chunk.__component_fragments
local new_place = new_entity_count + 1
new_chunk.__entity_count = new_place
new_entity_list[new_place] = entity
for new_ci = 1, new_component_count do
local new_f = new_component_fragments[new_ci]
local new_cs = new_component_storages[new_ci]
local old_ci = old_component_indices[new_f]
local old_cs = old_component_storages[old_ci]
new_cs[new_place] = old_cs[old_place]
end
end
do
__detach_entity(old_chunk, old_place)
entity_chunks[entity_primary] = new_chunk
entity_places[entity_primary] = new_chunk and new_chunk.__entity_count
__structural_changes = __structural_changes + 1
end
end
__evolved_commit()
end
---@param ... evolved.entity entities
function __evolved_clear(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return
end
if __defer_depth > 0 then
__defer_clear(...)
return
end
__evolved_defer()
do
local entity_chunks = __entity_chunks
local entity_places = __entity_places
for argument_index = 1, argument_count do
---@type evolved.entity
local entity = __lua_select(argument_index, ...)
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
-- the id is not alive, nothing to clear
else
local chunk = entity_chunks[entity_primary]
local place = entity_places[entity_primary]
if chunk and chunk.__has_remove_hooks then
local chunk_fragment_list = chunk.__fragment_list
local chunk_fragment_count = chunk.__fragment_count
local chunk_component_indices = chunk.__component_indices
local chunk_component_storages = chunk.__component_storages
for chunk_fragment_index = 1, chunk_fragment_count do
local fragment = chunk_fragment_list[chunk_fragment_index]
---@type evolved.remove_hook?
local fragment_on_remove = __evolved_get(fragment, __ON_REMOVE)
if fragment_on_remove then
local component_index = chunk_component_indices[fragment]
if component_index then
local component_storage = chunk_component_storages[component_index]
local old_component = component_storage[place]
__defer_call_hook(fragment_on_remove, entity, fragment, old_component)
else
__defer_call_hook(fragment_on_remove, entity, fragment)
end
end
end
end
if chunk then
__detach_entity(chunk, place)
entity_chunks[entity_primary] = nil
entity_places[entity_primary] = nil
__structural_changes = __structural_changes + 1
end
end
end
end
__evolved_commit()
end
---@param ... evolved.entity entities
function __evolved_destroy(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return
end
if __defer_depth > 0 then
__defer_destroy(...)
return
end
__evolved_defer()
do
local minor_chunks = __minor_chunks
local purging_entity_list = __acquire_table(__table_pool_tag.entity_list)
local purging_entity_count = 0
local purging_fragment_list = __acquire_table(__table_pool_tag.fragment_list)
local purging_fragment_count = 0
for argument_index = 1, argument_count do
---@type evolved.entity
local entity = __lua_select(argument_index, ...)
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
-- the id is not alive, nothing to destroy
else
local is_fragment = minor_chunks[entity]
if not is_fragment then
purging_entity_count = purging_entity_count + 1
purging_entity_list[purging_entity_count] = entity
else
purging_fragment_count = purging_fragment_count + 1
purging_fragment_list[purging_fragment_count] = entity
end
end
end
if purging_fragment_count > 0 then
__destroy_fragment_list(purging_fragment_list, purging_fragment_count)
__release_table(__table_pool_tag.fragment_list, purging_fragment_list)
else
__release_table(__table_pool_tag.fragment_list, purging_fragment_list, true)
end
if purging_entity_count > 0 then
__destroy_entity_list(purging_entity_list, purging_entity_count)
__release_table(__table_pool_tag.entity_list, purging_entity_list)
else
__release_table(__table_pool_tag.entity_list, purging_entity_list, true)
end
end
__evolved_commit()
end
---@param query evolved.query
---@param fragment evolved.fragment
---@param component evolved.component
function __evolved_batch_set(query, fragment, component)
local query_primary = query % 2 ^ 20
if __freelist_ids[query_primary] ~= query then
__error_fmt('the id (%s) is not alive and cannot be queried',
__id_name(query))
end
if __debug_mode then
local fragment_primary = fragment % 2 ^ 20
if __freelist_ids[fragment_primary] ~= fragment then
__error_fmt('the id (%s) is not alive and cannot be set',
__id_name(fragment))
end
end
if __defer_depth > 0 then
__defer_batch_set(query, fragment, component)
return
end
__evolved_defer()
do
---@type evolved.chunk[]
local chunk_list = __acquire_table(__table_pool_tag.chunk_list)
local chunk_count = 0
for chunk in __evolved_execute(query) do
chunk_count = chunk_count + 1
chunk_list[chunk_count] = chunk
end
for chunk_index = 1, chunk_count do
local chunk = chunk_list[chunk_index]
__chunk_set(chunk, fragment, component)
end
__release_table(__table_pool_tag.chunk_list, chunk_list)
end
__evolved_commit()
end
---@param query evolved.query
---@param ... evolved.fragment fragments
function __evolved_batch_remove(query, ...)
local fragment_count = __lua_select('#', ...)
if fragment_count == 0 then
return
end
local query_primary = query % 2 ^ 20
if __freelist_ids[query_primary] ~= query then
__error_fmt('the id (%s) is not alive and cannot be queried',
__id_name(query))
end
if __defer_depth > 0 then
__defer_batch_remove(query, ...)
return
end
__evolved_defer()
do
---@type evolved.chunk[]
local chunk_list = __acquire_table(__table_pool_tag.chunk_list)
local chunk_count = 0
for chunk in __evolved_execute(query) do
chunk_count = chunk_count + 1
chunk_list[chunk_count] = chunk
end
for chunk_index = 1, chunk_count do
local chunk = chunk_list[chunk_index]
__chunk_remove(chunk, ...)
end
__release_table(__table_pool_tag.chunk_list, chunk_list)
end
__evolved_commit()
end
---@param ... evolved.query queries
function __evolved_batch_clear(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return
end
if __defer_depth > 0 then
__defer_batch_clear(...)
return
end
__evolved_defer()
do
---@type evolved.chunk[]
local chunk_list = __acquire_table(__table_pool_tag.chunk_list)
local chunk_count = 0
for argument_index = 1, argument_count do
---@type evolved.query
local query = __lua_select(argument_index, ...)
local query_primary = query % 2 ^ 20
if __freelist_ids[query_primary] ~= query then
__warning_fmt('the id (%s) is not alive and cannot be queried',
__id_name(query))
else
for chunk in __evolved_execute(query) do
chunk_count = chunk_count + 1
chunk_list[chunk_count] = chunk
end
end
end
for chunk_index = 1, chunk_count do
local chunk = chunk_list[chunk_index]
__chunk_clear(chunk)
end
__release_table(__table_pool_tag.chunk_list, chunk_list)
end
__evolved_commit()
end
---@param ... evolved.query queries
function __evolved_batch_destroy(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return
end
if __defer_depth > 0 then
__defer_batch_destroy(...)
return
end
__evolved_defer()
do
local minor_chunks = __minor_chunks
local clearing_chunk_list = __acquire_table(__table_pool_tag.chunk_list)
local clearing_chunk_count = 0
local purging_entity_list = __acquire_table(__table_pool_tag.entity_list)
local purging_entity_count = 0
local purging_fragment_list = __acquire_table(__table_pool_tag.fragment_list)
local purging_fragment_count = 0
for argument_index = 1, argument_count do
---@type evolved.query
local query = __lua_select(argument_index, ...)
local query_primary = query % 2 ^ 20
if __freelist_ids[query_primary] ~= query then
__warning_fmt('the id (%s) is not alive and cannot be queried',
__id_name(query))
else
for chunk, entity_list, entity_count in __evolved_execute(query) do
clearing_chunk_count = clearing_chunk_count + 1
clearing_chunk_list[clearing_chunk_count] = chunk
for i = 1, entity_count do
local entity = entity_list[i]
local is_fragment = minor_chunks[entity]
if not is_fragment then
purging_entity_count = purging_entity_count + 1
purging_entity_list[purging_entity_count] = entity
else
purging_fragment_count = purging_fragment_count + 1
purging_fragment_list[purging_fragment_count] = entity
end
end
end
end
end
if purging_fragment_count > 0 then
__destroy_fragment_list(purging_fragment_list, purging_fragment_count)
__release_table(__table_pool_tag.fragment_list, purging_fragment_list)
else
__release_table(__table_pool_tag.fragment_list, purging_fragment_list, true)
end
if clearing_chunk_count > 0 then
__clear_chunk_list(clearing_chunk_list, clearing_chunk_count)
__release_table(__table_pool_tag.chunk_list, clearing_chunk_list)
else
__release_table(__table_pool_tag.chunk_list, clearing_chunk_list, true)
end
if purging_entity_count > 0 then
__destroy_entity_list(purging_entity_list, purging_entity_count)
__release_table(__table_pool_tag.entity_list, purging_entity_list)
else
__release_table(__table_pool_tag.entity_list, purging_entity_list, true)
end
end
__evolved_commit()
end
---@param entity evolved.entity
---@return evolved.each_iterator iterator
---@return evolved.each_state? iterator_state
---@nodiscard
function __evolved_each(entity)
local entity_primary = entity % 2 ^ 20
if __freelist_ids[entity_primary] ~= entity then
__error_fmt('the id (%s) is not alive and cannot be iterated',
__id_name(entity))
end
local entity_chunk = __entity_chunks[entity_primary]
if not entity_chunk then
return __iterator_fns.__each_iterator
end
---@type evolved.each_state
local each_state = __acquire_table(__table_pool_tag.each_state)
each_state[1] = __structural_changes
each_state[2] = entity_chunk
each_state[3] = __entity_places[entity_primary]
each_state[4] = 1
return __iterator_fns.__each_iterator, each_state
end
---@param query evolved.query
---@return evolved.execute_iterator iterator
---@return evolved.execute_state? iterator_state
---@nodiscard
function __evolved_execute(query)
local query_primary = query % 2 ^ 20
if __freelist_ids[query_primary] ~= query then
__error_fmt('the id (%s) is not alive and cannot be executed',
__id_name(query))
end
---@type evolved.chunk[]
local chunk_stack = __acquire_table(__table_pool_tag.chunk_list)
local chunk_stack_size = 0
local query_includes = __sorted_includes[query]
local query_include_set = query_includes and query_includes.__item_set
local query_include_list = query_includes and query_includes.__item_list
local query_include_count = query_includes and query_includes.__item_count or 0
local query_excludes = __sorted_excludes[query]
local query_exclude_set = query_excludes and query_excludes.__item_set
local query_exclude_list = query_excludes and query_excludes.__item_list
local query_exclude_count = query_excludes and query_excludes.__item_count or 0
if query_include_count > 0 then
local query_major = query_include_list[query_include_count]
local major_chunks = __major_chunks[query_major]
local major_chunk_list = major_chunks and major_chunks.__item_list
local major_chunk_count = major_chunks and major_chunks.__item_count or 0
for major_chunk_index = 1, major_chunk_count do
local major_chunk = major_chunk_list[major_chunk_index]
local is_major_chunk_matched = true
if is_major_chunk_matched and query_include_count > 1 then
is_major_chunk_matched = __chunk_has_all_fragment_list(
major_chunk, query_include_list, query_include_count - 1)
end
if is_major_chunk_matched and query_exclude_count > 0 then
is_major_chunk_matched = not __chunk_has_any_fragment_list(
major_chunk, query_exclude_list, query_exclude_count)
end
if is_major_chunk_matched and major_chunk.__has_explicit_minors then
local major_chunk_minor_list = major_chunk.__fragment_list
local major_chunk_minor_count = major_chunk.__fragment_count - 1
for major_chunk_fragment_index = 1, major_chunk_minor_count do
local major_chunk_minor = major_chunk_minor_list[major_chunk_fragment_index]
local is_major_chunk_minor_included = query_include_set[major_chunk_minor]
if not is_major_chunk_minor_included and __evolved_has(major_chunk_minor, __EXPLICIT) then
is_major_chunk_matched = false
break
end
end
end
if is_major_chunk_matched then
chunk_stack_size = chunk_stack_size + 1
chunk_stack[chunk_stack_size] = major_chunk
end
end
---@type evolved.execute_state
local execute_state = __acquire_table(__table_pool_tag.execute_state)
execute_state[1] = __structural_changes
execute_state[2] = chunk_stack
execute_state[3] = chunk_stack_size
execute_state[4] = query_exclude_set
return __iterator_fns.__execute_iterator, execute_state
else
for _, root_chunk in __lua_next, __root_chunks do
local is_root_chunk_matched = true
if is_root_chunk_matched and root_chunk.__has_explicit_fragments then
is_root_chunk_matched = false
end
if is_root_chunk_matched and query_exclude_count > 0 then
is_root_chunk_matched = not __chunk_has_any_fragment_list(
root_chunk, query_exclude_list, query_exclude_count)
end
if is_root_chunk_matched then
chunk_stack_size = chunk_stack_size + 1
chunk_stack[chunk_stack_size] = root_chunk
end
end
---@type evolved.execute_state
local execute_state = __acquire_table(__table_pool_tag.execute_state)
execute_state[1] = __structural_changes
execute_state[2] = chunk_stack
execute_state[3] = chunk_stack_size
execute_state[4] = query_exclude_set
return __iterator_fns.__execute_iterator, execute_state
end
end
---@param ... evolved.system systems
function __evolved_process(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return
end
for argument_index = 1, argument_count do
---@type evolved.system
local system = __lua_select(argument_index, ...)
local system_primary = system % 2 ^ 20
if __freelist_ids[system_primary] ~= system then
__warning_fmt('the id (%s) is not alive and cannot be processed',
__id_name(system))
elseif __evolved_has(system, __DISABLED) then
-- the system is disabled, nothing to process
else
__system_process(system)
end
end
end
---@param yesno boolean
function __evolved_debug_mode(yesno)
__debug_mode = yesno
end
function __evolved_collect_garbage()
if __defer_depth > 0 then
__defer_call_hook(__evolved_collect_garbage)
return
end
__evolved_defer()
do
---@type evolved.chunk[]
local working_chunk_stack = __acquire_table(__table_pool_tag.chunk_list)
local working_chunk_stack_size = 0
---@type evolved.chunk[]
local postorder_chunk_stack = __acquire_table(__table_pool_tag.chunk_list)
local postorder_chunk_stack_size = 0
for _, root_chunk in __lua_next, __root_chunks do
working_chunk_stack_size = working_chunk_stack_size + 1
working_chunk_stack[working_chunk_stack_size] = root_chunk
while working_chunk_stack_size > 0 do
local working_chunk = working_chunk_stack[working_chunk_stack_size]
working_chunk_stack[working_chunk_stack_size] = nil
working_chunk_stack_size = working_chunk_stack_size - 1
do
local working_chunk_child_list = working_chunk.__child_list
local working_chunk_child_count = working_chunk.__child_count
__lua_table_move(
working_chunk_child_list, 1, working_chunk_child_count,
working_chunk_stack_size + 1, working_chunk_stack)
working_chunk_stack_size = working_chunk_stack_size + working_chunk_child_count
end
postorder_chunk_stack_size = postorder_chunk_stack_size + 1
postorder_chunk_stack[postorder_chunk_stack_size] = working_chunk
end
end
for postorder_chunk_index = postorder_chunk_stack_size, 1, -1 do
local postorder_chunk = postorder_chunk_stack[postorder_chunk_index]
local postorder_chunk_pins = __pinned_chunks[postorder_chunk] or 0
local is_not_pinned =
postorder_chunk_pins == 0
local should_be_purged =
postorder_chunk.__child_count == 0 and
postorder_chunk.__entity_count == 0
if is_not_pinned and should_be_purged then
__purge_chunk(postorder_chunk)
end
end
__release_table(__table_pool_tag.chunk_list, working_chunk_stack)
__release_table(__table_pool_tag.chunk_list, postorder_chunk_stack)
end
__evolved_commit()
end
---
---
---
---
---
---@param fragment evolved.fragment
---@param ... evolved.fragment fragments
---@return evolved.chunk chunk
---@return evolved.entity[] entity_list
---@return integer entity_count
---@nodiscard
function __evolved_chunk(fragment, ...)
local chunk = __chunk_fragments(fragment, ...)
return chunk, chunk.__entity_list, chunk.__entity_count
end
function __chunk_mt:__tostring()
local fragment_names = {} ---@type string[]
for fragment_index = 1, self.__fragment_count do
fragment_names[fragment_index] = __id_name(self.__fragment_list[fragment_index])
end
return __lua_string_format('<%s>', __lua_table_concat(fragment_names, ', '))
end
---@return boolean
---@nodiscard
function __chunk_mt:alive()
return not self.__unreachable_or_collected
end
---@return boolean
---@nodiscard
function __chunk_mt:empty()
return self.__unreachable_or_collected or self.__entity_count == 0
end
---@param fragment evolved.fragment
---@return boolean
---@nodiscard
function __chunk_mt:has(fragment)
return __chunk_has_fragment(self, fragment)
end
---@param ... evolved.fragment fragments
---@return boolean
---@nodiscard
function __chunk_mt:has_all(...)
return __chunk_has_all_fragments(self, ...)
end
---@param ... evolved.fragment fragments
---@return boolean
---@nodiscard
function __chunk_mt:has_any(...)
return __chunk_has_any_fragments(self, ...)
end
---@return evolved.entity[] entity_list
---@return integer entity_count
---@nodiscard
function __chunk_mt:entities()
return self.__entity_list, self.__entity_count
end
---@return evolved.fragment[] fragment_list
---@return integer fragment_count
---@nodiscard
function __chunk_mt:fragments()
return self.__fragment_list, self.__fragment_count
end
---@param ... evolved.fragment fragments
---@return evolved.storage ... storages
---@nodiscard
function __chunk_mt:components(...)
local fragment_count = __lua_select('#', ...)
if fragment_count == 0 then
return
end
local indices = self.__component_indices
local storages = self.__component_storages
local empty_component_storage = __safe_tbls.__EMPTY_COMPONENT_STORAGE
if fragment_count == 1 then
local f1 = ...
local i1 = indices[f1]
return
i1 and storages[i1] or empty_component_storage
end
if fragment_count == 2 then
local f1, f2 = ...
local i1, i2 = indices[f1], indices[f2]
return
i1 and storages[i1] or empty_component_storage,
i2 and storages[i2] or empty_component_storage
end
if fragment_count == 3 then
local f1, f2, f3 = ...
local i1, i2, i3 = indices[f1], indices[f2], indices[f3]
return
i1 and storages[i1] or empty_component_storage,
i2 and storages[i2] or empty_component_storage,
i3 and storages[i3] or empty_component_storage
end
if fragment_count == 4 then
local f1, f2, f3, f4 = ...
local i1, i2, i3, i4 = indices[f1], indices[f2], indices[f3], indices[f4]
return
i1 and storages[i1] or empty_component_storage,
i2 and storages[i2] or empty_component_storage,
i3 and storages[i3] or empty_component_storage,
i4 and storages[i4] or empty_component_storage
end
do
local f1, f2, f3, f4 = ...
local i1, i2, i3, i4 = indices[f1], indices[f2], indices[f3], indices[f4]
return
i1 and storages[i1] or empty_component_storage,
i2 and storages[i2] or empty_component_storage,
i3 and storages[i3] or empty_component_storage,
i4 and storages[i4] or empty_component_storage,
self:components(__lua_select(5, ...))
end
end
---
---
---
---
---
---@return evolved.scheme scheme
---@nodiscard
function __evolved_scheme()
return __lua_setmetatable({
}, __scheme_mt)
end
---
---
---
---
---
---@return evolved.builder builder
---@nodiscard
function __evolved_builder()
return __lua_setmetatable({
__components = {},
}, __builder_mt)
end
function __builder_mt:__tostring()
local fragment_list = {} ---@type evolved.fragment[]
local fragment_count = 0 ---@type integer
for fragment in __lua_next, self.__components do
fragment_count = fragment_count + 1
fragment_list[fragment_count] = fragment
end
__lua_table_sort(fragment_list)
local fragment_names = {} ---@type string[]
for fragment_index = 1, fragment_count do
fragment_names[fragment_index] = __id_name(fragment_list[fragment_index])
end
return __lua_string_format('<%s>', __lua_table_concat(fragment_names, ', '))
end
---@return evolved.entity entity
function __builder_mt:spawn()
return __evolved_spawn(self.__components)
end
---@param entity_count integer
---@return evolved.entity[] entity_list
function __builder_mt:multi_spawn(entity_count)
return __evolved_multi_spawn(entity_count, self.__components)
end
---@param prefab evolved.entity
---@return evolved.entity entity
function __builder_mt:clone(prefab)
return __evolved_clone(prefab, self.__components)
end
---@param entity_count integer
---@param prefab evolved.entity
---@return evolved.entity[] entity_list
function __builder_mt:multi_clone(entity_count, prefab)
return __evolved_multi_clone(entity_count, prefab, self.__components)
end
---@param fragment evolved.fragment
---@return boolean
---@nodiscard
function __builder_mt:has(fragment)
if self.__components[fragment] then
return true
end
return false
end
---@param ... evolved.fragment fragments
---@return boolean
---@nodiscard
function __builder_mt:has_all(...)
local fragment_count = __lua_select("#", ...)
if fragment_count == 0 then
return true
end
local cs = self.__components
if fragment_count == 1 then
local f1 = ...
return cs[f1] ~= nil
end
if fragment_count == 2 then
local f1, f2 = ...
return cs[f1] ~= nil and cs[f2] ~= nil
end
if fragment_count == 3 then
local f1, f2, f3 = ...
return cs[f1] ~= nil and cs[f2] ~= nil and cs[f3] ~= nil
end
if fragment_count == 4 then
local f1, f2, f3, f4 = ...
return cs[f1] ~= nil and cs[f2] ~= nil and cs[f3] ~= nil and cs[f4] ~= nil
end
do
local f1, f2, f3, f4 = ...
return cs[f1] ~= nil and cs[f2] ~= nil and cs[f3] ~= nil and cs[f4] ~= nil
and self:has_all(__lua_select(5, ...))
end
end
---@param ... evolved.fragment fragments
---@return boolean
---@nodiscard
function __builder_mt:has_any(...)
local fragment_count = __lua_select("#", ...)
if fragment_count == 0 then
return false
end
local cs = self.__components
if fragment_count == 1 then
local f1 = ...
return cs[f1] ~= nil
end
if fragment_count == 2 then
local f1, f2 = ...
return cs[f1] ~= nil or cs[f2] ~= nil
end
if fragment_count == 3 then
local f1, f2, f3 = ...
return cs[f1] ~= nil or cs[f2] ~= nil or cs[f3] ~= nil
end
if fragment_count == 4 then
local f1, f2, f3, f4 = ...
return cs[f1] ~= nil or cs[f2] ~= nil or cs[f3] ~= nil or cs[f4] ~= nil
end
do
local f1, f2, f3, f4 = ...
return cs[f1] ~= nil or cs[f2] ~= nil or cs[f3] ~= nil or cs[f4] ~= nil
or self:has_any(__lua_select(5, ...))
end
end
---@param ... evolved.fragment fragments
---@return evolved.component ... components
---@nodiscard
function __builder_mt:get(...)
local fragment_count = __lua_select("#", ...)
if fragment_count == 0 then
return
end
local cs = self.__components
if fragment_count == 1 then
local f1 = ...
return cs[f1]
end
if fragment_count == 2 then
local f1, f2 = ...
return cs[f1], cs[f2]
end
if fragment_count == 3 then
local f1, f2, f3 = ...
return cs[f1], cs[f2], cs[f3]
end
if fragment_count == 4 then
local f1, f2, f3, f4 = ...
return cs[f1], cs[f2], cs[f3], cs[f4]
end
do
local f1, f2, f3, f4 = ...
return cs[f1], cs[f2], cs[f3], cs[f4],
self:get(__lua_select(5, ...))
end
end
---@param fragment evolved.fragment
---@param component evolved.component
---@return evolved.builder builder
function __builder_mt:set(fragment, component)
local fragment_primary = fragment % 2 ^ 20
if __debug_mode then
if __freelist_ids[fragment_primary] ~= fragment then
__error_fmt('the id (%s) is not alive and cannot be set',
__id_name(fragment))
end
end
do
---@type evolved.default?, evolved.duplicate?
local fragment_default, fragment_duplicate =
__evolved_get(fragment, __DEFAULT, __DUPLICATE)
local new_component = component
if new_component == nil then new_component = fragment_default end
if new_component ~= nil and fragment_duplicate then new_component = fragment_duplicate(new_component) end
if new_component == nil then new_component = true end
self.__components[fragment] = new_component
end
return self
end
---@param ... evolved.fragment fragments
---@return evolved.builder builder
function __builder_mt:remove(...)
local fragment_count = __lua_select("#", ...)
if fragment_count == 0 then
return self
end
local cs = self.__components
if fragment_count == 1 then
local f1 = ...
cs[f1] = nil
return self
end
if fragment_count == 2 then
local f1, f2 = ...
cs[f1], cs[f2] = nil, nil
return self
end
if fragment_count == 3 then
local f1, f2, f3 = ...
cs[f1], cs[f2], cs[f3] = nil, nil, nil
return self
end
if fragment_count == 4 then
local f1, f2, f3, f4 = ...
cs[f1], cs[f2], cs[f3], cs[f4] = nil, nil, nil, nil
return self
end
do
local f1, f2, f3, f4 = ...
cs[f1], cs[f2], cs[f3], cs[f4] = nil, nil, nil, nil
return self:remove(__lua_select(5, ...))
end
end
---@return evolved.builder builder
function __builder_mt:clear()
__lua_table_clear(self.__components)
return self
end
---@return evolved.builder builder
function __builder_mt:tag()
return self:set(__TAG)
end
---@param name string
---@return evolved.builder builder
function __builder_mt:name(name)
return self:set(__NAME, name)
end
---@return evolved.builder builder
function __builder_mt:unique()
return self:set(__UNIQUE)
end
---@return evolved.builder builder
function __builder_mt:explicit()
return self:set(__EXPLICIT)
end
---@return evolved.builder builder
function __builder_mt:internal()
return self:set(__INTERNAL)
end
---@param scheme evolved.scheme
---@return evolved.builder builder
function __builder_mt:scheme(scheme)
return self:set(__SCHEME, scheme)
end
---@param default evolved.component
---@return evolved.builder builder
function __builder_mt:default(default)
return self:set(__DEFAULT, default)
end
---@param duplicate evolved.duplicate
---@return evolved.builder builder
function __builder_mt:duplicate(duplicate)
return self:set(__DUPLICATE, duplicate)
end
---@return evolved.builder builder
function __builder_mt:prefab()
return self:set(__PREFAB)
end
---@return evolved.builder builder
function __builder_mt:disabled()
return self:set(__DISABLED)
end
---@param ... evolved.fragment fragments
---@return evolved.builder builder
function __builder_mt:include(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return self
end
local include_list = self:get(__INCLUDES)
local include_count = include_list and #include_list or 0
if include_count == 0 then
include_list = __list_new(argument_count)
end
for argument_index = 1, argument_count do
---@type evolved.fragment
local fragment = __lua_select(argument_index, ...)
include_list[include_count + argument_index] = fragment
end
return self:set(__INCLUDES, include_list)
end
---@param ... evolved.fragment fragments
---@return evolved.builder builder
function __builder_mt:exclude(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return self
end
local exclude_list = self:get(__EXCLUDES)
local exclude_count = exclude_list and #exclude_list or 0
if exclude_count == 0 then
exclude_list = __list_new(argument_count)
end
for argument_index = 1, argument_count do
---@type evolved.fragment
local fragment = __lua_select(argument_index, ...)
exclude_list[exclude_count + argument_index] = fragment
end
return self:set(__EXCLUDES, exclude_list)
end
---@param ... evolved.fragment fragments
---@return evolved.builder builder
function __builder_mt:require(...)
local argument_count = __lua_select('#', ...)
if argument_count == 0 then
return self
end
local require_list = self:get(__REQUIRES)
local require_count = require_list and #require_list or 0
if require_count == 0 then
require_list = __list_new(argument_count)
end
for argument_index = 1, argument_count do
---@type evolved.fragment
local fragment = __lua_select(argument_index, ...)
require_list[require_count + argument_index] = fragment
end
return self:set(__REQUIRES, require_list)
end
---@param on_set evolved.set_hook
---@return evolved.builder builder
function __builder_mt:on_set(on_set)
return self:set(__ON_SET, on_set)
end
---@param on_assign evolved.assign_hook
---@return evolved.builder builder
function __builder_mt:on_assign(on_assign)
return self:set(__ON_ASSIGN, on_assign)
end
---@param on_insert evolved.insert_hook
---@return evolved.builder builder
function __builder_mt:on_insert(on_insert)
return self:set(__ON_INSERT, on_insert)
end
---@param on_remove evolved.remove_hook
---@return evolved.builder builder
function __builder_mt:on_remove(on_remove)
return self:set(__ON_REMOVE, on_remove)
end
---@param group evolved.system
---@return evolved.builder builder
function __builder_mt:group(group)
return self:set(__GROUP, group)
end
---@param query evolved.query
---@return evolved.builder builder
function __builder_mt:query(query)
return self:set(__QUERY, query)
end
---@param execute evolved.execute
---@return evolved.builder builder
function __builder_mt:execute(execute)
return self:set(__EXECUTE, execute)
end
---@param prologue evolved.prologue
---@return evolved.builder builder
function __builder_mt:prologue(prologue)
return self:set(__PROLOGUE, prologue)
end
---@param epilogue evolved.epilogue
---@return evolved.builder builder
function __builder_mt:epilogue(epilogue)
return self:set(__EPILOGUE, epilogue)
end
---@param destruction_policy evolved.id
---@return evolved.builder builder
function __builder_mt:destruction_policy(destruction_policy)
return self:set(__DESTRUCTION_POLICY, destruction_policy)
end
---
---
---
---
---
__evolved_set(__ON_SET, __ON_INSERT, __update_major_chunks)
__evolved_set(__ON_SET, __ON_REMOVE, __update_major_chunks)
__evolved_set(__ON_ASSIGN, __ON_INSERT, __update_major_chunks)
__evolved_set(__ON_ASSIGN, __ON_REMOVE, __update_major_chunks)
__evolved_set(__ON_INSERT, __ON_INSERT, __update_major_chunks)
__evolved_set(__ON_INSERT, __ON_REMOVE, __update_major_chunks)
__evolved_set(__ON_REMOVE, __ON_INSERT, __update_major_chunks)
__evolved_set(__ON_REMOVE, __ON_REMOVE, __update_major_chunks)
---
---
---
---
---
__evolved_set(__TAG, __ON_INSERT, __update_major_chunks)
__evolved_set(__TAG, __ON_REMOVE, __update_major_chunks)
__evolved_set(__UNIQUE, __ON_INSERT, __update_major_chunks)
__evolved_set(__UNIQUE, __ON_REMOVE, __update_major_chunks)
__evolved_set(__EXPLICIT, __ON_INSERT, __update_major_chunks)
__evolved_set(__EXPLICIT, __ON_REMOVE, __update_major_chunks)
__evolved_set(__INTERNAL, __ON_INSERT, __update_major_chunks)
__evolved_set(__INTERNAL, __ON_REMOVE, __update_major_chunks)
__evolved_set(__SCHEME, __ON_INSERT, __update_major_chunks)
__evolved_set(__SCHEME, __ON_REMOVE, __update_major_chunks)
__evolved_set(__DEFAULT, __ON_INSERT, __update_major_chunks)
__evolved_set(__DEFAULT, __ON_REMOVE, __update_major_chunks)
__evolved_set(__DUPLICATE, __ON_INSERT, __update_major_chunks)
__evolved_set(__DUPLICATE, __ON_REMOVE, __update_major_chunks)
__evolved_set(__REQUIRES, __ON_INSERT, __update_major_chunks)
__evolved_set(__REQUIRES, __ON_REMOVE, __update_major_chunks)
---
---
---
---
---
__evolved_set(__TAG, __NAME, 'TAG')
__evolved_set(__NAME, __NAME, 'NAME')
__evolved_set(__UNIQUE, __NAME, 'UNIQUE')
__evolved_set(__EXPLICIT, __NAME, 'EXPLICIT')
__evolved_set(__INTERNAL, __NAME, 'INTERNAL')
__evolved_set(__SCHEME, __NAME, 'SCHEME')
__evolved_set(__DEFAULT, __NAME, 'DEFAULT')
__evolved_set(__DUPLICATE, __NAME, 'DUPLICATE')
__evolved_set(__PREFAB, __NAME, 'PREFAB')
__evolved_set(__DISABLED, __NAME, 'DISABLED')
__evolved_set(__INCLUDES, __NAME, 'INCLUDES')
__evolved_set(__EXCLUDES, __NAME, 'EXCLUDES')
__evolved_set(__REQUIRES, __NAME, 'REQUIRES')
__evolved_set(__ON_SET, __NAME, 'ON_SET')
__evolved_set(__ON_ASSIGN, __NAME, 'ON_ASSIGN')
__evolved_set(__ON_INSERT, __NAME, 'ON_INSERT')
__evolved_set(__ON_REMOVE, __NAME, 'ON_REMOVE')
__evolved_set(__GROUP, __NAME, 'GROUP')
__evolved_set(__QUERY, __NAME, 'QUERY')
__evolved_set(__EXECUTE, __NAME, 'EXECUTE')
__evolved_set(__PROLOGUE, __NAME, 'PROLOGUE')
__evolved_set(__EPILOGUE, __NAME, 'EPILOGUE')
__evolved_set(__DESTRUCTION_POLICY, __NAME, 'DESTRUCTION_POLICY')
__evolved_set(__DESTRUCTION_POLICY_DESTROY_ENTITY, __NAME, 'DESTRUCTION_POLICY_DESTROY_ENTITY')
__evolved_set(__DESTRUCTION_POLICY_REMOVE_FRAGMENT, __NAME, 'DESTRUCTION_POLICY_REMOVE_FRAGMENT')
---
---
---
---
---
__evolved_set(__TAG, __INTERNAL)
__evolved_set(__NAME, __INTERNAL)
__evolved_set(__UNIQUE, __INTERNAL)
__evolved_set(__EXPLICIT, __INTERNAL)
__evolved_set(__INTERNAL, __INTERNAL)
__evolved_set(__SCHEME, __INTERNAL)
__evolved_set(__DEFAULT, __INTERNAL)
__evolved_set(__DUPLICATE, __INTERNAL)
__evolved_set(__PREFAB, __INTERNAL)
__evolved_set(__DISABLED, __INTERNAL)
__evolved_set(__INCLUDES, __INTERNAL)
__evolved_set(__EXCLUDES, __INTERNAL)
__evolved_set(__REQUIRES, __INTERNAL)
__evolved_set(__ON_SET, __INTERNAL)
__evolved_set(__ON_ASSIGN, __INTERNAL)
__evolved_set(__ON_INSERT, __INTERNAL)
__evolved_set(__ON_REMOVE, __INTERNAL)
__evolved_set(__GROUP, __INTERNAL)
__evolved_set(__QUERY, __INTERNAL)
__evolved_set(__EXECUTE, __INTERNAL)
__evolved_set(__PROLOGUE, __INTERNAL)
__evolved_set(__EPILOGUE, __INTERNAL)
__evolved_set(__DESTRUCTION_POLICY, __INTERNAL)
__evolved_set(__DESTRUCTION_POLICY_DESTROY_ENTITY, __INTERNAL)
__evolved_set(__DESTRUCTION_POLICY_REMOVE_FRAGMENT, __INTERNAL)
---
---
---
---
---
__evolved_set(__TAG, __TAG)
__evolved_set(__UNIQUE, __TAG)
__evolved_set(__EXPLICIT, __TAG)
__evolved_set(__INTERNAL, __TAG)
__evolved_set(__INTERNAL, __UNIQUE)
__evolved_set(__INTERNAL, __EXPLICIT)
__evolved_set(__PREFAB, __TAG)
__evolved_set(__PREFAB, __UNIQUE)
__evolved_set(__PREFAB, __EXPLICIT)
__evolved_set(__DISABLED, __TAG)
__evolved_set(__DISABLED, __UNIQUE)
__evolved_set(__DISABLED, __EXPLICIT)
__evolved_set(__INCLUDES, __DEFAULT, __list_new())
__evolved_set(__INCLUDES, __DUPLICATE, __list_dup)
__evolved_set(__EXCLUDES, __DEFAULT, __list_new())
__evolved_set(__EXCLUDES, __DUPLICATE, __list_dup)
__evolved_set(__REQUIRES, __DEFAULT, __list_new())
__evolved_set(__REQUIRES, __DUPLICATE, __list_dup)
__evolved_set(__ON_SET, __UNIQUE)
__evolved_set(__ON_ASSIGN, __UNIQUE)
__evolved_set(__ON_INSERT, __UNIQUE)
__evolved_set(__ON_REMOVE, __UNIQUE)
---
---
---
---
---
---@param query evolved.query
---@param include_list evolved.fragment[]
__evolved_set(__INCLUDES, __ON_SET, function(query, _, include_list)
local include_count = #include_list
if include_count == 0 then
__sorted_includes[query] = nil
return
end
---@type evolved.assoc_list<evolved.fragment>
local sorted_includes = __assoc_list_new(include_count)
__assoc_list_move(include_list, 1, include_count, sorted_includes)
__assoc_list_sort(sorted_includes)
__sorted_includes[query] = sorted_includes
end)
__evolved_set(__INCLUDES, __ON_REMOVE, function(query)
__sorted_includes[query] = nil
end)
---
---
---
---
---
---@param query evolved.query
---@param exclude_list evolved.fragment[]
__evolved_set(__EXCLUDES, __ON_SET, function(query, _, exclude_list)
local exclude_count = #exclude_list
if exclude_count == 0 then
__sorted_excludes[query] = nil
return
end
---@type evolved.assoc_list<evolved.fragment>
local sorted_excludes = __assoc_list_new(exclude_count)
__assoc_list_move(exclude_list, 1, exclude_count, sorted_excludes)
__assoc_list_sort(sorted_excludes)
__sorted_excludes[query] = sorted_excludes
end)
__evolved_set(__EXCLUDES, __ON_REMOVE, function(query)
__sorted_excludes[query] = nil
end)
---
---
---
---
---
---@param fragment evolved.fragment
---@param require_list evolved.fragment[]
__evolved_set(__REQUIRES, __ON_SET, function(fragment, _, require_list)
local require_count = #require_list
if require_count == 0 then
__sorted_requires[fragment] = nil
return
end
---@type evolved.assoc_list<evolved.fragment>
local sorted_requires = __assoc_list_new(require_count)
__assoc_list_move(require_list, 1, require_count, sorted_requires)
__assoc_list_sort(sorted_requires)
__sorted_requires[fragment] = sorted_requires
end)
__evolved_set(__REQUIRES, __ON_REMOVE, function(fragment)
__sorted_requires[fragment] = nil
end)
---
---
---
---
---
---@param system evolved.system
---@param new_group evolved.system
---@param old_group? evolved.system
__evolved_set(__GROUP, __ON_SET, function(system, _, new_group, old_group)
if new_group == old_group then
return
end
if old_group then
local old_group_systems = __group_subsystems[old_group]
if old_group_systems and __assoc_list_remove(old_group_systems, system) == 0 then
__group_subsystems[old_group] = nil
end
end
local new_group_systems = __group_subsystems[new_group]
if not new_group_systems then
---@type evolved.assoc_list<evolved.system>
new_group_systems = __assoc_list_new(4)
__group_subsystems[new_group] = new_group_systems
end
__assoc_list_insert(new_group_systems, system)
end)
---@param system evolved.system
---@param old_group evolved.system
__evolved_set(__GROUP, __ON_REMOVE, function(system, _, old_group)
local old_group_systems = __group_subsystems[old_group]
if old_group_systems and __assoc_list_remove(old_group_systems, system) == 0 then
__group_subsystems[old_group] = nil
end
end)
---
---
--- Predefs
---
---
evolved.TAG = __TAG
evolved.NAME = __NAME
evolved.UNIQUE = __UNIQUE
evolved.EXPLICIT = __EXPLICIT
evolved.INTERNAL = __INTERNAL
evolved.SCHEME = __SCHEME
evolved.DEFAULT = __DEFAULT
evolved.DUPLICATE = __DUPLICATE
evolved.PREFAB = __PREFAB
evolved.DISABLED = __DISABLED
evolved.INCLUDES = __INCLUDES
evolved.EXCLUDES = __EXCLUDES
evolved.REQUIRES = __REQUIRES
evolved.ON_SET = __ON_SET
evolved.ON_ASSIGN = __ON_ASSIGN
evolved.ON_INSERT = __ON_INSERT
evolved.ON_REMOVE = __ON_REMOVE
evolved.GROUP = __GROUP
evolved.QUERY = __QUERY
evolved.EXECUTE = __EXECUTE
evolved.PROLOGUE = __PROLOGUE
evolved.EPILOGUE = __EPILOGUE
evolved.DESTRUCTION_POLICY = __DESTRUCTION_POLICY
evolved.DESTRUCTION_POLICY_DESTROY_ENTITY = __DESTRUCTION_POLICY_DESTROY_ENTITY
evolved.DESTRUCTION_POLICY_REMOVE_FRAGMENT = __DESTRUCTION_POLICY_REMOVE_FRAGMENT
---
---
--- Functions
---
---
evolved.id = __evolved_id
evolved.name = __evolved_name
evolved.pack = __evolved_pack
evolved.unpack = __evolved_unpack
evolved.defer = __evolved_defer
evolved.commit = __evolved_commit
evolved.spawn = __evolved_spawn
evolved.multi_spawn = __evolved_multi_spawn
evolved.clone = __evolved_clone
evolved.multi_clone = __evolved_multi_clone
evolved.alive = __evolved_alive
evolved.alive_all = __evolved_alive_all
evolved.alive_any = __evolved_alive_any
evolved.empty = __evolved_empty
evolved.empty_all = __evolved_empty_all
evolved.empty_any = __evolved_empty_any
evolved.has = __evolved_has
evolved.has_all = __evolved_has_all
evolved.has_any = __evolved_has_any
evolved.get = __evolved_get
evolved.set = __evolved_set
evolved.remove = __evolved_remove
evolved.clear = __evolved_clear
evolved.destroy = __evolved_destroy
evolved.batch_set = __evolved_batch_set
evolved.batch_remove = __evolved_batch_remove
evolved.batch_clear = __evolved_batch_clear
evolved.batch_destroy = __evolved_batch_destroy
evolved.each = __evolved_each
evolved.execute = __evolved_execute
evolved.process = __evolved_process
evolved.debug_mode = __evolved_debug_mode
evolved.collect_garbage = __evolved_collect_garbage
evolved.chunk = __evolved_chunk
evolved.scheme = __evolved_scheme
evolved.builder = __evolved_builder
---
---
---
---
---
evolved.collect_garbage()
return evolved