Merge pull request #5 from BlackMATov/dev

Dev
This commit is contained in:
2025-04-19 18:40:25 +07:00
committed by GitHub
9 changed files with 1080 additions and 816 deletions

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@@ -115,49 +115,37 @@ debug_mode :: boolean -> ()
collect_garbage :: ()
```
## Builders
## Builder
```
entity :: entity_builder
entity_builder:set :: fragment, component -> entity_builder
entity_builder:build :: entity
```
```
fragment :: fragment_builder
fragment_builder:tag :: fragment_builder
fragment_builder:name :: string -> fragment_builder
fragment_builder:single :: component -> fragment_builder
fragment_builder:default :: component -> fragment_builder
fragment_builder:duplicate :: {component -> component} -> fragment_builder
fragment_builder:on_set :: {entity, fragment, component, component?} -> fragment_builder
fragment_builder:on_assign :: {entity, fragment, component, component} -> fragment_builder
fragment_builder:on_insert :: {entity, fragment, component} -> fragment_builder
fragment_builder:on_remove :: {entity, fragment} -> fragment_builder
fragment_builder:destroy_policy :: id -> fragment_builder
fragment_builder:build :: fragment
```
```
query :: query_builder
query_builder:name :: string -> query_builder
query_builder:single :: component -> query_builder
query_builder:include :: fragment... -> query_builder
query_builder:exclude :: fragment... -> query_builder
query_builder:build :: query
```
```
system :: system_builder
system_builder:name :: string -> system_builder
system_builder:single :: component -> system_builder
system_builder:group :: system -> system_builder
system_builder:query :: query -> system_builder
system_builder:execute :: {chunk, entity[], integer} -> system_builder
system_builder:prologue :: {} -> system_builder
system_builder:epilogue :: {} -> system_builder
system_builder:disabled :: system_builder
system_builder:build :: system
builder :: builder
builder:has :: fragment -> boolean
builder:has_all :: fragment... -> boolean
builder:has_any :: fragment... -> boolean
builder:get :: fragment... -> component...
builder:set :: fragment, component -> builder
builder:remove :: fragment... -> builder
builder:clear :: builder
builder:tag :: builder
builder:name :: string -> builder
builder:prefab :: entity -> builder
builder:single :: component -> builder
builder:default :: component -> builder
builder:duplicate :: {component -> component} -> builder
builder:include :: fragment... -> builder
builder:exclude :: fragment... -> builder
builder:on_set :: {entity, fragment, component, component?} -> builder
builder:on_assign :: {entity, fragment, component, component} -> builder
builder:on_insert :: {entity, fragment, component} -> builder
builder:on_remove :: {entity, fragment} -> builder
builder:group :: system -> builder
builder:query :: query -> builder
builder:execute :: {chunk, entity[], integer} -> builder
builder:prologue :: {} -> builder
builder:epilogue :: {} -> builder
builder:disabled :: builder
builder:destroy_policy :: id -> builder
builder:build :: boolean -> entity
```
## [License (MIT)](./LICENSE.md)

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@@ -3,6 +3,7 @@
## Backlog
- builders should be rewritten :/
- add PREFAB entity trait
- is/has_all/any for lists?
## After first release

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@@ -2,6 +2,8 @@
local evo = require 'evolved'
evo.debug_mode(true)
---@class evolved.vector2
---@field x number
---@field y number
@@ -16,41 +18,41 @@ local function vector2(x, y)
end
local groups = {
awake = evo.system():build(),
physics = evo.system():build(),
graphics = evo.system():build(),
shutdown = evo.system():build(),
awake = evo.builder():build(),
physics = evo.builder():build(),
graphics = evo.builder():build(),
shutdown = evo.builder():build(),
}
local singles = {
delta_time = evo.fragment():single(0.016):build(),
physics_gravity = evo.fragment():single(vector2(0, 9.81)):build(),
delta_time = evo.builder():single(0.016):build(),
physics_gravity = evo.builder():single(vector2(0, 9.81)):build(),
}
local fragments = {
force = evo.fragment():build(),
position = evo.fragment():build(),
velocity = evo.fragment():build(),
force = evo.builder():build(),
position = evo.builder():build(),
velocity = evo.builder():build(),
}
local queries = {
physics_bodies = evo.query()
physics_bodies = evo.builder()
:include(fragments.force, fragments.position, fragments.velocity)
:build(),
}
local awake_system = evo.system()
local awake_system = evo.builder()
:group(groups.awake)
:prologue(function()
print '-= | Awake | =-'
evo.entity()
evo.builder()
:set(fragments.force, vector2(0, 0))
:set(fragments.position, vector2(0, 0))
:set(fragments.velocity, vector2(0, 0))
:build()
end):build()
local integrate_forces_system = evo.system()
local integrate_forces_system = evo.builder()
:group(groups.physics)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
@@ -71,7 +73,7 @@ local integrate_forces_system = evo.system()
end
end):build()
local integrate_velocities_system = evo.system()
local integrate_velocities_system = evo.builder()
:group(groups.physics)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
@@ -94,7 +96,7 @@ local integrate_velocities_system = evo.system()
end
end):build()
local graphics_system = evo.system()
local graphics_system = evo.builder()
:group(groups.graphics)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
@@ -111,7 +113,7 @@ local graphics_system = evo.system()
end
end):build()
local shutdown_system = evo.system()
local shutdown_system = evo.builder()
:group(groups.shutdown)
:epilogue(function()
print '-= | Shutdown | =-'

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@@ -81,7 +81,7 @@ end
do
local r = math.random(1, 2)
local q = evo.query():include(__table_unpack(destroying_include_list)):build()
local q = evo.builder():include(__table_unpack(destroying_include_list)):build()
if r == 1 then
evo.batch_destroy(q)
@@ -98,7 +98,7 @@ end
---
---
local all_chunk_query = evo.query():build()
local all_chunk_query = evo.builder():build()
for chunk in evo.execute(all_chunk_query) do
assert(not evo.has_any(chunk, __table_unpack(should_be_destroyed_entity_list)))

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@@ -102,7 +102,7 @@ end
---
---
local all_chunk_query = evo.query():build()
local all_chunk_query = evo.builder():build()
for chunk in evo.execute(all_chunk_query) do
assert(not evo.has_any(chunk, __table_unpack(destroying_entity_list)))

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@@ -4,9 +4,9 @@ basics.unload 'evolved'
local evo = require 'evolved'
local N = 1000
local B = evo.entity()
local B = evo.builder()
local F1, F2, F3, F4, F5 = evo.id(5)
local Q1 = evo.query():include(F1):build()
local Q1 = evo.builder():include(F1):build()
print '----------------------------------------'

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@@ -54,11 +54,11 @@ basics.describe_bench(string.format('Evolved Entity Cycle (Defer): %d entities',
local a, b = evo.id(2)
for i = 1, N do
evo.entity():set(a, i):build()
evo.builder():set(a, i):build()
end
local A = evo.query():include(a):build()
local B = evo.query():include(b):build()
local A = evo.builder():include(a):build()
local B = evo.builder():include(b):build()
return a, b, A, B
end, function(_, _, A, _)
@@ -86,11 +86,11 @@ basics.describe_bench(string.format('Evolved Entity Cycle (Manual): %d entities'
local a, b = evo.id(2)
for i = 1, N do
evo.entity():set(a, i):build()
evo.builder():set(a, i):build()
end
local A = evo.query():include(a):build()
local B = evo.query():include(b):build()
local A = evo.builder():include(a):build()
local B = evo.builder():include(b):build()
return a, b, A, B
end, function(_, _, A, _)
@@ -167,15 +167,15 @@ basics.describe_bench(string.format('Evolved Simple Iteration: %d entities', N),
local a, b, c, d, e = evo.id(5)
for i = 1, N do
evo.entity():set(a, i):set(b, i):build()
evo.entity():set(a, i):set(b, i):set(c, i):build()
evo.entity():set(a, i):set(b, i):set(c, i):set(d, i):build()
evo.entity():set(a, i):set(b, i):set(c, i):set(e, i):build()
evo.builder():set(a, i):set(b, i):build()
evo.builder():set(a, i):set(b, i):set(c, i):build()
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):build()
evo.builder():set(a, i):set(b, i):set(c, i):set(e, i):build()
end
local AB = evo.query():include(a, b):build()
local CD = evo.query():include(c, d):build()
local CE = evo.query():include(c, e):build()
local AB = evo.builder():include(a, b):build()
local CD = evo.builder():include(c, d):build()
local CE = evo.builder():include(c, e):build()
return a, b, c, d, e, AB, CD, CE
end, function(_, _, _, _, _, AB, CD, CE)
@@ -277,14 +277,14 @@ basics.describe_bench(string.format('Evolved Packed Iteration: %d entities', N),
local a, b, c, d, e = evo.id(5)
for i = 1, N do
evo.entity():set(a, i):set(b, i):set(c, i):set(d, i):set(e, i):build()
evo.builder():set(a, i):set(b, i):set(c, i):set(d, i):set(e, i):build()
end
local A = evo.query():include(a):build()
local B = evo.query():include(b):build()
local C = evo.query():include(c):build()
local D = evo.query():include(d):build()
local E = evo.query():include(e):build()
local A = evo.builder():include(a):build()
local B = evo.builder():include(b):build()
local C = evo.builder():include(c):build()
local D = evo.builder():include(d):build()
local E = evo.builder():include(e):build()
return a, b, c, d, e, A, B, C, D, E
end, function(_, _, _, _, _, A, _, _, _, _)
@@ -359,12 +359,12 @@ basics.describe_bench(string.format('Evolved Fragmented Iteration: %d entities',
for _, char in ipairs(chars) do
for i = 1, N do
evo.entity():set(char, i):set(data, i):build()
evo.builder():set(char, i):set(data, i):build()
end
end
local Data = evo.query():include(data):build()
local Last = evo.query():include(chars[#chars]):build()
local Data = evo.builder():include(data):build()
local Last = evo.builder():include(chars[#chars]):build()
return data, chars[#chars], Data, Last
end, function(_, _, Data, _)

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