mirror of
https://github.com/BlackMATov/evolved.lua.git
synced 2025-12-13 11:38:15 +07:00
Merge branch 'dev' into feature/schemes
This commit is contained in:
55
README.md
55
README.md
@@ -1103,7 +1103,10 @@ defer :: boolean
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commit :: boolean
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spawn :: <fragment, component>? -> entity
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clone :: entity -> <fragment, component>? -> entity
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multi_spawn :: integer, <fragment, component>? -> entity[]
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clone :: entity, <fragment, component>? -> entity
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||||
multi_clone :: integer, entity, <fragment, component>? -> entity[]
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alive :: entity -> boolean
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alive_all :: entity... -> boolean
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@@ -1163,7 +1166,10 @@ chunk_mt:components :: fragment... -> storage...
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builder :: builder
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builder_mt:spawn :: entity
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builder_mt:multi_spawn :: integer -> entity[]
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builder_mt:clone :: entity -> entity
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builder_mt:multi_clone :: integer, entity -> entity[]
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builder_mt:has :: fragment -> boolean
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builder_mt:has_all :: fragment... -> boolean
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@@ -1214,9 +1220,10 @@ builder_mt:destruction_policy :: id -> builder
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# Changelog
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## vX.X.X
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## v1.2.0
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- Added the new [`evolved.name`](#evolvedname-1) function
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- Added the new [`evolved.multi_spawn`](#evolvedmulti_spawn) and [`evolved.multi_clone`](#evolvedmulti_clone) functions
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- Added the new [`evolved.INTERNAL`](#evolvedinternal) fragment trait
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## v1.1.0
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@@ -1338,19 +1345,38 @@ function evolved.commit() end
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```lua
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---@param components? table<evolved.fragment, evolved.component>
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---@return evolved.entity
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---@return evolved.entity entity
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function evolved.spawn(components) end
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```
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### `evolved.multi_spawn`
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```lua
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---@param entity_count integer
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---@param components? table<evolved.fragment, evolved.component>
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---@return evolved.entity[] entity_list
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function evolved.multi_spawn(entity_count, components) end
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```
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### `evolved.clone`
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```lua
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---@param prefab evolved.entity
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---@param components? table<evolved.fragment, evolved.component>
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---@return evolved.entity
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---@return evolved.entity entity
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function evolved.clone(prefab, components) end
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```
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### `evolved.multi_clone`
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```lua
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---@param entity_count integer
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---@param prefab evolved.entity
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---@param components? table<evolved.fragment, evolved.component>
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---@return evolved.entity[] entity_list
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function evolved.multi_clone(entity_count, prefab, components) end
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```
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### `evolved.alive`
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```lua
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@@ -1646,18 +1672,35 @@ function evolved.builder() end
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#### `evolved.builder_mt:spawn`
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||||
```lua
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||||
---@return evolved.entity
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---@return evolved.entity entity
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||||
function evolved.builder_mt:spawn() end
|
||||
```
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||||
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||||
#### `evolved.builder_mt:multi_spawn`
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||||
```lua
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||||
---@param entity_count integer
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---@return evolved.entity[] entity_list
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function evolved.builder_mt:multi_spawn(entity_count) end
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```
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#### `evolved.builder_mt:clone`
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```lua
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---@param prefab evolved.entity
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---@return evolved.entity
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---@return evolved.entity entity
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function evolved.builder_mt:clone(prefab) end
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```
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#### `evolved.builder_mt:multi_clone`
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```lua
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---@param entity_count integer
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---@param prefab evolved.entity
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---@return evolved.entity[] entity_list
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function evolved.builder_mt:multi_clone(entity_count, prefab) end
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||||
```
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#### `evolved.builder_mt:has`
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||||
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||||
```lua
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@@ -5,7 +5,6 @@
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||||
- Improve the performance of required fragments by caching first-level required chunks.
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- Improve the performance of builders that are used multiple times by caching hint chunks.
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- Queries can cache major chunks to avoid finding them every time.
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- Add multi-spawn to the builder to spawn multiple entities at once.
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- Add a function to shrink storages to free unused memory.
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- observers and events
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- add INDEX fragment trait
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@@ -1,10 +1,14 @@
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||||
require 'develop.samples.systems'
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||||
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||||
require 'develop.testing.multi_spawn_tests'
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require 'develop.testing.name_tests'
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||||
require 'develop.testing.requires_fragment_tests'
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require 'develop.testing.scheme_tests'
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require 'develop.testing.system_as_query_tests'
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||||
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require 'develop.benchmarks.multi_clone_bmarks'
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||||
require 'develop.benchmarks.multi_spawn_bmarks'
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||||
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require 'develop.untests'
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||||
require 'develop.unbench'
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||||
59
develop/benchmarks/multi_clone_bmarks.lua
Normal file
59
develop/benchmarks/multi_clone_bmarks.lua
Normal file
@@ -0,0 +1,59 @@
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local evo = require 'evolved'
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local basics = require 'develop.basics'
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evo.debug_mode(false)
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local N = 1000
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local F1, F2, F3, F4, F5 = evo.id(5)
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local Q1 = evo.builder():include(F1):spawn()
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print '----------------------------------------'
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||||
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basics.describe_bench(string.format('Multi Clone Benchmarks: Simple Clone | %d entities with 1 component', N),
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function()
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local clone = evo.clone
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local prefab = evo.spawn { [F1] = true }
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for _ = 1, N do
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clone(prefab)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Multi Clone Benchmarks: Simple Clone | %d entities with 5 components', N),
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function()
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local clone = evo.clone
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local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
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for _ = 1, N do
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clone(prefab)
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end
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||||
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evo.batch_destroy(Q1)
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||||
end)
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||||
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||||
basics.describe_bench(string.format('Multi Clone Benchmarks: Multi Clone | %d entities with 1 component', N),
|
||||
function()
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||||
local multi_clone = evo.multi_clone
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||||
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||||
local prefab = evo.spawn { [F1] = true }
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||||
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multi_clone(N, prefab)
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||||
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||||
evo.batch_destroy(Q1)
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||||
end)
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||||
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||||
basics.describe_bench(string.format('Multi Clone Benchmarks: Multi Clone | %d entities with 5 components', N),
|
||||
function()
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||||
local multi_clone = evo.multi_clone
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local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
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||||
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multi_clone(N, prefab)
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||||
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evo.batch_destroy(Q1)
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||||
end)
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||||
59
develop/benchmarks/multi_spawn_bmarks.lua
Normal file
59
develop/benchmarks/multi_spawn_bmarks.lua
Normal file
@@ -0,0 +1,59 @@
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||||
local evo = require 'evolved'
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local basics = require 'develop.basics'
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evo.debug_mode(false)
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local N = 1000
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local F1, F2, F3, F4, F5 = evo.id(5)
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local Q1 = evo.builder():include(F1):spawn()
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print '----------------------------------------'
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basics.describe_bench(string.format('Multi Spawn Benchmarks: Simple Spawn | %d entities with 1 component', N),
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function()
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||||
local spawn = evo.spawn
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||||
local components = { [F1] = true }
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||||
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||||
for _ = 1, N do
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spawn(components)
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||||
end
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||||
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||||
evo.batch_destroy(Q1)
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||||
end)
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||||
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basics.describe_bench(string.format('Multi Spawn Benchmarks: Simple Spawn | %d entities with 5 components', N),
|
||||
function()
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local spawn = evo.spawn
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||||
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||||
local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
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for _ = 1, N do
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spawn(components)
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end
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evo.batch_destroy(Q1)
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end)
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basics.describe_bench(string.format('Multi Spawn Benchmarks: Multi Spawn | %d entities with 1 component', N),
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function()
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local multi_spawn = evo.multi_spawn
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local components = { [F1] = true }
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multi_spawn(N, components)
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evo.batch_destroy(Q1)
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end)
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||||
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||||
basics.describe_bench(string.format('Multi Spawn Benchmarks: Multi Spawn | %d entities with 5 components', N),
|
||||
function()
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||||
local multi_spawn = evo.multi_spawn
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local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
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multi_spawn(N, components)
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evo.batch_destroy(Q1)
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||||
end)
|
||||
308
develop/testing/multi_spawn_tests.lua
Normal file
308
develop/testing/multi_spawn_tests.lua
Normal file
@@ -0,0 +1,308 @@
|
||||
local evo = require 'evolved'
|
||||
|
||||
do
|
||||
local entity_list
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|
||||
do
|
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entity_list = evo.multi_spawn(0)
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assert(entity_list and #entity_list == 0)
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entity_list = evo.multi_spawn(0, {})
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assert(entity_list and #entity_list == 0)
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end
|
||||
|
||||
do
|
||||
entity_list = evo.multi_spawn(-1)
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||||
assert(entity_list and #entity_list == 0)
|
||||
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entity_list = evo.multi_spawn(-1, {})
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||||
assert(entity_list and #entity_list == 0)
|
||||
end
|
||||
|
||||
do
|
||||
entity_list = evo.builder():multi_spawn(0)
|
||||
assert(entity_list and #entity_list == 0)
|
||||
end
|
||||
|
||||
do
|
||||
entity_list = evo.builder():multi_spawn(-1)
|
||||
assert(entity_list and #entity_list == 0)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local entity_list
|
||||
|
||||
do
|
||||
entity_list = evo.multi_spawn(1)
|
||||
assert(entity_list and #entity_list == 1)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(not entity_list[2])
|
||||
|
||||
entity_list = evo.multi_spawn(1, {})
|
||||
assert(entity_list and #entity_list == 1)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(not entity_list[2])
|
||||
end
|
||||
|
||||
do
|
||||
entity_list = evo.multi_spawn(2)
|
||||
assert(entity_list and #entity_list == 2)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(entity_list[2] and evo.empty(entity_list[2]))
|
||||
assert(not entity_list[3])
|
||||
|
||||
entity_list = evo.multi_spawn(2, {})
|
||||
assert(entity_list and #entity_list == 2)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(entity_list[2] and evo.empty(entity_list[2]))
|
||||
assert(not entity_list[3])
|
||||
end
|
||||
|
||||
do
|
||||
entity_list = evo.builder():multi_spawn(1)
|
||||
assert(entity_list and #entity_list == 1)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(not entity_list[2])
|
||||
end
|
||||
|
||||
do
|
||||
entity_list = evo.builder():multi_spawn(2)
|
||||
assert(entity_list and #entity_list == 2)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(entity_list[2] and evo.empty(entity_list[2]))
|
||||
assert(not entity_list[3])
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local entity_list
|
||||
|
||||
local prefab = evo.id()
|
||||
|
||||
do
|
||||
entity_list = evo.multi_clone(0, prefab)
|
||||
assert(entity_list and #entity_list == 0)
|
||||
|
||||
entity_list = evo.multi_clone(0, prefab, {})
|
||||
assert(entity_list and #entity_list == 0)
|
||||
end
|
||||
|
||||
do
|
||||
entity_list = evo.multi_clone(-1, prefab)
|
||||
assert(entity_list and #entity_list == 0)
|
||||
|
||||
entity_list = evo.multi_clone(-1, prefab, {})
|
||||
assert(entity_list and #entity_list == 0)
|
||||
end
|
||||
|
||||
do
|
||||
entity_list = evo.builder():multi_clone(0, prefab)
|
||||
assert(entity_list and #entity_list == 0)
|
||||
end
|
||||
|
||||
do
|
||||
entity_list = evo.builder():multi_clone(-1, prefab)
|
||||
assert(entity_list and #entity_list == 0)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local entity_list
|
||||
|
||||
local prefab = evo.id()
|
||||
|
||||
do
|
||||
entity_list = evo.multi_clone(1, prefab)
|
||||
assert(entity_list and #entity_list == 1)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(not entity_list[2])
|
||||
|
||||
entity_list = evo.multi_clone(1, prefab, {})
|
||||
assert(entity_list and #entity_list == 1)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(not entity_list[2])
|
||||
end
|
||||
|
||||
do
|
||||
entity_list = evo.multi_clone(2, prefab)
|
||||
assert(entity_list and #entity_list == 2)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(entity_list[2] and evo.empty(entity_list[2]))
|
||||
assert(not entity_list[3])
|
||||
|
||||
entity_list = evo.multi_clone(2, prefab, {})
|
||||
assert(entity_list and #entity_list == 2)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(entity_list[2] and evo.empty(entity_list[2]))
|
||||
assert(not entity_list[3])
|
||||
end
|
||||
|
||||
do
|
||||
entity_list = evo.builder():multi_clone(1, prefab)
|
||||
assert(entity_list and #entity_list == 1)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(not entity_list[2])
|
||||
end
|
||||
|
||||
do
|
||||
entity_list = evo.builder():multi_clone(2, prefab)
|
||||
assert(entity_list and #entity_list == 2)
|
||||
assert(entity_list[1] and evo.empty(entity_list[1]))
|
||||
assert(entity_list[2] and evo.empty(entity_list[2]))
|
||||
assert(not entity_list[3])
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local f1, f2 = evo.id(2)
|
||||
|
||||
do
|
||||
local entity_list
|
||||
|
||||
entity_list = evo.multi_spawn(2, { [f1] = true, [f2] = 123 })
|
||||
assert(entity_list and #entity_list == 2)
|
||||
assert(entity_list[1] and evo.get(entity_list[1], f1) == true and evo.get(entity_list[1], f2) == 123)
|
||||
assert(entity_list[2] and evo.get(entity_list[2], f1) == true and evo.get(entity_list[2], f2) == 123)
|
||||
|
||||
entity_list = evo.multi_spawn(2, { [f1] = false, [f2] = 456 })
|
||||
assert(entity_list and #entity_list == 2)
|
||||
assert(entity_list[1] and evo.get(entity_list[1], f1) == false and evo.get(entity_list[1], f2) == 456)
|
||||
assert(entity_list[2] and evo.get(entity_list[2], f1) == false and evo.get(entity_list[2], f2) == 456)
|
||||
end
|
||||
|
||||
do
|
||||
local prefab = evo.builder():set(f1, true):set(f2, 123):spawn()
|
||||
|
||||
local entity_list
|
||||
|
||||
entity_list = evo.multi_clone(2, prefab)
|
||||
assert(entity_list and #entity_list == 2)
|
||||
assert(entity_list[1] and evo.get(entity_list[1], f1) == true and evo.get(entity_list[1], f2) == 123)
|
||||
assert(entity_list[2] and evo.get(entity_list[2], f1) == true and evo.get(entity_list[2], f2) == 123)
|
||||
|
||||
entity_list = evo.multi_clone(2, prefab, {})
|
||||
assert(entity_list and #entity_list == 2)
|
||||
assert(entity_list[1] and evo.get(entity_list[1], f1) == true and evo.get(entity_list[1], f2) == 123)
|
||||
assert(entity_list[2] and evo.get(entity_list[2], f1) == true and evo.get(entity_list[2], f2) == 123)
|
||||
|
||||
entity_list = evo.multi_clone(2, prefab, { [f1] = false, [f2] = 456 })
|
||||
assert(entity_list and #entity_list == 2)
|
||||
assert(entity_list[1] and evo.get(entity_list[1], f1) == false and evo.get(entity_list[1], f2) == 456)
|
||||
assert(entity_list[2] and evo.get(entity_list[2], f1) == false and evo.get(entity_list[2], f2) == 456)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local f1, f2, f3 = evo.id(3)
|
||||
|
||||
do
|
||||
local entity_list1, entity_list2
|
||||
|
||||
evo.defer()
|
||||
do
|
||||
entity_list1 = evo.multi_spawn(2, { [f1] = 42, [f2] = "hello", [f3] = false })
|
||||
assert(entity_list1 and #entity_list1 == 2)
|
||||
assert(entity_list1[1] and evo.empty(entity_list1[1]))
|
||||
assert(entity_list1[2] and evo.empty(entity_list1[2]))
|
||||
assert(not entity_list1[3])
|
||||
|
||||
entity_list2 = evo.multi_spawn(3, { [f2] = "world", [f3] = true })
|
||||
assert(entity_list2 and #entity_list2 == 3)
|
||||
assert(entity_list2[1] and evo.empty(entity_list2[1]))
|
||||
assert(entity_list2[2] and evo.empty(entity_list2[2]))
|
||||
assert(entity_list2[3] and evo.empty(entity_list2[3]))
|
||||
end
|
||||
evo.commit()
|
||||
do
|
||||
assert(entity_list1 and #entity_list1 == 2)
|
||||
assert(entity_list1[1] and not evo.empty(entity_list1[1]))
|
||||
assert(entity_list1[2] and not evo.empty(entity_list1[2]))
|
||||
assert(not entity_list1[3])
|
||||
assert(
|
||||
evo.get(entity_list1[1], f1) == 42 and
|
||||
evo.get(entity_list1[1], f2) == "hello" and
|
||||
evo.get(entity_list1[1], f3) == false)
|
||||
assert(
|
||||
evo.get(entity_list1[2], f1) == 42 and
|
||||
evo.get(entity_list1[2], f2) == "hello" and
|
||||
evo.get(entity_list1[2], f3) == false)
|
||||
|
||||
assert(entity_list2 and #entity_list2 == 3)
|
||||
assert(entity_list2[1] and not evo.empty(entity_list2[1]))
|
||||
assert(entity_list2[2] and not evo.empty(entity_list2[2]))
|
||||
assert(entity_list2[3] and not evo.empty(entity_list2[3]))
|
||||
assert(not entity_list2[4])
|
||||
assert(
|
||||
evo.get(entity_list2[1], f1) == nil and
|
||||
evo.get(entity_list2[1], f2) == "world" and
|
||||
evo.get(entity_list2[1], f3) == true)
|
||||
assert(
|
||||
evo.get(entity_list2[2], f1) == nil and
|
||||
evo.get(entity_list2[2], f2) == "world" and
|
||||
evo.get(entity_list2[2], f3) == true)
|
||||
assert(
|
||||
evo.get(entity_list2[3], f1) == nil and
|
||||
evo.get(entity_list2[3], f2) == "world" and
|
||||
evo.get(entity_list2[3], f3) == true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local f1, f2, f3 = evo.id(3)
|
||||
|
||||
do
|
||||
local prefab = evo.builder():set(f1, false):set(f2, 123):spawn()
|
||||
|
||||
local entity_list1, entity_list2
|
||||
|
||||
evo.defer()
|
||||
do
|
||||
entity_list1 = evo.multi_clone(2, prefab)
|
||||
assert(entity_list1 and #entity_list1 == 2)
|
||||
assert(entity_list1[1] and evo.empty(entity_list1[1]))
|
||||
assert(entity_list1[2] and evo.empty(entity_list1[2]))
|
||||
assert(not entity_list1[3])
|
||||
|
||||
entity_list2 = evo.multi_clone(3, prefab, { [f2] = 456, [f3] = "world" })
|
||||
assert(entity_list2 and #entity_list2 == 3)
|
||||
assert(entity_list2[1] and evo.empty(entity_list2[1]))
|
||||
assert(entity_list2[2] and evo.empty(entity_list2[2]))
|
||||
assert(entity_list2[3] and evo.empty(entity_list2[3]))
|
||||
end
|
||||
evo.commit()
|
||||
do
|
||||
assert(entity_list1 and #entity_list1 == 2)
|
||||
assert(entity_list1[1] and not evo.empty(entity_list1[1]))
|
||||
assert(entity_list1[2] and not evo.empty(entity_list1[2]))
|
||||
assert(not entity_list1[3])
|
||||
assert(
|
||||
evo.get(entity_list1[1], f1) == false and
|
||||
evo.get(entity_list1[1], f2) == 123 and
|
||||
evo.get(entity_list1[1], f3) == nil)
|
||||
assert(
|
||||
evo.get(entity_list1[2], f1) == false and
|
||||
evo.get(entity_list1[2], f2) == 123 and
|
||||
evo.get(entity_list1[2], f3) == nil)
|
||||
|
||||
assert(entity_list2 and #entity_list2 == 3)
|
||||
assert(entity_list2[1] and not evo.empty(entity_list2[1]))
|
||||
assert(entity_list2[2] and not evo.empty(entity_list2[2]))
|
||||
assert(entity_list2[3] and not evo.empty(entity_list2[3]))
|
||||
assert(not entity_list2[4])
|
||||
assert(
|
||||
evo.get(entity_list2[1], f1) == false and
|
||||
evo.get(entity_list2[1], f2) == 456 and
|
||||
evo.get(entity_list2[1], f3) == "world")
|
||||
assert(
|
||||
evo.get(entity_list2[2], f1) == false and
|
||||
evo.get(entity_list2[2], f2) == 456 and
|
||||
evo.get(entity_list2[2], f3) == "world")
|
||||
assert(
|
||||
evo.get(entity_list2[3], f1) == false and
|
||||
evo.get(entity_list2[3], f2) == 456 and
|
||||
evo.get(entity_list2[3], f3) == "world")
|
||||
end
|
||||
end
|
||||
end
|
||||
1742
evolved.lua
1742
evolved.lua
File diff suppressed because it is too large
Load Diff
34
rockspecs/evolved.lua-1.2.0-0.rockspec
Normal file
34
rockspecs/evolved.lua-1.2.0-0.rockspec
Normal file
@@ -0,0 +1,34 @@
|
||||
rockspec_format = "3.0"
|
||||
package = "evolved.lua"
|
||||
version = "1.2.0-0"
|
||||
source = {
|
||||
url = "git://github.com/BlackMATov/evolved.lua",
|
||||
tag = "v1.2.0",
|
||||
}
|
||||
description = {
|
||||
homepage = "https://github.com/BlackMATov/evolved.lua",
|
||||
summary = "Evolved ECS (Entity-Component-System) for Lua",
|
||||
detailed = [[
|
||||
`evolved.lua` is a fast and flexible ECS (Entity-Component-System) library for Lua.
|
||||
It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance.
|
||||
]],
|
||||
license = "MIT",
|
||||
labels = {
|
||||
"ecs",
|
||||
"entity",
|
||||
"entities",
|
||||
"component",
|
||||
"components",
|
||||
"entity-component",
|
||||
"entity-component-system",
|
||||
},
|
||||
}
|
||||
dependencies = {
|
||||
"lua >= 5.1",
|
||||
}
|
||||
build = {
|
||||
type = "builtin",
|
||||
modules = {
|
||||
evolved = "evolved.lua",
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user