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evolved.lua/README.md

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# evolved.lua (work in progress)
> Evolved ECS (Entity-Component-System) for Lua
[![lua5.1][badge.lua5.1]][lua5.1]
[![lua5.4][badge.lua5.4]][lua5.4]
[![luajit][badge.luajit]][luajit]
[![license][badge.license]][license]
[badge.lua5.1]: https://img.shields.io/github/actions/workflow/status/BlackMATov/evolved.lua/.github/workflows/lua5.1.yml?label=Lua%205.1
[badge.lua5.4]: https://img.shields.io/github/actions/workflow/status/BlackMATov/evolved.lua/.github/workflows/lua5.4.yml?label=Lua%205.4
[badge.luajit]: https://img.shields.io/github/actions/workflow/status/BlackMATov/evolved.lua/.github/workflows/luajit.yml?label=LuaJIT
[badge.license]: https://img.shields.io/badge/license-MIT-blue
[lua5.1]: https://github.com/BlackMATov/evolved.lua/actions?query=workflow%3Alua5.1
[lua5.4]: https://github.com/BlackMATov/evolved.lua/actions?query=workflow%3Alua5.4
[luajit]: https://github.com/BlackMATov/evolved.lua/actions?query=workflow%3Aluajit
[license]: https://en.wikipedia.org/wiki/MIT_License
[evolved]: https://github.com/BlackMATov/evolved.lua
## Requirements
- [lua](https://www.lua.org/) **>= 5.1**
- [luajit](https://luajit.org/) **>= 2.0**
## Predefs
```
TAG :: fragment
NAME :: fragment
PREFAB :: fragment
HIDDEN :: fragment
DEFAULT :: fragment
DUPLICATE :: fragment
INCLUDES :: fragment
EXCLUDES :: fragment
ON_SET :: fragment
ON_ASSIGN :: fragment
ON_INSERT :: fragment
ON_REMOVE :: fragment
GROUP :: fragment
QUERY :: fragment
EXECUTE :: fragment
PROLOGUE :: fragment
EPILOGUE :: fragment
DISABLED :: fragment
DESTROY_POLICY :: fragment
DESTROY_POLICY_DESTROY_ENTITY :: id
DESTROY_POLICY_REMOVE_FRAGMENT :: id
```
## Functions
```
id :: integer? -> id...
pack :: integer, integer -> id
unpack :: id -> integer, integer
defer :: boolean
commit :: boolean
spawn :: <fragment, component>? -> entity
clone :: entity -> <fragment, component>? -> entity
alive :: entity -> boolean
alive_all :: entity... -> boolean
alive_any :: entity... -> boolean
empty :: entity -> boolean
empty_all :: entity... -> boolean
empty_any :: entity... -> boolean
has :: entity, fragment -> boolean
has_all :: entity, fragment... -> boolean
has_any :: entity, fragment... -> boolean
get :: entity, fragment... -> component...
set :: entity, fragment, component -> ()
remove :: entity, fragment... -> ()
clear :: entity... -> ()
destroy :: entity... -> ()
batch_set :: query, fragment, component -> ()
batch_remove :: query, fragment... -> ()
batch_clear :: query... -> ()
batch_destroy :: query... -> ()
each :: entity -> {each_state? -> fragment?, component?}, each_state?
execute :: query -> {execute_state? -> chunk?, entity[]?, integer?}, execute_state?
process :: system... -> ()
debug_mode :: boolean -> ()
collect_garbage :: ()
```
## Chunk
```
chunk :: fragment, fragment... -> chunk, entity[], integer
chunk:alive :: boolean
chunk:empty :: boolean
chunk:has :: fragment -> boolean
chunk:has_all :: fragment... -> boolean
chunk:has_any :: fragment... -> boolean
chunk:entities :: entity[], integer
chunk:fragments :: fragment[], integer
chunk:components :: fragment... -> component[]...
```
## Builder
```
builder :: builder
builder:spawn :: entity
builder:clone :: entity -> entity
builder:has :: fragment -> boolean
builder:has_all :: fragment... -> boolean
builder:has_any :: fragment... -> boolean
builder:get :: fragment... -> component...
builder:set :: fragment, component -> builder
builder:remove :: fragment... -> builder
builder:clear :: builder
builder:tag :: builder
builder:name :: string -> builder
builder:prefab :: builder
builder:hidden :: builder
builder:default :: component -> builder
builder:duplicate :: {component -> component} -> builder
builder:include :: fragment... -> builder
builder:exclude :: fragment... -> builder
builder:on_set :: {entity, fragment, component, component?} -> builder
builder:on_assign :: {entity, fragment, component, component} -> builder
builder:on_insert :: {entity, fragment, component} -> builder
builder:on_remove :: {entity, fragment} -> builder
builder:group :: system -> builder
builder:query :: query -> builder
builder:execute :: {chunk, entity[], integer} -> builder
builder:prologue :: {} -> builder
builder:epilogue :: {} -> builder
builder:disabled :: builder
builder:destroy_policy :: id -> builder
```
## [License (MIT)](./LICENSE.md)