Merge pull request #12 from BlackMATov/dev

Dev
This commit is contained in:
2025-05-21 20:48:59 +07:00
committed by GitHub
7 changed files with 98 additions and 81 deletions

View File

@@ -127,9 +127,9 @@ EXECUTE :: fragment
PROLOGUE :: fragment
EPILOGUE :: fragment
DESTROY_POLICY :: fragment
DESTROY_POLICY_DESTROY_ENTITY :: id
DESTROY_POLICY_REMOVE_FRAGMENT :: id
DESTRUCTION_POLICY :: fragment
DESTRUCTION_POLICY_DESTROY_ENTITY :: id
DESTRUCTION_POLICY_REMOVE_FRAGMENT :: id
```
### Functions
@@ -244,7 +244,7 @@ builder_mt:execute :: {chunk, entity[], integer} -> builder
builder_mt:prologue :: {} -> builder
builder_mt:epilogue :: {} -> builder
builder_mt:destroy_policy :: id -> builder
builder_mt:destruction_policy :: id -> builder
```
## Overview
@@ -1061,18 +1061,18 @@ evolved.destroy(world)
assert(evolved.alive(entity) and not evolved.has(entity, world))
```
The default behavior works well in most cases, but you can change it by using the [`evolved.DESTROY_POLICY`](#evolveddestroy_policy) fragment. This fragment expects one of the following predefined identifiers:
The default behavior works well in most cases, but you can change it by using the [`evolved.DESTRUCTION_POLICY`](#evolveddestruction_policy) fragment. This fragment expects one of the following predefined identifiers:
- [`evolved.DESTROY_POLICY_DESTROY_ENTITY`](#evolveddestroy_policy_destroy_entity) will destroy any entity that has the destroyed fragment. This is useful for cases like the one above, where you want to destroy all entities when their world is destroyed.
- [`evolved.DESTRUCTION_POLICY_DESTROY_ENTITY`](#evolveddestruction_policy_destroy_entity) will destroy any entity that has the destroyed fragment. This is useful for cases like the one above, where you want to destroy all entities when their world is destroyed.
- [`evolved.DESTROY_POLICY_REMOVE_FRAGMENT`](#evolveddestroy_policy_remove_fragment) will remove the destroyed fragment from all entities that have it. This is the default behavior, so you don't have to set it explicitly, but you can if you want.
- [`evolved.DESTRUCTION_POLICY_REMOVE_FRAGMENT`](#evolveddestruction_policy_remove_fragment) will remove the destroyed fragment from all entities that have it. This is the default behavior, so you don't have to set it explicitly, but you can if you want.
```lua
local evolved = require 'evolved'
local world = evolved.builder()
:tag()
:destroy_policy(evolved.DESTROY_POLICY_DESTROY_ENTITY)
:destruction_policy(evolved.DESTRUCTION_POLICY_DESTROY_ENTITY)
:spawn()
local entity = evolved.builder()
@@ -1128,11 +1128,11 @@ assert(not evolved.alive(entity))
### `evolved.EPILOGUE`
### `evolved.DESTROY_POLICY`
### `evolved.DESTRUCTION_POLICY`
### `evolved.DESTROY_POLICY_DESTROY_ENTITY`
### `evolved.DESTRUCTION_POLICY_DESTROY_ENTITY`
### `evolved.DESTROY_POLICY_REMOVE_FRAGMENT`
### `evolved.DESTRUCTION_POLICY_REMOVE_FRAGMENT`
## Functions
@@ -1710,12 +1710,12 @@ function evolved.builder_mt:prologue(prologue) end
function evolved.builder_mt:epilogue(epilogue) end
```
#### `evolved.builder_mt:destroy_policy`
#### `evolved.builder_mt:destruction_policy`
```lua
---@param destroy_policy evolved.id
---@param destruction_policy evolved.id
---@return evolved.builder builder
function evolved.builder_mt:destroy_policy(destroy_policy) end
function evolved.builder_mt:destruction_policy(destruction_policy) end
```
## [License (MIT)](./LICENSE.md)

View File

@@ -33,11 +33,11 @@ for _, entity in ipairs(all_entity_list) do
end
if math.random(1, 5) == 1 then
evo.set(entity, evo.DESTROY_POLICY, evo.DESTROY_POLICY_DESTROY_ENTITY)
evo.set(entity, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
end
if math.random(1, 5) == 1 then
evo.set(entity, evo.DESTROY_POLICY, evo.DESTROY_POLICY_REMOVE_FRAGMENT)
evo.set(entity, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
end
end
@@ -52,10 +52,10 @@ local should_be_destroyed_entity_list = {} ---@type evolved.entity[]
local should_be_destroyed_entity_count = 0 ---@type integer
local function collect_destroyed_entities_with(entity)
local entity_destroy_policy = evo.get(entity, evo.DESTROY_POLICY)
or evo.DESTROY_POLICY_REMOVE_FRAGMENT
local entity_destruction_policy = evo.get(entity, evo.DESTRUCTION_POLICY)
or evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT
if entity_destroy_policy == evo.DESTROY_POLICY_DESTROY_ENTITY then
if entity_destruction_policy == evo.DESTRUCTION_POLICY_DESTROY_ENTITY then
for _, other_entity in ipairs(all_entity_list) do
if evo.has(other_entity, entity) and not should_be_destroyed_entity_set[other_entity] then
should_be_destroyed_entity_count = should_be_destroyed_entity_count + 1

View File

@@ -33,11 +33,11 @@ for _, entity in ipairs(all_entity_list) do
end
if math.random(1, 5) == 1 then
evo.set(entity, evo.DESTROY_POLICY, evo.DESTROY_POLICY_DESTROY_ENTITY)
evo.set(entity, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
end
if math.random(1, 5) == 1 then
evo.set(entity, evo.DESTROY_POLICY, evo.DESTROY_POLICY_REMOVE_FRAGMENT)
evo.set(entity, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
end
end
@@ -52,10 +52,10 @@ local should_be_destroyed_entity_list = {} ---@type evolved.entity[]
local should_be_destroyed_entity_count = 0 ---@type integer
local function collect_destroyed_entities_with(entity)
local entity_destroy_policy = evo.get(entity, evo.DESTROY_POLICY)
or evo.DESTROY_POLICY_REMOVE_FRAGMENT
local entity_destruction_policy = evo.get(entity, evo.DESTRUCTION_POLICY)
or evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT
if entity_destroy_policy == evo.DESTROY_POLICY_DESTROY_ENTITY then
if entity_destruction_policy == evo.DESTRUCTION_POLICY_DESTROY_ENTITY then
for _, other_entity in ipairs(all_entity_list) do
if evo.has(other_entity, entity) and not should_be_destroyed_entity_set[other_entity] then
should_be_destroyed_entity_count = should_be_destroyed_entity_count + 1

View File

@@ -3958,7 +3958,7 @@ do
local c1 = assert(evo.chunk(f1))
local c2 = assert(evo.chunk(f2))
local c12 = assert(evo.chunk(f1, f2))
evo.set(f1, evo.DESTROY_POLICY, evo.DESTROY_POLICY_REMOVE_FRAGMENT)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
evo.set(f1, f1)
evo.set(f2, f1)
evo.set(f2, f2)
@@ -3992,7 +3992,7 @@ do
local c1 = assert(evo.chunk(f1))
local c2 = assert(evo.chunk(f2))
local c12 = assert(evo.chunk(f1, f2))
evo.set(f1, evo.DESTROY_POLICY, evo.DESTROY_POLICY_DESTROY_ENTITY)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
evo.set(f1, f1)
evo.set(f2, f1)
evo.set(f2, f2)
@@ -4050,7 +4050,7 @@ do
local f1, f2, f3 = evo.id(3)
local c1 = assert(evo.chunk(f1))
local c2 = assert(evo.chunk(f2))
evo.set(f1, evo.DESTROY_POLICY, evo.DESTROY_POLICY_REMOVE_FRAGMENT)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
evo.set(f2, f1)
evo.set(f3, f2)
do
@@ -4077,7 +4077,7 @@ do
local f1, f2, f3 = evo.id(3)
local c1 = assert(evo.chunk(f1))
local c2 = assert(evo.chunk(f2))
evo.set(f1, evo.DESTROY_POLICY, evo.DESTROY_POLICY_DESTROY_ENTITY)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
evo.set(f2, f1)
evo.set(f3, f2)
do
@@ -4104,7 +4104,7 @@ do
evo.set(f1, ft)
evo.set(f2, ft)
evo.set(f3, ft)
evo.set(f3, evo.DESTROY_POLICY, evo.DESTROY_POLICY_DESTROY_ENTITY)
evo.set(f3, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
local qt = evo.builder():include(ft):spawn()
local c4 = assert(evo.chunk(f4))
@@ -4139,7 +4139,7 @@ end
do
local f1 = evo.id()
evo.set(f1, evo.DESTROY_POLICY, evo.DESTROY_POLICY_DESTROY_ENTITY)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
evo.set(f1, f1, f1)
local remove_count = 0
@@ -4165,7 +4165,7 @@ end
do
local f1 = evo.id()
evo.set(f1, evo.DESTROY_POLICY, evo.DESTROY_POLICY_REMOVE_FRAGMENT)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
evo.set(f1, f1, f1)
local remove_count = 0
@@ -4248,7 +4248,7 @@ do
local f1, f2 = evo.id(2)
evo.set(f1, f1)
evo.set(f2, f1)
evo.set(f1, evo.DESTROY_POLICY, evo.DESTROY_POLICY_DESTROY_ENTITY)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
evo.destroy(f1)
assert(not evo.alive(f1))
assert(not evo.alive(f2))
@@ -4258,7 +4258,7 @@ do
local f1, f2 = evo.id(2)
evo.set(f1, f1)
evo.set(f2, f1)
evo.set(f1, evo.DESTROY_POLICY, evo.DESTROY_POLICY_REMOVE_FRAGMENT)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
evo.destroy(f1)
assert(not evo.alive(f1))
assert(evo.alive(f2) and evo.empty(f2))
@@ -4268,7 +4268,7 @@ end
do
local f1, f2 = evo.id(2)
evo.set(f1, evo.DESTROY_POLICY, evo.DESTROY_POLICY_DESTROY_ENTITY)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
local e12a = evo.builder():set(f1, 1):set(f2, 2):spawn()
local e12b = evo.builder():set(f1, 3):set(f2, 4):spawn()
@@ -4302,7 +4302,7 @@ do
evo.set(f1, evo.NAME, "f1")
evo.set(f2, evo.NAME, "f2")
evo.set(f1, evo.DESTROY_POLICY, evo.DESTROY_POLICY_REMOVE_FRAGMENT)
evo.set(f1, evo.DESTRUCTION_POLICY, evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
local e12a = evo.builder():set(f1, 1):set(f2, 2):spawn()
local e12b = evo.builder():set(f1, 3):set(f2, 4):spawn()
@@ -4333,12 +4333,12 @@ do
local fb = evo.builder()
local f1 = fb:spawn()
local f2 = fb:destroy_policy(evo.DESTROY_POLICY_DESTROY_ENTITY):spawn()
local f3 = fb:destroy_policy(evo.DESTROY_POLICY_REMOVE_FRAGMENT):spawn()
local f2 = fb:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY):spawn()
local f3 = fb:destruction_policy(evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT):spawn()
assert(evo.get(f1, evo.DESTROY_POLICY) == nil)
assert(evo.get(f2, evo.DESTROY_POLICY) == evo.DESTROY_POLICY_DESTROY_ENTITY)
assert(evo.get(f3, evo.DESTROY_POLICY) == evo.DESTROY_POLICY_REMOVE_FRAGMENT)
assert(evo.get(f1, evo.DESTRUCTION_POLICY) == nil)
assert(evo.get(f2, evo.DESTRUCTION_POLICY) == evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
assert(evo.get(f3, evo.DESTRUCTION_POLICY) == evo.DESTRUCTION_POLICY_REMOVE_FRAGMENT)
end
do

View File

@@ -1,7 +1,7 @@
local evolved = {
__HOMEPAGE = 'https://github.com/BlackMATov/evolved.lua',
__DESCRIPTION = 'Evolved ECS (Entity-Component-System) for Lua',
__VERSION = '0.0.1',
__VERSION = '1.0.0',
__LICENSE = [[
MIT License
@@ -715,9 +715,9 @@ local __EXECUTE = __acquire_id()
local __PROLOGUE = __acquire_id()
local __EPILOGUE = __acquire_id()
local __DESTROY_POLICY = __acquire_id()
local __DESTROY_POLICY_DESTROY_ENTITY = __acquire_id()
local __DESTROY_POLICY_REMOVE_FRAGMENT = __acquire_id()
local __DESTRUCTION_POLICY = __acquire_id()
local __DESTRUCTION_POLICY_DESTROY_ENTITY = __acquire_id()
local __DESTRUCTION_POLICY_REMOVE_FRAGMENT = __acquire_id()
---
---
@@ -726,12 +726,6 @@ local __DESTROY_POLICY_REMOVE_FRAGMENT = __acquire_id()
---
local __safe_tbls = {
---@type evolved.entity[]
__EMPTY_ENTITY_LIST = __lua_setmetatable({}, {
__tostring = function() return 'empty entity list' end,
__newindex = function() __error_fmt 'attempt to modify empty entity list' end
}),
---@type table<evolved.fragment, integer>
__EMPTY_FRAGMENT_SET = __lua_setmetatable({}, {
__tostring = function() return 'empty fragment set' end,
@@ -872,14 +866,6 @@ end
local __debug_fns = {}
---@param chunk evolved.chunk
function __debug_fns.validate_chunk(chunk)
if chunk.__unreachable_or_collected then
__error_fmt('the chunk (%s) is unreachable or collected and cannot be used',
chunk)
end
end
---@param entity evolved.entity
function __debug_fns.validate_entity(entity)
local entity_index = entity % 0x100000
@@ -924,14 +910,6 @@ function __debug_fns.validate_fragments(...)
end
end
---@param fragment_list evolved.fragment[]
---@param fragment_count integer
function __debug_fns.validate_fragment_list(fragment_list, fragment_count)
for i = 1, fragment_count do
__debug_fns.validate_fragment(fragment_list[i])
end
end
---@param components table<evolved.fragment, evolved.component>
function __debug_fns.validate_component_map(components)
for fragment in __lua_next, components do
@@ -2182,10 +2160,10 @@ local function __destroy_fragment_list(fragment_list, fragment_count)
releasing_fragment_count = releasing_fragment_count + 1
releasing_fragment_list[releasing_fragment_count] = processing_fragment
local processing_fragment_destroy_policy = __evolved_get(processing_fragment, __DESTROY_POLICY)
or __DESTROY_POLICY_REMOVE_FRAGMENT
local processing_fragment_destruction_policy = __evolved_get(processing_fragment, __DESTRUCTION_POLICY)
or __DESTRUCTION_POLICY_REMOVE_FRAGMENT
if processing_fragment_destroy_policy == __DESTROY_POLICY_DESTROY_ENTITY then
if processing_fragment_destruction_policy == __DESTRUCTION_POLICY_DESTROY_ENTITY then
destroy_entity_policy_fragment_count = destroy_entity_policy_fragment_count + 1
destroy_entity_policy_fragment_list[destroy_entity_policy_fragment_count] = processing_fragment
@@ -2205,12 +2183,12 @@ local function __destroy_fragment_list(fragment_list, fragment_count)
processing_fragment_stack_size = processing_fragment_stack_size + minor_chunk_entity_count
end
elseif processing_fragment_destroy_policy == __DESTROY_POLICY_REMOVE_FRAGMENT then
elseif processing_fragment_destruction_policy == __DESTRUCTION_POLICY_REMOVE_FRAGMENT then
remove_fragment_policy_fragment_count = remove_fragment_policy_fragment_count + 1
remove_fragment_policy_fragment_list[remove_fragment_policy_fragment_count] = processing_fragment
else
__error_fmt('unknown DESTROY_POLICY policy (%s) on (%s)',
__id_name(processing_fragment_destroy_policy), __id_name(processing_fragment))
__error_fmt('unknown DESTRUCTION_POLICY (%s) on (%s)',
__id_name(processing_fragment_destruction_policy), __id_name(processing_fragment))
end
end
end
@@ -5192,10 +5170,10 @@ function __builder_mt:epilogue(epilogue)
return self:set(__EPILOGUE, epilogue)
end
---@param destroy_policy evolved.id
---@param destruction_policy evolved.id
---@return evolved.builder builder
function __builder_mt:destroy_policy(destroy_policy)
return self:set(__DESTROY_POLICY, destroy_policy)
function __builder_mt:destruction_policy(destruction_policy)
return self:set(__DESTRUCTION_POLICY, destruction_policy)
end
---
@@ -5269,9 +5247,9 @@ __evolved_set(__EXECUTE, __NAME, 'EXECUTE')
__evolved_set(__PROLOGUE, __NAME, 'PROLOGUE')
__evolved_set(__EPILOGUE, __NAME, 'EPILOGUE')
__evolved_set(__DESTROY_POLICY, __NAME, 'DESTROY_POLICY')
__evolved_set(__DESTROY_POLICY_DESTROY_ENTITY, __NAME, 'DESTROY_POLICY_DESTROY_ENTITY')
__evolved_set(__DESTROY_POLICY_REMOVE_FRAGMENT, __NAME, 'DESTROY_POLICY_REMOVE_FRAGMENT')
__evolved_set(__DESTRUCTION_POLICY, __NAME, 'DESTRUCTION_POLICY')
__evolved_set(__DESTRUCTION_POLICY_DESTROY_ENTITY, __NAME, 'DESTRUCTION_POLICY_DESTROY_ENTITY')
__evolved_set(__DESTRUCTION_POLICY_REMOVE_FRAGMENT, __NAME, 'DESTRUCTION_POLICY_REMOVE_FRAGMENT')
---
---
@@ -5450,9 +5428,9 @@ evolved.EXECUTE = __EXECUTE
evolved.PROLOGUE = __PROLOGUE
evolved.EPILOGUE = __EPILOGUE
evolved.DESTROY_POLICY = __DESTROY_POLICY
evolved.DESTROY_POLICY_DESTROY_ENTITY = __DESTROY_POLICY_DESTROY_ENTITY
evolved.DESTROY_POLICY_REMOVE_FRAGMENT = __DESTROY_POLICY_REMOVE_FRAGMENT
evolved.DESTRUCTION_POLICY = __DESTRUCTION_POLICY
evolved.DESTRUCTION_POLICY_DESTROY_ENTITY = __DESTRUCTION_POLICY_DESTROY_ENTITY
evolved.DESTRUCTION_POLICY_REMOVE_FRAGMENT = __DESTRUCTION_POLICY_REMOVE_FRAGMENT
evolved.id = __evolved_id

View File

@@ -0,0 +1,34 @@
rockspec_format = "3.0"
package = "evolved.lua"
version = "1.0.0-0"
source = {
url = "git://github.com/BlackMATov/evolved.lua",
tag = "v1.0.0",
}
description = {
homepage = "https://github.com/BlackMATov/evolved.lua",
summary = "Evolved ECS (Entity-Component-System) for Lua",
detailed = [[
`evolved.lua` is a fast and flexible ECS (Entity-Component-System) library for Lua.
It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance.
]],
license = "MIT",
labels = {
"ecs",
"entity",
"entities",
"component",
"components",
"entity-component",
"entity-component-system",
},
}
dependencies = {
"lua >= 5.1",
}
build = {
type = "builtin",
modules = {
evolved = "evolved.lua",
}
}

View File

@@ -3,10 +3,15 @@ package = "evolved.lua"
version = "scm-0"
source = {
url = "git://github.com/BlackMATov/evolved.lua",
branch = "main",
}
description = {
homepage = "https://github.com/BlackMATov/evolved.lua",
summary = "Evolved ECS (Entity-Component-System) for Lua",
detailed = [[
`evolved.lua` is a fast and flexible ECS (Entity-Component-System) library for Lua.
It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance.
]],
license = "MIT",
labels = {
"ecs",