2 Commits

Author SHA1 Message Date
BlackMATov
ffb0e37b7a update roadmap 2025-09-01 16:10:23 +07:00
BlackMATov
a63b0d4400 Revert "temp remove pairs to merge other changes to dev"
This reverts commit fb6d13ca74.
2025-09-01 15:50:48 +07:00
50 changed files with 7678 additions and 8810 deletions

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@@ -14,7 +14,7 @@ jobs:
steps:
- uses: actions/checkout@v4
- uses: ilammy/msvc-dev-cmd@v1
- uses: leafo/gh-actions-lua@v12
- uses: leafo/gh-actions-lua@v11
with:
luaVersion: ${{matrix.lua_version}}
- run: |

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@@ -1,21 +0,0 @@
name: lua5.2
on: [push, pull_request]
jobs:
build:
runs-on: ${{matrix.operating_system}}
strategy:
fail-fast: false
matrix:
lua_version: ["5.2"]
operating_system: ["ubuntu-latest", "macos-latest", "windows-latest"]
name: ${{matrix.operating_system}}-${{matrix.lua_version}}
steps:
- uses: actions/checkout@v4
- uses: ilammy/msvc-dev-cmd@v1
- uses: leafo/gh-actions-lua@v12
with:
luaVersion: ${{matrix.lua_version}}
- run: |
lua ./develop/all.lua

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@@ -1,21 +0,0 @@
name: lua5.3
on: [push, pull_request]
jobs:
build:
runs-on: ${{matrix.operating_system}}
strategy:
fail-fast: false
matrix:
lua_version: ["5.3"]
operating_system: ["ubuntu-latest", "macos-latest", "windows-latest"]
name: ${{matrix.operating_system}}-${{matrix.lua_version}}
steps:
- uses: actions/checkout@v4
- uses: ilammy/msvc-dev-cmd@v1
- uses: leafo/gh-actions-lua@v12
with:
luaVersion: ${{matrix.lua_version}}
- run: |
lua ./develop/all.lua

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@@ -14,7 +14,7 @@ jobs:
steps:
- uses: actions/checkout@v4
- uses: ilammy/msvc-dev-cmd@v1
- uses: leafo/gh-actions-lua@v12
- uses: leafo/gh-actions-lua@v11
with:
luaVersion: ${{matrix.lua_version}}
- run: |

View File

@@ -14,7 +14,7 @@ jobs:
steps:
- uses: actions/checkout@v4
- uses: ilammy/msvc-dev-cmd@v1
- uses: leafo/gh-actions-lua@v12
- uses: leafo/gh-actions-lua@v11
with:
luaVersion: ${{matrix.lua_version}}
- run: |

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@@ -28,9 +28,6 @@
"ignoreDir": [
".vscode",
"develop/3rdparty"
],
"library": [
"${3rd}/love2d/library"
]
}
}

38
.vscode/launch.json vendored
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@@ -10,24 +10,6 @@
"file": "${workspaceFolder}/develop/all.lua"
}
},
{
"name": "Launch Evolved All (lua5.2)",
"type": "lua-local",
"request": "launch",
"program": {
"lua": "lua5.2",
"file": "${workspaceFolder}/develop/all.lua"
}
},
{
"name": "Launch Evolved All (lua5.3)",
"type": "lua-local",
"request": "launch",
"program": {
"lua": "lua5.3",
"file": "${workspaceFolder}/develop/all.lua"
}
},
{
"name": "Launch Evolved All (lua5.4)",
"type": "lua-local",
@@ -37,15 +19,6 @@
"file": "${workspaceFolder}/develop/all.lua"
}
},
{
"name": "Launch Evolved All (lua5.5)",
"type": "lua-local",
"request": "launch",
"program": {
"lua": "lua5.5",
"file": "${workspaceFolder}/develop/all.lua"
}
},
{
"name": "Launch Evolved All (luajit)",
"type": "lua-local",
@@ -54,17 +27,6 @@
"lua": "luajit",
"file": "${workspaceFolder}/develop/all.lua"
}
},
{
"name": "Launch Evolved Example (LÖVE)",
"type": "lua-local",
"request": "launch",
"program": {
"command": "love"
},
"args": [
"${workspaceFolder}/example"
]
}
]
}

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@@ -1,5 +1,5 @@
{
"[json][jsonc][lua][markdown][teal][yaml]": {
"[json][jsonc][lua][markdown][yaml]": {
"editor.formatOnSave": true,
"files.insertFinalNewline": true,
"files.trimFinalNewlines": true,
@@ -8,6 +8,7 @@
"markdown.extension.toc.levels": "2..6",
"markdown.extension.toc.omittedFromToc": {
"README.md": [
"# Changelog",
"# API Reference"
]
}

View File

@@ -17,7 +17,6 @@
1. Insert the new function into the `evolved` table in `evolved.lua`.
2. Create tests for the function in `develop/testing/function_name_tests.lua`.
3. Add the new test to `develop/all.lua`.
4. Update the Teal type definitions in `evolved.d.tl`.
5. Document the function in the **Cheat Sheet** and **API Reference** sections of `README.md`.
6. Provide a description in the **Overview** section of `README.md`.
7. Describe the update in the **Changelog** section of `README.md`.
4. Document the function in the **Cheat Sheet** and **API Reference** sections of `README.md`.
5. Provide a description in the **Overview** section of `README.md`.
6. Describe the update in the **Changelog** section of `README.md`.

View File

@@ -1,6 +1,6 @@
MIT License
Copyright (C) 2024-2026, by Matvey Cherevko (blackmatov@gmail.com)
Copyright (C) 2024-2025, by Matvey Cherevko (blackmatov@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

576
README.md

File diff suppressed because it is too large Load Diff

19
ROADMAP.md Normal file
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@@ -0,0 +1,19 @@
# Roadmap
## Backlog
- Improve the performance of required fragments by caching first-level required chunks.
- Improve the performance of builders that are used multiple times by caching hint chunks.
- Queries can cache major chunks to avoid finding them every time.
- Add multi-spawn to the builder to spawn multiple entities at once.
- Add a function to shrink storages to free unused memory.
- observers and events
- add INDEX fragment trait
- use compact prefix-tree for chunks
- optional ffi component storages
## Thoughts
- We can return deferred status from modifying operations and spawn/clone methods.
- Should we make one builder:build method instead of :spawn and :clone?
- Should we cache the result of without_unique_fragments to clone faster?

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@@ -1,16 +0,0 @@
# Roadmap
## Backlog
- observers and events
- add INDEX fragment trait
- use compact prefix-tree for chunks
- optional ffi component storages
## Thoughts
- We should have a way to not copy components on deferred spawn/clone
## Known Issues
- Errors in hooks are cannot be handled properly right now

View File

@@ -1,31 +1,21 @@
require 'develop.testing.build_tests'
require 'develop.testing.cancel_tests'
require 'develop.testing.clone_tests'
require 'develop.testing.depth_tests'
require 'develop.testing.destroy_tests'
require 'develop.testing.locate_tests'
require 'develop.testing.main_tests'
require 'develop.testing.multi_spawn_tests'
require 'develop.samples.relations'
require 'develop.samples.systems'
require 'develop.testing.name_tests'
require 'develop.testing.process_with_tests'
require 'develop.testing.pairs_tests'
require 'develop.testing.requires_fragment_tests'
require 'develop.testing.spawn_tests'
require 'develop.testing.system_as_query_tests'
require 'develop.benchmarks.clone_bmarks'
require 'develop.benchmarks.common_bmarks'
require 'develop.benchmarks.migration_bmarks'
require 'develop.benchmarks.process_bmarks'
require 'develop.benchmarks.spawn_bmarks'
require 'develop.benchmarks.table_bmarks'
require 'develop.untests'
require 'develop.unbench'
require 'develop.usbench'
local basics = require 'develop.basics'
print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.destroy_fuzz'
print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.execute_fuzz'
print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.batch_destroy_fuzz'
print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.explicit_fuzz'
@@ -35,3 +25,5 @@ print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.requires_fuzz'
print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.unique_fuzz'
print '----------------------------------------'
basics.describe_fuzz 'develop.fuzzing.wildcard_fuzz'

View File

@@ -1,535 +0,0 @@
local evo = require 'evolved'
local basics = require 'develop.basics'
evo.debug_mode(false)
local N = 1000
local F1, F2, F3, F4, F5 = evo.id(5)
local D1, D2, D3, D4, D5 = evo.id(5)
evo.set(D1, evo.DEFAULT, true)
evo.set(D2, evo.DEFAULT, true)
evo.set(D3, evo.DEFAULT, true)
evo.set(D4, evo.DEFAULT, true)
evo.set(D5, evo.DEFAULT, true)
evo.set(D1, evo.DUPLICATE, function(v) return not v end)
evo.set(D2, evo.DUPLICATE, function(v) return not v end)
evo.set(D3, evo.DUPLICATE, function(v) return not v end)
evo.set(D4, evo.DUPLICATE, function(v) return not v end)
evo.set(D5, evo.DUPLICATE, function(v) return not v end)
local QF1 = evo.builder():include(F1):spawn()
local QD1 = evo.builder():include(D1):spawn()
local RF1 = evo.builder():require(F1):spawn()
local RF123 = evo.builder():require(F1, F2, F3):spawn()
local RF12345 = evo.builder():require(F1, F2, F3, F4, F5):spawn()
local RD1 = evo.builder():require(D1):spawn()
local RD123 = evo.builder():require(D1, D2, D3):spawn()
local RD12345 = evo.builder():require(D1, D2, D3, D4, D5):spawn()
print '----------------------------------------'
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 1 component', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [F1] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 1 component', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [F1] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 1 component', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [D1] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 3 components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 3 components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 3 components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [D1] = true, [D2] = true, [D3] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 5 components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 5 components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 5 components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [D1] = true, [D2] = true, [D3] = true, [D4] = true, [D5] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 1 required component', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RF1] = true }
evo.remove(prefab, F1)
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 1 required component', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RF1] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 1 required component', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RD1] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 3 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RF123] = true }
evo.remove(prefab, F1, F2, F3)
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 3 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RF123] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 3 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RD123] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 5 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RF12345] = true }
evo.remove(prefab, F1, F2, F3, F4, F5)
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 5 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RF12345] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 5 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RD12345] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 1 component', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [F1] = true }
multi_clone(N, prefab)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 1 component', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [F1] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 1 component', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [D1] = true }
multi_clone(N, prefab)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 3 components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true }
multi_clone(N, prefab)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 3 components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 3 components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [D1] = true, [D2] = true, [D3] = true }
multi_clone(N, prefab)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 5 components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
multi_clone(N, prefab)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 5 components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 5 components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [D1] = true, [D2] = true, [D3] = true, [D4] = true, [D5] = true }
multi_clone(N, prefab)
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 1 required component', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RF1] = true }
multi_clone(N, prefab)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 1 required component', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RF1] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 1 required component', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RD1] = true }
multi_clone(N, prefab)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 3 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RF123] = true }
multi_clone(N, prefab)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 3 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RF123] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 3 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RD123] = true }
multi_clone(N, prefab)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 5 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RF12345] = true }
multi_clone(N, prefab)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 5 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RF12345] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 5 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RD12345] = true }
multi_clone(N, prefab)
evo.batch_destroy(QD1)
end)

View File

@@ -1,340 +0,0 @@
local evo = require 'evolved'
local basics = require 'develop.basics'
local tiny = require 'develop.3rdparty.tiny'
evo.debug_mode(false)
local N = 1000
print '----------------------------------------'
basics.describe_bench(string.format('Common Benchmarks: Tiny Entity Cycle | %d entities', N),
function(world)
world:update()
end, function()
local world = tiny.world()
for _ = 1, N do
world:addEntity({ a = 0 })
end
local A = tiny.processingSystem()
A.filter = tiny.requireAll('a')
A.process = function(_, e) world:addEntity({ b = e.a }) end
A.postProcess = function(_) world:refresh() end
local B = tiny.processingSystem()
B.filter = tiny.requireAll('b')
B.process = function(_, e) world:removeEntity(e) end
B.postProcess = function(_) world:refresh() end
world:addSystem(A)
world:addSystem(B)
world:refresh()
return world
end)
basics.describe_bench(string.format('Common Benchmarks: Evolved Entity Cycle | %d entities', N),
function(world)
evo.process(world)
end, function()
local world = evo.builder()
:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
:spawn()
local a = evo.builder():set(world):spawn()
local b = evo.builder():set(world):spawn()
local query_a = evo.builder():set(world):include(a):spawn()
local query_b = evo.builder():set(world):include(b):spawn()
local prefab_a = evo.builder():prefab():set(world):set(a, 0):spawn()
local prefab_b = evo.builder():prefab():set(world):set(b, 0):spawn()
evo.multi_clone(N, prefab_a)
evo.builder()
:set(world):group(world):query(query_a)
:execute(function(chunk, _, entity_count)
local as = chunk:components(a)
local entity_bs = evo.multi_clone(entity_count, prefab_b)
for i = 1, entity_count do evo.set(entity_bs[i], b, as[i]) end
end):spawn()
evo.builder()
:set(world):group(world):query(query_b)
:prologue(function()
evo.batch_destroy(query_b)
end):spawn()
return world
end, function(world)
evo.destroy(world)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Common Benchmarks: Tiny Simple Iteration | %d entities', N),
function(world)
world:update()
end, function()
local world = tiny.world()
for _ = 1, N do
world:addEntity({ a = 0, b = 0 })
world:addEntity({ a = 0, b = 0, c = 0 })
world:addEntity({ a = 0, b = 0, c = 0, d = 0 })
world:addEntity({ a = 0, b = 0, c = 0, e = 0 })
end
local AB = tiny.processingSystem()
AB.filter = tiny.requireAll('a', 'b')
AB.process = function(_, e) e.a, e.b = e.b, e.a end
local CD = tiny.processingSystem()
CD.filter = tiny.requireAll('c', 'd')
CD.process = function(_, e) e.c, e.d = e.d, e.c end
local CE = tiny.processingSystem()
CE.filter = tiny.requireAll('c', 'e')
CE.process = function(_, e) e.c, e.e = e.e, e.c end
world:addSystem(AB)
world:addSystem(CD)
world:addSystem(CE)
world:refresh()
return world
end)
basics.describe_bench(string.format('Common Benchmarks: Evolved Simple Iteration | %d entities', N),
function(world)
evo.process(world)
end, function()
local world = evo.builder()
:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
:spawn()
local a = evo.builder():set(world):spawn()
local b = evo.builder():set(world):spawn()
local c = evo.builder():set(world):spawn()
local d = evo.builder():set(world):spawn()
local e = evo.builder():set(world):spawn()
local query_ab = evo.builder():set(world):include(a, b):spawn()
local query_cd = evo.builder():set(world):include(c, d):spawn()
local query_ce = evo.builder():set(world):include(c, e):spawn()
evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0 })
evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0 })
evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [d] = 0 })
evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [e] = 0 })
evo.builder()
:set(world):group(world):query(query_ab)
:execute(function(chunk, _, entity_count)
local as, bs = chunk:components(a, b)
for i = 1, entity_count do as[i], bs[i] = bs[i], as[i] end
end):spawn()
evo.builder()
:set(world):group(world):query(query_cd)
:execute(function(chunk, _, entity_count)
local cs, ds = chunk:components(c, d)
for i = 1, entity_count do cs[i], ds[i] = ds[i], cs[i] end
end):spawn()
evo.builder()
:set(world):group(world):query(query_ce)
:execute(function(chunk, _, entity_count)
local cs, es = chunk:components(c, e)
for i = 1, entity_count do cs[i], es[i] = es[i], cs[i] end
end):spawn()
return world
end, function(world)
evo.destroy(world)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Common Benchmarks: Tiny Packed Iteration | %d entities', N),
function(world)
world:update()
end, function()
local world = tiny.world()
for _ = 1, N do
world:addEntity({ a = 0, b = 0, c = 0, d = 0, e = 0 })
end
local A = tiny.processingSystem()
A.filter = tiny.requireAll('a')
A.process = function(_, e) e.a = e.a * 2 end
local B = tiny.processingSystem()
B.filter = tiny.requireAll('b')
B.process = function(_, e) e.b = e.b * 2 end
local C = tiny.processingSystem()
C.filter = tiny.requireAll('c')
C.process = function(_, e) e.c = e.c * 2 end
local D = tiny.processingSystem()
D.filter = tiny.requireAll('d')
D.process = function(_, e) e.d = e.d * 2 end
local E = tiny.processingSystem()
E.filter = tiny.requireAll('e')
E.process = function(_, e) e.e = e.e * 2 end
world:addSystem(A)
world:addSystem(B)
world:addSystem(C)
world:addSystem(D)
world:addSystem(E)
world:refresh()
return world
end)
basics.describe_bench(string.format('Common Benchmarks: Evolved Packed Iteration | %d entities', N),
function(world)
evo.process(world)
end, function()
local world = evo.builder()
:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
:spawn()
local a = evo.builder():set(world):spawn()
local b = evo.builder():set(world):spawn()
local c = evo.builder():set(world):spawn()
local d = evo.builder():set(world):spawn()
local e = evo.builder():set(world):spawn()
local query_a = evo.builder():set(world):include(a):spawn()
local query_b = evo.builder():set(world):include(b):spawn()
local query_c = evo.builder():set(world):include(c):spawn()
local query_d = evo.builder():set(world):include(d):spawn()
local query_e = evo.builder():set(world):include(e):spawn()
evo.multi_spawn(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [d] = 0, [e] = 0 })
evo.builder()
:set(world):group(world):query(query_a)
:execute(function(chunk, _, entity_count)
local as = chunk:components(a)
for i = 1, entity_count do as[i] = as[i] * 2 end
end):spawn()
evo.builder()
:set(world):group(world):query(query_b)
:execute(function(chunk, _, entity_count)
local bs = chunk:components(b)
for i = 1, entity_count do bs[i] = bs[i] * 2 end
end):spawn()
evo.builder()
:set(world):group(world):query(query_c)
:execute(function(chunk, _, entity_count)
local cs = chunk:components(c)
for i = 1, entity_count do cs[i] = cs[i] * 2 end
end):spawn()
evo.builder()
:set(world):group(world):query(query_d)
:execute(function(chunk, _, entity_count)
local ds = chunk:components(d)
for i = 1, entity_count do ds[i] = ds[i] * 2 end
end):spawn()
evo.builder()
:set(world):group(world):query(query_e)
:execute(function(chunk, _, entity_count)
local es = chunk:components(e)
for i = 1, entity_count do es[i] = es[i] * 2 end
end):spawn()
return world
end, function(world)
evo.destroy(world)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Common Benchmarks: Tiny Fragmented Iteration | %d entities', N),
function(world)
world:update()
end, function()
local world = tiny.world()
---@type string[]
local chars = {}
for i = 1, 26 do
chars[i] = string.char(string.byte('a') + i - 1)
end
for i, char in ipairs(chars) do
for _ = 1, N do
world:addEntity({ [char] = i, data = i })
end
end
local Data = tiny.processingSystem()
Data.filter = tiny.requireAll('data')
Data.process = function(_, e) e.data = e.data * 2 end
local Last = tiny.processingSystem()
Last.filter = tiny.requireAll('z')
Last.process = function(_, e) e.z = e.z * 2 end
world:addSystem(Data)
world:addSystem(Last)
world:refresh()
return world
end)
basics.describe_bench(string.format('Common Benchmarks: Evolved Fragmented Iteration | %d entities', N),
function(world)
evo.process(world)
end, function()
local world = evo.builder()
:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
:spawn()
local data = evo.spawn { [world] = true }
local chars = evo.multi_spawn(26, { [world] = true })
local query_data = evo.builder():set(world):include(data):spawn()
local query_z = evo.builder():set(world):include(chars[#chars]):spawn()
for i = 1, #chars do
evo.multi_spawn(N, { [world] = true, [chars[i]] = i, [data] = i })
end
evo.builder()
:set(world):group(world):query(query_data)
:execute(function(chunk, _, entity_count)
local datas = chunk:components(data)
for i = 1, entity_count do datas[i] = datas[i] * 2 end
end):spawn()
evo.builder()
:set(world):group(world):query(query_z)
:execute(function(chunk, _, entity_count)
local zs = chunk:components(chars[#chars])
for i = 1, entity_count do zs[i] = zs[i] * 2 end
end):spawn()
return world
end, function(world)
evo.destroy(world)
end)

View File

@@ -1,104 +0,0 @@
local evo = require 'evolved'
local basics = require 'develop.basics'
evo.debug_mode(false)
local N = 1000
local F1, F2, F3, F4, F5 = evo.id(5)
local Q1 = evo.builder():include(F1):spawn()
print '----------------------------------------'
basics.describe_bench(string.format('Migration Benchmarks: Defer Set | %d entities with 1 component', N),
function()
local id, set = evo.id, evo.set
evo.defer()
for _ = 1, N do
local e = id()
set(e, F1)
end
evo.commit()
evo.batch_destroy(Q1)
end)
basics.describe_bench(string.format('Migration Benchmarks: Defer Set | %d entities with 3 components', N),
function()
local id, set = evo.id, evo.set
evo.defer()
for _ = 1, N do
local e = id()
set(e, F1)
set(e, F2)
set(e, F3)
end
evo.commit()
evo.batch_destroy(Q1)
end)
basics.describe_bench(string.format('Migration Benchmarks: Defer Set | %d entities with 5 components', N),
function()
local id, set = evo.id, evo.set
evo.defer()
for _ = 1, N do
local e = id()
set(e, F1)
set(e, F2)
set(e, F3)
set(e, F4)
set(e, F5)
end
evo.commit()
evo.batch_destroy(Q1)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Migration Benchmarks: Simple Set | %d entities with 1 component', N),
function()
local id, set = evo.id, evo.set
for _ = 1, N do
local e = id()
set(e, F1)
end
evo.batch_destroy(Q1)
end)
basics.describe_bench(string.format('Migration Benchmarks: Simple Set | %d entities with 3 components', N),
function()
local id, set = evo.id, evo.set
for _ = 1, N do
local e = id()
set(e, F1)
set(e, F2)
set(e, F3)
end
evo.batch_destroy(Q1)
end)
basics.describe_bench(string.format('Migration Benchmarks: Simple Set | %d entities with 5 components', N),
function()
local id, set = evo.id, evo.set
for _ = 1, N do
local e = id()
set(e, F1)
set(e, F2)
set(e, F3)
set(e, F4)
set(e, F5)
end
evo.batch_destroy(Q1)
end)

View File

@@ -1,102 +0,0 @@
local evo = require 'evolved'
local basics = require 'develop.basics'
evo.debug_mode(false)
local N = 10000
print '----------------------------------------'
basics.describe_bench(string.format('Process Benchmarks: Evolved AoS Processing | %d entities', N),
function(w)
evo.process(w)
end,
function()
local wf = evo.builder()
:set(evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
:spawn()
local pf = evo.builder():set(wf):spawn()
local vf = evo.builder():set(wf):spawn()
evo.multi_spawn(N, {
[wf] = true,
[pf] = { x = 0, y = 0, z = 0, w = 0 },
[vf] = { x = 0, y = 0, z = 0, w = 0 },
})
evo.builder()
:set(wf)
:set(evo.GROUP, wf)
:set(evo.QUERY, evo.builder():set(wf):include(pf, vf):spawn())
:set(evo.EXECUTE, function(chunk, _, entity_count)
local ps, vs = chunk:components(pf, vf)
for i = 1, entity_count do
local p, s = ps[i], vs[i]
p.x = p.x + s.x
p.y = p.y + s.y
end
end)
:spawn()
return wf
end,
function(w)
evo.destroy(w)
end)
basics.describe_bench(string.format('Process Benchmarks: Evolved SoA Processing | %d entities', N),
function(w)
evo.process(w)
end,
function()
local wf = evo.builder()
:set(evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
:spawn()
local pxf = evo.builder():set(wf):spawn()
local pyf = evo.builder():set(wf):spawn()
local pzf = evo.builder():set(wf):spawn()
local pwf = evo.builder():set(wf):spawn()
local vxf = evo.builder():set(wf):spawn()
local vyf = evo.builder():set(wf):spawn()
local vzf = evo.builder():set(wf):spawn()
local vwf = evo.builder():set(wf):spawn()
evo.multi_spawn(N, {
[wf] = true,
[pxf] = 0,
[pyf] = 0,
[pzf] = 0,
[pwf] = 0,
[vxf] = 0,
[vyf] = 0,
[vzf] = 0,
[vwf] = 0,
})
evo.builder()
:set(wf)
:set(evo.GROUP, wf)
:set(evo.QUERY, evo.builder():set(wf):include(pxf, pyf, vxf, vyf):spawn())
:set(evo.EXECUTE, function(chunk, _, entity_count)
local pxs, pys = chunk:components(pxf, pyf)
local vxs, vys = chunk:components(vxf, vyf)
for i = 1, entity_count do
pxs[i] = pxs[i] + vxs[i]
pys[i] = pys[i] + vys[i]
end
end)
:spawn()
return wf
end,
function(w)
evo.destroy(w)
end)

View File

@@ -1,764 +0,0 @@
local evo = require 'evolved'
local basics = require 'develop.basics'
evo.debug_mode(false)
local N = 1000
local F1, F2, F3, F4, F5 = evo.id(5)
local D1, D2, D3, D4, D5 = evo.id(5)
evo.set(D1, evo.DEFAULT, true)
evo.set(D2, evo.DEFAULT, true)
evo.set(D3, evo.DEFAULT, true)
evo.set(D4, evo.DEFAULT, true)
evo.set(D5, evo.DEFAULT, true)
evo.set(D1, evo.DUPLICATE, function(v) return not v end)
evo.set(D2, evo.DUPLICATE, function(v) return not v end)
evo.set(D3, evo.DUPLICATE, function(v) return not v end)
evo.set(D4, evo.DUPLICATE, function(v) return not v end)
evo.set(D5, evo.DUPLICATE, function(v) return not v end)
local QF1 = evo.builder():include(F1):spawn()
local QD1 = evo.builder():include(D1):spawn()
local RF1 = evo.builder():require(F1):spawn()
local RF123 = evo.builder():require(F1, F2, F3):spawn()
local RF12345 = evo.builder():require(F1, F2, F3, F4, F5):spawn()
local RD1 = evo.builder():require(D1):spawn()
local RD123 = evo.builder():require(D1, D2, D3):spawn()
local RD12345 = evo.builder():require(D1, D2, D3, D4, D5):spawn()
print '----------------------------------------'
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 1 component', N),
function()
local spawn = evo.spawn
local components = { [F1] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 1 component', N),
function()
local spawn = evo.spawn
local components = { [F1] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 1 component', N),
function()
local spawn = evo.spawn
local components = { [D1] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 3 components', N),
function()
local spawn = evo.spawn
local components = { [F1] = true, [F2] = true, [F3] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 3 components', N),
function()
local spawn = evo.spawn
local components = { [F1] = true, [F2] = true, [F3] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 3 components', N),
function()
local spawn = evo.spawn
local components = { [D1] = true, [D2] = true, [D3] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 5 components', N),
function()
local spawn = evo.spawn
local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 5 components', N),
function()
local spawn = evo.spawn
local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 5 components', N),
function()
local spawn = evo.spawn
local components = { [D1] = true, [D2] = true, [D3] = true, [D4] = true, [D5] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 1 required component', N),
function()
local spawn = evo.spawn
local components = { [RF1] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 1 required component', N),
function()
local spawn = evo.spawn
local components = { [RF1] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 1 required component', N),
function()
local spawn = evo.spawn
local components = { [RD1] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 3 required components', N),
function()
local spawn = evo.spawn
local components = { [RF123] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 3 required components', N),
function()
local spawn = evo.spawn
local components = { [RF123] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 3 required components', N),
function()
local spawn = evo.spawn
local components = { [RD123] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 5 required components', N),
function()
local spawn = evo.spawn
local components = { [RF12345] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 5 required components', N),
function()
local spawn = evo.spawn
local components = { [RF12345] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 5 required components', N),
function()
local spawn = evo.spawn
local components = { [RD12345] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 1 component', N),
function()
local builder = evo.builder():set(F1)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 1 component', N),
function()
local builder = evo.builder():set(F1)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 1 component', N),
function()
local builder = evo.builder():set(D1)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 3 components', N),
function()
local builder = evo.builder():set(F1):set(F2):set(F3)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 3 components', N),
function()
local builder = evo.builder():set(F1):set(F2):set(F3)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 3 components', N),
function()
local builder = evo.builder():set(D1):set(D2):set(D3)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 5 components', N),
function()
local builder = evo.builder():set(F1):set(F2):set(F3):set(F4):set(F5)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 5 components', N),
function()
local builder = evo.builder():set(F1):set(F2):set(F3):set(F4):set(F5)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 5 components', N),
function()
local builder = evo.builder():set(D1):set(D2):set(D3):set(D4):set(D5)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 1 required component', N),
function()
local builder = evo.builder():set(RF1)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 1 required component', N),
function()
local builder = evo.builder():set(RF1)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 1 required component', N),
function()
local builder = evo.builder():set(RD1)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 3 required components', N),
function()
local builder = evo.builder():set(RF123)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 3 required components', N),
function()
local builder = evo.builder():set(RF123)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 3 required components', N),
function()
local builder = evo.builder():set(RD123)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 5 required components', N),
function()
local builder = evo.builder():set(RF12345)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 5 required components', N),
function()
local builder = evo.builder():set(RF12345)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 5 required components', N),
function()
local builder = evo.builder():set(RD12345)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 1 component', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [F1] = true }
multi_spawn(N, components)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 1 component', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [F1] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 1 component', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [D1] = true }
multi_spawn(N, components)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 3 components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [F1] = true, [F2] = true, [F3] = true }
multi_spawn(N, components)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 3 components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [F1] = true, [F2] = true, [F3] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 3 components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [D1] = true, [D2] = true, [D3] = true }
multi_spawn(N, components)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 5 components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
multi_spawn(N, components)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 5 components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 5 components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [D1] = true, [D2] = true, [D3] = true, [D4] = true, [D5] = true }
multi_spawn(N, components)
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 1 required component', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [F1] = true }
multi_spawn(N, components)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 1 required component', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [F1] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 1 required component', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [D1] = true }
multi_spawn(N, components)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 3 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RF123] = true }
multi_spawn(N, components)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 3 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RF123] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 3 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RD123] = true }
multi_spawn(N, components)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 5 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RF12345] = true }
multi_spawn(N, components)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 5 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RF12345] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 5 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RD12345] = true }
multi_spawn(N, components)
evo.batch_destroy(QD1)
end)

View File

@@ -1,136 +0,0 @@
local evo = require 'evolved'
local basics = require 'develop.basics'
evo.debug_mode(false)
local N = 1000
local F1, F2, F3, F4, F5 = evo.id(5)
print '----------------------------------------'
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables', N),
function(tables)
for i = 1, N do
local t = {}
tables[i] = t
end
end, function()
return {}
end)
basics.describe_bench(string.format('Table Benchmarks: Allocate and Collect %d tables', N),
function(tables)
for i = 1, N do
local t = {}
tables[i] = t
end
for i = 1, N do
tables[i] = nil
end
collectgarbage('collect')
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 1 component / AoS', N),
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
tables[i] = e
end
end, function()
return {}
end)
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 3 components / AoS', N),
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
e[F2] = true
e[F3] = true
tables[i] = e
end
end, function()
return {}
end)
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 5 components / AoS', N),
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
e[F2] = true
e[F3] = true
e[F4] = true
e[F5] = true
tables[i] = e
end
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 1 component / SoA', N),
function(tables)
local fs1 = {}
for i = 1, N do
local e = {}
fs1[i] = true
tables[i] = e
end
tables[F1] = fs1
end, function()
return {}
end)
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 3 components / SoA', N),
function(tables)
local fs1 = {}
local fs2 = {}
local fs3 = {}
for i = 1, N do
local e = {}
fs1[i] = true
fs2[i] = true
fs3[i] = true
tables[i] = e
end
tables[F1] = fs1
tables[F2] = fs2
tables[F3] = fs3
end, function()
return {}
end)
basics.describe_bench(string.format('Table Benchmarks: Allocate %d tables with 5 components / SoA', N),
function(tables)
local fs1 = {}
local fs2 = {}
local fs3 = {}
local fs4 = {}
local fs5 = {}
for i = 1, N do
local e = {}
fs1[i] = true
fs2[i] = true
fs3[i] = true
fs4[i] = true
fs5[i] = true
tables[i] = e
end
tables[F1] = fs1
tables[F2] = fs2
tables[F3] = fs3
tables[F4] = fs4
tables[F5] = fs5
end, function()
return {}
end)

View File

@@ -1,308 +0,0 @@
local evo = require 'evolved'
evo.debug_mode(true)
---
---
---
---
---
local __table_unpack = (function()
---@diagnostic disable-next-line: deprecated
return table.unpack or unpack
end)()
---
---
---
---
---
local all_fragment_list = {} ---@type evolved.fragment[]
for i = 1, math.random(1, 10) do
local fragment = evo.id()
all_fragment_list[i] = fragment
end
---@param query evolved.query
local function generate_query(query)
local include_set = {}
local include_list = {}
local include_count = 0
for _ = 1, math.random(0, #all_fragment_list) do
local include = all_fragment_list[math.random(1, #all_fragment_list)]
if not include_set[include] then
include_count = include_count + 1
include_set[include] = include_count
include_list[include_count] = include
end
end
local exclude_set = {}
local exclude_list = {}
local exclude_count = 0
for _ = 1, math.random(0, #all_fragment_list) do
local exclude = all_fragment_list[math.random(1, #all_fragment_list)]
if not exclude_set[exclude] then
exclude_count = exclude_count + 1
exclude_set[exclude] = exclude_count
exclude_list[exclude_count] = exclude
end
end
local variant_set = {}
local variant_list = {}
local variant_count = 0
for _ = 1, math.random(0, #all_fragment_list) do
local variant = all_fragment_list[math.random(1, #all_fragment_list)]
if not variant_set[variant] then
variant_count = variant_count + 1
variant_set[variant] = variant_count
variant_list[variant_count] = variant
end
end
if include_count > 0 then
evo.set(query, evo.INCLUDES, include_list)
end
if exclude_count > 0 then
evo.set(query, evo.EXCLUDES, exclude_list)
end
if variant_count > 0 then
evo.set(query, evo.VARIANTS, variant_list)
end
end
---@param query_count integer
---@return evolved.query[] query_list
---@return integer query_count
---@nodiscard
local function generate_queries(query_count)
local query_list = {} ---@type evolved.query[]
for i = 1, query_count do
local query = evo.id()
query_list[i] = query
generate_query(query)
end
return query_list, query_count
end
---@param entity evolved.entity
local function generate_entity(entity)
for _ = 0, math.random(0, #all_fragment_list) do
local fragment = all_fragment_list[math.random(1, #all_fragment_list)]
evo.set(entity, fragment)
end
end
---@param entity_count integer
---@return evolved.entity[] entity_list
---@return integer entity_count
local function generate_entities(entity_count)
local entity_list = {} ---@type evolved.entity[]
for i = 1, entity_count do
local entity = evo.id()
entity_list[i] = entity
generate_entity(entity)
end
return entity_list, entity_count
end
local pre_query_list, pre_query_count = generate_queries(math.random(1, 10))
local pre_entity_list, pre_entity_count = generate_entities(math.random(1, 10))
for _ = 1, math.random(1, 5) do
local fragment = all_fragment_list[math.random(1, #all_fragment_list)]
evo.set(fragment, evo.EXPLICIT)
end
for _ = 1, math.random(1, 5) do
local query = pre_query_list[math.random(1, pre_query_count)]
if math.random(1, 2) == 1 then
generate_query(query)
else
if math.random(1, 2) == 1 then
evo.remove(query, evo.INCLUDES)
else
evo.remove(query, evo.EXCLUDES)
end
end
end
local post_query_list, post_query_count = generate_queries(math.random(1, 10))
local post_entity_list, post_entity_count = generate_entities(math.random(1, 10))
---
---
---
---
---
local all_query_list = {}
local all_query_count = 0
local all_entity_list = {}
local all_entity_count = 0
for i = 1, pre_query_count do
all_query_count = all_query_count + 1
all_query_list[all_query_count] = pre_query_list[i]
end
for i = 1, post_query_count do
all_query_count = all_query_count + 1
all_query_list[all_query_count] = post_query_list[i]
end
for i = 1, pre_entity_count do
all_entity_count = all_entity_count + 1
all_entity_list[all_entity_count] = pre_entity_list[i]
end
for i = 1, post_entity_count do
all_entity_count = all_entity_count + 1
all_entity_list[all_entity_count] = post_entity_list[i]
end
---
---
---
---
---
local function execute_query(query)
local query_chunk_set = {}
local query_entity_set = {}
local query_include_list = evo.get(query, evo.INCLUDES) or {}
local query_exclude_list = evo.get(query, evo.EXCLUDES) or {}
local query_variant_list = evo.get(query, evo.VARIANTS) or {}
local query_include_count = #query_include_list
local query_exclude_count = #query_exclude_list
local query_variant_count = #query_variant_list
local query_include_set = {}
for _, include in ipairs(query_include_list) do
query_include_set[include] = true
end
local query_variant_set = {}
for _, variant in ipairs(query_variant_list) do
query_variant_set[variant] = true
end
for chunk, entity_list, entity_count in evo.execute(query) do
assert(not query_chunk_set[chunk])
query_chunk_set[chunk] = true
for i = 1, entity_count do
local entity = entity_list[i]
assert(not query_entity_set[entity])
query_entity_set[entity] = true
end
if query_include_count > 0 then
assert(chunk:has_all(__table_unpack(query_include_list)))
end
if query_exclude_count > 0 then
assert(not chunk:has_any(__table_unpack(query_exclude_list)))
end
if query_variant_count > 0 then
assert(chunk:has_any(__table_unpack(query_variant_list)))
end
end
for i = 1, all_entity_count do
local entity = all_entity_list[i]
local is_entity_matched =
(query_variant_count == 0 or evo.has_any(entity, __table_unpack(query_variant_list))) and
(query_include_count == 0 or evo.has_all(entity, __table_unpack(query_include_list))) and
(query_exclude_count == 0 or not evo.has_any(entity, __table_unpack(query_exclude_list)))
for fragment in evo.each(entity) do
if evo.has(fragment, evo.EXPLICIT) and not query_variant_set[fragment] and not query_include_set[fragment] then
is_entity_matched = false
end
end
if is_entity_matched then
assert(query_entity_set[entity])
else
assert(not query_entity_set[entity])
end
end
end
for i = 1, all_query_count do
execute_query(all_query_list[i])
end
---
---
---
---
---
for _ = 1, math.random(1, 5) do
local fragment = all_fragment_list[math.random(1, #all_fragment_list)]
evo.set(fragment, evo.EXPLICIT)
end
for _ = 1, math.random(1, 5) do
local query = pre_query_list[math.random(1, pre_query_count)]
if math.random(1, 2) == 1 then
generate_query(query)
else
local r = math.random(1, 3)
if r == 1 then
evo.remove(query, evo.INCLUDES)
elseif r == 2 then
evo.remove(query, evo.EXCLUDES)
else
evo.remove(query, evo.VARIANTS)
end
end
end
for i = 1, all_query_count do
execute_query(all_query_list[i])
end
---
---
---
---
---
if math.random(1, 2) == 1 then
evo.collect_garbage()
end
evo.destroy(__table_unpack(all_query_list))
evo.destroy(__table_unpack(all_entity_list))
evo.destroy(__table_unpack(all_fragment_list))
if math.random(1, 2) == 1 then
evo.collect_garbage()
end

View File

@@ -13,8 +13,9 @@ for _ = 1, 1000 do
local initial_secondary = math.random(1, 2 ^ 20 - 1)
local packed_id = evo.pack(initial_primary, initial_secondary)
local unpacked_primary, unpacked_secondary = evo.unpack(packed_id)
local unpacked_primary, unpacked_secondary, unpacked_options = evo.unpack(packed_id)
assert(initial_primary == unpacked_primary)
assert(initial_secondary == unpacked_secondary)
assert(0 == unpacked_options)
end

View File

@@ -0,0 +1,275 @@
local evo = require 'evolved'
evo.debug_mode(true)
---
---
---
---
---
local __table_unpack = (function()
---@diagnostic disable-next-line: deprecated
return table.unpack or unpack
end)()
---
---
---
---
---
local all_entity_list = {} ---@type evolved.entity[]
local all_fragment_list = {} ---@type evolved.fragment[]
for i = 1, math.random(1, 5) do
local fragment_builder = evo.builder()
if math.random(1, 3) == 1 then
fragment_builder:explicit()
end
if math.random(1, 3) == 1 then
if math.random(1, 2) == 1 then
fragment_builder:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
else
fragment_builder:destruction_policy(evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
end
end
all_fragment_list[i] = fragment_builder:spawn()
end
for i = 1, math.random(50, 100) do
local entity_builder = evo.builder()
for _ = 0, math.random(0, #all_fragment_list) do
if math.random(1, 2) == 1 then
local fragment = all_fragment_list[math.random(1, #all_fragment_list)]
entity_builder:set(fragment)
else
local primary = all_fragment_list[math.random(1, #all_fragment_list)]
local secondary = all_fragment_list[math.random(1, #all_fragment_list)]
entity_builder:set(evo.pair(primary, secondary))
end
end
all_entity_list[i] = entity_builder:spawn()
end
---
---
---
---
---
for _ = 1, math.random(1, 100) do
local query_builder = evo.builder()
local query_include_set = {} ---@type table<evolved.fragment, integer>
local query_include_list = {} ---@type evolved.entity[]
local query_include_count = 0 ---@type integer
local query_exclude_set = {} ---@type table<evolved.fragment, integer>
local query_exclude_list = {} ---@type evolved.entity[]
local query_exclude_count = 0 ---@type integer
for _ = 1, math.random(0, 2) do
if math.random(1, 2) == 1 then
local fragment = all_fragment_list[math.random(1, #all_fragment_list)]
query_builder:include(fragment)
if not query_include_set[fragment] then
query_include_count = query_include_count + 1
query_include_set[fragment] = query_include_count
query_include_list[query_include_count] = fragment
end
else
local primary = all_fragment_list[math.random(1, #all_fragment_list)]
local secondary = all_fragment_list[math.random(1, #all_fragment_list)]
if math.random(1, 3) == 1 then
primary = evo.ANY
end
if math.random(1, 3) == 1 then
secondary = evo.ANY
end
local pair = evo.pair(primary, secondary)
query_builder:include(pair)
if not query_include_set[pair] then
query_include_count = query_include_count + 1
query_include_set[pair] = query_include_count
query_include_list[query_include_count] = pair
end
end
end
for _ = 1, math.random(0, 2) do
if math.random(1, 2) == 1 then
local fragment = all_fragment_list[math.random(1, #all_fragment_list)]
query_builder:exclude(fragment)
if not query_exclude_set[fragment] then
query_exclude_count = query_exclude_count + 1
query_exclude_set[fragment] = query_exclude_count
query_exclude_list[query_exclude_count] = fragment
end
else
local primary = all_fragment_list[math.random(1, #all_fragment_list)]
local secondary = all_fragment_list[math.random(1, #all_fragment_list)]
if math.random(1, 3) == 1 then
primary = evo.ANY
end
if math.random(1, 3) == 1 then
secondary = evo.ANY
end
local pair = evo.pair(primary, secondary)
query_builder:exclude(pair)
if not query_exclude_set[pair] then
query_exclude_count = query_exclude_count + 1
query_exclude_set[pair] = query_exclude_count
query_exclude_list[query_exclude_count] = pair
end
end
end
local query_entity_set = {} ---@type table<evolved.entity, integer>
local query_entity_count = 0 ---@type integer
do
local query = query_builder:spawn()
for chunk, entity_list, entity_count in evo.execute(query) do
if not chunk:has(evo.INTERNAL) then
for i = 1, entity_count do
local entity = entity_list[i]
assert(not query_entity_set[entity])
query_entity_count = query_entity_count + 1
query_entity_set[entity] = query_entity_count
end
end
end
if query_entity_set[query] then
query_entity_set[query] = nil
query_entity_count = query_entity_count - 1
end
evo.destroy(query)
end
do
local expected_entity_count = 0
for _, entity in ipairs(all_entity_list) do
local is_entity_expected =
not evo.empty(entity) and
evo.has_all(entity, __table_unpack(query_include_list)) and
not evo.has_any(entity, __table_unpack(query_exclude_list))
for fragment in evo.each(entity) do
local is_fragment_explicit = false
if not is_fragment_explicit and evo.is_pair(fragment) then
is_fragment_explicit = evo.has(evo.unpair(fragment), evo.EXPLICIT)
end
if not is_fragment_explicit and not evo.is_pair(fragment) then
is_fragment_explicit = evo.has(fragment, evo.EXPLICIT)
end
if is_fragment_explicit then
local is_fragment_included = false
if not is_fragment_included then
is_fragment_included = query_include_set[fragment] ~= nil
end
if not is_fragment_included and evo.is_pair(fragment) then
local fragment_primary = evo.unpair(fragment)
is_fragment_included = query_include_set[evo.pair(fragment_primary, evo.ANY)] ~= nil
end
if not is_fragment_included and not evo.is_pair(fragment) then
is_fragment_included = query_include_set[evo.pair(fragment, evo.ANY)] ~= nil
end
if not is_fragment_included then
is_entity_expected = false
break
end
end
end
if is_entity_expected then
assert(query_entity_set[entity])
expected_entity_count = expected_entity_count + 1
else
assert(not query_entity_set[entity])
end
end
for _, entity in ipairs(all_fragment_list) do
local is_entity_expected =
not evo.empty(entity) and
evo.has_all(entity, __table_unpack(query_include_list)) and
not evo.has_any(entity, __table_unpack(query_exclude_list))
for fragment in evo.each(entity) do
if evo.has(fragment, evo.EXPLICIT) then
is_entity_expected = is_entity_expected and
(query_include_set[fragment] ~= nil) or
(evo.is_pair(fragment) and query_include_set[evo.pair(fragment, evo.ANY)] ~= nil)
end
end
if is_entity_expected then
assert(query_entity_set[entity])
expected_entity_count = expected_entity_count + 1
else
assert(not query_entity_set[entity])
end
end
assert(query_entity_count == expected_entity_count)
end
end
---
---
---
---
---
if math.random(1, 2) == 1 then
evo.collect_garbage()
end
if math.random(1, 2) == 1 then
evo.destroy(__table_unpack(all_entity_list))
if math.random(1, 2) == 1 then
evo.collect_garbage()
end
evo.destroy(__table_unpack(all_fragment_list))
else
evo.destroy(__table_unpack(all_fragment_list))
if math.random(1, 2) == 1 then
evo.collect_garbage()
end
evo.destroy(__table_unpack(all_entity_list))
end
if math.random(1, 2) == 1 then
evo.collect_garbage()
end

View File

@@ -0,0 +1,79 @@
---@diagnostic disable: unused-local
local evo = require 'evolved'
evo.debug_mode(true)
local fragments = {
planet = evo.builder()
:name('planet')
:tag()
:spawn(),
spaceship = evo.builder()
:name('spaceship')
:tag()
:spawn(),
}
local relations = {
docked_to = evo.builder()
:name('docked_to')
:tag()
:spawn(),
}
local planets = {
mars = evo.builder()
:name('Mars')
:set(fragments.planet)
:spawn(),
venus = evo.builder()
:name('Venus')
:set(fragments.planet)
:spawn(),
}
local spaceships = {
falcon = evo.builder()
:name('Millennium Falcon')
:set(fragments.spaceship)
:set(evo.pair(relations.docked_to, planets.mars))
:spawn(),
enterprise = evo.builder()
:name('USS Enterprise')
:set(fragments.spaceship)
:set(evo.pair(relations.docked_to, planets.venus))
:spawn(),
}
local queries = {
all_docked_spaceships = evo.builder()
:include(fragments.spaceship)
:include(evo.pair(relations.docked_to, evo.ANY))
:spawn(),
docked_spaceships_to_mars = evo.builder()
:include(fragments.spaceship)
:include(evo.pair(relations.docked_to, planets.mars))
:spawn(),
}
print '-= | All Docked Spaceships | =-'
for chunk, entity_list, entity_count in evo.execute(queries.all_docked_spaceships) do
for i = 1, entity_count do
local entity = entity_list[i]
local planet = evo.secondary(entity, relations.docked_to)
print(string.format('%s is docked to %s', evo.name(entity), evo.name(planet)))
end
end
print '-= | Docked Spaceships to Mars | =-'
for chunk, entity_list, entity_count in evo.execute(queries.docked_spaceships_to_mars) do
for i = 1, entity_count do
local entity = entity_list[i]
local planet = evo.secondary(entity, relations.docked_to)
print(string.format('%s is docked to %s', evo.name(entity), evo.name(planet)))
end
end

129
develop/samples/systems.lua Normal file
View File

@@ -0,0 +1,129 @@
---@diagnostic disable: unused-local
local evo = require 'evolved'
evo.debug_mode(true)
---@class evolved.vector2
---@field x number
---@field y number
---@param x number
---@param y number
---@return evolved.vector2
---@nodiscard
local function vector2(x, y)
---@type evolved.vector2
return { x = x, y = y }
end
local consts = {
delta_time = 0.016,
physics_gravity = vector2(0, 9.81),
}
local groups = {
awake = evo.spawn(),
physics = evo.spawn(),
graphics = evo.spawn(),
shutdown = evo.spawn(),
}
local fragments = {
force = evo.spawn(),
position = evo.spawn(),
velocity = evo.spawn(),
}
local queries = {
physics_bodies = evo.builder()
:include(fragments.force, fragments.position, fragments.velocity)
:spawn(),
}
local awake_system = evo.builder()
:group(groups.awake)
:prologue(function()
print '-= | Awake | =-'
evo.builder()
:set(fragments.force, vector2(0, 0))
:set(fragments.position, vector2(0, 0))
:set(fragments.velocity, vector2(0, 0))
:spawn()
end):spawn()
local integrate_forces_system = evo.builder()
:group(groups.physics)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
local delta_time, physics_gravity =
consts.delta_time, consts.physics_gravity
---@type evolved.vector2[], evolved.vector2[]
local forces, velocities = chunk:components(
fragments.force, fragments.velocity)
for i = 1, entity_count do
local force, velocity = forces[i], velocities[i]
velocity.x = velocity.x + (physics_gravity.x + force.x) * delta_time
velocity.y = velocity.y + (physics_gravity.y + force.y) * delta_time
end
end):spawn()
local integrate_velocities_system = evo.builder()
:group(groups.physics)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
local delta_time =
consts.delta_time
---@type evolved.vector2[], evolved.vector2[], evolved.vector2[]
local forces, positions, velocities = chunk:components(
fragments.force, fragments.position, fragments.velocity)
for i = 1, entity_count do
local force, position, velocity = forces[i], positions[i], velocities[i]
position.x = position.x + velocity.x * delta_time
position.y = position.y + velocity.y * delta_time
force.x = 0
force.y = 0
end
end):spawn()
local graphics_system = evo.builder()
:group(groups.graphics)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
---@type evolved.vector2[]
local positions = chunk:components(
fragments.position)
for i = 1, entity_count do
local entity, position = entities[i], positions[i]
print(string.format(
'|-> {entity %d} at {%.4f, %.4f}',
entity, position.x, position.y))
end
end):spawn()
local shutdown_system = evo.builder()
:group(groups.shutdown)
:epilogue(function()
print '-= | Shutdown | =-'
evo.batch_destroy(queries.physics_bodies)
end):spawn()
do
evo.process(groups.awake)
for _ = 1, 10 do
evo.process(groups.physics)
evo.process(groups.graphics)
end
evo.process(groups.shutdown)
end

View File

@@ -1,41 +0,0 @@
local evo = require 'evolved'
do
local f1, f2 = evo.id(2)
do
local e = evo.builder():set(f1, 42):set(f2, 'hello'):build()
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == 'hello')
end
do
local p = evo.builder():set(f1, 42):build()
local e = evo.builder():set(f2, 'hello'):build(p)
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == 'hello')
end
do
local entity_list, entity_count = evo.builder():set(f1, 42):set(f2, 'hello'):multi_build(5)
assert(entity_count == 5)
for i = 1, entity_count do
local e = entity_list[i]
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == 'hello')
end
end
do
local p = evo.builder():set(f1, 42):build()
local entity_list, entity_count = evo.builder():set(f2, 'hello'):multi_build(5, p)
assert(entity_count == 5)
for i = 1, entity_count do
local e = entity_list[i]
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == 'hello')
end
end
end

View File

@@ -1,105 +0,0 @@
local evo = require 'evolved'
do
assert(evo.defer())
assert(evo.cancel())
end
do
assert(evo.defer())
assert(not evo.defer())
assert(not evo.cancel())
assert(evo.commit())
end
do
assert(evo.defer())
assert(not evo.defer())
assert(not evo.cancel())
assert(evo.cancel())
end
do
assert(evo.defer())
assert(not evo.defer())
assert(not evo.cancel())
assert(not evo.defer())
assert(not evo.cancel())
assert(evo.commit())
end
do
local e, f = evo.id(2)
assert(evo.defer())
do
evo.set(e, f)
assert(not evo.has(e, f))
end
assert(evo.cancel())
assert(not evo.has(e, f))
end
do
local e, f1, f2 = evo.id(3)
assert(evo.defer())
do
evo.set(e, f1)
assert(not evo.has(e, f1))
assert(not evo.defer())
do
evo.set(e, f2)
assert(not evo.has(e, f2))
end
assert(not evo.cancel())
end
assert(evo.commit())
assert(evo.has(e, f1))
assert(not evo.has(e, f2))
end
do
local e, f1, f2 = evo.id(3)
assert(evo.defer())
do
evo.set(e, f1)
assert(not evo.has(e, f1))
assert(not evo.defer())
do
evo.set(e, f2)
assert(not evo.has(e, f2))
end
assert(not evo.cancel())
end
assert(evo.cancel())
assert(not evo.has(e, f1))
assert(not evo.has(e, f2))
end
do
local e, f1, f2 = evo.id(3)
assert(evo.defer())
do
evo.set(e, f1)
assert(not evo.has(e, f1))
assert(not evo.defer())
do
evo.set(e, f2)
assert(not evo.has(e, f2))
end
assert(not evo.commit())
end
assert(evo.cancel())
assert(not evo.has(e, f1))
assert(not evo.has(e, f2))
end

View File

@@ -1,397 +0,0 @@
local evo = require 'evolved'
do
do
local p = evo.spawn()
local e = evo.clone(p)
assert(evo.alive(e) and evo.empty(e))
end
do
local p = evo.spawn()
local e = evo.clone(p, {})
assert(evo.alive(e) and evo.empty(e))
end
do
local f1, f2 = evo.id(2)
evo.set(f1, evo.REQUIRES, { f2 })
evo.set(f2, evo.DEFAULT, 42)
local p = evo.spawn()
local e = evo.clone(p, { [f1] = 'hello' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2))
assert(evo.has(e, f1) and evo.get(e, f1) == 'hello')
assert(evo.has(e, f2) and evo.get(e, f2) == 42)
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f1, evo.TAG)
evo.set(f1, evo.REQUIRES, { f2, f3 })
evo.set(f4, evo.UNIQUE)
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p)
assert(evo.alive(e) and evo.empty(e))
end
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p, {})
assert(evo.alive(e) and evo.empty(e))
end
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p, { [f4] = 'another' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f4))
assert(evo.has(e, f4) and evo.get(e, f4) == 'another')
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local e = evo.clone(p, { [f4] = 'another' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f2, f4))
assert(evo.has(e, f2) and evo.get(e, f2) == 100)
assert(evo.has(e, f4) and evo.get(e, f4) == 'another')
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local e = evo.clone(p, { [f1] = 'hello', [f3] = 10 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(evo.has(e, f1) and evo.get(e, f1) == nil)
assert(evo.has(e, f2) and evo.get(e, f2) == 100)
assert(evo.has(e, f3) and evo.get(e, f3) == 10)
end
end
do
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f4, evo.TAG)
do
local p = evo.spawn { [f2] = 21, [f3] = 'hello', [f4] = true }
local e = evo.clone(p, { [f1] = 'world', [f2] = 10 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3, f4))
assert(evo.has(e, f1) and evo.get(e, f1) == 'world')
assert(evo.has(e, f2) and evo.get(e, f2) == 10)
assert(evo.has(e, f3) and evo.get(e, f3) == 'hello')
assert(evo.has(e, f4) and evo.get(e, f4) == nil)
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f2, evo.DEFAULT, 42)
evo.set(f3, evo.DUPLICATE, function() return nil end)
evo.set(f4, evo.TAG)
do
local p = evo.spawn { [f2] = 21, [f3] = 'hello', [f4] = true }
local e = evo.clone(p, { [f1] = 'world', [f2] = 10 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3, f4))
assert(evo.has(e, f1) and evo.get(e, f1) == 'world')
assert(evo.has(e, f2) and evo.get(e, f2) == 10)
assert(evo.has(e, f3) and evo.get(e, f3) == true)
assert(evo.has(e, f4) and evo.get(e, f4) == nil)
end
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f1, evo.TAG)
evo.set(f1, evo.REQUIRES, { f2, f3 })
evo.set(f2, evo.DEFAULT, 42)
evo.set(f2, evo.DUPLICATE, function(v) return v * 2 end)
evo.set(f3, evo.DUPLICATE, function() return nil end)
evo.set(f4, evo.UNIQUE)
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p)
assert(evo.alive(e) and evo.empty(e))
end
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p, {})
assert(evo.alive(e) and evo.empty(e))
end
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p, { [f4] = 'another' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f4))
assert(evo.has(e, f4) and evo.get(e, f4) == 'another')
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local e = evo.clone(p, { [f4] = 'another' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f2, f4))
assert(evo.has(e, f2) and evo.get(e, f2) == 200 * 2)
assert(evo.has(e, f4) and evo.get(e, f4) == 'another')
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local e = evo.clone(p, { [f1] = 'hello', [f2] = 10 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(evo.has(e, f1) and evo.get(e, f1) == nil)
assert(evo.has(e, f2) and evo.get(e, f2) == 10 * 2)
assert(evo.has(e, f3) and evo.get(e, f3) == true)
end
local f1_set_count, f1_inserted_count = 0, 0
local f2_set_sum, f3_inserted_count = 0, 0
evo.set(f1, evo.ON_SET, function(e, f, c)
assert(evo.get(e, f) == c)
f1_set_count = f1_set_count + 1
end)
evo.set(f1, evo.ON_INSERT, function(e, f, c)
assert(evo.get(e, f) == c)
f1_inserted_count = f1_inserted_count + 1
end)
evo.set(f2, evo.ON_SET, function(e, f, c)
assert(evo.get(e, f) == c)
f2_set_sum = f2_set_sum + c
end)
evo.set(f3, evo.ON_INSERT, function(e, f, c)
assert(evo.get(e, f) == c)
f3_inserted_count = f3_inserted_count + 1
end)
do
f1_set_count, f1_inserted_count = 0, 0
f2_set_sum, f3_inserted_count = 0, 0
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local e = evo.clone(p, { [f1] = 'hello', [f2] = 10 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(evo.has(e, f1) and evo.get(e, f1) == nil)
assert(evo.has(e, f2) and evo.get(e, f2) == 10 * 2)
assert(evo.has(e, f3) and evo.get(e, f3) == true)
assert(f1_set_count == 1)
assert(f1_inserted_count == 1)
assert(f2_set_sum == 100 * 2 + 10 * 2)
assert(f3_inserted_count == 1)
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f1, evo.TAG)
evo.set(f1, evo.REQUIRES, { f2, f3 })
evo.set(f4, evo.UNIQUE)
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(1, p)
assert(#es == 1 and ec == 1)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(2, p, {})
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(3, p, { [f4] = 'another' })
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f4))
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == 'another')
end
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local es, ec = evo.multi_clone(4, p, { [f4] = 'another' })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f2, f4))
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 100)
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == 'another')
end
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local es, ec = evo.multi_clone(5, p, { [f1] = 'hello', [f3] = 10 })
assert(#es == 5 and ec == 5)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == nil)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 100)
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == 10)
end
end
end
do
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f4, evo.TAG)
do
local p = evo.spawn { [f2] = 21, [f3] = 'hello', [f4] = true }
local es, ec = evo.multi_clone(2, p, { [f1] = 'world', [f2] = 10 })
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3, f4))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 'world')
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 10)
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == 'hello')
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == nil)
end
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f2, evo.DEFAULT, 42)
evo.set(f3, evo.DUPLICATE, function() return nil end)
evo.set(f4, evo.TAG)
do
local p = evo.spawn { [f2] = 21, [f3] = 'hello', [f4] = true }
local es, ec = evo.multi_clone(2, p, { [f1] = 'world', [f2] = 10 })
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3, f4))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 'world')
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 10)
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == true)
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == nil)
end
end
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f1, evo.TAG)
evo.set(f1, evo.REQUIRES, { f2, f3 })
evo.set(f2, evo.DEFAULT, 42)
evo.set(f2, evo.DUPLICATE, function(v) return v * 2 end)
evo.set(f3, evo.DUPLICATE, function() return nil end)
evo.set(f4, evo.UNIQUE)
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(3, p)
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(3, p, {})
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(2, p, { [f4] = 'another' })
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f4))
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == 'another')
end
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local es, ec = evo.multi_clone(4, p, { [f4] = 'another' })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f2, f4))
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 200 * 2)
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == 'another')
end
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local es, ec = evo.multi_clone(5, p, { [f1] = 'hello', [f2] = 10 })
assert(#es == 5 and ec == 5)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == nil)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 10 * 2)
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == true)
end
end
local f1_set_count, f1_inserted_count = 0, 0
local f2_set_sum, f3_inserted_count = 0, 0
evo.set(f1, evo.ON_SET, function(e, f, c)
assert(evo.get(e, f) == c)
f1_set_count = f1_set_count + 1
end)
evo.set(f1, evo.ON_INSERT, function(e, f, c)
assert(evo.get(e, f) == c)
f1_inserted_count = f1_inserted_count + 1
end)
evo.set(f2, evo.ON_SET, function(e, f, c)
assert(evo.get(e, f) == c)
f2_set_sum = f2_set_sum + c
end)
evo.set(f3, evo.ON_INSERT, function(e, f, c)
assert(evo.get(e, f) == c)
f3_inserted_count = f3_inserted_count + 1
end)
do
f1_set_count, f1_inserted_count = 0, 0
f2_set_sum, f3_inserted_count = 0, 0
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local es, ec = evo.multi_clone(1, p, { [f1] = 'hello', [f2] = 10 })
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == nil)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 10 * 2)
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == true)
assert(f1_set_count == 1)
assert(f1_inserted_count == 1)
assert(f2_set_sum == 100 * 2 + 10 * 2)
assert(f3_inserted_count == 1)
end
end
end

View File

@@ -1,65 +0,0 @@
local evo = require 'evolved'
do
assert(evo.depth() == 0)
assert(evo.defer())
assert(evo.depth() == 1)
assert(not evo.defer())
assert(evo.depth() == 2)
assert(not evo.cancel())
assert(evo.depth() == 1)
assert(evo.cancel())
assert(evo.depth() == 0)
end
do
assert(evo.depth() == 0)
assert(evo.defer())
assert(evo.depth() == 1)
assert(not evo.defer())
assert(evo.depth() == 2)
assert(not evo.commit())
assert(evo.depth() == 1)
assert(evo.commit())
assert(evo.depth() == 0)
end
do
assert(evo.depth() == 0)
assert(evo.defer())
assert(evo.depth() == 1)
assert(not evo.defer())
assert(evo.depth() == 2)
assert(not evo.cancel())
assert(evo.depth() == 1)
assert(evo.commit())
assert(evo.depth() == 0)
end
do
assert(evo.depth() == 0)
assert(evo.defer())
assert(evo.depth() == 1)
assert(not evo.defer())
assert(evo.depth() == 2)
assert(not evo.commit())
assert(evo.depth() == 1)
assert(evo.cancel())
assert(evo.depth() == 0)
end

View File

@@ -1,104 +0,0 @@
local evo = require 'evolved'
do
local e = evo.id()
assert(evo.alive(e))
evo.destroy(e)
assert(not evo.alive(e))
evo.destroy(e)
assert(not evo.alive(e))
end
do
local e1, e2 = evo.id(2)
assert(evo.alive_all(e1, e2))
evo.destroy(e1, e2)
assert(not evo.alive_any(e1, e2))
evo.destroy(e1, e2)
assert(not evo.alive_any(e1, e2))
end
do
do
local e, f1, f2, f3 = evo.id(4)
evo.set(e, f1, 42)
evo.set(e, f2, 21)
evo.set(e, f3, 84)
evo.destroy(f1, f2)
assert(evo.alive(e) and not evo.has_any(e, f1, f2) and evo.has(e, f3))
end
do
local e, f1, f2, f3 = evo.id(4)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
evo.set(e, f1, 42)
evo.set(e, f2, 21)
evo.set(e, f3, 84)
evo.destroy(f1, f2)
assert(evo.alive(e) and not evo.has_any(e, f1, f2) and evo.has(e, f3))
end
do
local e, f1, f2, f3 = evo.id(4)
evo.set(f2, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
evo.set(e, f1, 42)
evo.set(e, f2, 21)
evo.set(e, f3, 84)
evo.destroy(f1, f2)
assert(evo.alive(e) and not evo.has_any(e, f1, f2) and evo.has(e, f3))
end
do
local e, f1, f2, f3 = evo.id(4)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
evo.set(f2, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
evo.set(e, f1, 42)
evo.set(e, f2, 21)
evo.set(e, f3, 84)
evo.destroy(f1, f2)
assert(evo.alive(e) and not evo.has_any(e, f1, f2) and evo.has(e, f3))
end
do
local e, f1, f2, f3 = evo.id(4)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
evo.set(e, f1, 42)
evo.set(e, f2, 21)
evo.set(e, f3, 84)
evo.destroy(f1, f2)
assert(not evo.alive(e))
end
do
local e, f1, f2, f3 = evo.id(4)
evo.set(f2, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
evo.set(e, f1, 42)
evo.set(e, f2, 21)
evo.set(e, f3, 84)
evo.destroy(f1, f2)
assert(not evo.alive(e))
end
do
local e, f1, f2, f3 = evo.id(4)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
evo.set(f2, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
evo.set(e, f1, 42)
evo.set(e, f2, 21)
evo.set(e, f3, 84)
evo.destroy(f1, f2)
assert(not evo.alive(e))
end
end

View File

@@ -1,48 +0,0 @@
local evo = require 'evolved'
do
local e1, e2, f1, f2 = evo.id(4)
do
local chunk, place = evo.locate(e1)
assert(chunk == nil and place == 0)
end
evo.set(e1, f1, 42)
do
local chunk, place = evo.locate(e1)
assert(chunk and chunk == evo.chunk(f1) and place == 1)
assert(chunk:components(f1)[place] == 42)
chunk, place = evo.locate(e2)
assert(chunk == nil and place == 0)
end
evo.set(e1, f2, 'hello')
do
local chunk, place = evo.locate(e1)
assert(chunk and chunk == evo.chunk(f1, f2) and place == 1)
assert(chunk:components(f1)[place] == 42)
assert(chunk:components(f2)[place] == 'hello')
chunk, place = evo.locate(e2)
assert(chunk == nil and place == 0)
end
evo.set(e2, f1, 84)
evo.set(e2, f2, 'world')
do
local chunk, place = evo.locate(e1)
assert(chunk and chunk == evo.chunk(f1, f2) and place == 1)
assert(chunk:components(f1)[place] == 42)
assert(chunk:components(f2)[place] == 'hello')
chunk, place = evo.locate(e2)
assert(chunk and chunk == evo.chunk(f1, f2) and place == 2)
assert(chunk:components(f1)[place] == 84)
assert(chunk:components(f2)[place] == 'world')
end
end

View File

@@ -1,607 +0,0 @@
local evo = require 'evolved'
do
local entity_list
do
entity_list = evo.multi_spawn(0)
assert(entity_list and #entity_list == 0)
entity_list = evo.multi_spawn(0, {})
assert(entity_list and #entity_list == 0)
end
do
entity_list = evo.multi_spawn(-1)
assert(entity_list and #entity_list == 0)
entity_list = evo.multi_spawn(-1, {})
assert(entity_list and #entity_list == 0)
end
do
entity_list = evo.builder():multi_spawn(0)
assert(entity_list and #entity_list == 0)
end
do
entity_list = evo.builder():multi_spawn(-1)
assert(entity_list and #entity_list == 0)
end
end
do
local entity_list
do
entity_list = evo.multi_spawn(1)
assert(entity_list and #entity_list == 1)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(not entity_list[2])
entity_list = evo.multi_spawn(1, {})
assert(entity_list and #entity_list == 1)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(not entity_list[2])
end
do
entity_list = evo.multi_spawn(2)
assert(entity_list and #entity_list == 2)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(entity_list[2] and evo.empty(entity_list[2]))
assert(not entity_list[3])
entity_list = evo.multi_spawn(2, {})
assert(entity_list and #entity_list == 2)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(entity_list[2] and evo.empty(entity_list[2]))
assert(not entity_list[3])
end
do
entity_list = evo.builder():multi_spawn(1)
assert(entity_list and #entity_list == 1)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(not entity_list[2])
end
do
entity_list = evo.builder():multi_spawn(2)
assert(entity_list and #entity_list == 2)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(entity_list[2] and evo.empty(entity_list[2]))
assert(not entity_list[3])
end
end
do
local entity_list
local prefab = evo.id()
do
entity_list = evo.multi_clone(0, prefab)
assert(entity_list and #entity_list == 0)
entity_list = evo.multi_clone(0, prefab, {})
assert(entity_list and #entity_list == 0)
end
do
entity_list = evo.multi_clone(-1, prefab)
assert(entity_list and #entity_list == 0)
entity_list = evo.multi_clone(-1, prefab, {})
assert(entity_list and #entity_list == 0)
end
do
entity_list = evo.builder():multi_clone(0, prefab)
assert(entity_list and #entity_list == 0)
end
do
entity_list = evo.builder():multi_clone(-1, prefab)
assert(entity_list and #entity_list == 0)
end
end
do
local entity_list
local prefab = evo.id()
do
entity_list = evo.multi_clone(1, prefab)
assert(entity_list and #entity_list == 1)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(not entity_list[2])
entity_list = evo.multi_clone(1, prefab, {})
assert(entity_list and #entity_list == 1)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(not entity_list[2])
end
do
entity_list = evo.multi_clone(2, prefab)
assert(entity_list and #entity_list == 2)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(entity_list[2] and evo.empty(entity_list[2]))
assert(not entity_list[3])
entity_list = evo.multi_clone(2, prefab, {})
assert(entity_list and #entity_list == 2)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(entity_list[2] and evo.empty(entity_list[2]))
assert(not entity_list[3])
end
do
entity_list = evo.builder():multi_clone(1, prefab)
assert(entity_list and #entity_list == 1)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(not entity_list[2])
end
do
entity_list = evo.builder():multi_clone(2, prefab)
assert(entity_list and #entity_list == 2)
assert(entity_list[1] and evo.empty(entity_list[1]))
assert(entity_list[2] and evo.empty(entity_list[2]))
assert(not entity_list[3])
end
end
do
local f1, f2 = evo.id(2)
do
local entity_list
entity_list = evo.multi_spawn(2, { [f1] = true, [f2] = 123 })
assert(entity_list and #entity_list == 2)
assert(entity_list[1] and evo.get(entity_list[1], f1) == true and evo.get(entity_list[1], f2) == 123)
assert(entity_list[2] and evo.get(entity_list[2], f1) == true and evo.get(entity_list[2], f2) == 123)
entity_list = evo.multi_spawn(2, { [f1] = false, [f2] = 456 })
assert(entity_list and #entity_list == 2)
assert(entity_list[1] and evo.get(entity_list[1], f1) == false and evo.get(entity_list[1], f2) == 456)
assert(entity_list[2] and evo.get(entity_list[2], f1) == false and evo.get(entity_list[2], f2) == 456)
end
do
local prefab = evo.builder():set(f1, true):set(f2, 123):spawn()
local entity_list
entity_list = evo.multi_clone(2, prefab)
assert(entity_list and #entity_list == 2)
assert(entity_list[1] and evo.get(entity_list[1], f1) == true and evo.get(entity_list[1], f2) == 123)
assert(entity_list[2] and evo.get(entity_list[2], f1) == true and evo.get(entity_list[2], f2) == 123)
entity_list = evo.multi_clone(2, prefab, {})
assert(entity_list and #entity_list == 2)
assert(entity_list[1] and evo.get(entity_list[1], f1) == true and evo.get(entity_list[1], f2) == 123)
assert(entity_list[2] and evo.get(entity_list[2], f1) == true and evo.get(entity_list[2], f2) == 123)
entity_list = evo.multi_clone(2, prefab, { [f1] = false, [f2] = 456 })
assert(entity_list and #entity_list == 2)
assert(entity_list[1] and evo.get(entity_list[1], f1) == false and evo.get(entity_list[1], f2) == 456)
assert(entity_list[2] and evo.get(entity_list[2], f1) == false and evo.get(entity_list[2], f2) == 456)
end
end
do
local f1, f2, f3 = evo.id(3)
do
local entity_list1, entity_list2
evo.defer()
do
entity_list1 = evo.multi_spawn(2, { [f1] = 42, [f2] = "hello", [f3] = false })
assert(entity_list1 and #entity_list1 == 2)
assert(entity_list1[1] and evo.empty(entity_list1[1]))
assert(entity_list1[2] and evo.empty(entity_list1[2]))
assert(not entity_list1[3])
entity_list2 = evo.multi_spawn(3, { [f2] = "world", [f3] = true })
assert(entity_list2 and #entity_list2 == 3)
assert(entity_list2[1] and evo.empty(entity_list2[1]))
assert(entity_list2[2] and evo.empty(entity_list2[2]))
assert(entity_list2[3] and evo.empty(entity_list2[3]))
end
evo.commit()
do
assert(entity_list1 and #entity_list1 == 2)
assert(entity_list1[1] and not evo.empty(entity_list1[1]))
assert(entity_list1[2] and not evo.empty(entity_list1[2]))
assert(not entity_list1[3])
assert(
evo.get(entity_list1[1], f1) == 42 and
evo.get(entity_list1[1], f2) == "hello" and
evo.get(entity_list1[1], f3) == false)
assert(
evo.get(entity_list1[2], f1) == 42 and
evo.get(entity_list1[2], f2) == "hello" and
evo.get(entity_list1[2], f3) == false)
assert(entity_list2 and #entity_list2 == 3)
assert(entity_list2[1] and not evo.empty(entity_list2[1]))
assert(entity_list2[2] and not evo.empty(entity_list2[2]))
assert(entity_list2[3] and not evo.empty(entity_list2[3]))
assert(not entity_list2[4])
assert(
evo.get(entity_list2[1], f1) == nil and
evo.get(entity_list2[1], f2) == "world" and
evo.get(entity_list2[1], f3) == true)
assert(
evo.get(entity_list2[2], f1) == nil and
evo.get(entity_list2[2], f2) == "world" and
evo.get(entity_list2[2], f3) == true)
assert(
evo.get(entity_list2[3], f1) == nil and
evo.get(entity_list2[3], f2) == "world" and
evo.get(entity_list2[3], f3) == true)
end
end
end
do
local f1, f2, f3 = evo.id(3)
do
local prefab = evo.builder():set(f1, false):set(f2, 123):spawn()
local entity_list1, entity_list2
evo.defer()
do
entity_list1 = evo.multi_clone(2, prefab)
assert(entity_list1 and #entity_list1 == 2)
assert(entity_list1[1] and evo.empty(entity_list1[1]))
assert(entity_list1[2] and evo.empty(entity_list1[2]))
assert(not entity_list1[3])
entity_list2 = evo.multi_clone(3, prefab, { [f2] = 456, [f3] = "world" })
assert(entity_list2 and #entity_list2 == 3)
assert(entity_list2[1] and evo.empty(entity_list2[1]))
assert(entity_list2[2] and evo.empty(entity_list2[2]))
assert(entity_list2[3] and evo.empty(entity_list2[3]))
end
evo.commit()
do
assert(entity_list1 and #entity_list1 == 2)
assert(entity_list1[1] and not evo.empty(entity_list1[1]))
assert(entity_list1[2] and not evo.empty(entity_list1[2]))
assert(not entity_list1[3])
assert(
evo.get(entity_list1[1], f1) == false and
evo.get(entity_list1[1], f2) == 123 and
evo.get(entity_list1[1], f3) == nil)
assert(
evo.get(entity_list1[2], f1) == false and
evo.get(entity_list1[2], f2) == 123 and
evo.get(entity_list1[2], f3) == nil)
assert(entity_list2 and #entity_list2 == 3)
assert(entity_list2[1] and not evo.empty(entity_list2[1]))
assert(entity_list2[2] and not evo.empty(entity_list2[2]))
assert(entity_list2[3] and not evo.empty(entity_list2[3]))
assert(not entity_list2[4])
assert(
evo.get(entity_list2[1], f1) == false and
evo.get(entity_list2[1], f2) == 456 and
evo.get(entity_list2[1], f3) == "world")
assert(
evo.get(entity_list2[2], f1) == false and
evo.get(entity_list2[2], f2) == 456 and
evo.get(entity_list2[2], f3) == "world")
assert(
evo.get(entity_list2[3], f1) == false and
evo.get(entity_list2[3], f2) == 456 and
evo.get(entity_list2[3], f3) == "world")
end
end
end
do
local f1, f2, f3 = evo.id(3)
evo.set(f1, evo.REQUIRES, { f2, f3 })
evo.set(f3, evo.TAG)
do
local entity_list, entity_count = evo.multi_spawn(2, { [f1] = 42 })
assert(entity_list and #entity_list == 2)
assert(entity_count == 2)
for i = 1, entity_count do
local e = entity_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == true)
assert(evo.has(e, f3) and evo.get(e, f3) == nil)
end
end
do
local entity_prefab = evo.builder():set(f1, 42):spawn()
local clone_list, clone_count = evo.multi_clone(2, entity_prefab)
assert(clone_list and #clone_list == 2)
assert(clone_count == 2)
for i = 1, clone_count do
local e = clone_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == true)
assert(evo.has(e, f3) and evo.get(e, f3) == nil)
end
end
do
local entity_prefab = evo.builder():set(f1, 42):spawn()
evo.remove(entity_prefab, f2, f3)
local clone_list, clone_count = evo.multi_clone(2, entity_prefab, { [f1] = 21 })
assert(clone_list and #clone_list == 2)
assert(clone_count == 2)
for i = 1, clone_count do
local e = clone_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) == 21)
assert(evo.has(e, f2) and evo.get(e, f2) == true)
assert(evo.has(e, f3) and evo.get(e, f3) == nil)
end
end
evo.set(f2, evo.DEFAULT, false)
do
local entity_list, entity_count = evo.multi_spawn(2, { [f1] = 42 })
assert(entity_list and #entity_list == 2)
assert(entity_count == 2)
for i = 1, entity_count do
local e = entity_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == false)
assert(evo.has(e, f3) and evo.get(e, f3) == nil)
end
end
do
local entity_prefab = evo.builder():set(f1, 42):spawn()
local clone_list, clone_count = evo.multi_clone(2, entity_prefab)
assert(clone_list and #clone_list == 2)
assert(clone_count == 2)
for i = 1, clone_count do
local e = clone_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == false)
assert(evo.has(e, f3) and evo.get(e, f3) == nil)
end
end
do
local entity_prefab = evo.builder():set(f1, 42):spawn()
evo.remove(entity_prefab, f2, f3)
local clone_list, clone_count = evo.multi_clone(2, entity_prefab, { [f1] = 21 })
assert(clone_list and #clone_list == 2)
assert(clone_count == 2)
for i = 1, clone_count do
local e = clone_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) == 21)
assert(evo.has(e, f2) and evo.get(e, f2) == false)
assert(evo.has(e, f3) and evo.get(e, f3) == nil)
end
end
local v_set_sum = 0
local v_insert_sum = 0
local f3_set_times = 0
local f3_insert_times = 0
evo.set(f1, evo.ON_SET, function(e, f, v)
assert(f == f1)
v_set_sum = v_set_sum + v
assert(evo.get(e, f) == v)
end)
evo.set(f1, evo.ON_INSERT, function(e, f, v)
assert(f == f1)
v_insert_sum = v_insert_sum + v
assert(evo.get(e, f) == v)
end)
evo.set(f3, evo.ON_SET, function(e, f, v)
assert(f == f3)
f3_set_times = f3_set_times + 1
assert(v == nil)
assert(evo.has(e, f))
end)
evo.set(f3, evo.ON_INSERT, function(e, f, v)
assert(f == f3)
f3_insert_times = f3_insert_times + 1
assert(v == nil)
assert(evo.has(e, f))
end)
do
local entity_list, entity_count = evo.multi_spawn(2, { [f1] = 42 })
assert(entity_list and #entity_list == 2)
assert(entity_count == 2)
for i = 1, entity_count do
local e = entity_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == false)
end
end
do
local entity_prefab = evo.builder():set(f1, 42):spawn()
local clone_list, clone_count = evo.multi_clone(2, entity_prefab)
assert(clone_list and #clone_list == 2)
assert(clone_count == 2)
for i = 1, clone_count do
local e = clone_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == false)
end
end
do
local entity_prefab = evo.builder():set(f1, 42):spawn()
evo.remove(entity_prefab, f2, f3)
local clone_list, clone_count = evo.multi_clone(2, entity_prefab, { [f1] = 21 })
assert(clone_list and #clone_list == 2)
assert(clone_count == 2)
for i = 1, clone_count do
local e = clone_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) == 21)
assert(evo.has(e, f2) and evo.get(e, f2) == false)
end
end
assert(v_set_sum == 42 * 6 + 21 * 2)
assert(v_insert_sum == 42 * 6 + 21 * 2)
assert(f3_set_times == 8)
assert(f3_insert_times == 8)
end
do
local function v2(x, y) return { x = x or 0, y = y or 0 } end
local function v2_clone(v) return { x = v.x, y = v.y } end
local f1, f2, f3, f4 = evo.id(4)
evo.set(f1, evo.REQUIRES, { f2, f3, f4 })
local f1_default = v2(1, 2)
local f2_default = v2(3, 4)
local f3_default = v2(10, 11)
local f4_default = v2(12, 13)
evo.set(f1, evo.DEFAULT, f1_default)
evo.set(f2, evo.DEFAULT, f2_default)
evo.set(f3, evo.DEFAULT, f3_default)
evo.set(f4, evo.DEFAULT, f4_default)
evo.set(f1, evo.DUPLICATE, v2_clone)
evo.set(f2, evo.DUPLICATE, v2_clone)
evo.set(f3, evo.DUPLICATE, v2_clone)
do
local entity_list, entity_count = evo.multi_spawn(2, { [f1] = v2(5, 6), [f2] = v2(7, 8) })
assert(entity_list and #entity_list == 2)
assert(entity_count == 2)
for i = 1, entity_count do
local e = entity_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) ~= f1_default)
assert(evo.get(e, f1).x == 5 and evo.get(e, f1).y == 6)
assert(evo.has(e, f2) and evo.get(e, f2) ~= f2_default)
assert(evo.get(e, f2).x == 7 and evo.get(e, f2).y == 8)
assert(evo.has(e, f3) and evo.get(e, f3) ~= f3_default)
assert(evo.get(e, f3).x == 10 and evo.get(e, f3).y == 11)
assert(evo.has(e, f4) and evo.get(e, f4) == f4_default)
end
end
do
local entity_prefab = evo.builder():set(f1, v2(5, 6)):set(f2, v2(7, 8)):spawn()
local clone_list, clone_count = evo.multi_clone(2, entity_prefab, { [f2] = f2_default })
assert(clone_list and #clone_list == 2)
assert(clone_count == 2)
for i = 1, clone_count do
local e = clone_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) ~= f1_default and evo.get(e, f1) ~= evo.get(entity_prefab, f1))
assert(evo.get(e, f1).x == 5 and evo.get(e, f1).y == 6)
assert(evo.has(e, f2) and evo.get(e, f2) ~= f2_default and evo.get(e, f2) ~= evo.get(entity_prefab, f2))
assert(evo.get(e, f2).x == 3 and evo.get(e, f2).y == 4)
assert(evo.has(e, f3) and evo.get(e, f3) ~= f3_default)
assert(evo.get(e, f3).x == 10 and evo.get(e, f3).y == 11)
assert(evo.has(e, f4) and evo.get(e, f4) == f4_default)
end
end
do
local entity_prefab = evo.builder():set(f1, v2(5, 6)):set(f2, v2(7, 8)):spawn()
evo.remove(entity_prefab, f2, f3, f4)
local clone_list, clone_count = evo.multi_clone(2, entity_prefab, { [f2] = f2_default })
assert(clone_list and #clone_list == 2)
assert(clone_count == 2)
for i = 1, clone_count do
local e = clone_list[i]
assert(e and not evo.empty(e))
assert(evo.has(e, f1) and evo.get(e, f1) ~= f1_default and evo.get(e, f1) ~= evo.get(entity_prefab, f1))
assert(evo.get(e, f1).x == 5 and evo.get(e, f1).y == 6)
assert(evo.has(e, f2) and evo.get(e, f2) ~= f2_default and evo.get(e, f2) ~= evo.get(entity_prefab, f2))
assert(evo.get(e, f2).x == 3 and evo.get(e, f2).y == 4)
assert(evo.has(e, f3) and evo.get(e, f3) ~= f3_default)
assert(evo.get(e, f3).x == 10 and evo.get(e, f3).y == 11)
assert(evo.has(e, f4) and evo.get(e, f4) == f4_default)
end
end
end

View File

@@ -3,8 +3,8 @@ local evo = require 'evolved'
do
local id = evo.id()
local index, version = evo.unpack(id)
assert(evo.name(id) == string.format('$%d#%d:%d', id, index, version))
local index, version, options = evo.unpack(id)
assert(evo.name(id) == string.format('$%d#%d:%d:%d', id, index, version, options))
evo.set(id, evo.NAME, 'hello')
assert(evo.name(id) == 'hello')
@@ -13,7 +13,7 @@ do
assert(evo.name(id) == 'world')
evo.destroy(id)
assert(evo.name(id) == string.format('$%d#%d:%d', id, index, version))
assert(evo.name(id) == string.format('$%d#%d:%d:%d', id, index, version, options))
end
do

File diff suppressed because it is too large Load Diff

View File

@@ -1,107 +0,0 @@
local evo = require 'evolved'
do
local f = evo.id()
local e = evo.builder():set(f, 42):spawn()
local s = evo.builder()
:include(f)
:prologue(function(payload1, payload2, payload3)
assert(payload1 == 11 and payload2 == 22 and payload3 == 33)
end)
:execute(function(chunk, entity_list, entity_count, payload1, payload2, payload3)
assert(payload1 == 11 and payload2 == 22 and payload3 == 33)
assert(chunk == evo.chunk(f) and entity_count == 1 and entity_list[1] == e)
end)
:epilogue(function(payload1, payload2, payload3)
assert(payload1 == 11 and payload2 == 22 and payload3 == 33)
end)
:spawn()
evo.process_with(s, 11, 22, 33)
end
do
local f = evo.id()
local e = evo.builder():set(f, 42):spawn()
local s = evo.builder()
:include(f)
:prologue(function(payload1, payload2, payload3)
assert(payload1 == nil and payload2 == 42 and payload3 == nil)
end)
:execute(function(chunk, entity_list, entity_count, payload1, payload2, payload3)
assert(payload1 == nil and payload2 == 42 and payload3 == nil)
assert(chunk == evo.chunk(f) and entity_count == 1 and entity_list[1] == e)
end)
:epilogue(function(payload1, payload2, payload3)
assert(payload1 == nil and payload2 == 42 and payload3 == nil)
end)
:spawn()
evo.process_with(s, nil, 42)
end
do
local f = evo.id()
local e = evo.builder():set(f, 42):spawn()
local s = evo.builder()
:include(f)
:prologue(function(payload1, payload2, payload3)
assert(payload1 == nil and payload2 == nil and payload3 == nil)
end)
:execute(function(chunk, entity_list, entity_count, payload1, payload2, payload3)
assert(payload1 == nil and payload2 == nil and payload3 == nil)
assert(chunk == evo.chunk(f) and entity_count == 1 and entity_list[1] == e)
end)
:epilogue(function(payload1, payload2, payload3)
assert(payload1 == nil and payload2 == nil and payload3 == nil)
end)
:spawn()
evo.process_with(s)
end
do
local f = evo.id()
local e = evo.builder():set(f, 42):spawn()
local prologue_sum, execute_sum, epilogue_sum = 0, 0, 0
local function sum(...)
local s = 0
for i = 1, select('#', ...) do
s = s + select(i, ...)
end
return s
end
local function iota(n)
if n == 0 then return end
return n, iota(n - 1)
end
local s = evo.builder()
:include(f)
:prologue(function(...)
prologue_sum = prologue_sum + sum(...)
end)
:execute(function(chunk, entity_list, entity_count, ...)
execute_sum = execute_sum + sum(...)
assert(chunk == evo.chunk(f) and entity_count == 1 and entity_list[1] == e)
end)
:epilogue(function(...)
epilogue_sum = epilogue_sum + sum(...)
end)
:spawn()
for n = 0, 50 do
prologue_sum, execute_sum, epilogue_sum = 0, 0, 0
evo.process_with(s, iota(n))
local expect_sum = (n * (n + 1)) / 2
assert(prologue_sum == expect_sum)
assert(execute_sum == expect_sum)
assert(epilogue_sum == expect_sum)
end
end

View File

@@ -243,143 +243,3 @@ do
end
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f1, evo.REQUIRES, { f2 })
evo.set(f2, evo.REQUIRES, { f3 })
evo.set(f3, evo.REQUIRES, { f4 })
do
local e1 = evo.builder():set(f1):spawn()
assert(evo.has(e1, f1) and evo.get(e1, f1) == true)
assert(evo.has(e1, f2) and evo.get(e1, f2) == true)
assert(evo.has(e1, f3) and evo.get(e1, f3) == true)
assert(evo.has(e1, f4) and evo.get(e1, f4) == true)
local e2 = evo.builder():set(f2):spawn()
assert(not evo.has(e2, f1) and evo.get(e2, f1) == nil)
assert(evo.has(e2, f2) and evo.get(e2, f2) == true)
assert(evo.has(e2, f3) and evo.get(e2, f3) == true)
assert(evo.has(e2, f4) and evo.get(e2, f4) == true)
local e3 = evo.builder():set(f3):spawn()
assert(not evo.has(e3, f1) and evo.get(e3, f1) == nil)
assert(not evo.has(e3, f2) and evo.get(e3, f2) == nil)
assert(evo.has(e3, f3) and evo.get(e3, f3) == true)
assert(evo.has(e3, f4) and evo.get(e3, f4) == true)
end
do
local e1 = evo.id()
evo.set(e1, f1)
assert(evo.has(e1, f1) and evo.get(e1, f1) == true)
assert(evo.has(e1, f2) and evo.get(e1, f2) == true)
assert(evo.has(e1, f3) and evo.get(e1, f3) == true)
assert(evo.has(e1, f4) and evo.get(e1, f4) == true)
local e2 = evo.id()
evo.set(e2, f2)
assert(not evo.has(e2, f1) and evo.get(e2, f1) == nil)
assert(evo.has(e2, f2) and evo.get(e2, f2) == true)
assert(evo.has(e2, f3) and evo.get(e2, f3) == true)
assert(evo.has(e2, f4) and evo.get(e2, f4) == true)
local e3 = evo.id()
evo.set(e3, f3)
assert(not evo.has(e3, f1) and evo.get(e3, f1) == nil)
assert(not evo.has(e3, f2) and evo.get(e3, f2) == nil)
assert(evo.has(e3, f3) and evo.get(e3, f3) == true)
assert(evo.has(e3, f4) and evo.get(e3, f4) == true)
end
evo.remove(f2, evo.REQUIRES)
do
local e1 = evo.builder():set(f1):spawn()
assert(evo.has(e1, f1) and evo.get(e1, f1) == true)
assert(evo.has(e1, f2) and evo.get(e1, f2) == true)
assert(not evo.has(e1, f3) and evo.get(e1, f3) == nil)
assert(not evo.has(e1, f4) and evo.get(e1, f4) == nil)
local e2 = evo.builder():set(f2):spawn()
assert(not evo.has(e2, f1) and evo.get(e2, f1) == nil)
assert(evo.has(e2, f2) and evo.get(e2, f2) == true)
assert(not evo.has(e2, f3) and evo.get(e2, f3) == nil)
assert(not evo.has(e2, f4) and evo.get(e2, f4) == nil)
local e3 = evo.builder():set(f3):spawn()
assert(not evo.has(e3, f1) and evo.get(e3, f1) == nil)
assert(not evo.has(e3, f2) and evo.get(e3, f2) == nil)
assert(evo.has(e3, f3) and evo.get(e3, f3) == true)
assert(evo.has(e3, f4) and evo.get(e3, f4) == true)
end
do
local e1 = evo.id()
evo.set(e1, f1)
assert(evo.has(e1, f1) and evo.get(e1, f1) == true)
assert(evo.has(e1, f2) and evo.get(e1, f2) == true)
assert(not evo.has(e1, f3) and evo.get(e1, f3) == nil)
assert(not evo.has(e1, f4) and evo.get(e1, f4) == nil)
local e2 = evo.id()
evo.set(e2, f2)
assert(not evo.has(e2, f1) and evo.get(e2, f1) == nil)
assert(evo.has(e2, f2) and evo.get(e2, f2) == true)
assert(not evo.has(e2, f3) and evo.get(e2, f3) == nil)
assert(not evo.has(e2, f4) and evo.get(e2, f4) == nil)
local e3 = evo.id()
evo.set(e3, f3)
assert(not evo.has(e3, f1) and evo.get(e3, f1) == nil)
assert(not evo.has(e3, f2) and evo.get(e3, f2) == nil)
assert(evo.has(e3, f3) and evo.get(e3, f3) == true)
assert(evo.has(e3, f4) and evo.get(e3, f4) == true)
end
evo.set(f2, evo.REQUIRES, { f4 })
do
local e1 = evo.builder():set(f1):spawn()
assert(evo.has(e1, f1) and evo.get(e1, f1) == true)
assert(evo.has(e1, f2) and evo.get(e1, f2) == true)
assert(not evo.has(e1, f3) and evo.get(e1, f3) == nil)
assert(evo.has(e1, f4) and evo.get(e1, f4) == true)
local e2 = evo.builder():set(f2):spawn()
assert(not evo.has(e2, f1) and evo.get(e2, f1) == nil)
assert(evo.has(e2, f2) and evo.get(e2, f2) == true)
assert(not evo.has(e2, f3) and evo.get(e2, f3) == nil)
assert(evo.has(e2, f4) and evo.get(e2, f4) == true)
local e3 = evo.builder():set(f3):spawn()
assert(not evo.has(e3, f1) and evo.get(e3, f1) == nil)
assert(not evo.has(e3, f2) and evo.get(e3, f2) == nil)
assert(evo.has(e3, f3) and evo.get(e3, f3) == true)
assert(evo.has(e3, f4) and evo.get(e3, f4) == true)
end
do
local e1 = evo.id()
evo.set(e1, f1)
assert(evo.has(e1, f1) and evo.get(e1, f1) == true)
assert(evo.has(e1, f2) and evo.get(e1, f2) == true)
assert(not evo.has(e1, f3) and evo.get(e1, f3) == nil)
assert(evo.has(e1, f4) and evo.get(e1, f4) == true)
local e2 = evo.id()
evo.set(e2, f2)
assert(not evo.has(e2, f1) and evo.get(e2, f1) == nil)
assert(evo.has(e2, f2) and evo.get(e2, f2) == true)
assert(not evo.has(e2, f3) and evo.get(e2, f3) == nil)
assert(evo.has(e2, f4) and evo.get(e2, f4) == true)
local e3 = evo.id()
evo.set(e3, f3)
assert(not evo.has(e3, f1) and evo.get(e3, f1) == nil)
assert(not evo.has(e3, f2) and evo.get(e3, f2) == nil)
assert(evo.has(e3, f3) and evo.get(e3, f3) == true)
assert(evo.has(e3, f4) and evo.get(e3, f4) == true)
end
end

View File

@@ -1,329 +0,0 @@
local evo = require 'evolved'
do
do
local e = evo.spawn()
assert(evo.alive(e) and evo.empty(e))
end
do
local e = evo.spawn({})
assert(evo.alive(e) and evo.empty(e))
end
end
do
local f1, f2, f3 = evo.id(3)
evo.set(f2, evo.REQUIRES, { f1, f3 })
do
local e = evo.spawn({ [f1] = 42 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
end
do
local e = evo.spawn({ [f1] = 42, [f2] = 'hello' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == 'hello')
assert(evo.has(e, f3) and evo.get(e, f3) == true)
end
end
do
local f1, f2, f3 = evo.id(3)
evo.set(f2, evo.REQUIRES, { f1, f3 })
evo.set(f3, evo.DEFAULT, 21)
evo.set(f3, evo.REQUIRES, { f2 })
do
local e = evo.spawn({ [f1] = 42 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
end
do
local e = evo.spawn({ [f1] = 42, [f2] = 'hello' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == 'hello')
assert(evo.has(e, f3) and evo.get(e, f3) == 21)
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f2, evo.DUPLICATE, function() return nil end)
evo.set(f2, evo.REQUIRES, { f1, f3, f4 })
evo.set(f3, evo.DEFAULT, 21)
evo.set(f3, evo.DUPLICATE, function(v) return v * 3 end)
evo.set(f3, evo.REQUIRES, { f2 })
do
local e = evo.spawn({ [f1] = 42 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
end
do
local e = evo.spawn({ [f1] = 42, [f2] = true })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3, f4))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == true)
assert(evo.has(e, f3) and evo.get(e, f3) == 21 * 3)
assert(evo.has(e, f4) and evo.get(e, f4) == true)
end
end
do
local f1, f2, f3 = evo.id(3)
evo.set(f2, evo.REQUIRES, { f3 })
evo.set(f3, evo.TAG)
local f2_set_sum, f2_inserted_sum = 0, 0
local f3_set_count, f3_inserted_count = 0, 0
evo.set(f2, evo.ON_SET, function(e, f, c)
assert(c == 42)
assert(evo.get(e, f) == c)
assert(f == f2)
f2_set_sum = f2_set_sum + c
end)
evo.set(f2, evo.ON_INSERT, function(e, f, c)
assert(c == 42)
assert(evo.get(e, f) == c)
assert(f == f2)
f2_inserted_sum = f2_inserted_sum + c
end)
evo.set(f3, evo.ON_SET, function(e, f, c)
assert(c == nil)
assert(evo.get(e, f) == c)
assert(f == f3)
f3_set_count = f3_set_count + 1
end)
evo.set(f3, evo.ON_INSERT, function(e, f, c)
assert(c == nil)
assert(evo.get(e, f) == c)
assert(f == f3)
f3_inserted_count = f3_inserted_count + 1
end)
do
f3_set_count, f3_inserted_count = 0, 0
local e = evo.spawn({ [f1] = 'hello', [f2] = 42 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(f2_set_sum == 42 and f2_inserted_sum == 42)
assert(f3_set_count == 1 and f3_inserted_count == 1)
end
end
do
do
local es, ec = evo.multi_spawn(2)
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
do
local es, ec = evo.multi_spawn(2, {})
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
end
do
local f1, f2 = evo.id(2)
do
local es, ec = evo.multi_spawn(3, { [f1] = 42 })
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
end
end
do
local es, ec = evo.multi_spawn(3, { [f1] = 42, [f2] = 'hello' })
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'hello')
end
end
end
do
local f1, f2 = evo.id(2)
evo.set(f1, evo.REQUIRES, { f2 })
do
local es, ec = evo.multi_spawn(3, { [f1] = 42 })
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == true)
end
end
end
do
local f1, f2 = evo.id(2)
evo.set(f1, evo.REQUIRES, { f2 })
do
local es, ec = evo.multi_spawn(1, { [f1] = 42 })
assert(#es == 1 and ec == 1)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == true)
end
end
end
do
local f1, f2, f3 = evo.id(3)
evo.set(f1, evo.REQUIRES, { f2, f3 })
evo.set(f2, evo.DEFAULT, 'hello')
do
local es, ec = evo.multi_spawn(4, { [f1] = 42 })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'hello')
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == true)
end
end
do
local es, ec = evo.multi_spawn(4, { [f1] = 42, [f2] = 'world' })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'world')
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == true)
end
end
do
local es, ec = evo.multi_spawn(4, { [f1] = 42, [f2] = 'world', [f3] = false })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'world')
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == false)
end
end
end
do
local f1, f2 = evo.id(2)
evo.set(f1, evo.REQUIRES, { f2 })
evo.set(f1, evo.DUPLICATE, function() return nil end)
evo.set(f2, evo.DEFAULT, 'hello')
evo.set(f2, evo.DUPLICATE, function(v) return v .. '!' end)
do
local es, ec = evo.multi_spawn(4, { [f1] = 42 })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == true)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'hello!')
end
end
do
local es, ec = evo.multi_spawn(4, { [f1] = 42, [f2] = 'world' })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == true)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'world!')
end
end
do
local es, ec = evo.multi_spawn(4, { [f2] = 'hello world' })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f2))
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'hello world!')
end
end
end
do
local f1, f2, f3 = evo.id(3)
evo.set(f2, evo.REQUIRES, { f3 })
evo.set(f3, evo.TAG)
local f2_set_sum, f2_inserted_sum = 0, 0
local f3_set_count, f3_inserted_count = 0, 0
evo.set(f2, evo.ON_SET, function(e, f, c)
assert(c == 42)
assert(evo.get(e, f) == c)
assert(f == f2)
f2_set_sum = f2_set_sum + c
end)
evo.set(f2, evo.ON_INSERT, function(e, f, c)
assert(c == 42)
assert(evo.get(e, f) == c)
assert(f == f2)
f2_inserted_sum = f2_inserted_sum + c
end)
evo.set(f3, evo.ON_SET, function(e, f, c)
assert(c == nil)
assert(evo.get(e, f) == c)
assert(f == f3)
f3_set_count = f3_set_count + 1
end)
evo.set(f3, evo.ON_INSERT, function(e, f, c)
assert(c == nil)
assert(evo.get(e, f) == c)
assert(f == f3)
f3_inserted_count = f3_inserted_count + 1
end)
do
local es, ec = evo.multi_spawn(3, { [f1] = 'hello', [f2] = 42 })
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(f2_set_sum == 42 * 3 and f2_inserted_sum == 42 * 3)
assert(f3_set_count == 3 and f3_inserted_count == 3)
end
end
end

860
develop/unbench.lua Normal file
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@@ -0,0 +1,860 @@
local basics = require 'develop.basics'
basics.unload 'evolved'
local evo = require 'evolved'
local N = 1000
local B = evo.builder()
local F1, F2, F3, F4, F5 = evo.id(5)
local Q1 = evo.builder():include(F1):spawn()
local R1 = evo.builder():require(F1):spawn()
local R2 = evo.builder():require(F1, F2):spawn()
local R3 = evo.builder():require(F1, F2, F3):spawn()
local R4 = evo.builder():require(F1, F2, F3, F4):spawn()
local R5 = evo.builder():require(F1, F2, F3, F4, F5):spawn()
print '----------------------------------------'
basics.describe_bench(string.format('create %d tables', N),
---@param tables table[]
function(tables)
for i = 1, N do
local t = {}
tables[i] = t
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and collect %d tables', N),
---@param tables table[]
function(tables)
for i = 1, N do
local t = {}
tables[i] = t
end
for i = 1, #tables do
tables[i] = nil
end
collectgarbage('collect')
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create %d tables with 1 component / AoS', N),
---@param tables table
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
tables[i] = e
end
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 2 component / AoS', N),
---@param tables table
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
e[F2] = true
tables[i] = e
end
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 3 component / AoS', N),
---@param tables table
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
e[F2] = true
e[F3] = true
tables[i] = e
end
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 4 component / AoS', N),
---@param tables table
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
e[F2] = true
e[F3] = true
e[F4] = true
tables[i] = e
end
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 5 component / AoS', N),
---@param tables table
function(tables)
for i = 1, N do
local e = {}
e[F1] = true
e[F2] = true
e[F3] = true
e[F4] = true
e[F5] = true
tables[i] = e
end
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create %d tables with 1 component / SoA', N),
---@param tables table
function(tables)
local fs1 = {}
for i = 1, N do
local e = {}
fs1[i] = true
tables[i] = e
end
tables[F1] = fs1
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 2 component / SoA', N),
---@param tables table
function(tables)
local fs1 = {}
local fs2 = {}
for i = 1, N do
local e = {}
fs1[i] = true
fs2[i] = true
tables[i] = e
end
tables[F1] = fs1
tables[F2] = fs2
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 3 component / SoA', N),
---@param tables table
function(tables)
local fs1 = {}
local fs2 = {}
local fs3 = {}
for i = 1, N do
local e = {}
fs1[i] = true
fs2[i] = true
fs3[i] = true
tables[i] = e
end
tables[F1] = fs1
tables[F2] = fs2
tables[F3] = fs3
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 4 component / SoA', N),
---@param tables table
function(tables)
local fs1 = {}
local fs2 = {}
local fs3 = {}
local fs4 = {}
for i = 1, N do
local e = {}
fs1[i] = i
fs2[i] = i
fs3[i] = i
fs4[i] = i
tables[i] = e
end
tables[F1] = fs1
tables[F2] = fs2
tables[F3] = fs3
tables[F4] = fs4
end, function()
return {}
end)
basics.describe_bench(string.format('create %d tables with 5 component / SoA', N),
---@param tables table
function(tables)
local fs1 = {}
local fs2 = {}
local fs3 = {}
local fs4 = {}
local fs5 = {}
for i = 1, N do
local e = {}
fs1[i] = i
fs2[i] = i
fs3[i] = i
fs4[i] = i
fs5[i] = i
tables[i] = e
end
tables[F1] = fs1
tables[F2] = fs2
tables[F3] = fs3
tables[F4] = fs4
tables[F5] = fs5
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local destroy = evo.destroy
for i = 1, N do
local e = id()
entities[i] = e
end
for i = #entities, 1, -1 do
destroy(entities[i])
end
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 1 component', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local set = evo.set
for i = 1, N do
local e = id()
set(e, F1)
entities[i] = e
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 components', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local set = evo.set
for i = 1, N do
local e = id()
set(e, F1)
set(e, F2)
entities[i] = e
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 components', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local set = evo.set
for i = 1, N do
local e = id()
set(e, F1)
set(e, F2)
set(e, F3)
entities[i] = e
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 components', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local set = evo.set
for i = 1, N do
local e = id()
set(e, F1)
set(e, F2)
set(e, F3)
set(e, F4)
entities[i] = e
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 components', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local set = evo.set
for i = 1, N do
local e = id()
set(e, F1)
set(e, F2)
set(e, F3)
set(e, F4)
set(e, F5)
entities[i] = e
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 components / defer', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local set = evo.set
evo.defer()
for i = 1, N do
local e = id()
set(e, F1)
entities[i] = e
end
evo.commit()
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 components / defer', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local set = evo.set
evo.defer()
for i = 1, N do
local e = id()
set(e, F1)
set(e, F2)
entities[i] = e
end
evo.commit()
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 components / defer', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local set = evo.set
evo.defer()
for i = 1, N do
local e = id()
set(e, F1)
set(e, F2)
set(e, F3)
entities[i] = e
end
evo.commit()
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 components / defer', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local set = evo.set
evo.defer()
for i = 1, N do
local e = id()
set(e, F1)
set(e, F2)
set(e, F3)
set(e, F4)
entities[i] = e
end
evo.commit()
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 components / defer', N),
---@param entities evolved.id[]
function(entities)
local id = evo.id
local set = evo.set
evo.defer()
for i = 1, N do
local e = id()
set(e, F1)
set(e, F2)
set(e, F3)
set(e, F4)
set(e, F5)
entities[i] = e
end
evo.commit()
evo.batch_destroy(Q1)
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 components / builder', N),
---@param entities evolved.id[]
function(entities)
local set = B.set
local spawn = B.spawn
for i = 1, N do
set(B, F1)
entities[i] = spawn(B)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 components / builder', N),
---@param entities evolved.id[]
function(entities)
local set = B.set
local spawn = B.spawn
for i = 1, N do
set(B, F1)
set(B, F2)
entities[i] = spawn(B)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 components / builder', N),
---@param entities evolved.id[]
function(entities)
local set = B.set
local spawn = B.spawn
for i = 1, N do
set(B, F1)
set(B, F2)
set(B, F3)
entities[i] = spawn(B)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 components / builder', N),
---@param entities evolved.id[]
function(entities)
local set = B.set
local spawn = B.spawn
for i = 1, N do
set(B, F1)
set(B, F2)
set(B, F3)
set(B, F4)
entities[i] = spawn(B)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 components / builder', N),
---@param entities evolved.id[]
function(entities)
local set = B.set
local spawn = B.spawn
for i = 1, N do
set(B, F1)
set(B, F2)
set(B, F3)
set(B, F4)
set(B, F5)
entities[i] = spawn(B)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 components / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [F1] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 components / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [F1] = true, [F2] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 components / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [F1] = true, [F2] = true, [F3] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 components / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 components / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 components / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [F1] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 components / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [F1] = true, [F2] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 components / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [F1] = true, [F2] = true, [F3] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 components / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [F1] = true, [F2] = true, [F3] = true, [F4] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 components / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 requires / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [R1] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 requires / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [R2] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 requires / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [R3] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 requires / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [R4] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 requires / spawn', N),
---@param entities evolved.id[]
function(entities)
local spawn = evo.spawn
local components = { [R5] = true }
for i = 1, N do
entities[i] = spawn(components)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
print '----------------------------------------'
basics.describe_bench(string.format('create and destroy %d entities with 1 requires / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [R1] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 2 requires / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [R2] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 3 requires / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [R3] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 4 requires / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [R4] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)
basics.describe_bench(string.format('create and destroy %d entities with 5 requires / clone', N),
---@param entities evolved.id[]
function(entities)
local clone = evo.clone
local prefab = evo.spawn({ [R5] = true })
for i = 1, N do
entities[i] = clone(prefab)
end
evo.batch_destroy(Q1)
end, function()
return {}
end)

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374
develop/usbench.lua Normal file
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local basics = require 'develop.basics'
basics.unload 'evolved'
local evo = require 'evolved'
local tiny = require 'develop.3rdparty.tiny'
local N = 1000
print '----------------------------------------'
basics.describe_bench(string.format('Tiny Entity Cycle: %d entities', N),
function(world)
world:update(0.016)
end, function()
local world = tiny.world()
for i = 1, N do
world:addEntity({ a = i })
end
local A = tiny.processingSystem()
A.filter = tiny.requireAll('a')
A.process = function(_, e) world:addEntity({ b = e.a }) end
A.postProcess = function(_) world:refresh() end
local B = tiny.processingSystem()
B.filter = tiny.requireAll('b')
B.process = function(_, e) world:removeEntity(e) end
B.postProcess = function(_) world:refresh() end
world:addSystem(A)
world:addSystem(B)
world:refresh()
return world
end)
basics.describe_bench(string.format('Evolved Entity Cycle (Defer): %d entities', N),
function(a, b, A, B)
evo.defer()
do
for chunk, _, entity_count in evo.execute(A) do
local as = chunk:components(a)
for i = 1, entity_count do
evo.set(evo.id(), b, as[i])
end
end
end
evo.commit()
evo.batch_destroy(B)
end, function()
local a, b = evo.id(2)
for i = 1, N do
evo.builder():set(a, i):spawn()
end
local A = evo.builder():include(a):spawn()
local B = evo.builder():include(b):spawn()
return a, b, A, B
end, function(_, _, A, _)
evo.batch_destroy(A)
end)
basics.describe_bench(string.format('Evolved Entity Cycle (Manual): %d entities', N),
function(a, b, A, B)
local to_create = {}
local to_create_count = 0
for chunk, _, entity_count in evo.execute(A) do
local as = chunk:components(a)
for i = 1, entity_count do
to_create_count = to_create_count + 1
to_create[to_create_count] = as[i]
end
end
for i = 1, to_create_count do
local e = evo.id()
evo.set(e, b, to_create[i])
end
evo.batch_destroy(B)
end, function()
local a, b = evo.id(2)
for i = 1, N do
evo.builder():set(a, i):spawn()
end
local A = evo.builder():include(a):spawn()
local B = evo.builder():include(b):spawn()
return a, b, A, B
end, function(_, _, A, _)
evo.batch_destroy(A)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Tiny Simple Iteration: %d entities', N),
function(world)
world:update(0.016)
end, function()
local world = tiny.world()
for i = 1, N do
world:addEntity({ a = i, b = i })
world:addEntity({ a = i, b = i, c = i })
world:addEntity({ a = i, b = i, c = i, d = i })
world:addEntity({ a = i, b = i, c = i, e = i })
end
local AB = tiny.processingSystem()
AB.filter = tiny.requireAll('a', 'b')
AB.process = function(_, e) e.a, e.b = e.b, e.a end
local CD = tiny.processingSystem()
CD.filter = tiny.requireAll('c', 'd')
CD.process = function(_, e) e.c, e.d = e.d, e.c end
local CE = tiny.processingSystem()
CE.filter = tiny.requireAll('c', 'e')
CE.process = function(_, e) e.c, e.e = e.e, e.c end
world:addSystem(AB)
world:addSystem(CD)
world:addSystem(CE)
world:refresh()
return world
end)
basics.describe_bench(string.format('Evolved Simple Iteration: %d entities', N),
---@param a evolved.entity
---@param b evolved.entity
---@param c evolved.entity
---@param d evolved.entity
---@param e evolved.entity
---@param AB evolved.query
---@param CD evolved.query
---@param CE evolved.query
function(a, b, c, d, e, AB, CD, CE)
for chunk, _, entity_count in evo.execute(AB) do
local as, bs = chunk:components(a, b)
for i = 1, entity_count do
as[i], bs[i] = bs[i], as[i]
end
end
for chunk, _, entity_count in evo.execute(CD) do
local cs, ds = chunk:components(c, d)
for i = 1, entity_count do
cs[i], ds[i] = ds[i], cs[i]
end
end
for chunk, _, entity_count in evo.execute(CE) do
local cs, es = chunk:components(c, e)
for i = 1, entity_count do
cs[i], es[i] = es[i], cs[i]
end
end
end, function()
local a, b, c, d, e = evo.id(5)
for i = 1, N do
evo.builder():set(a, i):set(b, i):spawn()
evo.builder():set(a, i):set(b, i):set(c, i):spawn()
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):spawn()
evo.builder():set(a, i):set(b, i):set(c, i):set(e, i):spawn()
end
local AB = evo.builder():include(a, b):spawn()
local CD = evo.builder():include(c, d):spawn()
local CE = evo.builder():include(c, e):spawn()
return a, b, c, d, e, AB, CD, CE
end, function(_, _, _, _, _, AB, CD, CE)
evo.batch_destroy(AB)
evo.batch_destroy(CD)
evo.batch_destroy(CE)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Tiny Packed Iteration: %d entities', N),
function(world)
world:update(0.016)
end, function()
local world = tiny.world()
for i = 1, N do
world:addEntity({ a = i, b = i, c = i, d = i, e = i })
end
local A = tiny.processingSystem()
A.filter = tiny.requireAll('a')
A.process = function(_, e) e.a = e.a * 2 end
local B = tiny.processingSystem()
B.filter = tiny.requireAll('b')
B.process = function(_, e) e.b = e.b * 2 end
local C = tiny.processingSystem()
C.filter = tiny.requireAll('c')
C.process = function(_, e) e.c = e.c * 2 end
local D = tiny.processingSystem()
D.filter = tiny.requireAll('d')
D.process = function(_, e) e.d = e.d * 2 end
local E = tiny.processingSystem()
E.filter = tiny.requireAll('e')
E.process = function(_, e) e.e = e.e * 2 end
world:addSystem(A)
world:addSystem(B)
world:addSystem(C)
world:addSystem(D)
world:addSystem(E)
world:refresh()
return world
end)
basics.describe_bench(string.format('Evolved Packed Iteration: %d entities', N),
---@param a evolved.entity
---@param b evolved.entity
---@param c evolved.entity
---@param d evolved.entity
---@param e evolved.entity
---@param A evolved.query
---@param B evolved.query
---@param C evolved.query
---@param D evolved.query
---@param E evolved.query
function(a, b, c, d, e, A, B, C, D, E)
for chunk, _, entity_count in evo.execute(A) do
local as = chunk:components(a)
for i = 1, entity_count do
as[i] = as[i] * 2
end
end
for chunk, _, entity_count in evo.execute(B) do
local bs = chunk:components(b)
for i = 1, entity_count do
bs[i] = bs[i] * 2
end
end
for chunk, _, entity_count in evo.execute(C) do
local cs = chunk:components(c)
for i = 1, entity_count do
cs[i] = cs[i] * 2
end
end
for chunk, _, entity_count in evo.execute(D) do
local ds = chunk:components(d)
for i = 1, entity_count do
ds[i] = ds[i] * 2
end
end
for chunk, _, entity_count in evo.execute(E) do
local es = chunk:components(e)
for i = 1, entity_count do
es[i] = es[i] * 2
end
end
end, function()
local a, b, c, d, e = evo.id(5)
for i = 1, N do
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):set(e, i):spawn()
end
local A = evo.builder():include(a):spawn()
local B = evo.builder():include(b):spawn()
local C = evo.builder():include(c):spawn()
local D = evo.builder():include(d):spawn()
local E = evo.builder():include(e):spawn()
return a, b, c, d, e, A, B, C, D, E
end, function(_, _, _, _, _, A, _, _, _, _)
evo.batch_destroy(A)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Tiny Fragmented Iteration: %d entities', N),
function(world)
world:update(0.016)
end, function()
local world = tiny.world()
---@type string[]
local chars = {}
for i = 1, 26 do
chars[i] = string.char(string.byte('a') + i - 1)
end
for _, char in ipairs(chars) do
for i = 1, N do
world:addEntity({ [char] = i, data = i })
end
end
local Data = tiny.processingSystem()
Data.filter = tiny.requireAll('data')
Data.process = function(_, e) e.data = e.data * 2 end
local Last = tiny.processingSystem()
Last.filter = tiny.requireAll('z')
Last.process = function(_, e) e.z = e.z * 2 end
world:addSystem(Data)
world:addSystem(Last)
world:refresh()
return world
end)
basics.describe_bench(string.format('Evolved Fragmented Iteration: %d entities', N),
---@param data evolved.entity
---@param last evolved.entity
---@param Data evolved.query
---@param Last evolved.query
function(data, last, Data, Last)
for chunk, _, entity_count in evo.execute(Data) do
local ds = chunk:components(data)
for i = 1, entity_count do
ds[i] = ds[i] * 2
end
end
for chunk, _, entity_count in evo.execute(Last) do
local ls = chunk:components(last)
for i = 1, entity_count do
ls[i] = ls[i] * 2
end
end
end, function()
local data = evo.id()
---@type evolved.fragment[]
local chars = {}
for i = 1, 26 do
chars[i] = evo.id()
end
for _, char in ipairs(chars) do
for i = 1, N do
evo.builder():set(char, i):set(data, i):spawn()
end
end
local Data = evo.builder():include(data):spawn()
local Last = evo.builder():include(chars[#chars]):spawn()
return data, chars[#chars], Data, Last
end, function(_, _, Data, _)
evo.batch_destroy(Data)
end)

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@@ -1,185 +0,0 @@
local record Evolved
interface Id end
type Entity = Id
type Fragment = Id
type Query = Id
type System = Id
interface EachState end
interface ExecuteState end
type EachIterator = function(state?: EachState): Fragment, any
type ExecuteIterator = function(state?: ExecuteState): Chunk, { Entity }, integer
interface Chunk
alive: function(self: Chunk): boolean
empty: function(self: Chunk): boolean
has: function(self: Chunk, fragment: Fragment): boolean
has_all: function(self: Chunk, ...: Fragment): boolean
has_any: function(self: Chunk, ...: Fragment): boolean
entities: function(self: Chunk): { Entity }, integer
fragments: function(self: Chunk): { Fragment }, integer
components: function(self: Chunk)
components: function<C1>(self: Chunk, f1: Fragment): { C1 }
components: function<C1, C2>(self: Chunk, f1: Fragment, f2: Fragment): { C1 }, { C2 }
components: function<C1, C2, C3>(self: Chunk, f1: Fragment, f2: Fragment, f3: Fragment): { C1 }, { C2 }, { C3 }
components: function<C1, C2, C3, C4>(self: Chunk, f1: Fragment, f2: Fragment, f3: Fragment, f4: Fragment): { C1 }, { C2 }, { C3 }, { C4 }
end
interface Builder
build: function(self: Builder, prefab?: Entity): Entity
multi_build: function(self: Builder, entity_count: integer, prefab?: Entity): { Entity }, integer
spawn: function(self: Builder): Entity
multi_spawn: function(self: Builder, entity_count: integer): { Entity }, integer
clone: function(self: Builder, prefab: Entity): Entity
multi_clone: function(self: Builder, entity_count: integer, prefab: Entity): { Entity }, integer
has: function(self: Builder, fragment: Fragment): boolean
has_all: function(self: Builder, ...: Fragment): boolean
has_any: function(self: Builder, ...: Fragment): boolean
get: function(self: Builder)
get: function<C1>(self: Builder, f1: Fragment): C1 | nil
get: function<C1, C2>(self: Builder, f1: Fragment, f2: Fragment): C1 | nil, C2 | nil
get: function<C1, C2, C3>(self: Builder, f1: Fragment, f2: Fragment, f3: Fragment): C1 | nil, C2 | nil, C3 | nil
get: function<C1, C2, C3, C4>(self: Builder, f1: Fragment, f2: Fragment, f3: Fragment, f4: Fragment): C1 | nil, C2 | nil, C3 | nil, C4 | nil
set: function<Component>(self: Builder, fragment: Fragment, component?: Component): Builder
remove: function(self: Builder, ...: Fragment): Builder
clear: function(self: Builder): Builder
tag: function(self: Builder): Builder
name: function(self: Builder, name: string): Builder
unique: function(self: Builder): Builder
explicit: function(self: Builder): Builder
internal: function(self: Builder): Builder
default: function<Component>(self: Builder, default: Component): Builder
duplicate: function<Component>(self: Builder, duplicate: function(Component): Component): Builder
prefab: function(self: Builder): Builder
disabled: function(self: Builder): Builder
include: function(self: Builder, ...: Fragment): Builder
exclude: function(self: Builder, ...: Fragment): Builder
variant: function(self: Builder, ...: Fragment): Builder
require: function(self: Builder, ...: Fragment): Builder
on_set: function<Component>(self: Builder, on_set: function(Entity, Fragment, ? Component, ? Component)): Builder
on_assign: function<Component>(self: Builder, on_assign: function(Entity, Fragment, ? Component, ? Component)): Builder
on_insert: function<Component>(self: Builder, on_insert: function(Entity, Fragment, ? Component)): Builder
on_remove: function<Component>(self: Builder, on_remove: function(Entity, Fragment, ? Component)): Builder
group: function(self: Builder, group: System): Builder
query: function(self: Builder, query: Query): Builder
execute: function(self: Builder, execute: function(Chunk, {Entity}, integer, ...: any)): Builder
prologue: function(self: Builder, prologue: function(...: any)): Builder
epilogue: function(self: Builder, epilogue: function(...: any)): Builder
destruction_policy: function(self: Builder, destruction_policy: Id): Builder
end
TAG: Fragment
NAME: Fragment
UNIQUE: Fragment
EXPLICIT: Fragment
INTERNAL: Fragment
DEFAULT: Fragment
DUPLICATE: Fragment
PREFAB: Fragment
DISABLED: Fragment
INCLUDES: Fragment
EXCLUDES: Fragment
VARIANTS: Fragment
REQUIRES: Fragment
ON_SET: Fragment
ON_ASSIGN: Fragment
ON_INSERT: Fragment
ON_REMOVE: Fragment
GROUP: Fragment
QUERY: Fragment
EXECUTE: Fragment
PROLOGUE: Fragment
EPILOGUE: Fragment
DESTRUCTION_POLICY: Fragment
DESTRUCTION_POLICY_DESTROY_ENTITY: Id
DESTRUCTION_POLICY_REMOVE_FRAGMENT: Id
id: function(count?: integer): Id...
name: function(...: Id): string...
pack: function(primary: integer, secondary: integer): Id
unpack: function(id: Id): integer, integer
defer: function(): boolean
depth: function(): integer
commit: function(): boolean
cancel: function(): boolean
spawn: function(components?: { Fragment: any }): Entity
multi_spawn: function(entity_count: integer, components?: { Fragment: any }): { Entity }, integer
clone: function(prefab: Entity, components?: { Fragment: any }): Entity
multi_clone: function(entity_count: integer, prefab: Entity, components?: { Fragment: any }): { Entity }, integer
alive: function(entity: Entity): boolean
alive_all: function(...: Entity): boolean
alive_any: function(...: Entity): boolean
empty: function(entity: Entity): boolean
empty_all: function(...: Entity): boolean
empty_any: function(...: Entity): boolean
has: function(entity: Entity, fragment: Fragment): boolean
has_all: function(entity: Entity, ...: Fragment): boolean
has_any: function(entity: Entity, ...: Fragment): boolean
get: function(entity: Entity)
get: function<C1>(entity: Entity, f1: Fragment): C1 | nil
get: function<C1, C2>(entity: Entity, f1: Fragment, f2: Fragment): C1 | nil, C2 | nil
get: function<C1, C2, C3>(entity: Entity, f1: Fragment, f2: Fragment, f3: Fragment): C1 | nil, C2 | nil, C3 | nil
get: function<C1, C2, C3, C4>(entity: Entity, f1: Fragment, f2: Fragment, f3: Fragment, f4: Fragment): C1 | nil, C2 | nil, C3 | nil, C4 | nil
set: function<Component>(entity: Entity, fragment: Fragment, component?: Component)
remove: function(entity: Entity, ...: Fragment)
clear: function(...: Entity)
destroy: function(...: Entity)
batch_set: function<Component>(query: Query, fragment: Fragment, component?: Component)
batch_remove: function(query: Query, ...: Fragment)
batch_clear: function(...: Query)
batch_destroy: function(...: Query)
each: function(entity: Entity): EachIterator, EachState | nil
execute: function(query: Query): ExecuteIterator, ExecuteState | nil
locate: function(entity: Entity): Chunk | nil, integer
process: function(...: System)
process_with: function(system: System, ...: any)
debug_mode: function(yesno: boolean)
collect_garbage: function()
chunk: function(fragment: Fragment, ...: Fragment): Chunk, { Entity }, integer
builder: function(): Builder
end
return Evolved

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@@ -1,10 +0,0 @@
if os.getenv('LOCAL_LUA_DEBUGGER_VSCODE') == '1' then
require('lldebugger').start()
end
---@type love.conf
function love.conf(t)
t.window.title = 'Evolved Example'
t.window.width = 640
t.window.height = 480
end

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@@ -1,167 +0,0 @@
local evolved = require 'evolved'
local STAGES = {
ON_SETUP = evolved.builder()
:name('STAGES.ON_SETUP')
:build(),
ON_UPDATE = evolved.builder()
:name('STAGES.ON_UPDATE')
:build(),
ON_RENDER = evolved.builder()
:name('STAGES.ON_RENDER')
:build(),
}
local FRAGMENTS = {
POSITION_X = evolved.builder()
:name('FRAGMENTS.POSITION_X')
:default(0)
:build(),
POSITION_Y = evolved.builder()
:name('FRAGMENTS.POSITION_Y')
:default(0)
:build(),
VELOCITY_X = evolved.builder()
:name('FRAGMENTS.VELOCITY_X')
:default(0)
:build(),
VELOCITY_Y = evolved.builder()
:name('FRAGMENTS.VELOCITY_Y')
:default(0)
:build(),
}
local PREFABS = {
CIRCLE = evolved.builder()
:name('PREFABS.CIRCLE')
:prefab()
:set(FRAGMENTS.POSITION_X)
:set(FRAGMENTS.POSITION_Y)
:set(FRAGMENTS.VELOCITY_X)
:set(FRAGMENTS.VELOCITY_Y)
:build(),
}
---
---
---
---
---
evolved.builder()
:name('SYSTEMS.STARTUP')
:group(STAGES.ON_SETUP)
:prologue(function()
local screen_width, screen_height = love.graphics.getDimensions()
local circle_list, circle_count = evolved.multi_clone(100, PREFABS.CIRCLE)
for i = 1, circle_count do
local circle = circle_list[i]
local px = math.random() * screen_width
local py = math.random() * screen_height
local vx = math.random(-100, 100)
local vy = math.random(-100, 100)
evolved.set(circle, FRAGMENTS.POSITION_X, px)
evolved.set(circle, FRAGMENTS.POSITION_Y, py)
evolved.set(circle, FRAGMENTS.VELOCITY_X, vx)
evolved.set(circle, FRAGMENTS.VELOCITY_Y, vy)
end
end):build()
evolved.builder()
:name('SYSTEMS.MOVEMENT')
:group(STAGES.ON_UPDATE)
:include(FRAGMENTS.POSITION_X, FRAGMENTS.POSITION_Y)
:include(FRAGMENTS.VELOCITY_X, FRAGMENTS.VELOCITY_Y)
:execute(function(chunk, _, entity_count, delta_time)
local screen_width, screen_height = love.graphics.getDimensions()
---@type number[], number[]
local position_xs, position_ys = chunk:components(
FRAGMENTS.POSITION_X, FRAGMENTS.POSITION_Y)
---@type number[], number[]
local velocity_xs, velocity_ys = chunk:components(
FRAGMENTS.VELOCITY_X, FRAGMENTS.VELOCITY_Y)
for i = 1, entity_count do
local px, py = position_xs[i], position_ys[i]
local vx, vy = velocity_xs[i], velocity_ys[i]
px = px + vx * delta_time
py = py + vy * delta_time
if px < 0 and vx < 0 then
vx = -vx
elseif px > screen_width and vx > 0 then
vx = -vx
end
if py < 0 and vy < 0 then
vy = -vy
elseif py > screen_height and vy > 0 then
vy = -vy
end
position_xs[i], position_ys[i] = px, py
velocity_xs[i], velocity_ys[i] = vx, vy
end
end):build()
evolved.builder()
:name('SYSTEMS.RENDERING')
:group(STAGES.ON_RENDER)
:include(FRAGMENTS.POSITION_X, FRAGMENTS.POSITION_Y)
:execute(function(chunk, _, entity_count)
---@type number[], number[]
local position_xs, position_ys = chunk:components(
FRAGMENTS.POSITION_X, FRAGMENTS.POSITION_Y)
for i = 1, entity_count do
local x, y = position_xs[i], position_ys[i]
love.graphics.circle('fill', x, y, 10)
end
end):build()
evolved.builder()
:name('SYSTEMS.DEBUGGING')
:group(STAGES.ON_RENDER)
:epilogue(function()
local fps = love.timer.getFPS()
local mem = collectgarbage('count')
love.graphics.print(string.format('FPS: %d', fps), 10, 10)
love.graphics.print(string.format('MEM: %d KB', mem), 10, 30)
end):build()
---
---
---
---
---
---@type love.load
function love.load()
evolved.process(STAGES.ON_SETUP)
end
---@type love.update
function love.update(dt)
evolved.process_with(STAGES.ON_UPDATE, dt)
end
---@type love.draw
function love.draw()
evolved.process(STAGES.ON_RENDER)
end
---@type love.keypressed
function love.keypressed(key)
if key == 'escape' then
love.event.quit()
end
end

View File

@@ -1,34 +0,0 @@
rockspec_format = "3.0"
package = "evolved.lua"
version = "1.2.0-0"
source = {
url = "git://github.com/BlackMATov/evolved.lua",
tag = "v1.2.0",
}
description = {
homepage = "https://github.com/BlackMATov/evolved.lua",
summary = "Evolved ECS (Entity-Component-System) for Lua",
detailed = [[
`evolved.lua` is a fast and flexible ECS (Entity-Component-System) library for Lua.
It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance.
]],
license = "MIT",
labels = {
"ecs",
"entity",
"entities",
"component",
"components",
"entity-component",
"entity-component-system",
},
}
dependencies = {
"lua >= 5.1",
}
build = {
type = "builtin",
modules = {
evolved = "evolved.lua",
}
}

View File

@@ -1,34 +0,0 @@
rockspec_format = "3.0"
package = "evolved.lua"
version = "1.3.0-0"
source = {
url = "git://github.com/BlackMATov/evolved.lua",
tag = "v1.3.0",
}
description = {
homepage = "https://github.com/BlackMATov/evolved.lua",
summary = "Evolved ECS (Entity-Component-System) for Lua",
detailed = [[
`evolved.lua` is a fast and flexible ECS (Entity-Component-System) library for Lua.
It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance.
]],
license = "MIT",
labels = {
"ecs",
"entity",
"entities",
"component",
"components",
"entity-component",
"entity-component-system",
},
}
dependencies = {
"lua >= 5.1",
}
build = {
type = "builtin",
modules = {
evolved = "evolved.lua",
}
}

View File

@@ -1,34 +0,0 @@
rockspec_format = "3.0"
package = "evolved.lua"
version = "1.4.0-0"
source = {
url = "git://github.com/BlackMATov/evolved.lua",
tag = "v1.4.0",
}
description = {
homepage = "https://github.com/BlackMATov/evolved.lua",
summary = "Evolved ECS (Entity-Component-System) for Lua",
detailed = [[
`evolved.lua` is a fast and flexible ECS (Entity-Component-System) library for Lua.
It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance.
]],
license = "MIT",
labels = {
"ecs",
"entity",
"entities",
"component",
"components",
"entity-component",
"entity-component-system",
},
}
dependencies = {
"lua >= 5.1",
}
build = {
type = "builtin",
modules = {
evolved = "evolved.lua",
}
}

View File

@@ -1,34 +0,0 @@
rockspec_format = "3.0"
package = "evolved.lua"
version = "1.5.0-0"
source = {
url = "git://github.com/BlackMATov/evolved.lua",
tag = "v1.5.0",
}
description = {
homepage = "https://github.com/BlackMATov/evolved.lua",
summary = "Evolved ECS (Entity-Component-System) for Lua",
detailed = [[
`evolved.lua` is a fast and flexible ECS (Entity-Component-System) library for Lua.
It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance.
]],
license = "MIT",
labels = {
"ecs",
"entity",
"entities",
"component",
"components",
"entity-component",
"entity-component-system",
},
}
dependencies = {
"lua >= 5.1",
}
build = {
type = "builtin",
modules = {
evolved = "evolved.lua",
}
}

View File

@@ -1,34 +0,0 @@
rockspec_format = "3.0"
package = "evolved.lua"
version = "1.6.0-0"
source = {
url = "git://github.com/BlackMATov/evolved.lua",
tag = "v1.6.0",
}
description = {
homepage = "https://github.com/BlackMATov/evolved.lua",
summary = "Evolved ECS (Entity-Component-System) for Lua",
detailed = [[
`evolved.lua` is a fast and flexible ECS (Entity-Component-System) library for Lua.
It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance.
]],
license = "MIT",
labels = {
"ecs",
"entity",
"entities",
"component",
"components",
"entity-component",
"entity-component-system",
},
}
dependencies = {
"lua >= 5.1",
}
build = {
type = "builtin",
modules = {
evolved = "evolved.lua",
}
}

View File

@@ -1,34 +0,0 @@
rockspec_format = "3.0"
package = "evolved.lua"
version = "1.7.0-0"
source = {
url = "git://github.com/BlackMATov/evolved.lua",
tag = "v1.7.0",
}
description = {
homepage = "https://github.com/BlackMATov/evolved.lua",
summary = "Evolved ECS (Entity-Component-System) for Lua",
detailed = [[
`evolved.lua` is a fast and flexible ECS (Entity-Component-System) library for Lua.
It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance.
]],
license = "MIT",
labels = {
"ecs",
"entity",
"entities",
"component",
"components",
"entity-component",
"entity-component-system",
},
}
dependencies = {
"lua >= 5.1",
}
build = {
type = "builtin",
modules = {
evolved = "evolved.lua",
}
}