mirror of
https://github.com/BlackMATov/evolved.lua.git
synced 2025-12-14 04:00:14 +07:00
Merge branch 'dev'
This commit is contained in:
@@ -23,5 +23,11 @@
|
||||
"runtime": {
|
||||
"version": "LuaJIT",
|
||||
"pathStrict": true
|
||||
},
|
||||
"workspace": {
|
||||
"ignoreDir": [
|
||||
".vscode",
|
||||
"develop/3rdparty"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,8 +5,9 @@
|
||||
- add auto chunk count reducing
|
||||
- optimize batch operations for cases with moving entities to empty chunks
|
||||
- should we clear chunk's components by on_insert tag callback?
|
||||
- replace id type aliases with separated types to hide implementation details
|
||||
- clear chunk's tables instead reallocating them
|
||||
- add REQUIRES fragment trait
|
||||
- try to keep entity_chunks/places tables as arrays
|
||||
- set/assign/insert/remove/destroy for lists?
|
||||
- when we call hooks from chunk operations, we should use precached hook functions
|
||||
- we shouldn't clear big reusable tables
|
||||
|
||||
864
develop/3rdparty/tiny.lua
vendored
Normal file
864
develop/3rdparty/tiny.lua
vendored
Normal file
@@ -0,0 +1,864 @@
|
||||
--[[
|
||||
Copyright (c) 2016 Calvin Rose
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
--- @module tiny-ecs
|
||||
-- @author Calvin Rose
|
||||
-- @license MIT
|
||||
-- @copyright 2016
|
||||
local tiny = {}
|
||||
|
||||
-- Local versions of standard lua functions
|
||||
local tinsert = table.insert
|
||||
local tremove = table.remove
|
||||
local tsort = table.sort
|
||||
local setmetatable = setmetatable
|
||||
local type = type
|
||||
local select = select
|
||||
|
||||
-- Local versions of the library functions
|
||||
local tiny_manageEntities
|
||||
local tiny_manageSystems
|
||||
local tiny_addEntity
|
||||
local tiny_addSystem
|
||||
local tiny_add
|
||||
local tiny_removeEntity
|
||||
local tiny_removeSystem
|
||||
|
||||
--- Filter functions.
|
||||
-- A Filter is a function that selects which Entities apply to a System.
|
||||
-- Filters take two parameters, the System and the Entity, and return a boolean
|
||||
-- value indicating if the Entity should be processed by the System. A truthy
|
||||
-- value includes the entity, while a falsey (nil or false) value excludes the
|
||||
-- entity.
|
||||
--
|
||||
-- Filters must be added to Systems by setting the `filter` field of the System.
|
||||
-- Filter's returned by tiny-ecs's Filter functions are immutable and can be
|
||||
-- used by multiple Systems.
|
||||
--
|
||||
-- local f1 = tiny.requireAll("position", "velocity", "size")
|
||||
-- local f2 = tiny.requireAny("position", "velocity", "size")
|
||||
--
|
||||
-- local e1 = {
|
||||
-- position = {2, 3},
|
||||
-- velocity = {3, 3},
|
||||
-- size = {4, 4}
|
||||
-- }
|
||||
--
|
||||
-- local entity2 = {
|
||||
-- position = {4, 5},
|
||||
-- size = {4, 4}
|
||||
-- }
|
||||
--
|
||||
-- local e3 = {
|
||||
-- position = {2, 3},
|
||||
-- velocity = {3, 3}
|
||||
-- }
|
||||
--
|
||||
-- print(f1(nil, e1), f1(nil, e2), f1(nil, e3)) -- prints true, false, false
|
||||
-- print(f2(nil, e1), f2(nil, e2), f2(nil, e3)) -- prints true, true, true
|
||||
--
|
||||
-- Filters can also be passed as arguments to other Filter constructors. This is
|
||||
-- a powerful way to create complex, custom Filters that select a very specific
|
||||
-- set of Entities.
|
||||
--
|
||||
-- -- Selects Entities with an "image" Component, but not Entities with a
|
||||
-- -- "Player" or "Enemy" Component.
|
||||
-- filter = tiny.requireAll("image", tiny.rejectAny("Player", "Enemy"))
|
||||
--
|
||||
-- @section Filter
|
||||
|
||||
-- A helper function to compile filters.
|
||||
local filterJoin
|
||||
|
||||
-- A helper function to filters from string
|
||||
local filterBuildString
|
||||
|
||||
do
|
||||
|
||||
local loadstring = loadstring or load
|
||||
local function getchr(c)
|
||||
return "\\" .. c:byte()
|
||||
end
|
||||
local function make_safe(text)
|
||||
return ("%q"):format(text):gsub('\n', 'n'):gsub("[\128-\255]", getchr)
|
||||
end
|
||||
|
||||
local function filterJoinRaw(prefix, seperator, ...)
|
||||
local accum = {}
|
||||
local build = {}
|
||||
for i = 1, select('#', ...) do
|
||||
local item = select(i, ...)
|
||||
if type(item) == 'string' then
|
||||
accum[#accum + 1] = ("(e[%s] ~= nil)"):format(make_safe(item))
|
||||
elseif type(item) == 'function' then
|
||||
build[#build + 1] = ('local subfilter_%d_ = select(%d, ...)')
|
||||
:format(i, i)
|
||||
accum[#accum + 1] = ('(subfilter_%d_(system, e))'):format(i)
|
||||
else
|
||||
error 'Filter token must be a string or a filter function.'
|
||||
end
|
||||
end
|
||||
local source = ('%s\nreturn function(system, e) return %s(%s) end')
|
||||
:format(
|
||||
table.concat(build, '\n'),
|
||||
prefix,
|
||||
table.concat(accum, seperator))
|
||||
local loader, err = loadstring(source)
|
||||
if err then error(err) end
|
||||
return loader(...)
|
||||
end
|
||||
|
||||
function filterJoin(...)
|
||||
local state, value = pcall(filterJoinRaw, ...)
|
||||
if state then return value else return nil, value end
|
||||
end
|
||||
|
||||
local function buildPart(str)
|
||||
local accum = {}
|
||||
local subParts = {}
|
||||
str = str:gsub('%b()', function(p)
|
||||
subParts[#subParts + 1] = buildPart(p:sub(2, -2))
|
||||
return ('\255%d'):format(#subParts)
|
||||
end)
|
||||
for invert, part, sep in str:gmatch('(%!?)([^%|%&%!]+)([%|%&]?)') do
|
||||
if part:match('^\255%d+$') then
|
||||
local partIndex = tonumber(part:match(part:sub(2)))
|
||||
accum[#accum + 1] = ('%s(%s)')
|
||||
:format(invert == '' and '' or 'not', subParts[partIndex])
|
||||
else
|
||||
accum[#accum + 1] = ("(e[%s] %s nil)")
|
||||
:format(make_safe(part), invert == '' and '~=' or '==')
|
||||
end
|
||||
if sep ~= '' then
|
||||
accum[#accum + 1] = (sep == '|' and ' or ' or ' and ')
|
||||
end
|
||||
end
|
||||
return table.concat(accum)
|
||||
end
|
||||
|
||||
function filterBuildString(str)
|
||||
local source = ("return function(_, e) return %s end")
|
||||
:format(buildPart(str))
|
||||
local loader, err = loadstring(source)
|
||||
if err then
|
||||
error(err)
|
||||
end
|
||||
return loader()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Makes a Filter that selects Entities with all specified Components and
|
||||
-- Filters.
|
||||
function tiny.requireAll(...)
|
||||
return filterJoin('', ' and ', ...)
|
||||
end
|
||||
|
||||
--- Makes a Filter that selects Entities with at least one of the specified
|
||||
-- Components and Filters.
|
||||
function tiny.requireAny(...)
|
||||
return filterJoin('', ' or ', ...)
|
||||
end
|
||||
|
||||
--- Makes a Filter that rejects Entities with all specified Components and
|
||||
-- Filters, and selects all other Entities.
|
||||
function tiny.rejectAll(...)
|
||||
return filterJoin('not', ' and ', ...)
|
||||
end
|
||||
|
||||
--- Makes a Filter that rejects Entities with at least one of the specified
|
||||
-- Components and Filters, and selects all other Entities.
|
||||
function tiny.rejectAny(...)
|
||||
return filterJoin('not', ' or ', ...)
|
||||
end
|
||||
|
||||
--- Makes a Filter from a string. Syntax of `pattern` is as follows.
|
||||
--
|
||||
-- * Tokens are alphanumeric strings including underscores.
|
||||
-- * Tokens can be separated by |, &, or surrounded by parentheses.
|
||||
-- * Tokens can be prefixed with !, and are then inverted.
|
||||
--
|
||||
-- Examples are best:
|
||||
-- 'a|b|c' - Matches entities with an 'a' OR 'b' OR 'c'.
|
||||
-- 'a&!b&c' - Matches entities with an 'a' AND NOT 'b' AND 'c'.
|
||||
-- 'a|(b&c&d)|e - Matches 'a' OR ('b' AND 'c' AND 'd') OR 'e'
|
||||
-- @param pattern
|
||||
function tiny.filter(pattern)
|
||||
local state, value = pcall(filterBuildString, pattern)
|
||||
if state then return value else return nil, value end
|
||||
end
|
||||
|
||||
--- System functions.
|
||||
-- A System is a wrapper around function callbacks for manipulating Entities.
|
||||
-- Systems are implemented as tables that contain at least one method;
|
||||
-- an update function that takes parameters like so:
|
||||
--
|
||||
-- * `function system:update(dt)`.
|
||||
--
|
||||
-- There are also a few other optional callbacks:
|
||||
--
|
||||
-- * `function system:filter(entity)` - Returns true if this System should
|
||||
-- include this Entity, otherwise should return false. If this isn't specified,
|
||||
-- no Entities are included in the System.
|
||||
-- * `function system:onAdd(entity)` - Called when an Entity is added to the
|
||||
-- System.
|
||||
-- * `function system:onRemove(entity)` - Called when an Entity is removed
|
||||
-- from the System.
|
||||
-- * `function system:onModify(dt)` - Called when the System is modified by
|
||||
-- adding or removing Entities from the System.
|
||||
-- * `function system:onAddToWorld(world)` - Called when the System is added
|
||||
-- to the World, before any entities are added to the system.
|
||||
-- * `function system:onRemoveFromWorld(world)` - Called when the System is
|
||||
-- removed from the world, after all Entities are removed from the System.
|
||||
-- * `function system:preWrap(dt)` - Called on each system before update is
|
||||
-- called on any system.
|
||||
-- * `function system:postWrap(dt)` - Called on each system in reverse order
|
||||
-- after update is called on each system. The idea behind `preWrap` and
|
||||
-- `postWrap` is to allow for systems that modify the behavior of other systems.
|
||||
-- Say there is a DrawingSystem, which draws sprites to the screen, and a
|
||||
-- PostProcessingSystem, that adds some blur and bloom effects. In the preWrap
|
||||
-- method of the PostProcessingSystem, the System could set the drawing target
|
||||
-- for the DrawingSystem to a special buffer instead the screen. In the postWrap
|
||||
-- method, the PostProcessingSystem could then modify the buffer and render it
|
||||
-- to the screen. In this setup, the PostProcessingSystem would be added to the
|
||||
-- World after the drawingSystem (A similar but less flexible behavior could
|
||||
-- be accomplished with a single custom update function in the DrawingSystem).
|
||||
--
|
||||
-- For Filters, it is convenient to use `tiny.requireAll` or `tiny.requireAny`,
|
||||
-- but one can write their own filters as well. Set the Filter of a System like
|
||||
-- so:
|
||||
-- system.filter = tiny.requireAll("a", "b", "c")
|
||||
-- or
|
||||
-- function system:filter(entity)
|
||||
-- return entity.myRequiredComponentName ~= nil
|
||||
-- end
|
||||
--
|
||||
-- All Systems also have a few important fields that are initialized when the
|
||||
-- system is added to the World. A few are important, and few should be less
|
||||
-- commonly used.
|
||||
--
|
||||
-- * The `world` field points to the World that the System belongs to. Useful
|
||||
-- for adding and removing Entities from the world dynamically via the System.
|
||||
-- * The `active` flag is whether or not the System is updated automatically.
|
||||
-- Inactive Systems should be updated manually or not at all via
|
||||
-- `system:update(dt)`. Defaults to true.
|
||||
-- * The `entities` field is an ordered list of Entities in the System. This
|
||||
-- list can be used to quickly iterate through all Entities in a System.
|
||||
-- * The `interval` field is an optional field that makes Systems update at
|
||||
-- certain intervals using buffered time, regardless of World update frequency.
|
||||
-- For example, to make a System update once a second, set the System's interval
|
||||
-- to 1.
|
||||
-- * The `index` field is the System's index in the World. Lower indexed
|
||||
-- Systems are processed before higher indices. The `index` is a read only
|
||||
-- field; to set the `index`, use `tiny.setSystemIndex(world, system)`.
|
||||
-- * The `indices` field is a table of Entity keys to their indices in the
|
||||
-- `entities` list. Most Systems can ignore this.
|
||||
-- * The `modified` flag is an indicator if the System has been modified in
|
||||
-- the last update. If so, the `onModify` callback will be called on the System
|
||||
-- in the next update, if it has one. This is usually managed by tiny-ecs, so
|
||||
-- users should mostly ignore this, too.
|
||||
--
|
||||
-- There is another option to (hopefully) increase performance in systems that
|
||||
-- have items added to or removed from them often, and have lots of entities in
|
||||
-- them. Setting the `nocache` field of the system might improve performance.
|
||||
-- It is still experimental. There are some restriction to systems without
|
||||
-- caching, however.
|
||||
--
|
||||
-- * There is no `entities` table.
|
||||
-- * Callbacks such onAdd, onRemove, and onModify will never be called
|
||||
-- * Noncached systems cannot be sorted (There is no entities list to sort).
|
||||
--
|
||||
-- @section System
|
||||
|
||||
-- Use an empty table as a key for identifying Systems. Any table that contains
|
||||
-- this key is considered a System rather than an Entity.
|
||||
local systemTableKey = { "SYSTEM_TABLE_KEY" }
|
||||
|
||||
-- Checks if a table is a System.
|
||||
local function isSystem(table)
|
||||
return table[systemTableKey]
|
||||
end
|
||||
|
||||
-- Update function for all Processing Systems.
|
||||
local function processingSystemUpdate(system, dt)
|
||||
local preProcess = system.preProcess
|
||||
local process = system.process
|
||||
local postProcess = system.postProcess
|
||||
|
||||
if preProcess then
|
||||
preProcess(system, dt)
|
||||
end
|
||||
|
||||
if process then
|
||||
if system.nocache then
|
||||
local entities = system.world.entities
|
||||
local filter = system.filter
|
||||
if filter then
|
||||
for i = 1, #entities do
|
||||
local entity = entities[i]
|
||||
if filter(system, entity) then
|
||||
process(system, entity, dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local entities = system.entities
|
||||
for i = 1, #entities do
|
||||
process(system, entities[i], dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if postProcess then
|
||||
postProcess(system, dt)
|
||||
end
|
||||
end
|
||||
|
||||
-- Sorts Systems by a function system.sortDelegate(entity1, entity2) on modify.
|
||||
local function sortedSystemOnModify(system)
|
||||
local entities = system.entities
|
||||
local indices = system.indices
|
||||
local sortDelegate = system.sortDelegate
|
||||
if not sortDelegate then
|
||||
local compare = system.compare
|
||||
sortDelegate = function(e1, e2)
|
||||
return compare(system, e1, e2)
|
||||
end
|
||||
system.sortDelegate = sortDelegate
|
||||
end
|
||||
tsort(entities, sortDelegate)
|
||||
for i = 1, #entities do
|
||||
indices[entities[i]] = i
|
||||
end
|
||||
end
|
||||
|
||||
--- Creates a new System or System class from the supplied table. If `table` is
|
||||
-- nil, creates a new table.
|
||||
function tiny.system(table)
|
||||
table = table or {}
|
||||
table[systemTableKey] = true
|
||||
return table
|
||||
end
|
||||
|
||||
--- Creates a new Processing System or Processing System class. Processing
|
||||
-- Systems process each entity individual, and are usually what is needed.
|
||||
-- Processing Systems have three extra callbacks besides those inheritted from
|
||||
-- vanilla Systems.
|
||||
--
|
||||
-- function system:preProcess(dt) -- Called before iteration.
|
||||
-- function system:process(entity, dt) -- Process each entity.
|
||||
-- function system:postProcess(dt) -- Called after iteration.
|
||||
--
|
||||
-- Processing Systems have their own `update` method, so don't implement a
|
||||
-- a custom `update` callback for Processing Systems.
|
||||
-- @see system
|
||||
function tiny.processingSystem(table)
|
||||
table = table or {}
|
||||
table[systemTableKey] = true
|
||||
table.update = processingSystemUpdate
|
||||
return table
|
||||
end
|
||||
|
||||
--- Creates a new Sorted System or Sorted System class. Sorted Systems sort
|
||||
-- their Entities according to a user-defined method, `system:compare(e1, e2)`,
|
||||
-- which should return true if `e1` should come before `e2` and false otherwise.
|
||||
-- Sorted Systems also override the default System's `onModify` callback, so be
|
||||
-- careful if defining a custom callback. However, for processing the sorted
|
||||
-- entities, consider `tiny.sortedProcessingSystem(table)`.
|
||||
-- @see system
|
||||
function tiny.sortedSystem(table)
|
||||
table = table or {}
|
||||
table[systemTableKey] = true
|
||||
table.onModify = sortedSystemOnModify
|
||||
return table
|
||||
end
|
||||
|
||||
--- Creates a new Sorted Processing System or Sorted Processing System class.
|
||||
-- Sorted Processing Systems have both the aspects of Processing Systems and
|
||||
-- Sorted Systems.
|
||||
-- @see system
|
||||
-- @see processingSystem
|
||||
-- @see sortedSystem
|
||||
function tiny.sortedProcessingSystem(table)
|
||||
table = table or {}
|
||||
table[systemTableKey] = true
|
||||
table.update = processingSystemUpdate
|
||||
table.onModify = sortedSystemOnModify
|
||||
return table
|
||||
end
|
||||
|
||||
--- World functions.
|
||||
-- A World is a container that manages Entities and Systems. Typically, a
|
||||
-- program uses one World at a time.
|
||||
--
|
||||
-- For all World functions except `tiny.world(...)`, object-oriented syntax can
|
||||
-- be used instead of the documented syntax. For example,
|
||||
-- `tiny.add(world, e1, e2, e3)` is the same as `world:add(e1, e2, e3)`.
|
||||
-- @section World
|
||||
|
||||
-- Forward declaration
|
||||
local worldMetaTable
|
||||
|
||||
--- Creates a new World.
|
||||
-- Can optionally add default Systems and Entities. Returns the new World along
|
||||
-- with default Entities and Systems.
|
||||
function tiny.world(...)
|
||||
local ret = setmetatable({
|
||||
|
||||
-- List of Entities to remove
|
||||
entitiesToRemove = {},
|
||||
|
||||
-- List of Entities to change
|
||||
entitiesToChange = {},
|
||||
|
||||
-- List of Entities to add
|
||||
systemsToAdd = {},
|
||||
|
||||
-- List of Entities to remove
|
||||
systemsToRemove = {},
|
||||
|
||||
-- Set of Entities
|
||||
entities = {},
|
||||
|
||||
-- List of Systems
|
||||
systems = {}
|
||||
|
||||
}, worldMetaTable)
|
||||
|
||||
tiny_add(ret, ...)
|
||||
tiny_manageSystems(ret)
|
||||
tiny_manageEntities(ret)
|
||||
|
||||
return ret, ...
|
||||
end
|
||||
|
||||
--- Adds an Entity to the world.
|
||||
-- Also call this on Entities that have changed Components such that they
|
||||
-- match different Filters. Returns the Entity.
|
||||
function tiny.addEntity(world, entity)
|
||||
local e2c = world.entitiesToChange
|
||||
e2c[#e2c + 1] = entity
|
||||
return entity
|
||||
end
|
||||
tiny_addEntity = tiny.addEntity
|
||||
|
||||
--- Adds a System to the world. Returns the System.
|
||||
function tiny.addSystem(world, system)
|
||||
assert(system.world == nil, "System already belongs to a World.")
|
||||
local s2a = world.systemsToAdd
|
||||
s2a[#s2a + 1] = system
|
||||
system.world = world
|
||||
return system
|
||||
end
|
||||
tiny_addSystem = tiny.addSystem
|
||||
|
||||
--- Shortcut for adding multiple Entities and Systems to the World. Returns all
|
||||
-- added Entities and Systems.
|
||||
function tiny.add(world, ...)
|
||||
for i = 1, select("#", ...) do
|
||||
local obj = select(i, ...)
|
||||
if obj then
|
||||
if isSystem(obj) then
|
||||
tiny_addSystem(world, obj)
|
||||
else -- Assume obj is an Entity
|
||||
tiny_addEntity(world, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
return ...
|
||||
end
|
||||
tiny_add = tiny.add
|
||||
|
||||
--- Removes an Entity from the World. Returns the Entity.
|
||||
function tiny.removeEntity(world, entity)
|
||||
local e2r = world.entitiesToRemove
|
||||
e2r[#e2r + 1] = entity
|
||||
return entity
|
||||
end
|
||||
tiny_removeEntity = tiny.removeEntity
|
||||
|
||||
--- Removes a System from the world. Returns the System.
|
||||
function tiny.removeSystem(world, system)
|
||||
assert(system.world == world, "System does not belong to this World.")
|
||||
local s2r = world.systemsToRemove
|
||||
s2r[#s2r + 1] = system
|
||||
return system
|
||||
end
|
||||
tiny_removeSystem = tiny.removeSystem
|
||||
|
||||
--- Shortcut for removing multiple Entities and Systems from the World. Returns
|
||||
-- all removed Systems and Entities
|
||||
function tiny.remove(world, ...)
|
||||
for i = 1, select("#", ...) do
|
||||
local obj = select(i, ...)
|
||||
if obj then
|
||||
if isSystem(obj) then
|
||||
tiny_removeSystem(world, obj)
|
||||
else -- Assume obj is an Entity
|
||||
tiny_removeEntity(world, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
return ...
|
||||
end
|
||||
|
||||
-- Adds and removes Systems that have been marked from the World.
|
||||
function tiny_manageSystems(world)
|
||||
local s2a, s2r = world.systemsToAdd, world.systemsToRemove
|
||||
|
||||
-- Early exit
|
||||
if #s2a == 0 and #s2r == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
world.systemsToAdd = {}
|
||||
world.systemsToRemove = {}
|
||||
|
||||
local worldEntityList = world.entities
|
||||
local systems = world.systems
|
||||
|
||||
-- Remove Systems
|
||||
for i = 1, #s2r do
|
||||
local system = s2r[i]
|
||||
local index = system.index
|
||||
local onRemove = system.onRemove
|
||||
if onRemove and not system.nocache then
|
||||
local entityList = system.entities
|
||||
for j = 1, #entityList do
|
||||
onRemove(system, entityList[j])
|
||||
end
|
||||
end
|
||||
tremove(systems, index)
|
||||
for j = index, #systems do
|
||||
systems[j].index = j
|
||||
end
|
||||
local onRemoveFromWorld = system.onRemoveFromWorld
|
||||
if onRemoveFromWorld then
|
||||
onRemoveFromWorld(system, world)
|
||||
end
|
||||
s2r[i] = nil
|
||||
|
||||
-- Clean up System
|
||||
system.world = nil
|
||||
system.entities = nil
|
||||
system.indices = nil
|
||||
system.index = nil
|
||||
end
|
||||
|
||||
-- Add Systems
|
||||
for i = 1, #s2a do
|
||||
local system = s2a[i]
|
||||
if systems[system.index or 0] ~= system then
|
||||
if not system.nocache then
|
||||
system.entities = {}
|
||||
system.indices = {}
|
||||
end
|
||||
if system.active == nil then
|
||||
system.active = true
|
||||
end
|
||||
system.modified = true
|
||||
system.world = world
|
||||
local index = #systems + 1
|
||||
system.index = index
|
||||
systems[index] = system
|
||||
local onAddToWorld = system.onAddToWorld
|
||||
if onAddToWorld then
|
||||
onAddToWorld(system, world)
|
||||
end
|
||||
|
||||
-- Try to add Entities
|
||||
if not system.nocache then
|
||||
local entityList = system.entities
|
||||
local entityIndices = system.indices
|
||||
local onAdd = system.onAdd
|
||||
local filter = system.filter
|
||||
if filter then
|
||||
for j = 1, #worldEntityList do
|
||||
local entity = worldEntityList[j]
|
||||
if filter(system, entity) then
|
||||
local entityIndex = #entityList + 1
|
||||
entityList[entityIndex] = entity
|
||||
entityIndices[entity] = entityIndex
|
||||
if onAdd then
|
||||
onAdd(system, entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
s2a[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Adds, removes, and changes Entities that have been marked.
|
||||
function tiny_manageEntities(world)
|
||||
|
||||
local e2r = world.entitiesToRemove
|
||||
local e2c = world.entitiesToChange
|
||||
|
||||
-- Early exit
|
||||
if #e2r == 0 and #e2c == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
world.entitiesToChange = {}
|
||||
world.entitiesToRemove = {}
|
||||
|
||||
local entities = world.entities
|
||||
local systems = world.systems
|
||||
|
||||
-- Change Entities
|
||||
for i = 1, #e2c do
|
||||
local entity = e2c[i]
|
||||
-- Add if needed
|
||||
if not entities[entity] then
|
||||
local index = #entities + 1
|
||||
entities[entity] = index
|
||||
entities[index] = entity
|
||||
end
|
||||
for j = 1, #systems do
|
||||
local system = systems[j]
|
||||
if not system.nocache then
|
||||
local ses = system.entities
|
||||
local seis = system.indices
|
||||
local index = seis[entity]
|
||||
local filter = system.filter
|
||||
if filter and filter(system, entity) then
|
||||
if not index then
|
||||
system.modified = true
|
||||
index = #ses + 1
|
||||
ses[index] = entity
|
||||
seis[entity] = index
|
||||
local onAdd = system.onAdd
|
||||
if onAdd then
|
||||
onAdd(system, entity)
|
||||
end
|
||||
end
|
||||
elseif index then
|
||||
system.modified = true
|
||||
local tmpEntity = ses[#ses]
|
||||
ses[index] = tmpEntity
|
||||
seis[tmpEntity] = index
|
||||
seis[entity] = nil
|
||||
ses[#ses] = nil
|
||||
local onRemove = system.onRemove
|
||||
if onRemove then
|
||||
onRemove(system, entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
e2c[i] = nil
|
||||
end
|
||||
|
||||
-- Remove Entities
|
||||
for i = 1, #e2r do
|
||||
local entity = e2r[i]
|
||||
e2r[i] = nil
|
||||
local listIndex = entities[entity]
|
||||
if listIndex then
|
||||
-- Remove Entity from world state
|
||||
local lastEntity = entities[#entities]
|
||||
entities[lastEntity] = listIndex
|
||||
entities[entity] = nil
|
||||
entities[listIndex] = lastEntity
|
||||
entities[#entities] = nil
|
||||
-- Remove from cached systems
|
||||
for j = 1, #systems do
|
||||
local system = systems[j]
|
||||
if not system.nocache then
|
||||
local ses = system.entities
|
||||
local seis = system.indices
|
||||
local index = seis[entity]
|
||||
if index then
|
||||
system.modified = true
|
||||
local tmpEntity = ses[#ses]
|
||||
ses[index] = tmpEntity
|
||||
seis[tmpEntity] = index
|
||||
seis[entity] = nil
|
||||
ses[#ses] = nil
|
||||
local onRemove = system.onRemove
|
||||
if onRemove then
|
||||
onRemove(system, entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Manages Entities and Systems marked for deletion or addition. Call this
|
||||
-- before modifying Systems and Entities outside of a call to `tiny.update`.
|
||||
-- Do not call this within a call to `tiny.update`.
|
||||
function tiny.refresh(world)
|
||||
tiny_manageSystems(world)
|
||||
tiny_manageEntities(world)
|
||||
local systems = world.systems
|
||||
for i = #systems, 1, -1 do
|
||||
local system = systems[i]
|
||||
if system.active then
|
||||
local onModify = system.onModify
|
||||
if onModify and system.modified then
|
||||
onModify(system, 0)
|
||||
end
|
||||
system.modified = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the World by dt (delta time). Takes an optional parameter, `filter`,
|
||||
-- which is a Filter that selects Systems from the World, and updates only those
|
||||
-- Systems. If `filter` is not supplied, all Systems are updated. Put this
|
||||
-- function in your main loop.
|
||||
function tiny.update(world, dt, filter)
|
||||
|
||||
tiny_manageSystems(world)
|
||||
tiny_manageEntities(world)
|
||||
|
||||
local systems = world.systems
|
||||
|
||||
-- Iterate through Systems IN REVERSE ORDER
|
||||
for i = #systems, 1, -1 do
|
||||
local system = systems[i]
|
||||
if system.active then
|
||||
-- Call the modify callback on Systems that have been modified.
|
||||
local onModify = system.onModify
|
||||
if onModify and system.modified then
|
||||
onModify(system, dt)
|
||||
end
|
||||
local preWrap = system.preWrap
|
||||
if preWrap and
|
||||
((not filter) or filter(world, system)) then
|
||||
preWrap(system, dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Iterate through Systems IN ORDER
|
||||
for i = 1, #systems do
|
||||
local system = systems[i]
|
||||
if system.active and ((not filter) or filter(world, system)) then
|
||||
|
||||
-- Update Systems that have an update method (most Systems)
|
||||
local update = system.update
|
||||
if update then
|
||||
local interval = system.interval
|
||||
if interval then
|
||||
local bufferedTime = (system.bufferedTime or 0) + dt
|
||||
while bufferedTime >= interval do
|
||||
bufferedTime = bufferedTime - interval
|
||||
update(system, interval)
|
||||
end
|
||||
system.bufferedTime = bufferedTime
|
||||
else
|
||||
update(system, dt)
|
||||
end
|
||||
end
|
||||
|
||||
system.modified = false
|
||||
end
|
||||
end
|
||||
|
||||
-- Iterate through Systems IN ORDER AGAIN
|
||||
for i = 1, #systems do
|
||||
local system = systems[i]
|
||||
local postWrap = system.postWrap
|
||||
if postWrap and system.active and
|
||||
((not filter) or filter(world, system)) then
|
||||
postWrap(system, dt)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Removes all Entities from the World.
|
||||
function tiny.clearEntities(world)
|
||||
local el = world.entities
|
||||
for i = 1, #el do
|
||||
tiny_removeEntity(world, el[i])
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes all Systems from the World.
|
||||
function tiny.clearSystems(world)
|
||||
local systems = world.systems
|
||||
for i = #systems, 1, -1 do
|
||||
tiny_removeSystem(world, systems[i])
|
||||
end
|
||||
end
|
||||
|
||||
--- Gets number of Entities in the World.
|
||||
function tiny.getEntityCount(world)
|
||||
return #world.entities
|
||||
end
|
||||
|
||||
--- Gets number of Systems in World.
|
||||
function tiny.getSystemCount(world)
|
||||
return #world.systems
|
||||
end
|
||||
|
||||
--- Sets the index of a System in the World, and returns the old index. Changes
|
||||
-- the order in which they Systems processed, because lower indexed Systems are
|
||||
-- processed first. Returns the old system.index.
|
||||
function tiny.setSystemIndex(world, system, index)
|
||||
tiny_manageSystems(world)
|
||||
local oldIndex = system.index
|
||||
local systems = world.systems
|
||||
|
||||
if index < 0 then
|
||||
index = tiny.getSystemCount(world) + 1 + index
|
||||
end
|
||||
|
||||
tremove(systems, oldIndex)
|
||||
tinsert(systems, index, system)
|
||||
|
||||
for i = oldIndex, index, index >= oldIndex and 1 or -1 do
|
||||
systems[i].index = i
|
||||
end
|
||||
|
||||
return oldIndex
|
||||
end
|
||||
|
||||
-- Construct world metatable.
|
||||
worldMetaTable = {
|
||||
__index = {
|
||||
add = tiny.add,
|
||||
addEntity = tiny.addEntity,
|
||||
addSystem = tiny.addSystem,
|
||||
remove = tiny.remove,
|
||||
removeEntity = tiny.removeEntity,
|
||||
removeSystem = tiny.removeSystem,
|
||||
refresh = tiny.refresh,
|
||||
update = tiny.update,
|
||||
clearEntities = tiny.clearEntities,
|
||||
clearSystems = tiny.clearSystems,
|
||||
getEntityCount = tiny.getEntityCount,
|
||||
getSystemCount = tiny.getSystemCount,
|
||||
setSystemIndex = tiny.setSystemIndex
|
||||
},
|
||||
__tostring = function()
|
||||
return "<tiny-ecs_World>"
|
||||
end
|
||||
}
|
||||
|
||||
return tiny
|
||||
@@ -1,3 +1,4 @@
|
||||
require 'develop.example'
|
||||
require 'develop.unbench'
|
||||
require 'develop.untests'
|
||||
require 'develop.usbench'
|
||||
|
||||
@@ -13,7 +13,8 @@ end)()
|
||||
---@param name string
|
||||
---@param loop fun(...): ...
|
||||
---@param init? fun(): ...
|
||||
function basics.describe_bench(name, loop, init)
|
||||
---@param fini? fun(...): ...
|
||||
function basics.describe_bench(name, loop, init, fini)
|
||||
print(string.format('| %s ... |', name))
|
||||
|
||||
local state = init and __table_pack(init()) or {}
|
||||
@@ -28,7 +29,7 @@ function basics.describe_bench(name, loop, init)
|
||||
end)
|
||||
|
||||
if not success then
|
||||
print('|-- FAIL: ' .. result)
|
||||
print('|-- WARMUP FAIL: ' .. result)
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -59,7 +60,17 @@ function basics.describe_bench(name, loop, init)
|
||||
(finish_kb - start_kb) / iters,
|
||||
iters))
|
||||
else
|
||||
print('|-- FAIL: ' .. result)
|
||||
print('|-- LOOP FAIL: ' .. result)
|
||||
end
|
||||
end
|
||||
|
||||
if fini then
|
||||
local success, result = pcall(function()
|
||||
fini(__table_unpack(state))
|
||||
end)
|
||||
|
||||
if not success then
|
||||
print('|-- FINI FAIL: ' .. result)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ local basics = require 'develop.basics'
|
||||
local N = 1000
|
||||
local B = evo.entity()
|
||||
local F1, F2, F3, F4, F5 = evo.id(5)
|
||||
local Q1 = evo.query():include(F1):build()
|
||||
|
||||
print '----------------------------------------'
|
||||
|
||||
@@ -224,7 +225,7 @@ basics.describe_bench(string.format('create and destroy %d entities', N),
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
for i = #entities, 1, -1 do
|
||||
destroy(entities[i])
|
||||
end
|
||||
end, function()
|
||||
@@ -236,7 +237,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
|
||||
function(entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = id()
|
||||
@@ -244,9 +244,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -256,7 +254,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
function(entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = id()
|
||||
@@ -265,9 +262,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -277,7 +272,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
function(entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = id()
|
||||
@@ -287,9 +281,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -299,7 +291,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
function(entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = id()
|
||||
@@ -310,9 +301,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -322,7 +311,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
function(entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = id()
|
||||
@@ -334,9 +322,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -348,7 +334,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
|
||||
function(entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
evo.defer()
|
||||
for i = 1, N do
|
||||
@@ -358,9 +343,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
|
||||
end
|
||||
evo.commit()
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -370,7 +353,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
function(entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
evo.defer()
|
||||
for i = 1, N do
|
||||
@@ -381,9 +363,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
end
|
||||
evo.commit()
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -393,7 +373,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
function(entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
evo.defer()
|
||||
for i = 1, N do
|
||||
@@ -405,9 +384,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
end
|
||||
evo.commit()
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -417,7 +394,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
function(entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
evo.defer()
|
||||
for i = 1, N do
|
||||
@@ -430,9 +406,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
end
|
||||
evo.commit()
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -442,7 +416,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
function(entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
evo.defer()
|
||||
for i = 1, N do
|
||||
@@ -456,9 +429,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
end
|
||||
evo.commit()
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -470,16 +441,13 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
|
||||
function(entities)
|
||||
local set = B.set
|
||||
local build = B.build
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
set(B, F1)
|
||||
entities[i] = build(B)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -489,7 +457,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
function(entities)
|
||||
local set = B.set
|
||||
local build = B.build
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
set(B, F1)
|
||||
@@ -497,9 +464,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
entities[i] = build(B)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -509,7 +474,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
function(entities)
|
||||
local set = B.set
|
||||
local build = B.build
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
set(B, F1)
|
||||
@@ -518,9 +482,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
entities[i] = build(B)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -530,7 +492,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
function(entities)
|
||||
local set = B.set
|
||||
local build = B.build
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
set(B, F1)
|
||||
@@ -540,9 +501,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
entities[i] = build(B)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -552,7 +511,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
function(entities)
|
||||
local set = B.set
|
||||
local build = B.build
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
set(B, F1)
|
||||
@@ -563,9 +521,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
entities[i] = build(B)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -576,7 +532,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local set = evo.multi_set
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = evo.id()
|
||||
@@ -584,9 +539,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -595,7 +548,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local set = evo.multi_set
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = evo.id()
|
||||
@@ -603,9 +555,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -614,7 +564,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local set = evo.multi_set
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = evo.id()
|
||||
@@ -622,9 +571,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -633,7 +580,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local set = evo.multi_set
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = evo.id()
|
||||
@@ -641,9 +587,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -652,7 +596,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local set = evo.multi_set
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = evo.id()
|
||||
@@ -660,9 +603,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -672,8 +613,8 @@ print '----------------------------------------'
|
||||
basics.describe_bench(string.format('create and destroy %d entities / spawn_at', N),
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_at = evo.spawn_at
|
||||
local destroy = evo.destroy
|
||||
local spawn_at = evo.spawn_at
|
||||
|
||||
local fragments = {}
|
||||
local components = {}
|
||||
@@ -684,7 +625,7 @@ basics.describe_bench(string.format('create and destroy %d entities / spawn_at',
|
||||
entities[i] = spawn_at(chunk, fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
for i = #entities, 1, -1 do
|
||||
destroy(entities[i])
|
||||
end
|
||||
end, function()
|
||||
@@ -695,7 +636,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_at = evo.spawn_at
|
||||
local destroy = evo.destroy
|
||||
|
||||
local fragments = { F1 }
|
||||
local components = { true }
|
||||
@@ -706,9 +646,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
|
||||
entities[i] = spawn_at(chunk, fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -717,7 +655,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_at = evo.spawn_at
|
||||
local destroy = evo.destroy
|
||||
|
||||
local fragments = { F1, F2 }
|
||||
local components = { true, true }
|
||||
@@ -728,9 +665,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
entities[i] = spawn_at(chunk, fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -739,7 +674,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_at = evo.spawn_at
|
||||
local destroy = evo.destroy
|
||||
|
||||
local fragments = { F1, F2, F3 }
|
||||
local components = { true, true, true }
|
||||
@@ -750,9 +684,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
entities[i] = spawn_at(chunk, fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -761,7 +693,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_at = evo.spawn_at
|
||||
local destroy = evo.destroy
|
||||
|
||||
local fragments = { F1, F2, F3, F4 }
|
||||
local components = { true, true, true, true }
|
||||
@@ -772,9 +703,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
entities[i] = spawn_at(chunk, fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -783,7 +712,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_at = evo.spawn_at
|
||||
local destroy = evo.destroy
|
||||
|
||||
local fragments = { F1, F2, F3, F4, F5 }
|
||||
local components = { true, true, true, true, true }
|
||||
@@ -794,9 +722,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
entities[i] = spawn_at(chunk, fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -806,8 +732,8 @@ print '----------------------------------------'
|
||||
basics.describe_bench(string.format('create and destroy %d entities / spawn_with', N),
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_with = evo.spawn_with
|
||||
local destroy = evo.destroy
|
||||
local spawn_with = evo.spawn_with
|
||||
|
||||
local fragments = {}
|
||||
local components = {}
|
||||
@@ -816,7 +742,7 @@ basics.describe_bench(string.format('create and destroy %d entities / spawn_with
|
||||
entities[i] = spawn_with(fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
for i = #entities, 1, -1 do
|
||||
destroy(entities[i])
|
||||
end
|
||||
end, function()
|
||||
@@ -827,7 +753,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_with = evo.spawn_with
|
||||
local destroy = evo.destroy
|
||||
|
||||
local fragments = { F1 }
|
||||
local components = { true }
|
||||
@@ -836,9 +761,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 1 compo
|
||||
entities[i] = spawn_with(fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -847,7 +770,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_with = evo.spawn_with
|
||||
local destroy = evo.destroy
|
||||
|
||||
local fragments = { F1, F2 }
|
||||
local components = { true, true }
|
||||
@@ -856,9 +778,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 2 compo
|
||||
entities[i] = spawn_with(fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -867,7 +787,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_with = evo.spawn_with
|
||||
local destroy = evo.destroy
|
||||
|
||||
local fragments = { F1, F2, F3 }
|
||||
local components = { true, true, true }
|
||||
@@ -876,9 +795,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 3 compo
|
||||
entities[i] = spawn_with(fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -887,7 +804,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_with = evo.spawn_with
|
||||
local destroy = evo.destroy
|
||||
|
||||
local fragments = { F1, F2, F3, F4 }
|
||||
local components = { true, true, true, true }
|
||||
@@ -896,9 +812,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 4 compo
|
||||
entities[i] = spawn_with(fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
@@ -907,7 +821,6 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
---@param entities evolved.id[]
|
||||
function(entities)
|
||||
local spawn_with = evo.spawn_with
|
||||
local destroy = evo.destroy
|
||||
|
||||
local fragments = { F1, F2, F3, F4, F5 }
|
||||
local components = { true, true, true, true, true }
|
||||
@@ -916,9 +829,7 @@ basics.describe_bench(string.format('create and destroy %d entities with 5 compo
|
||||
entities[i] = spawn_with(fragments, components)
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
evo.batch_destroy(Q1)
|
||||
end, function()
|
||||
return {}
|
||||
end)
|
||||
|
||||
@@ -4957,9 +4957,14 @@ end
|
||||
|
||||
do
|
||||
local id = evo.pack(7, 3)
|
||||
assert(id == 0x300007)
|
||||
local index, version = evo.unpack(0x500004)
|
||||
assert(index == 4 and version == 5)
|
||||
local index, version = evo.unpack(id)
|
||||
assert(index == 7 and version == 3)
|
||||
end
|
||||
|
||||
do
|
||||
local id = evo.pack(0xFFFFF, 0x7FF)
|
||||
local index, version = evo.unpack(id)
|
||||
assert(index == 0xFFFFF and version == 0x7FF)
|
||||
end
|
||||
|
||||
do
|
||||
@@ -5120,3 +5125,450 @@ do
|
||||
assert(c4 and #c4 == 1 and c4[1] == 4)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local f0, f1, f2, f3, f4 = evo.id(5)
|
||||
|
||||
evo.set(f0, evo.CONSTRUCT, function()
|
||||
return 42
|
||||
end)
|
||||
|
||||
evo.set(f1, evo.CONSTRUCT, function(a1)
|
||||
return a1
|
||||
end)
|
||||
|
||||
evo.set(f2, evo.CONSTRUCT, function(a1, a2)
|
||||
return a1 + a2
|
||||
end)
|
||||
|
||||
evo.set(f3, evo.CONSTRUCT, function(a1, a2, a3)
|
||||
return a1 + a2 + a3
|
||||
end)
|
||||
|
||||
evo.set(f4, evo.CONSTRUCT, function(a1, a2, a3, a4)
|
||||
return a1 + a2 + a3 + a4
|
||||
end)
|
||||
|
||||
do
|
||||
local e1 = evo.id()
|
||||
evo.set(e1, f0)
|
||||
evo.set(e1, f1, 1)
|
||||
evo.set(e1, f2, 1, 2)
|
||||
evo.set(e1, f3, 1, 2, 3)
|
||||
evo.set(e1, f4, 1, 2, 3, 4)
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e1, f4) == 1 + 2 + 3 + 4)
|
||||
end
|
||||
do
|
||||
local e1 = evo.id()
|
||||
evo.insert(e1, f0)
|
||||
evo.insert(e1, f1, 1)
|
||||
evo.insert(e1, f2, 1, 2)
|
||||
evo.insert(e1, f3, 1, 2, 3)
|
||||
evo.insert(e1, f4, 1, 2, 3, 4)
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e1, f4) == 1 + 2 + 3 + 4)
|
||||
end
|
||||
do
|
||||
local e1 = evo.id()
|
||||
evo.multi_insert(e1, { f0, f1, f2, f3, f4 })
|
||||
evo.assign(e1, f0)
|
||||
evo.assign(e1, f1, 1)
|
||||
evo.assign(e1, f2, 1, 2)
|
||||
evo.assign(e1, f3, 1, 2, 3)
|
||||
evo.assign(e1, f4, 1, 2, 3, 4)
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e1, f4) == 1 + 2 + 3 + 4)
|
||||
end
|
||||
do
|
||||
local e1, e2, e3, e4 = evo.id(4)
|
||||
evo.multi_insert(e1, { f1, f2, f3, f4 })
|
||||
evo.multi_insert(e2, { f1, f2, f3, f4 })
|
||||
evo.multi_insert(e3, { f1, f2, f3, f4 })
|
||||
evo.multi_insert(e4, { f1, f2, f3, f4 })
|
||||
evo.remove(e1, f0, f1)
|
||||
evo.remove(e2, f0, f1, f2)
|
||||
evo.remove(e3, f0, f1, f2, f3)
|
||||
evo.remove(e4, f0, f1, f2, f3, f4)
|
||||
assert(evo.get(e1, f1) == nil and evo.get(e1, f2) == true and evo.get(e1, f3) == true and evo.get(e1, f4) == true)
|
||||
assert(evo.get(e2, f1) == nil and evo.get(e2, f2) == nil and evo.get(e2, f3) == true and evo.get(e2, f4) == true)
|
||||
assert(evo.get(e3, f1) == nil and evo.get(e3, f2) == nil and evo.get(e3, f3) == nil and evo.get(e3, f4) == true)
|
||||
assert(evo.get(e4, f1) == nil and evo.get(e4, f2) == nil and evo.get(e4, f3) == nil and evo.get(e4, f4) == nil)
|
||||
end
|
||||
do
|
||||
local e1, e2 = evo.id(2)
|
||||
assert(evo.defer())
|
||||
evo.set(e1, f0)
|
||||
evo.set(e1, f1, 1)
|
||||
evo.set(e1, f2, 1, 2)
|
||||
evo.set(e1, f3, 1, 2, 3)
|
||||
evo.set(e1, f4, 1, 2, 3, 4)
|
||||
evo.set(e2, f0)
|
||||
evo.set(e2, f1, 1)
|
||||
evo.set(e2, f2, 1, 2)
|
||||
evo.set(e2, f3, 1, 2, 3)
|
||||
evo.set(e2, f4, 1, 2, 3, 4)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e1, f4) == 1 + 2 + 3 + 4)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e2, f4) == 1 + 2 + 3 + 4)
|
||||
end
|
||||
do
|
||||
local e1, e2 = evo.id(2)
|
||||
assert(evo.defer())
|
||||
evo.insert(e1, f0)
|
||||
evo.insert(e1, f1, 1)
|
||||
evo.insert(e1, f2, 1, 2)
|
||||
evo.insert(e1, f3, 1, 2, 3)
|
||||
evo.insert(e1, f4, 1, 2, 3, 4)
|
||||
evo.insert(e2, f0)
|
||||
evo.insert(e2, f1, 1)
|
||||
evo.insert(e2, f2, 1, 2)
|
||||
evo.insert(e2, f3, 1, 2, 3)
|
||||
evo.insert(e2, f4, 1, 2, 3, 4)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e1, f4) == 1 + 2 + 3 + 4)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e2, f4) == 1 + 2 + 3 + 4)
|
||||
end
|
||||
do
|
||||
local e1, e2 = evo.id(2)
|
||||
evo.multi_insert(e1, { f0, f1, f2, f3, f4 })
|
||||
evo.multi_insert(e2, { f0, f1, f2, f3, f4 })
|
||||
assert(evo.defer())
|
||||
evo.assign(e1, f0)
|
||||
evo.assign(e1, f1, 1)
|
||||
evo.assign(e1, f2, 1, 2)
|
||||
evo.assign(e1, f3, 1, 2, 3)
|
||||
evo.assign(e1, f4, 1, 2, 3, 4)
|
||||
evo.assign(e2, f0)
|
||||
evo.assign(e2, f1, 1)
|
||||
evo.assign(e2, f2, 1, 2)
|
||||
evo.assign(e2, f3, 1, 2, 3)
|
||||
evo.assign(e2, f4, 1, 2, 3, 4)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e1, f4) == 1 + 2 + 3 + 4)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e2, f4) == 1 + 2 + 3 + 4)
|
||||
end
|
||||
do
|
||||
local e1, e2, e3, e4 = evo.id(4)
|
||||
evo.multi_insert(e1, { f1, f2, f3, f4 })
|
||||
evo.multi_insert(e2, { f1, f2, f3, f4 })
|
||||
evo.multi_insert(e3, { f1, f2, f3, f4 })
|
||||
evo.multi_insert(e4, { f1, f2, f3, f4 })
|
||||
assert(evo.defer())
|
||||
evo.remove(e1, f1)
|
||||
evo.remove(e2, f1, f2)
|
||||
evo.remove(e3, f1, f2, f3)
|
||||
evo.remove(e4, f1, f2, f3, f4)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f1) == nil and evo.get(e1, f2) == true and evo.get(e1, f3) == true and evo.get(e1, f4) == true)
|
||||
assert(evo.get(e2, f1) == nil and evo.get(e2, f2) == nil and evo.get(e2, f3) == true and evo.get(e2, f4) == true)
|
||||
assert(evo.get(e3, f1) == nil and evo.get(e3, f2) == nil and evo.get(e3, f3) == nil and evo.get(e3, f4) == true)
|
||||
assert(evo.get(e4, f1) == nil and evo.get(e4, f2) == nil and evo.get(e4, f3) == nil and evo.get(e4, f4) == nil)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local fa, f0, f1, f2, f3, f4 = evo.id(6)
|
||||
local q0 = evo.query():include(fa):build()
|
||||
|
||||
evo.set(f0, evo.CONSTRUCT, function()
|
||||
return 42
|
||||
end)
|
||||
|
||||
evo.set(f1, evo.CONSTRUCT, function(a1)
|
||||
return a1
|
||||
end)
|
||||
|
||||
evo.set(f2, evo.CONSTRUCT, function(a1, a2)
|
||||
return a1 + a2
|
||||
end)
|
||||
|
||||
evo.set(f3, evo.CONSTRUCT, function(a1, a2, a3)
|
||||
return a1 + a2 + a3
|
||||
end)
|
||||
|
||||
evo.set(f4, evo.CONSTRUCT, function(a1, a2, a3, a4)
|
||||
return a1 + a2 + a3 + a4
|
||||
end)
|
||||
|
||||
do
|
||||
local e1 = evo.entity():set(fa):build()
|
||||
local e2 = evo.entity():set(fa):build()
|
||||
assert(evo.defer())
|
||||
evo.batch_set(q0, f0)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.defer())
|
||||
evo.batch_set(q0, f1, 1)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.defer())
|
||||
evo.batch_set(q0, f2, 1, 2)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.defer())
|
||||
evo.batch_set(q0, f3, 1, 2, 3)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f3) == 1 + 2 + 3)
|
||||
assert(evo.defer())
|
||||
evo.batch_set(q0, f4, 1, 2, 3, 4)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.defer())
|
||||
evo.batch_set(q0, f4, 1, 2, 3, 4)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e1, f4) == 1 + 2 + 3 + 4)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e2, f4) == 1 + 2 + 3 + 4)
|
||||
end
|
||||
do
|
||||
local e1 = evo.entity():set(fa):build()
|
||||
local e2 = evo.entity():set(fa):build()
|
||||
assert(evo.defer())
|
||||
evo.batch_insert(q0, f0)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.defer())
|
||||
evo.batch_insert(q0, f1, 1)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.defer())
|
||||
evo.batch_insert(q0, f2, 1, 2)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.defer())
|
||||
evo.batch_insert(q0, f3, 1, 2, 3)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f3) == 1 + 2 + 3)
|
||||
assert(evo.defer())
|
||||
evo.batch_insert(q0, f4, 1, 2, 3, 4)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e1, f4) == 1 + 2 + 3 + 4)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e2, f4) == 1 + 2 + 3 + 4)
|
||||
end
|
||||
do
|
||||
local e1 = evo.entity():set(fa):build()
|
||||
local e2 = evo.entity():set(fa):build()
|
||||
assert(evo.defer())
|
||||
evo.batch_insert(q0, f0, 0)
|
||||
evo.batch_assign(q0, f0)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.defer())
|
||||
evo.batch_insert(q0, f1, 0)
|
||||
evo.batch_assign(q0, f1, 1)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.defer())
|
||||
evo.batch_insert(q0, f2, 0, 0)
|
||||
evo.batch_assign(q0, f2, 1, 2)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.defer())
|
||||
evo.batch_insert(q0, f3, 0, 0, 0)
|
||||
evo.batch_assign(q0, f3, 1, 2, 3)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f3) == 1 + 2 + 3)
|
||||
assert(evo.defer())
|
||||
evo.batch_insert(q0, f4, 0, 0, 0, 0)
|
||||
evo.batch_assign(q0, f4, 1, 2, 3, 4)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f0) == 42)
|
||||
assert(evo.get(e2, f0) == 42)
|
||||
assert(evo.get(e1, f1) == 1)
|
||||
assert(evo.get(e1, f2) == 1 + 2)
|
||||
assert(evo.get(e1, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e1, f4) == 1 + 2 + 3 + 4)
|
||||
assert(evo.get(e2, f1) == 1)
|
||||
assert(evo.get(e2, f2) == 1 + 2)
|
||||
assert(evo.get(e2, f3) == 1 + 2 + 3)
|
||||
assert(evo.get(e2, f4) == 1 + 2 + 3 + 4)
|
||||
end
|
||||
do
|
||||
local e1 = evo.entity()
|
||||
:set(fa)
|
||||
:build()
|
||||
local e2 = evo.entity()
|
||||
:set(fa)
|
||||
:build()
|
||||
assert(evo.defer())
|
||||
evo.batch_remove(q0)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, fa) == true)
|
||||
assert(evo.get(e2, fa) == true)
|
||||
end
|
||||
do
|
||||
local e1 = evo.entity()
|
||||
:set(fa)
|
||||
:set(f1, 1)
|
||||
:build()
|
||||
local e2 = evo.entity()
|
||||
:set(fa)
|
||||
:set(f1, 1)
|
||||
:build()
|
||||
assert(evo.defer())
|
||||
evo.batch_remove(q0, f1)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f1) == nil)
|
||||
assert(evo.get(e2, f1) == nil)
|
||||
end
|
||||
do
|
||||
local e1 = evo.entity()
|
||||
:set(fa)
|
||||
:set(f1, 1)
|
||||
:set(f2, 1, 2)
|
||||
:build()
|
||||
local e2 = evo.entity()
|
||||
:set(fa)
|
||||
:set(f1, 1)
|
||||
:set(f2, 1, 2)
|
||||
:build()
|
||||
assert(evo.defer())
|
||||
evo.batch_remove(q0, f1, f2)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f1) == nil)
|
||||
assert(evo.get(e2, f1) == nil)
|
||||
assert(evo.get(e1, f2) == nil)
|
||||
assert(evo.get(e2, f2) == nil)
|
||||
end
|
||||
do
|
||||
local e1 = evo.entity()
|
||||
:set(fa)
|
||||
:set(f1, 1)
|
||||
:set(f2, 1, 2)
|
||||
:set(f3, 1, 2, 3)
|
||||
:build()
|
||||
local e2 = evo.entity()
|
||||
:set(fa)
|
||||
:set(f1, 1)
|
||||
:set(f2, 1, 2)
|
||||
:set(f3, 1, 2, 3)
|
||||
:build()
|
||||
assert(evo.defer())
|
||||
evo.batch_remove(q0, f1, f2, f3)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f1) == nil)
|
||||
assert(evo.get(e2, f1) == nil)
|
||||
assert(evo.get(e1, f2) == nil)
|
||||
assert(evo.get(e2, f2) == nil)
|
||||
assert(evo.get(e1, f3) == nil)
|
||||
assert(evo.get(e2, f3) == nil)
|
||||
end
|
||||
do
|
||||
local e1 = evo.entity()
|
||||
:set(fa)
|
||||
:set(f1, 1)
|
||||
:set(f2, 1, 2)
|
||||
:set(f3, 1, 2, 3)
|
||||
:set(f4, 1, 2, 3, 4)
|
||||
:build()
|
||||
local e2 = evo.entity()
|
||||
:set(fa)
|
||||
:set(f1, 1)
|
||||
:set(f2, 1, 2)
|
||||
:set(f3, 1, 2, 3)
|
||||
:set(f4, 1, 2, 3, 4)
|
||||
:build()
|
||||
assert(evo.defer())
|
||||
evo.batch_remove(q0, f1, f2, f3, f4)
|
||||
assert(evo.commit())
|
||||
assert(evo.get(e1, f1) == nil)
|
||||
assert(evo.get(e2, f1) == nil)
|
||||
assert(evo.get(e1, f2) == nil)
|
||||
assert(evo.get(e2, f2) == nil)
|
||||
assert(evo.get(e1, f3) == nil)
|
||||
assert(evo.get(e2, f3) == nil)
|
||||
assert(evo.get(e1, f4) == nil)
|
||||
assert(evo.get(e2, f4) == nil)
|
||||
end
|
||||
end
|
||||
|
||||
374
develop/usbench.lua
Normal file
374
develop/usbench.lua
Normal file
@@ -0,0 +1,374 @@
|
||||
package.loaded['evolved'] = nil
|
||||
local evo = require 'evolved'
|
||||
|
||||
local basics = require 'develop.basics'
|
||||
local tiny = require 'develop.3rdparty.tiny'
|
||||
|
||||
local N = 1000
|
||||
|
||||
print '----------------------------------------'
|
||||
|
||||
basics.describe_bench(string.format('Tiny Entity Cycle: %d entities', N),
|
||||
function(world)
|
||||
world:update(0.016)
|
||||
end, function()
|
||||
local world = tiny.world()
|
||||
|
||||
for i = 1, N do
|
||||
world:addEntity({ a = i })
|
||||
end
|
||||
|
||||
local A = tiny.processingSystem()
|
||||
A.filter = tiny.requireAll('a')
|
||||
A.process = function(_, e) world:addEntity({ b = e.a }) end
|
||||
A.postProcess = function(_) world:refresh() end
|
||||
|
||||
local B = tiny.processingSystem()
|
||||
B.filter = tiny.requireAll('b')
|
||||
B.process = function(_, e) world:removeEntity(e) end
|
||||
B.postProcess = function(_) world:refresh() end
|
||||
|
||||
world:addSystem(A)
|
||||
world:addSystem(B)
|
||||
|
||||
world:refresh()
|
||||
|
||||
return world
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Evolved Entity Cycle (Defer): %d entities', N),
|
||||
function(a, b, A, B)
|
||||
evo.defer()
|
||||
do
|
||||
for chunk, entities in evo.execute(A) do
|
||||
local as = evo.select(chunk, a)
|
||||
for i = 1, #entities do
|
||||
evo.set(evo.id(), b, as[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
evo.commit()
|
||||
|
||||
evo.batch_destroy(B)
|
||||
end, function()
|
||||
local a, b = evo.id(2)
|
||||
|
||||
for i = 1, N do
|
||||
evo.entity():set(a, i):build()
|
||||
end
|
||||
|
||||
local A = evo.query():include(a):build()
|
||||
local B = evo.query():include(b):build()
|
||||
|
||||
return a, b, A, B
|
||||
end, function(_, _, A, _)
|
||||
evo.batch_destroy(A)
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Evolved Entity Cycle (Manual): %d entities', N),
|
||||
function(a, b, A, B)
|
||||
local to_create = {}
|
||||
|
||||
for chunk, entities in evo.execute(A) do
|
||||
local as = evo.select(chunk, a)
|
||||
for i = 1, #entities do
|
||||
to_create[#to_create + 1] = as[i]
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #to_create do
|
||||
local e = evo.id()
|
||||
evo.set(e, b, to_create[i])
|
||||
end
|
||||
|
||||
evo.batch_destroy(B)
|
||||
end, function()
|
||||
local a, b = evo.id(2)
|
||||
|
||||
for i = 1, N do
|
||||
evo.entity():set(a, i):build()
|
||||
end
|
||||
|
||||
local A = evo.query():include(a):build()
|
||||
local B = evo.query():include(b):build()
|
||||
|
||||
return a, b, A, B
|
||||
end, function(_, _, A, _)
|
||||
evo.batch_destroy(A)
|
||||
end)
|
||||
|
||||
print '----------------------------------------'
|
||||
|
||||
basics.describe_bench(string.format('Tiny Simple Iteration: %d entities', N),
|
||||
function(world)
|
||||
world:update(0.016)
|
||||
end, function()
|
||||
local world = tiny.world()
|
||||
|
||||
for i = 1, N do
|
||||
world:addEntity({ a = i, b = i })
|
||||
world:addEntity({ a = i, b = i, c = i })
|
||||
world:addEntity({ a = i, b = i, c = i, d = i })
|
||||
world:addEntity({ a = i, b = i, c = i, e = i })
|
||||
end
|
||||
|
||||
local AB = tiny.processingSystem()
|
||||
AB.filter = tiny.requireAll('a', 'b')
|
||||
AB.process = function(_, e) e.a, e.b = e.b, e.a end
|
||||
|
||||
local CD = tiny.processingSystem()
|
||||
CD.filter = tiny.requireAll('c', 'd')
|
||||
CD.process = function(_, e) e.c, e.d = e.d, e.c end
|
||||
|
||||
local CE = tiny.processingSystem()
|
||||
CE.filter = tiny.requireAll('c', 'e')
|
||||
CE.process = function(_, e) e.c, e.e = e.e, e.c end
|
||||
|
||||
world:addSystem(AB)
|
||||
world:addSystem(CD)
|
||||
world:addSystem(CE)
|
||||
|
||||
world:refresh()
|
||||
|
||||
return world
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Evolved Simple Iteration: %d entities', N),
|
||||
---@param a evolved.entity
|
||||
---@param b evolved.entity
|
||||
---@param c evolved.entity
|
||||
---@param d evolved.entity
|
||||
---@param e evolved.entity
|
||||
---@param AB evolved.query
|
||||
---@param CD evolved.query
|
||||
---@param CE evolved.query
|
||||
function(a, b, c, d, e, AB, CD, CE)
|
||||
for chunk, entities in evo.execute(AB) do
|
||||
local as, bs = evo.select(chunk, a, b)
|
||||
for i = 1, #entities do
|
||||
as[i], bs[i] = bs[i], as[i]
|
||||
end
|
||||
end
|
||||
|
||||
for chunk, entities in evo.execute(CD) do
|
||||
local cs, ds = evo.select(chunk, c, d)
|
||||
for i = 1, #entities do
|
||||
cs[i], ds[i] = ds[i], cs[i]
|
||||
end
|
||||
end
|
||||
|
||||
for chunk, entities in evo.execute(CE) do
|
||||
local cs, es = evo.select(chunk, c, e)
|
||||
for i = 1, #entities do
|
||||
cs[i], es[i] = es[i], cs[i]
|
||||
end
|
||||
end
|
||||
end, function()
|
||||
local a, b, c, d, e = evo.id(5)
|
||||
|
||||
for i = 1, N do
|
||||
evo.entity():set(a, i):set(b, i):build()
|
||||
evo.entity():set(a, i):set(b, i):set(c, i):build()
|
||||
evo.entity():set(a, i):set(b, i):set(c, i):set(d, i):build()
|
||||
evo.entity():set(a, i):set(b, i):set(c, i):set(e, i):build()
|
||||
end
|
||||
|
||||
local AB = evo.query():include(a, b):build()
|
||||
local CD = evo.query():include(c, d):build()
|
||||
local CE = evo.query():include(c, e):build()
|
||||
|
||||
return a, b, c, d, e, AB, CD, CE
|
||||
end, function(_, _, _, _, _, AB, CD, CE)
|
||||
evo.batch_destroy(AB)
|
||||
evo.batch_destroy(CD)
|
||||
evo.batch_destroy(CE)
|
||||
end)
|
||||
|
||||
print '----------------------------------------'
|
||||
|
||||
basics.describe_bench(string.format('Tiny Packed Iteration: %d entities', N),
|
||||
function(world)
|
||||
world:update(0.016)
|
||||
end, function()
|
||||
local world = tiny.world()
|
||||
|
||||
for i = 1, N do
|
||||
world:addEntity({ a = i, b = i, c = i, d = i, e = i })
|
||||
end
|
||||
|
||||
local A = tiny.processingSystem()
|
||||
A.filter = tiny.requireAll('a')
|
||||
A.process = function(_, e) e.a = e.a * 2 end
|
||||
|
||||
local B = tiny.processingSystem()
|
||||
B.filter = tiny.requireAll('b')
|
||||
B.process = function(_, e) e.b = e.b * 2 end
|
||||
|
||||
local C = tiny.processingSystem()
|
||||
C.filter = tiny.requireAll('c')
|
||||
C.process = function(_, e) e.c = e.c * 2 end
|
||||
|
||||
local D = tiny.processingSystem()
|
||||
D.filter = tiny.requireAll('d')
|
||||
D.process = function(_, e) e.d = e.d * 2 end
|
||||
|
||||
local E = tiny.processingSystem()
|
||||
E.filter = tiny.requireAll('e')
|
||||
E.process = function(_, e) e.e = e.e * 2 end
|
||||
|
||||
world:addSystem(A)
|
||||
world:addSystem(B)
|
||||
world:addSystem(C)
|
||||
world:addSystem(D)
|
||||
world:addSystem(E)
|
||||
|
||||
world:refresh()
|
||||
|
||||
return world
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Evolved Packed Iteration: %d entities', N),
|
||||
---@param a evolved.entity
|
||||
---@param b evolved.entity
|
||||
---@param c evolved.entity
|
||||
---@param d evolved.entity
|
||||
---@param e evolved.entity
|
||||
---@param A evolved.query
|
||||
---@param B evolved.query
|
||||
---@param C evolved.query
|
||||
---@param D evolved.query
|
||||
---@param E evolved.query
|
||||
function(a, b, c, d, e, A, B, C, D, E)
|
||||
for chunk, entities in evo.execute(A) do
|
||||
local as = evo.select(chunk, a)
|
||||
for i = 1, #entities do
|
||||
as[i] = as[i] * 2
|
||||
end
|
||||
end
|
||||
|
||||
for chunk, entities in evo.execute(B) do
|
||||
local bs = evo.select(chunk, b)
|
||||
for i = 1, #entities do
|
||||
bs[i] = bs[i] * 2
|
||||
end
|
||||
end
|
||||
|
||||
for chunk, entities in evo.execute(C) do
|
||||
local cs = evo.select(chunk, c)
|
||||
for i = 1, #entities do
|
||||
cs[i] = cs[i] * 2
|
||||
end
|
||||
end
|
||||
|
||||
for chunk, entities in evo.execute(D) do
|
||||
local ds = evo.select(chunk, d)
|
||||
for i = 1, #entities do
|
||||
ds[i] = ds[i] * 2
|
||||
end
|
||||
end
|
||||
|
||||
for chunk, entities in evo.execute(E) do
|
||||
local es = evo.select(chunk, e)
|
||||
for i = 1, #entities do
|
||||
es[i] = es[i] * 2
|
||||
end
|
||||
end
|
||||
end, function()
|
||||
local a, b, c, d, e = evo.id(5)
|
||||
|
||||
for i = 1, N do
|
||||
evo.entity():set(a, i):set(b, i):set(c, i):set(d, i):set(e, i):build()
|
||||
end
|
||||
|
||||
local A = evo.query():include(a):build()
|
||||
local B = evo.query():include(b):build()
|
||||
local C = evo.query():include(c):build()
|
||||
local D = evo.query():include(d):build()
|
||||
local E = evo.query():include(e):build()
|
||||
|
||||
return a, b, c, d, e, A, B, C, D, E
|
||||
end, function(_, _, _, _, _, A, _, _, _, _)
|
||||
evo.batch_destroy(A)
|
||||
end)
|
||||
|
||||
print '----------------------------------------'
|
||||
|
||||
basics.describe_bench(string.format('Tiny Fragmented Iteration: %d entities', N),
|
||||
function(world)
|
||||
world:update(0.016)
|
||||
end, function()
|
||||
local world = tiny.world()
|
||||
|
||||
---@type string[]
|
||||
local chars = {}
|
||||
|
||||
for i = 1, 26 do
|
||||
chars[i] = string.char(string.byte('a') + i - 1)
|
||||
end
|
||||
|
||||
for _, char in ipairs(chars) do
|
||||
for i = 1, N do
|
||||
world:addEntity({ [char] = i, data = i })
|
||||
end
|
||||
end
|
||||
|
||||
local Data = tiny.processingSystem()
|
||||
Data.filter = tiny.requireAll('data')
|
||||
Data.process = function(_, e) e.data = e.data * 2 end
|
||||
|
||||
local Last = tiny.processingSystem()
|
||||
Last.filter = tiny.requireAll('z')
|
||||
Last.process = function(_, e) e.z = e.z * 2 end
|
||||
|
||||
world:addSystem(Data)
|
||||
world:addSystem(Last)
|
||||
|
||||
world:refresh()
|
||||
|
||||
return world
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('Evolved Fragmented Iteration: %d entities', N),
|
||||
---@param data evolved.entity
|
||||
---@param last evolved.entity
|
||||
---@param Data evolved.query
|
||||
---@param Last evolved.query
|
||||
function(data, last, Data, Last)
|
||||
for chunk, entities in evo.execute(Data) do
|
||||
local ds = evo.select(chunk, data)
|
||||
for i = 1, #entities do
|
||||
ds[i] = ds[i] * 2
|
||||
end
|
||||
end
|
||||
|
||||
for chunk, entities in evo.execute(Last) do
|
||||
local ls = evo.select(chunk, last)
|
||||
for i = 1, #entities do
|
||||
ls[i] = ls[i] * 2
|
||||
end
|
||||
end
|
||||
end, function()
|
||||
local data = evo.id()
|
||||
|
||||
---@type evolved.fragment[]
|
||||
local chars = {}
|
||||
|
||||
for i = 1, 26 do
|
||||
chars[i] = evo.id()
|
||||
end
|
||||
|
||||
for _, char in ipairs(chars) do
|
||||
for i = 1, N do
|
||||
evo.entity():set(char, i):set(data, i):build()
|
||||
end
|
||||
end
|
||||
|
||||
local Data = evo.query():include(data):build()
|
||||
local Last = evo.query():include(chars[#chars]):build()
|
||||
|
||||
return data, chars[#chars], Data, Last
|
||||
end, function(_, _, Data, _)
|
||||
evo.batch_destroy(Data)
|
||||
end)
|
||||
|
||||
print '----------------------------------------'
|
||||
826
evolved.lua
826
evolved.lua
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user