mirror of
https://github.com/BlackMATov/evolved.lua.git
synced 2025-12-13 03:29:08 +07:00
Merge pull request #30 from p0sel0k/main
This commit is contained in:
169
evolved.d.tl
Normal file
169
evolved.d.tl
Normal file
@@ -0,0 +1,169 @@
|
||||
-- evolved.d.tl
|
||||
-- evolve.lua ver.: 1.4
|
||||
-- Teal declaration file for the public API of evolved.lua
|
||||
|
||||
local record Evolved
|
||||
|
||||
record ID
|
||||
end
|
||||
|
||||
type Entity = ID
|
||||
type Fragment = ID
|
||||
type Query = ID
|
||||
type System = ID
|
||||
type Component = any
|
||||
|
||||
type Storage = { Component }
|
||||
|
||||
record EachState
|
||||
end
|
||||
|
||||
record ExecuteState
|
||||
end
|
||||
|
||||
type EachIterator = function(state?: EachState): (Fragment, Component)
|
||||
type ExecuteIterator = function(state?: ExecuteState): (Chunk, { Entity }, integer)
|
||||
|
||||
type Execute = function(chunk: Chunk, entity_list: { Entity }, entity_count: integer)
|
||||
type Prologue = function()
|
||||
type Epilogue = function()
|
||||
|
||||
type SetHook<T> = function(entity: Entity, fragment: Fragment, new: T, old?: T)
|
||||
type AssignHook<T> = function(entity: Entity, fragment: Fragment, new: T, old?: T)
|
||||
type InsertHook<T> = function(entity: Entity, fragment: Fragment, new: T)
|
||||
type RemoveHook<T> = function(entity: Entity, fragment: Fragment, component: T)
|
||||
|
||||
record Chunk
|
||||
alive: function(self: Chunk): boolean
|
||||
empty: function(self: Chunk): boolean
|
||||
has: function(self: Chunk, fragment: Fragment): boolean
|
||||
has_all: function(self: Chunk, ...: Fragment): boolean
|
||||
has_any: function(self: Chunk, ...: Fragment): boolean
|
||||
entities: function(self: Chunk): ({ Entity }, integer)
|
||||
fragments: function(self: Chunk): ({ Fragment }, integer)
|
||||
components: function(self: Chunk, ...: Fragment): Storage...
|
||||
end
|
||||
|
||||
record Builder
|
||||
build: function(self: Builder, prefab?: Entity): Entity
|
||||
multi_build: function(self: Builder, entity_count: integer, prefab?: Entity): ({ Entity }, integer)
|
||||
spawn: function(self: Builder): Entity
|
||||
multi_spawn: function(self: Builder, entity_count: integer): ({ Entity }, integer)
|
||||
clone: function(self: Builder, prefab: Entity): Entity
|
||||
multi_clone: function(self: Builder, entity_count: integer, prefab: Entity): ({ Entity }, integer)
|
||||
has: function(self: Builder, fragment: Fragment): boolean
|
||||
has_all: function(self: Builder, ...: Fragment): boolean
|
||||
has_any: function(self: Builder, ...: Fragment): boolean
|
||||
get: function(self: Builder, ...: Fragment): Component...
|
||||
set: function<T>(self: Builder, fragment: Fragment, component?: T): Builder
|
||||
remove: function(self: Builder, ...: Fragment): Builder
|
||||
clear: function(self: Builder): Builder
|
||||
tag: function(self: Builder): Builder
|
||||
name: function(self: Builder, name: string): Builder
|
||||
unique: function(self: Builder): Builder
|
||||
explicit: function(self: Builder): Builder
|
||||
internal: function(self: Builder): Builder
|
||||
default: function<T>(self: Builder, default: T): Builder
|
||||
duplicate: function<T>(self: Builder, duplicate: function(T): T): Builder
|
||||
prefab: function(self: Builder): Builder
|
||||
disabled: function(self: Builder): Builder
|
||||
include: function(self: Builder, ...: Fragment): Builder
|
||||
exclude: function(self: Builder, ...: Fragment): Builder
|
||||
require: function(self: Builder, ...: Fragment): Builder
|
||||
on_set: function<T>(self: Builder, on_set: SetHook<T>): Builder
|
||||
on_assign: function<T>(self: Builder, on_assign: AssignHook<T>): Builder
|
||||
on_insert: function<T>(self: Builder, on_insert: InsertHook<T>): Builder
|
||||
on_remove: function<T>(self: Builder, on_remove: RemoveHook<T>): Builder
|
||||
group: function(self: Builder, group: System): Builder
|
||||
query: function(self: Builder, query: Query): Builder
|
||||
execute: function(self: Builder, execute: Execute): Builder
|
||||
prologue: function(self: Builder, prologue: Prologue): Builder
|
||||
epilogue: function(self: Builder, epilogue: Epilogue): Builder
|
||||
destruction_policy: function(self: Builder, policy: ID): Builder
|
||||
end
|
||||
|
||||
TAG: Fragment
|
||||
NAME: Fragment
|
||||
|
||||
UNIQUE: Fragment
|
||||
EXPLICIT: Fragment
|
||||
INTERNAL: Fragment
|
||||
|
||||
DEFAULT: Fragment
|
||||
DUPLICATE: Fragment
|
||||
|
||||
PREFAB: Fragment
|
||||
DISABLED: Fragment
|
||||
|
||||
INCLUDES: Fragment
|
||||
EXCLUDES: Fragment
|
||||
REQUIRES: Fragment
|
||||
|
||||
ON_SET: Fragment
|
||||
ON_ASSIGN: Fragment
|
||||
ON_INSERT: Fragment
|
||||
ON_REMOVE: Fragment
|
||||
|
||||
GROUP: Fragment
|
||||
|
||||
QUERY: Fragment
|
||||
EXECUTE: Fragment
|
||||
PROLOGUE: Fragment
|
||||
EPILOGUE: Fragment
|
||||
|
||||
DESTRUCTION_POLICY: Fragment
|
||||
DESTRUCTION_POLICY_DESTROY_ENTITY: ID
|
||||
DESTRUCTION_POLICY_REMOVE_FRAGMENT: ID
|
||||
|
||||
id: function(count?: integer): ID...
|
||||
name: function(...: ID): string...
|
||||
|
||||
pack: function(primary: integer, secondary: integer): ID
|
||||
unpack: function(id: ID): (integer, integer)
|
||||
|
||||
defer: function(): boolean
|
||||
commit: function(): boolean
|
||||
cancel: function(): boolean
|
||||
|
||||
spawn: function(components?: { Fragment: Component }): Entity
|
||||
multi_spawn: function(entity_count: integer, components?: { Fragment: Component }): ({ Entity }, integer)
|
||||
|
||||
clone: function(prefab: Entity, components?: { Fragment: Component }): Entity
|
||||
multi_clone: function(entity_count: integer, prefab: Entity, components?: { Fragment: Component }): ({ Entity }, integer)
|
||||
|
||||
alive: function(entity: Entity): boolean
|
||||
alive_all: function(...: Entity): boolean
|
||||
alive_any: function(...: Entity): boolean
|
||||
|
||||
empty: function(entity: Entity): boolean
|
||||
empty_all: function(...: Entity): boolean
|
||||
empty_any: function(...: Entity): boolean
|
||||
|
||||
has: function(entity: Entity, fragment: Fragment): boolean
|
||||
has_all: function(entity: Entity, ...: Fragment): boolean
|
||||
has_any: function(entity: Entity, ...: Fragment): boolean
|
||||
|
||||
get: function(entity: Entity, ...: Fragment): Component...
|
||||
set: function<T>(entity: Entity, fragment: Fragment, component?: T)
|
||||
remove: function(entity: Entity, ...: Fragment)
|
||||
clear: function(...: Entity)
|
||||
destroy: function(...: Entity)
|
||||
|
||||
batch_set: function<T>(query: Query, fragment: Fragment, component?: T)
|
||||
batch_remove: function(query: Query, ...: Fragment)
|
||||
batch_clear: function(...: Query)
|
||||
batch_destroy: function(...: Query)
|
||||
|
||||
each: function(entity: Entity): (EachIterator, EachState)
|
||||
execute: function(query: Query): (ExecuteIterator, ExecuteState)
|
||||
locate: function(entity: Entity): (Chunk, integer)
|
||||
|
||||
process: function(...: System)
|
||||
debug_mode: function(yesno: boolean)
|
||||
collect_garbage: function()
|
||||
|
||||
chunk: function(fragment: Fragment, ...: Fragment): (Chunk, { Entity }, integer)
|
||||
builder: function(): Builder
|
||||
end
|
||||
|
||||
return Evolved
|
||||
Reference in New Issue
Block a user