mirror of
https://github.com/BlackMATov/evolved.lua.git
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more bench references
This commit is contained in:
58
develop/basics.lua
Normal file
58
develop/basics.lua
Normal file
@@ -0,0 +1,58 @@
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local basics = {}
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local __table_pack = (function()
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return table.pack or function(...)
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return { n = select('#', ...), ... }
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end
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end)()
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local __table_unpack = (function()
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return table.unpack or unpack
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end)()
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---@param name string
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---@param loop fun(...): ...
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---@param init? fun(): ...
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function basics.describe_bench(name, loop, init)
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collectgarbage('collect')
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collectgarbage('stop')
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print(string.format('| %s ... |', name))
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local iters = 0
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local state = init and __table_pack(init()) or {}
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pcall(function()
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local warmup_s = os.clock()
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repeat
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loop(__table_unpack(state))
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until os.clock() - warmup_s > 0.1
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end)
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local start_s = os.clock()
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local start_kb = collectgarbage('count')
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local success, result = pcall(function()
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repeat
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iters = iters + 1
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loop(__table_unpack(state))
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until os.clock() - start_s > 0.1
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end)
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local finish_s = os.clock()
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local finish_kb = collectgarbage('count')
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print(string.format(' %s | us: %.2f | op/s: %.2f | kb/i: %.2f | iters: %d',
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success and 'PASS' or 'FAIL',
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(finish_s - start_s) * 1e6 / iters,
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iters / (finish_s - start_s),
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(finish_kb - start_kb) / iters,
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iters))
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if not success then print(' ' .. result) end
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collectgarbage('restart')
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collectgarbage('collect')
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end
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return basics
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@@ -1,157 +1,321 @@
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package.loaded['evolved'] = nil
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local evo = require 'evolved'
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local __table_pack = (function()
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return table.pack or function(...)
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return { n = select('#', ...), ... }
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end
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end)()
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local basics = require 'develop.basics'
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local __table_unpack = (function()
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return table.unpack or unpack
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end)()
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local N = 1000
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---@param name string
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---@param loop fun(...): ...
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---@param init? fun(): ...
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local function __bench_describe(name, loop, init)
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collectgarbage('collect')
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collectgarbage('stop')
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print '----------------------------------------'
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print(string.format('| %s ... |', name))
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local iters = 0
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local state = init and __table_pack(init()) or {}
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local start_s = os.clock()
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local start_kb = collectgarbage('count')
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local success, result = pcall(function()
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repeat
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iters = iters + 1
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loop(__table_unpack(state))
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until os.clock() - start_s > 0.2
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basics.describe_bench(string.format('create %d tables', N),
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---@param tables table[]
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function(tables)
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for i = 1, N do
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local t = {}
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tables[i] = t
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end
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end, function()
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return {}
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end)
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local finish_s = os.clock()
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local finish_kb = collectgarbage('count')
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basics.describe_bench(string.format('create and collect %d tables', N),
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---@param tables table[]
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function(tables)
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for i = 1, N do
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local t = {}
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tables[i] = t
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end
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print(string.format(' %s | us: %.2f | op/s: %.2f | kb/i: %.2f',
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success and 'PASS' or 'FAIL',
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(finish_s - start_s) * 1e6 / iters,
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iters / (finish_s - start_s),
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(finish_kb - start_kb) / iters))
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for i = 1, #tables do
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tables[i] = nil
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end
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if not success then print(' ' .. result) end
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collectgarbage('collect')
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end, function()
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return {}
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end)
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collectgarbage('restart')
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collectgarbage('collect')
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end
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print '----------------------------------------'
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---@param tables table[]
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__bench_describe('create and destroy 1k tables', function(tables)
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for i = 1, 1000 do
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local t = {}
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tables[i] = t
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end
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basics.describe_bench(string.format('create %d tables with 1 component / AoS', N),
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---@param f1 table
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---@param tables table
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function(f1, tables)
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for i = 1, N do
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local e = {}
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e[f1] = true
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tables[i] = e
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end
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end, function()
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local f1 = {}
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return f1, {}
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end)
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for i = 1, #tables do
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tables[i] = nil
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end
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basics.describe_bench(string.format('create %d tables with 2 component / AoS', N),
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---@param f1 table
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---@param f2 table
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---@param tables table
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function(f1, f2, tables)
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for i = 1, N do
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local e = {}
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e[f1] = true
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e[f2] = true
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tables[i] = e
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end
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end, function()
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local f1, f2 = {}, {}
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return f1, f2, {}
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end)
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collectgarbage('collect')
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end, function()
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return {}
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end)
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basics.describe_bench(string.format('create %d tables with 3 component / AoS', N),
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---@param f1 table
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---@param f2 table
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---@param f3 table
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---@param tables table
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function(f1, f2, f3, tables)
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for i = 1, N do
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local e = {}
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e[f1] = true
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e[f2] = true
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e[f3] = true
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tables[i] = e
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end
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end, function()
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local f1, f2, f3 = {}, {}, {}
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return f1, f2, f3, {}
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end)
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---@param entities evolved.id[]
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__bench_describe('create and destroy 1k entities', function(entities)
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local id = evo.id
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local destroy = evo.destroy
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basics.describe_bench(string.format('create %d tables with 4 component / AoS', N),
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---@param f1 table
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---@param f2 table
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---@param f3 table
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---@param f4 table
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---@param tables table
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function(f1, f2, f3, f4, tables)
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for i = 1, N do
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local e = {}
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e[f1] = true
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e[f2] = true
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e[f3] = true
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e[f4] = true
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tables[i] = e
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end
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end, function()
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local f1, f2, f3, f4 = {}, {}, {}, {}
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return f1, f2, f3, f4, {}
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end)
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for i = 1, 1000 do
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local e = id()
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entities[i] = e
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end
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print '----------------------------------------'
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for i = 1, #entities do
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destroy(entities[i])
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end
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end, function()
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return {}
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end)
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basics.describe_bench(string.format('create %d tables with 1 component / SoA', N),
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---@param f1 table
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---@param tables table
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function(f1, tables)
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local fs1 = {}
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for i = 1, N do
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local e = {}
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fs1[i] = true
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tables[i] = e
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end
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tables[f1] = fs1
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end, function()
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local f1 = {}
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return f1, {}
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end)
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---@param f1 evolved.fragment
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---@param entities evolved.id[]
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__bench_describe('create and destroy 1k entities with one component', function(f1, entities)
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local id = evo.id
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local insert = evo.insert
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local destroy = evo.destroy
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basics.describe_bench(string.format('create %d tables with 2 component / SoA', N),
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---@param f1 table
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---@param f2 table
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---@param tables table
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function(f1, f2, tables)
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local fs1 = {}
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local fs2 = {}
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for i = 1, N do
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local e = {}
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fs1[i] = true
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fs2[i] = true
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tables[i] = e
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end
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tables[f1] = fs1
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tables[f2] = fs2
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end, function()
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local f1, f2 = {}, {}
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return f1, f2, {}
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end)
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for i = 1, 1000 do
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local e = id()
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entities[i] = e
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basics.describe_bench(string.format('create %d tables with 3 component / SoA', N),
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---@param f1 table
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---@param f2 table
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---@param f3 table
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---@param tables table
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function(f1, f2, f3, tables)
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local fs1 = {}
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local fs2 = {}
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local fs3 = {}
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for i = 1, N do
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local e = {}
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fs1[i] = true
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fs2[i] = true
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fs3[i] = true
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tables[i] = e
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end
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tables[f1] = fs1
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tables[f2] = fs2
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tables[f3] = fs3
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end, function()
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local f1, f2, f3 = {}, {}, {}
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return f1, f2, f3, {}
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end)
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insert(e, f1)
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end
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basics.describe_bench(string.format('create %d tables with 4 component / SoA', N),
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---@param f1 table
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---@param f2 table
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---@param f3 table
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---@param f4 table
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---@param tables table
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function(f1, f2, f3, f4, tables)
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local fs1 = {}
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local fs2 = {}
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local fs3 = {}
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local fs4 = {}
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for i = 1, N do
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local e = {}
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fs1[i] = i
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fs2[i] = i
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fs3[i] = i
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fs4[i] = i
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tables[i] = e
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end
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tables[f1] = fs1
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tables[f2] = fs2
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tables[f3] = fs3
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tables[f4] = fs4
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end, function()
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local f1, f2, f3, f4 = {}, {}, {}, {}
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return f1, f2, f3, f4, {}
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end)
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for i = 1, #entities do
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destroy(entities[i])
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end
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end, function()
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local f1 = evo.id(2)
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return f1, {}
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end)
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print '----------------------------------------'
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---@param f1 evolved.fragment
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---@param f2 evolved.fragment
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---@param entities evolved.id[]
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__bench_describe('create and destroy 1k entities with two components', function(f1, f2, entities)
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local id = evo.id
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local insert = evo.insert
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local destroy = evo.destroy
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basics.describe_bench(string.format('create and destroy %d entities', N),
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---@param entities evolved.id[]
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function(entities)
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local id = evo.id
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local destroy = evo.destroy
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for i = 1, 1000 do
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local e = id()
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entities[i] = e
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for i = 1, N do
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local e = id()
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entities[i] = e
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end
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insert(e, f1)
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insert(e, f2)
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end
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for i = 1, #entities do
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destroy(entities[i])
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end
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end, function()
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return {}
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end)
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|
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for i = 1, #entities do
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destroy(entities[i])
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||||
end
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end, function()
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local f1, f2 = evo.id(2)
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return f1, f2, {}
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end)
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basics.describe_bench(string.format('create and destroy %d entities with 1 component', N),
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---@param f1 evolved.fragment
|
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---@param entities evolved.id[]
|
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function(f1, entities)
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local id = evo.id
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local insert = evo.insert
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||||
local destroy = evo.destroy
|
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|
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---@param f1 evolved.fragment
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---@param f2 evolved.fragment
|
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---@param f3 evolved.fragment
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---@param entities evolved.id[]
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__bench_describe('create and destroy 1k entities with three components', function(f1, f2, f3, entities)
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local id = evo.id
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local insert = evo.insert
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local destroy = evo.destroy
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for i = 1, N do
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local e = id()
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insert(e, f1)
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entities[i] = e
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end
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|
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for i = 1, 1000 do
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local e = id()
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entities[i] = e
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for i = 1, #entities do
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destroy(entities[i])
|
||||
end
|
||||
end, function()
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||||
local f1 = evo.id(2)
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return f1, {}
|
||||
end)
|
||||
|
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insert(e, f1)
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||||
insert(e, f2)
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||||
insert(e, f3)
|
||||
end
|
||||
basics.describe_bench(string.format('create and destroy %d entities with 2 components', N),
|
||||
---@param f1 evolved.fragment
|
||||
---@param f2 evolved.fragment
|
||||
---@param entities evolved.id[]
|
||||
function(f1, f2, entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, #entities do
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||||
destroy(entities[i])
|
||||
end
|
||||
end, function()
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||||
local f1, f2, f3 = evo.id(3)
|
||||
return f1, f2, f3, {}
|
||||
end)
|
||||
for i = 1, N do
|
||||
local e = id()
|
||||
insert(e, f1)
|
||||
insert(e, f2)
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
end, function()
|
||||
local f1, f2 = evo.id(2)
|
||||
return f1, f2, {}
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('create and destroy %d entities with 3 components', N),
|
||||
---@param f1 evolved.fragment
|
||||
---@param f2 evolved.fragment
|
||||
---@param f3 evolved.fragment
|
||||
---@param entities evolved.id[]
|
||||
function(f1, f2, f3, entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = id()
|
||||
insert(e, f1)
|
||||
insert(e, f2)
|
||||
insert(e, f3)
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
end, function()
|
||||
local f1, f2, f3 = evo.id(3)
|
||||
return f1, f2, f3, {}
|
||||
end)
|
||||
|
||||
basics.describe_bench(string.format('create and destroy %d entities with 4 components', N),
|
||||
---@param f1 evolved.fragment
|
||||
---@param f2 evolved.fragment
|
||||
---@param f3 evolved.fragment
|
||||
---@param f4 evolved.fragment
|
||||
---@param entities evolved.id[]
|
||||
function(f1, f2, f3, f4, entities)
|
||||
local id = evo.id
|
||||
local insert = evo.insert
|
||||
local destroy = evo.destroy
|
||||
|
||||
for i = 1, N do
|
||||
local e = id()
|
||||
insert(e, f1)
|
||||
insert(e, f2)
|
||||
insert(e, f3)
|
||||
insert(e, f4)
|
||||
entities[i] = e
|
||||
end
|
||||
|
||||
for i = 1, #entities do
|
||||
destroy(entities[i])
|
||||
end
|
||||
end, function()
|
||||
local f1, f2, f3, f4 = evo.id(4)
|
||||
return f1, f2, f3, f4, {}
|
||||
end)
|
||||
|
||||
print '----------------------------------------'
|
||||
|
||||
---
|
||||
--- initial
|
||||
@@ -160,22 +324,22 @@ end)
|
||||
--[[ lua 5.1
|
||||
| create and destroy 1k entities ... |
|
||||
PASS | us: 312.60 | op/s: 3199.00 | kb/i: 0.05
|
||||
| create and destroy 1k entities with one component ... |
|
||||
| create and destroy 1k entities with 1 component ... |
|
||||
PASS | us: 1570.31 | op/s: 636.82 | kb/i: 0.63
|
||||
| create and destroy 1k entities with two components ... |
|
||||
| create and destroy 1k entities with 2 components ... |
|
||||
PASS | us: 2780.82 | op/s: 359.61 | kb/i: 0.91
|
||||
| create and destroy 1k entities with three components ... |
|
||||
| create and destroy 1k entities with 3 components ... |
|
||||
PASS | us: 4060.00 | op/s: 246.31 | kb/i: 1.67
|
||||
]]
|
||||
|
||||
--[[ luajit 2.1
|
||||
| create and destroy 1k entities ... |
|
||||
PASS | us: 12.22 | op/s: 81840.80 | kb/i: 0.00
|
||||
| create and destroy 1k entities with one component ... |
|
||||
| create and destroy 1k entities with 1 component ... |
|
||||
PASS | us: 56.22 | op/s: 17786.07 | kb/i: 0.02
|
||||
| create and destroy 1k entities with two components ... |
|
||||
| create and destroy 1k entities with 2 components ... |
|
||||
PASS | us: 412.73 | op/s: 2422.89 | kb/i: 0.11
|
||||
| create and destroy 1k entities with three components ... |
|
||||
| create and destroy 1k entities with 3 components ... |
|
||||
PASS | us: 611.62 | op/s: 1635.00 | kb/i: 0.17
|
||||
]]
|
||||
|
||||
@@ -186,22 +350,22 @@ end)
|
||||
--[[ lua 5.1
|
||||
| create and destroy 1k entities ... |
|
||||
PASS | us: 255.40 | op/s: 3915.42 | kb/i: 0.04
|
||||
| create and destroy 1k entities with one component ... |
|
||||
| create and destroy 1k entities with 1 component ... |
|
||||
PASS | us: 1248.45 | op/s: 801.00 | kb/i: 0.50
|
||||
| create and destroy 1k entities with two components ... |
|
||||
| create and destroy 1k entities with 2 components ... |
|
||||
PASS | us: 2208.79 | op/s: 452.74 | kb/i: 0.73
|
||||
| create and destroy 1k entities with three components ... |
|
||||
| create and destroy 1k entities with 3 components ... |
|
||||
PASS | us: 3278.69 | op/s: 305.00 | kb/i: 1.37
|
||||
]]
|
||||
|
||||
--[[ luajit 2.1
|
||||
| create and destroy 1k entities ... |
|
||||
PASS | us: 12.12 | op/s: 82482.59 | kb/i: 0.00
|
||||
| create and destroy 1k entities with one component ... |
|
||||
| create and destroy 1k entities with 1 component ... |
|
||||
PASS | us: 69.05 | op/s: 14482.59 | kb/i: 0.03
|
||||
| create and destroy 1k entities with two components ... |
|
||||
| create and destroy 1k entities with 2 components ... |
|
||||
PASS | us: 400.40 | op/s: 2497.51 | kb/i: 0.09
|
||||
| create and destroy 1k entities with three components ... |
|
||||
| create and destroy 1k entities with 3 components ... |
|
||||
PASS | us: 574.71 | op/s: 1740.00 | kb/i: 0.14
|
||||
]]
|
||||
|
||||
@@ -212,22 +376,22 @@ end)
|
||||
--[[ lua 5.1
|
||||
| create and destroy 1k entities ... |
|
||||
PASS | us: 255.40 | op/s: 3915.42 | kb/i: 0.04
|
||||
| create and destroy 1k entities with one component ... |
|
||||
| create and destroy 1k entities with 1 component ... |
|
||||
PASS | us: 1005.03 | op/s: 995.00 | kb/i: 0.41
|
||||
| create and destroy 1k entities with two components ... |
|
||||
| create and destroy 1k entities with 2 components ... |
|
||||
PASS | us: 1747.83 | op/s: 572.14 | kb/i: 0.59
|
||||
| create and destroy 1k entities with three components ... |
|
||||
| create and destroy 1k entities with 3 components ... |
|
||||
PASS | us: 2576.92 | op/s: 388.06 | kb/i: 1.08
|
||||
]]
|
||||
|
||||
--[[ luajit 2.1
|
||||
| create and destroy 1k entities ... |
|
||||
PASS | us: 12.20 | op/s: 81940.30 | kb/i: 0.00
|
||||
| create and destroy 1k entities with one component ... |
|
||||
| create and destroy 1k entities with 1 component ... |
|
||||
PASS | us: 53.66 | op/s: 18636.82 | kb/i: 0.02
|
||||
| create and destroy 1k entities with two components ... |
|
||||
| create and destroy 1k entities with 2 components ... |
|
||||
PASS | us: 357.02 | op/s: 2801.00 | kb/i: 0.09
|
||||
| create and destroy 1k entities with three components ... |
|
||||
| create and destroy 1k entities with 3 components ... |
|
||||
PASS | us: 533.33 | op/s: 1875.00 | kb/i: 0.15
|
||||
]]
|
||||
|
||||
@@ -238,22 +402,22 @@ end)
|
||||
--[[ lua 5.1
|
||||
| create and destroy 1k entities ... |
|
||||
PASS | us: 253.49 | op/s: 3945.00 | kb/i: 0.04
|
||||
| create and destroy 1k entities with one component ... |
|
||||
| create and destroy 1k entities with 1 component ... |
|
||||
PASS | us: 913.64 | op/s: 1094.53 | kb/i: 0.37
|
||||
| create and destroy 1k entities with two components ... |
|
||||
| create and destroy 1k entities with 2 components ... |
|
||||
PASS | us: 1562.50 | op/s: 640.00 | kb/i: 0.53
|
||||
| create and destroy 1k entities with three components ... |
|
||||
| create and destroy 1k entities with 3 components ... |
|
||||
PASS | us: 2280.90 | op/s: 438.42 | kb/i: 0.97
|
||||
]]
|
||||
|
||||
--[[ luajit 2.1
|
||||
| create and destroy 1k entities ... |
|
||||
PASS | us: 12.05 | op/s: 82995.02 | kb/i: 0.00
|
||||
| create and destroy 1k entities with one component ... |
|
||||
| create and destroy 1k entities with 1 component ... |
|
||||
PASS | us: 53.61 | op/s: 18651.74 | kb/i: 0.02
|
||||
| create and destroy 1k entities with two components ... |
|
||||
| create and destroy 1k entities with 2 components ... |
|
||||
PASS | us: 232.02 | op/s: 4310.00 | kb/i: 0.06
|
||||
| create and destroy 1k entities with three components ... |
|
||||
| create and destroy 1k entities with 3 components ... |
|
||||
PASS | us: 329.49 | op/s: 3035.00 | kb/i: 0.10
|
||||
]]
|
||||
|
||||
@@ -264,21 +428,21 @@ end)
|
||||
--[[ lua 5.1
|
||||
| create and destroy 1k entities ... |
|
||||
PASS | us: 254.45 | op/s: 3930.00 | kb/i: 0.04
|
||||
| create and destroy 1k entities with one component ... |
|
||||
| create and destroy 1k entities with 1 component ... |
|
||||
PASS | us: 897.32 | op/s: 1114.43 | kb/i: 0.36
|
||||
| create and destroy 1k entities with two components ... |
|
||||
| create and destroy 1k entities with 2 components ... |
|
||||
PASS | us: 1481.48 | op/s: 675.00 | kb/i: 0.49
|
||||
| create and destroy 1k entities with three components ... |
|
||||
| create and destroy 1k entities with 3 components ... |
|
||||
PASS | us: 2126.32 | op/s: 470.30 | kb/i: 0.90
|
||||
]]
|
||||
|
||||
--[[ luajit 2.1
|
||||
| create and destroy 1k entities ... |
|
||||
PASS | us: 12.31 | op/s: 81248.76 | kb/i: 0.00
|
||||
| create and destroy 1k entities with one component ... |
|
||||
| create and destroy 1k entities with 1 component ... |
|
||||
PASS | us: 46.97 | op/s: 21288.56 | kb/i: 0.02
|
||||
| create and destroy 1k entities with two components ... |
|
||||
| create and destroy 1k entities with 2 components ... |
|
||||
PASS | us: 75.19 | op/s: 13300.00 | kb/i: 0.03
|
||||
| create and destroy 1k entities with three components ... |
|
||||
| create and destroy 1k entities with 3 components ... |
|
||||
PASS | us: 108.28 | op/s: 9235.00 | kb/i: 0.06
|
||||
]]
|
||||
|
||||
Reference in New Issue
Block a user