Merge pull request #31 from BlackMATov/dev

Dev
This commit is contained in:
2025-11-24 13:49:59 +07:00
committed by GitHub
15 changed files with 2329 additions and 721 deletions

View File

@@ -28,6 +28,9 @@
"ignoreDir": [
".vscode",
"develop/3rdparty"
],
"library": [
"${3rd}/love2d/library"
]
}
}

11
.vscode/launch.json vendored
View File

@@ -27,6 +27,17 @@
"lua": "luajit",
"file": "${workspaceFolder}/develop/all.lua"
}
},
{
"name": "Launch Evolved Example (LÖVE)",
"type": "lua-local",
"request": "launch",
"program": {
"command": "love"
},
"args": [
"${workspaceFolder}/example"
]
}
]
}

View File

@@ -1,5 +1,5 @@
{
"[json][jsonc][lua][markdown][yaml]": {
"[json][jsonc][lua][markdown][teal][yaml]": {
"editor.formatOnSave": true,
"files.insertFinalNewline": true,
"files.trimFinalNewlines": true,

View File

@@ -48,6 +48,7 @@
- [Fragment Hooks](#fragment-hooks)
- [Unique Fragments](#unique-fragments)
- [Explicit Fragments](#explicit-fragments)
- [Internal Fragments](#internal-fragments)
- [Shared Components](#shared-components)
- [Fragment Requirements](#fragment-requirements)
- [Destruction Policies](#destruction-policies)
@@ -59,6 +60,7 @@
- [Chunk](#chunk)
- [Builder](#builder)
- [Changelog](#changelog)
- [v1.5.0](#v150)
- [v1.4.0](#v140)
- [v1.3.0](#v130)
- [v1.2.0](#v120)
@@ -102,7 +104,7 @@ luarocks install evolved.lua
## Quick Start
To get started with `evolved.lua`, read the [Overview](#overview) section to understand the basic concepts and how to use the library. After that, check the [Samples](develop/samples), which demonstrate complex usage of the library. Finally, refer to the [Cheat Sheet](#cheat-sheet) for a quick reference of all the functions and classes provided by the library.
To get started with `evolved.lua`, read the [Overview](#overview) section to understand the basic concepts and how to use the library. After that, check the [Example](example), which demonstrate complex usage of the library. Finally, refer to the [Cheat Sheet](#cheat-sheet) for a quick reference of all the functions and classes provided by the library.
## Overview
@@ -964,6 +966,10 @@ local all_enemies_including_disabled = evolved.builder()
:build()
```
#### Internal Fragments
All predefined fragments provided by the library are marked as internal with the [`evolved.INTERNAL`](#evolvedinternal) trait. Because [`evolved.INTERNAL`](#evolvedinternal) is itself marked as [`evolved.EXPLICIT`](#evolvedexplicit), these fragments are hidden from queries by default. This prevents accidental use of internal fragments in user code and helps distinguish them from user-defined fragments.
#### Shared Components
Often, we want to store components as tables, and by default, these tables will be shared between entities. This means that if you modify the table in one entity, it will be modified in all entities that share this table. Sometimes this is what we want. For example, when we want to share a configuration or some resource between entities. But in other cases, we want each entity to have its own copy of the table. For example, if we want to store the position of an entity as a table, we don't want to share this table with other entities. Yes, we can copy the table manually, but the library provides a little bit of syntactic sugar for this.
@@ -1300,6 +1306,12 @@ builder_mt:destruction_policy :: id -> builder
## Changelog
### v1.5.0
- Added a little [LÖVE](https://love2d.org) example;
- The spawn and clone operations with defaults have been significantly optimized;
- Added basic [Teal](https://github.com/teal-language) type definitions, thanks to [@p0sel0k](https://github.com/p0sel0k).
### v1.4.0
- Improved query execution performance by caching some internal calculations
@@ -1939,7 +1951,7 @@ function evolved.builder_mt:internal() end
#### `evolved.builder_mt:default`
```lua
---@param default evolved.component
---@param default evolved.default
---@return evolved.builder builder
function evolved.builder_mt:default(default) end
```

View File

@@ -1,12 +1,12 @@
require 'develop.samples.systems'
require 'develop.testing.build_tests'
require 'develop.testing.cancel_tests'
require 'develop.testing.clone_tests'
require 'develop.testing.locate_tests'
require 'develop.testing.main_tests'
require 'develop.testing.multi_spawn_tests'
require 'develop.testing.name_tests'
require 'develop.testing.requires_fragment_tests'
require 'develop.testing.spawn_tests'
require 'develop.testing.system_as_query_tests'
require 'develop.benchmarks.clone_bmarks'

View File

@@ -6,16 +6,35 @@ evo.debug_mode(false)
local N = 1000
local F1, F2, F3, F4, F5 = evo.id(5)
local D1, D2, D3, D4, D5 = evo.id(5)
local Q1 = evo.builder():include(F1):spawn()
evo.set(D1, evo.DEFAULT, true)
evo.set(D2, evo.DEFAULT, true)
evo.set(D3, evo.DEFAULT, true)
evo.set(D4, evo.DEFAULT, true)
evo.set(D5, evo.DEFAULT, true)
local R1 = evo.builder():require(F1):spawn()
local R3 = evo.builder():require(F1, F2, F3):spawn()
local R5 = evo.builder():require(F1, F2, F3, F4, F5):spawn()
evo.set(D1, evo.DUPLICATE, function(v) return not v end)
evo.set(D2, evo.DUPLICATE, function(v) return not v end)
evo.set(D3, evo.DUPLICATE, function(v) return not v end)
evo.set(D4, evo.DUPLICATE, function(v) return not v end)
evo.set(D5, evo.DUPLICATE, function(v) return not v end)
local QF1 = evo.builder():include(F1):spawn()
local QD1 = evo.builder():include(D1):spawn()
local RF1 = evo.builder():require(F1):spawn()
local RF123 = evo.builder():require(F1, F2, F3):spawn()
local RF12345 = evo.builder():require(F1, F2, F3, F4, F5):spawn()
local RD1 = evo.builder():require(D1):spawn()
local RD123 = evo.builder():require(D1, D2, D3):spawn()
local RD12345 = evo.builder():require(D1, D2, D3, D4, D5):spawn()
print '----------------------------------------'
basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 1 component', N),
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 1 component', N),
function()
local clone = evo.clone
@@ -25,10 +44,41 @@ basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entitie
clone(prefab)
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 3 components', N),
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 1 component', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [F1] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 1 component', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [D1] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 3 components', N),
function()
local clone = evo.clone
@@ -38,10 +88,41 @@ basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entitie
clone(prefab)
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 5 components', N),
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 3 components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 3 components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [D1] = true, [D2] = true, [D3] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 5 components', N),
function()
local clone = evo.clone
@@ -51,53 +132,177 @@ basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entitie
clone(prefab)
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 5 components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 5 components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [D1] = true, [D2] = true, [D3] = true, [D4] = true, [D5] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 1 required component', N),
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 1 required component', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [R1] = true }
local prefab = evo.spawn { [RF1] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 3 required components', N),
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 1 required component', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [R3] = true }
local prefab = evo.spawn { [RF1] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Clone Benchmarks: Simple Clone | %d entities with 5 required components', N),
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 1 required component', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [R5] = true }
local prefab = evo.spawn { [RD1] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(Q1)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 3 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RF123] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 3 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RF123] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 3 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RD123] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone | %d entities with 5 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RF12345] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Defer Clone | %d entities with 5 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RF12345] = true }
evo.defer()
for _ = 1, N do
clone(prefab)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Simple Clone With Defaults | %d entities with 5 required components', N),
function()
local clone = evo.clone
local prefab = evo.spawn { [RD12345] = true }
for _ = 1, N do
clone(prefab)
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 1 component', N),
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 1 component', N),
function()
local multi_clone = evo.multi_clone
@@ -105,10 +310,37 @@ basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities
multi_clone(N, prefab)
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 3 components', N),
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 1 component', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [F1] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 1 component', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [D1] = true }
multi_clone(N, prefab)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 3 components', N),
function()
local multi_clone = evo.multi_clone
@@ -116,10 +348,37 @@ basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities
multi_clone(N, prefab)
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 5 components', N),
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 3 components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 3 components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [D1] = true, [D2] = true, [D3] = true }
multi_clone(N, prefab)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 5 components', N),
function()
local multi_clone = evo.multi_clone
@@ -127,40 +386,147 @@ basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities
multi_clone(N, prefab)
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 5 components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 5 components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [D1] = true, [D2] = true, [D3] = true, [D4] = true, [D5] = true }
multi_clone(N, prefab)
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 1 required component', N),
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 1 required component', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [R1] = true }
local prefab = evo.spawn { [RF1] = true }
multi_clone(N, prefab)
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 3 required components', N),
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 1 required component', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [R3] = true }
local prefab = evo.spawn { [RF1] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Clone Benchmarks: Multi Clone | %d entities with 5 required components', N),
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 1 required component', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [R5] = true }
local prefab = evo.spawn { [RD1] = true }
multi_clone(N, prefab)
evo.batch_destroy(Q1)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 3 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RF123] = true }
multi_clone(N, prefab)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 3 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RF123] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 3 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RD123] = true }
multi_clone(N, prefab)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone | %d entities with 5 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RF12345] = true }
multi_clone(N, prefab)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Defer Clone | %d entities with 5 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RF12345] = true }
evo.defer()
multi_clone(N, prefab)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Clone Benchmarks: Multi Clone With Defaults | %d entities with 5 required components', N),
function()
local multi_clone = evo.multi_clone
local prefab = evo.spawn { [RD12345] = true }
multi_clone(N, prefab)
evo.batch_destroy(QD1)
end)

View File

@@ -6,16 +6,35 @@ evo.debug_mode(false)
local N = 1000
local F1, F2, F3, F4, F5 = evo.id(5)
local D1, D2, D3, D4, D5 = evo.id(5)
local Q1 = evo.builder():include(F1):spawn()
evo.set(D1, evo.DEFAULT, true)
evo.set(D2, evo.DEFAULT, true)
evo.set(D3, evo.DEFAULT, true)
evo.set(D4, evo.DEFAULT, true)
evo.set(D5, evo.DEFAULT, true)
local R1 = evo.builder():require(F1):spawn()
local R3 = evo.builder():require(F1, F2, F3):spawn()
local R5 = evo.builder():require(F1, F2, F3, F4, F5):spawn()
evo.set(D1, evo.DUPLICATE, function(v) return not v end)
evo.set(D2, evo.DUPLICATE, function(v) return not v end)
evo.set(D3, evo.DUPLICATE, function(v) return not v end)
evo.set(D4, evo.DUPLICATE, function(v) return not v end)
evo.set(D5, evo.DUPLICATE, function(v) return not v end)
local QF1 = evo.builder():include(F1):spawn()
local QD1 = evo.builder():include(D1):spawn()
local RF1 = evo.builder():require(F1):spawn()
local RF123 = evo.builder():require(F1, F2, F3):spawn()
local RF12345 = evo.builder():require(F1, F2, F3, F4, F5):spawn()
local RD1 = evo.builder():require(D1):spawn()
local RD123 = evo.builder():require(D1, D2, D3):spawn()
local RD12345 = evo.builder():require(D1, D2, D3, D4, D5):spawn()
print '----------------------------------------'
basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 1 component', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 1 component', N),
function()
local spawn = evo.spawn
@@ -25,10 +44,41 @@ basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entitie
spawn(components)
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 3 components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 1 component', N),
function()
local spawn = evo.spawn
local components = { [F1] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 1 component', N),
function()
local spawn = evo.spawn
local components = { [D1] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 3 components', N),
function()
local spawn = evo.spawn
@@ -38,10 +88,41 @@ basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entitie
spawn(components)
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 5 components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 3 components', N),
function()
local spawn = evo.spawn
local components = { [F1] = true, [F2] = true, [F3] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 3 components', N),
function()
local spawn = evo.spawn
local components = { [D1] = true, [D2] = true, [D3] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 5 components', N),
function()
local spawn = evo.spawn
@@ -51,53 +132,177 @@ basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entitie
spawn(components)
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 5 components', N),
function()
local spawn = evo.spawn
local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 5 components', N),
function()
local spawn = evo.spawn
local components = { [D1] = true, [D2] = true, [D3] = true, [D4] = true, [D5] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 1 required component', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 1 required component', N),
function()
local spawn = evo.spawn
local components = { [R1] = true }
local components = { [RF1] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 3 required components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 1 required component', N),
function()
local spawn = evo.spawn
local components = { [R3] = true }
local components = { [RF1] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Simple Spawn | %d entities with 5 required components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 1 required component', N),
function()
local spawn = evo.spawn
local components = { [R5] = true }
local components = { [RD1] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(Q1)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 3 required components', N),
function()
local spawn = evo.spawn
local components = { [RF123] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 3 required components', N),
function()
local spawn = evo.spawn
local components = { [RF123] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 3 required components', N),
function()
local spawn = evo.spawn
local components = { [RD123] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn | %d entities with 5 required components', N),
function()
local spawn = evo.spawn
local components = { [RF12345] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Defer Spawn | %d entities with 5 required components', N),
function()
local spawn = evo.spawn
local components = { [RF12345] = true }
evo.defer()
for _ = 1, N do
spawn(components)
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Simple Spawn With Defaults | %d entities with 5 required components', N),
function()
local spawn = evo.spawn
local components = { [RD12345] = true }
for _ = 1, N do
spawn(components)
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 1 component', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 1 component', N),
function()
local builder = evo.builder():set(F1)
@@ -105,10 +310,37 @@ basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entiti
builder:spawn()
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 3 components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 1 component', N),
function()
local builder = evo.builder():set(F1)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 1 component', N),
function()
local builder = evo.builder():set(D1)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 3 components', N),
function()
local builder = evo.builder():set(F1):set(F2):set(F3)
@@ -116,10 +348,37 @@ basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entiti
builder:spawn()
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 5 components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 3 components', N),
function()
local builder = evo.builder():set(F1):set(F2):set(F3)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 3 components', N),
function()
local builder = evo.builder():set(D1):set(D2):set(D3)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 5 components', N),
function()
local builder = evo.builder():set(F1):set(F2):set(F3):set(F4):set(F5)
@@ -127,47 +386,155 @@ basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entiti
builder:spawn()
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 5 components', N),
function()
local builder = evo.builder():set(F1):set(F2):set(F3):set(F4):set(F5)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 5 components', N),
function()
local builder = evo.builder():set(D1):set(D2):set(D3):set(D4):set(D5)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 1 required component', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 1 required component', N),
function()
local builder = evo.builder():set(R1)
local builder = evo.builder():set(RF1)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 3 required components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 1 required component', N),
function()
local builder = evo.builder():set(R3)
local builder = evo.builder():set(RF1)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Builder Spawn | %d entities with 5 required components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 1 required component', N),
function()
local builder = evo.builder():set(R5)
local builder = evo.builder():set(RD1)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(Q1)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 3 required components', N),
function()
local builder = evo.builder():set(RF123)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 3 required components', N),
function()
local builder = evo.builder():set(RF123)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 3 required components', N),
function()
local builder = evo.builder():set(RD123)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn | %d entities with 5 required components', N),
function()
local builder = evo.builder():set(RF12345)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Defer Spawn | %d entities with 5 required components', N),
function()
local builder = evo.builder():set(RF12345)
evo.defer()
for _ = 1, N do
builder:spawn()
end
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Builder Spawn With Defaults | %d entities with 5 required components', N),
function()
local builder = evo.builder():set(RD12345)
for _ = 1, N do
builder:spawn()
end
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 1 component', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 1 component', N),
function()
local multi_spawn = evo.multi_spawn
@@ -175,10 +542,37 @@ basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities
multi_spawn(N, components)
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 3 components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 1 component', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [F1] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 1 component', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [D1] = true }
multi_spawn(N, components)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 3 components', N),
function()
local multi_spawn = evo.multi_spawn
@@ -186,10 +580,37 @@ basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities
multi_spawn(N, components)
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 5 components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 3 components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [F1] = true, [F2] = true, [F3] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 3 components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [D1] = true, [D2] = true, [D3] = true }
multi_spawn(N, components)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 5 components', N),
function()
local multi_spawn = evo.multi_spawn
@@ -197,12 +618,39 @@ basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities
multi_spawn(N, components)
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 5 components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [F1] = true, [F2] = true, [F3] = true, [F4] = true, [F5] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 5 components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [D1] = true, [D2] = true, [D3] = true, [D4] = true, [D5] = true }
multi_spawn(N, components)
evo.batch_destroy(QD1)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 1 required component', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 1 required component', N),
function()
local multi_spawn = evo.multi_spawn
@@ -210,27 +658,107 @@ basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities
multi_spawn(N, components)
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 3 required components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 1 required component', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [R3] = true }
local components = { [F1] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(Q1)
evo.batch_destroy(QF1)
end)
basics.describe_bench(string.format('Spawn Benchmarks: Multi Spawn | %d entities with 5 required components', N),
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 1 required component', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [R5] = true }
local components = { [D1] = true }
multi_spawn(N, components)
evo.batch_destroy(Q1)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 3 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RF123] = true }
multi_spawn(N, components)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 3 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RF123] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 3 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RD123] = true }
multi_spawn(N, components)
evo.batch_destroy(QD1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn | %d entities with 5 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RF12345] = true }
multi_spawn(N, components)
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Defer Spawn | %d entities with 5 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RF12345] = true }
evo.defer()
multi_spawn(N, components)
evo.commit()
evo.batch_destroy(QF1)
end)
basics.describe_bench(
string.format('Spawn Benchmarks: Multi Spawn With Defaults | %d entities with 5 required components', N),
function()
local multi_spawn = evo.multi_spawn
local components = { [RD12345] = true }
multi_spawn(N, components)
evo.batch_destroy(QD1)
end)

View File

@@ -1,129 +0,0 @@
---@diagnostic disable: unused-local
local evo = require 'evolved'
evo.debug_mode(true)
---@class evolved.vector2
---@field x number
---@field y number
---@param x number
---@param y number
---@return evolved.vector2
---@nodiscard
local function vector2(x, y)
---@type evolved.vector2
return { x = x, y = y }
end
local consts = {
delta_time = 0.016,
physics_gravity = vector2(0, 9.81),
}
local groups = {
awake = evo.spawn(),
physics = evo.spawn(),
graphics = evo.spawn(),
shutdown = evo.spawn(),
}
local fragments = {
force = evo.spawn(),
position = evo.spawn(),
velocity = evo.spawn(),
}
local queries = {
physics_bodies = evo.builder()
:include(fragments.force, fragments.position, fragments.velocity)
:spawn(),
}
local awake_system = evo.builder()
:group(groups.awake)
:prologue(function()
print '-= | Awake | =-'
evo.builder()
:set(fragments.force, vector2(0, 0))
:set(fragments.position, vector2(0, 0))
:set(fragments.velocity, vector2(0, 0))
:spawn()
end):spawn()
local integrate_forces_system = evo.builder()
:group(groups.physics)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
local delta_time, physics_gravity =
consts.delta_time, consts.physics_gravity
---@type evolved.vector2[], evolved.vector2[]
local forces, velocities = chunk:components(
fragments.force, fragments.velocity)
for i = 1, entity_count do
local force, velocity = forces[i], velocities[i]
velocity.x = velocity.x + (physics_gravity.x + force.x) * delta_time
velocity.y = velocity.y + (physics_gravity.y + force.y) * delta_time
end
end):spawn()
local integrate_velocities_system = evo.builder()
:group(groups.physics)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
local delta_time =
consts.delta_time
---@type evolved.vector2[], evolved.vector2[], evolved.vector2[]
local forces, positions, velocities = chunk:components(
fragments.force, fragments.position, fragments.velocity)
for i = 1, entity_count do
local force, position, velocity = forces[i], positions[i], velocities[i]
position.x = position.x + velocity.x * delta_time
position.y = position.y + velocity.y * delta_time
force.x = 0
force.y = 0
end
end):spawn()
local graphics_system = evo.builder()
:group(groups.graphics)
:query(queries.physics_bodies)
:execute(function(chunk, entities, entity_count)
---@type evolved.vector2[]
local positions = chunk:components(
fragments.position)
for i = 1, entity_count do
local entity, position = entities[i], positions[i]
print(string.format(
'|-> {entity %d} at {%.4f, %.4f}',
entity, position.x, position.y))
end
end):spawn()
local shutdown_system = evo.builder()
:group(groups.shutdown)
:epilogue(function()
print '-= | Shutdown | =-'
evo.batch_destroy(queries.physics_bodies)
end):spawn()
do
evo.process(groups.awake)
for _ = 1, 10 do
evo.process(groups.physics)
evo.process(groups.graphics)
end
evo.process(groups.shutdown)
end

View File

@@ -0,0 +1,397 @@
local evo = require 'evolved'
do
do
local p = evo.spawn()
local e = evo.clone(p)
assert(evo.alive(e) and evo.empty(e))
end
do
local p = evo.spawn()
local e = evo.clone(p, {})
assert(evo.alive(e) and evo.empty(e))
end
do
local f1, f2 = evo.id(2)
evo.set(f1, evo.REQUIRES, { f2 })
evo.set(f2, evo.DEFAULT, 42)
local p = evo.spawn()
local e = evo.clone(p, { [f1] = 'hello' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2))
assert(evo.has(e, f1) and evo.get(e, f1) == 'hello')
assert(evo.has(e, f2) and evo.get(e, f2) == 42)
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f1, evo.TAG)
evo.set(f1, evo.REQUIRES, { f2, f3 })
evo.set(f4, evo.UNIQUE)
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p)
assert(evo.alive(e) and evo.empty(e))
end
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p, {})
assert(evo.alive(e) and evo.empty(e))
end
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p, { [f4] = 'another' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f4))
assert(evo.has(e, f4) and evo.get(e, f4) == 'another')
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local e = evo.clone(p, { [f4] = 'another' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f2, f4))
assert(evo.has(e, f2) and evo.get(e, f2) == 100)
assert(evo.has(e, f4) and evo.get(e, f4) == 'another')
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local e = evo.clone(p, { [f1] = 'hello', [f3] = 10 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(evo.has(e, f1) and evo.get(e, f1) == nil)
assert(evo.has(e, f2) and evo.get(e, f2) == 100)
assert(evo.has(e, f3) and evo.get(e, f3) == 10)
end
end
do
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f4, evo.TAG)
do
local p = evo.spawn { [f2] = 21, [f3] = 'hello', [f4] = true }
local e = evo.clone(p, { [f1] = 'world', [f2] = 10 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3, f4))
assert(evo.has(e, f1) and evo.get(e, f1) == 'world')
assert(evo.has(e, f2) and evo.get(e, f2) == 10)
assert(evo.has(e, f3) and evo.get(e, f3) == 'hello')
assert(evo.has(e, f4) and evo.get(e, f4) == nil)
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f2, evo.DEFAULT, 42)
evo.set(f3, evo.DUPLICATE, function() return nil end)
evo.set(f4, evo.TAG)
do
local p = evo.spawn { [f2] = 21, [f3] = 'hello', [f4] = true }
local e = evo.clone(p, { [f1] = 'world', [f2] = 10 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3, f4))
assert(evo.has(e, f1) and evo.get(e, f1) == 'world')
assert(evo.has(e, f2) and evo.get(e, f2) == 10)
assert(evo.has(e, f3) and evo.get(e, f3) == true)
assert(evo.has(e, f4) and evo.get(e, f4) == nil)
end
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f1, evo.TAG)
evo.set(f1, evo.REQUIRES, { f2, f3 })
evo.set(f2, evo.DEFAULT, 42)
evo.set(f2, evo.DUPLICATE, function(v) return v * 2 end)
evo.set(f3, evo.DUPLICATE, function() return nil end)
evo.set(f4, evo.UNIQUE)
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p)
assert(evo.alive(e) and evo.empty(e))
end
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p, {})
assert(evo.alive(e) and evo.empty(e))
end
do
local p = evo.spawn { [f4] = 'unique' }
local e = evo.clone(p, { [f4] = 'another' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f4))
assert(evo.has(e, f4) and evo.get(e, f4) == 'another')
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local e = evo.clone(p, { [f4] = 'another' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f2, f4))
assert(evo.has(e, f2) and evo.get(e, f2) == 200 * 2)
assert(evo.has(e, f4) and evo.get(e, f4) == 'another')
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local e = evo.clone(p, { [f1] = 'hello', [f2] = 10 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(evo.has(e, f1) and evo.get(e, f1) == nil)
assert(evo.has(e, f2) and evo.get(e, f2) == 10 * 2)
assert(evo.has(e, f3) and evo.get(e, f3) == true)
end
local f1_set_count, f1_inserted_count = 0, 0
local f2_set_sum, f3_inserted_count = 0, 0
evo.set(f1, evo.ON_SET, function(e, f, c)
assert(evo.get(e, f) == c)
f1_set_count = f1_set_count + 1
end)
evo.set(f1, evo.ON_INSERT, function(e, f, c)
assert(evo.get(e, f) == c)
f1_inserted_count = f1_inserted_count + 1
end)
evo.set(f2, evo.ON_SET, function(e, f, c)
assert(evo.get(e, f) == c)
f2_set_sum = f2_set_sum + c
end)
evo.set(f3, evo.ON_INSERT, function(e, f, c)
assert(evo.get(e, f) == c)
f3_inserted_count = f3_inserted_count + 1
end)
do
f1_set_count, f1_inserted_count = 0, 0
f2_set_sum, f3_inserted_count = 0, 0
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local e = evo.clone(p, { [f1] = 'hello', [f2] = 10 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(evo.has(e, f1) and evo.get(e, f1) == nil)
assert(evo.has(e, f2) and evo.get(e, f2) == 10 * 2)
assert(evo.has(e, f3) and evo.get(e, f3) == true)
assert(f1_set_count == 1)
assert(f1_inserted_count == 1)
assert(f2_set_sum == 100 * 2 + 10 * 2)
assert(f3_inserted_count == 1)
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f1, evo.TAG)
evo.set(f1, evo.REQUIRES, { f2, f3 })
evo.set(f4, evo.UNIQUE)
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(1, p)
assert(#es == 1 and ec == 1)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(2, p, {})
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(3, p, { [f4] = 'another' })
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f4))
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == 'another')
end
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local es, ec = evo.multi_clone(4, p, { [f4] = 'another' })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f2, f4))
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 100)
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == 'another')
end
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local es, ec = evo.multi_clone(5, p, { [f1] = 'hello', [f3] = 10 })
assert(#es == 5 and ec == 5)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == nil)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 100)
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == 10)
end
end
end
do
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f4, evo.TAG)
do
local p = evo.spawn { [f2] = 21, [f3] = 'hello', [f4] = true }
local es, ec = evo.multi_clone(2, p, { [f1] = 'world', [f2] = 10 })
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3, f4))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 'world')
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 10)
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == 'hello')
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == nil)
end
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f2, evo.DEFAULT, 42)
evo.set(f3, evo.DUPLICATE, function() return nil end)
evo.set(f4, evo.TAG)
do
local p = evo.spawn { [f2] = 21, [f3] = 'hello', [f4] = true }
local es, ec = evo.multi_clone(2, p, { [f1] = 'world', [f2] = 10 })
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3, f4))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 'world')
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 10)
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == true)
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == nil)
end
end
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f1, evo.TAG)
evo.set(f1, evo.REQUIRES, { f2, f3 })
evo.set(f2, evo.DEFAULT, 42)
evo.set(f2, evo.DUPLICATE, function(v) return v * 2 end)
evo.set(f3, evo.DUPLICATE, function() return nil end)
evo.set(f4, evo.UNIQUE)
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(3, p)
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(3, p, {})
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
do
local p = evo.spawn { [f4] = 'unique' }
local es, ec = evo.multi_clone(2, p, { [f4] = 'another' })
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f4))
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == 'another')
end
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local es, ec = evo.multi_clone(4, p, { [f4] = 'another' })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f2, f4))
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 200 * 2)
assert(evo.has(es[i], f4) and evo.get(es[i], f4) == 'another')
end
end
do
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local es, ec = evo.multi_clone(5, p, { [f1] = 'hello', [f2] = 10 })
assert(#es == 5 and ec == 5)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == nil)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 10 * 2)
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == true)
end
end
local f1_set_count, f1_inserted_count = 0, 0
local f2_set_sum, f3_inserted_count = 0, 0
evo.set(f1, evo.ON_SET, function(e, f, c)
assert(evo.get(e, f) == c)
f1_set_count = f1_set_count + 1
end)
evo.set(f1, evo.ON_INSERT, function(e, f, c)
assert(evo.get(e, f) == c)
f1_inserted_count = f1_inserted_count + 1
end)
evo.set(f2, evo.ON_SET, function(e, f, c)
assert(evo.get(e, f) == c)
f2_set_sum = f2_set_sum + c
end)
evo.set(f3, evo.ON_INSERT, function(e, f, c)
assert(evo.get(e, f) == c)
f3_inserted_count = f3_inserted_count + 1
end)
do
f1_set_count, f1_inserted_count = 0, 0
f2_set_sum, f3_inserted_count = 0, 0
local p = evo.spawn { [f2] = 100, [f4] = 'unique' }
local es, ec = evo.multi_clone(1, p, { [f1] = 'hello', [f2] = 10 })
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == nil)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 10 * 2)
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == true)
assert(f1_set_count == 1)
assert(f1_inserted_count == 1)
assert(f2_set_sum == 100 * 2 + 10 * 2)
assert(f3_inserted_count == 1)
end
end
end

View File

@@ -0,0 +1,329 @@
local evo = require 'evolved'
do
do
local e = evo.spawn()
assert(evo.alive(e) and evo.empty(e))
end
do
local e = evo.spawn({})
assert(evo.alive(e) and evo.empty(e))
end
end
do
local f1, f2, f3 = evo.id(3)
evo.set(f2, evo.REQUIRES, { f1, f3 })
do
local e = evo.spawn({ [f1] = 42 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
end
do
local e = evo.spawn({ [f1] = 42, [f2] = 'hello' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == 'hello')
assert(evo.has(e, f3) and evo.get(e, f3) == true)
end
end
do
local f1, f2, f3 = evo.id(3)
evo.set(f2, evo.REQUIRES, { f1, f3 })
evo.set(f3, evo.DEFAULT, 21)
evo.set(f3, evo.REQUIRES, { f2 })
do
local e = evo.spawn({ [f1] = 42 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
end
do
local e = evo.spawn({ [f1] = 42, [f2] = 'hello' })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == 'hello')
assert(evo.has(e, f3) and evo.get(e, f3) == 21)
end
end
do
local f1, f2, f3, f4 = evo.id(4)
evo.set(f2, evo.DUPLICATE, function() return nil end)
evo.set(f2, evo.REQUIRES, { f1, f3, f4 })
evo.set(f3, evo.DEFAULT, 21)
evo.set(f3, evo.DUPLICATE, function(v) return v * 3 end)
evo.set(f3, evo.REQUIRES, { f2 })
do
local e = evo.spawn({ [f1] = 42 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
end
do
local e = evo.spawn({ [f1] = 42, [f2] = true })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3, f4))
assert(evo.has(e, f1) and evo.get(e, f1) == 42)
assert(evo.has(e, f2) and evo.get(e, f2) == true)
assert(evo.has(e, f3) and evo.get(e, f3) == 21 * 3)
assert(evo.has(e, f4) and evo.get(e, f4) == true)
end
end
do
local f1, f2, f3 = evo.id(3)
evo.set(f2, evo.REQUIRES, { f3 })
evo.set(f3, evo.TAG)
local f2_set_sum, f2_inserted_sum = 0, 0
local f3_set_count, f3_inserted_count = 0, 0
evo.set(f2, evo.ON_SET, function(e, f, c)
assert(c == 42)
assert(evo.get(e, f) == c)
assert(f == f2)
f2_set_sum = f2_set_sum + c
end)
evo.set(f2, evo.ON_INSERT, function(e, f, c)
assert(c == 42)
assert(evo.get(e, f) == c)
assert(f == f2)
f2_inserted_sum = f2_inserted_sum + c
end)
evo.set(f3, evo.ON_SET, function(e, f, c)
assert(c == nil)
assert(evo.get(e, f) == c)
assert(f == f3)
f3_set_count = f3_set_count + 1
end)
evo.set(f3, evo.ON_INSERT, function(e, f, c)
assert(c == nil)
assert(evo.get(e, f) == c)
assert(f == f3)
f3_inserted_count = f3_inserted_count + 1
end)
do
f3_set_count, f3_inserted_count = 0, 0
local e = evo.spawn({ [f1] = 'hello', [f2] = 42 })
assert(evo.alive(e) and not evo.empty(e) and evo.locate(e) == evo.chunk(f1, f2, f3))
assert(f2_set_sum == 42 and f2_inserted_sum == 42)
assert(f3_set_count == 1 and f3_inserted_count == 1)
end
end
do
do
local es, ec = evo.multi_spawn(2)
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
do
local es, ec = evo.multi_spawn(2, {})
assert(#es == 2 and ec == 2)
for i = 1, ec do
assert(evo.alive(es[i]) and evo.empty(es[i]))
end
end
end
do
local f1, f2 = evo.id(2)
do
local es, ec = evo.multi_spawn(3, { [f1] = 42 })
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
end
end
do
local es, ec = evo.multi_spawn(3, { [f1] = 42, [f2] = 'hello' })
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'hello')
end
end
end
do
local f1, f2 = evo.id(2)
evo.set(f1, evo.REQUIRES, { f2 })
do
local es, ec = evo.multi_spawn(3, { [f1] = 42 })
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == true)
end
end
end
do
local f1, f2 = evo.id(2)
evo.set(f1, evo.REQUIRES, { f2 })
do
local es, ec = evo.multi_spawn(1, { [f1] = 42 })
assert(#es == 1 and ec == 1)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == true)
end
end
end
do
local f1, f2, f3 = evo.id(3)
evo.set(f1, evo.REQUIRES, { f2, f3 })
evo.set(f2, evo.DEFAULT, 'hello')
do
local es, ec = evo.multi_spawn(4, { [f1] = 42 })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'hello')
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == true)
end
end
do
local es, ec = evo.multi_spawn(4, { [f1] = 42, [f2] = 'world' })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'world')
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == true)
end
end
do
local es, ec = evo.multi_spawn(4, { [f1] = 42, [f2] = 'world', [f3] = false })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == 42)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'world')
assert(evo.has(es[i], f3) and evo.get(es[i], f3) == false)
end
end
end
do
local f1, f2 = evo.id(2)
evo.set(f1, evo.REQUIRES, { f2 })
evo.set(f1, evo.DUPLICATE, function() return nil end)
evo.set(f2, evo.DEFAULT, 'hello')
evo.set(f2, evo.DUPLICATE, function(v) return v .. '!' end)
do
local es, ec = evo.multi_spawn(4, { [f1] = 42 })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == true)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'hello!')
end
end
do
local es, ec = evo.multi_spawn(4, { [f1] = 42, [f2] = 'world' })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2))
assert(evo.has(es[i], f1) and evo.get(es[i], f1) == true)
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'world!')
end
end
do
local es, ec = evo.multi_spawn(4, { [f2] = 'hello world' })
assert(#es == 4 and ec == 4)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f2))
assert(evo.has(es[i], f2) and evo.get(es[i], f2) == 'hello world!')
end
end
end
do
local f1, f2, f3 = evo.id(3)
evo.set(f2, evo.REQUIRES, { f3 })
evo.set(f3, evo.TAG)
local f2_set_sum, f2_inserted_sum = 0, 0
local f3_set_count, f3_inserted_count = 0, 0
evo.set(f2, evo.ON_SET, function(e, f, c)
assert(c == 42)
assert(evo.get(e, f) == c)
assert(f == f2)
f2_set_sum = f2_set_sum + c
end)
evo.set(f2, evo.ON_INSERT, function(e, f, c)
assert(c == 42)
assert(evo.get(e, f) == c)
assert(f == f2)
f2_inserted_sum = f2_inserted_sum + c
end)
evo.set(f3, evo.ON_SET, function(e, f, c)
assert(c == nil)
assert(evo.get(e, f) == c)
assert(f == f3)
f3_set_count = f3_set_count + 1
end)
evo.set(f3, evo.ON_INSERT, function(e, f, c)
assert(c == nil)
assert(evo.get(e, f) == c)
assert(f == f3)
f3_inserted_count = f3_inserted_count + 1
end)
do
local es, ec = evo.multi_spawn(3, { [f1] = 'hello', [f2] = 42 })
assert(#es == 3 and ec == 3)
for i = 1, ec do
assert(evo.alive(es[i]) and not evo.empty(es[i]) and evo.locate(es[i]) == evo.chunk(f1, f2, f3))
assert(f2_set_sum == 42 * 3 and f2_inserted_sum == 42 * 3)
assert(f3_set_count == 3 and f3_inserted_count == 3)
end
end
end

181
evolved.d.tl Normal file
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local record Evolved
interface Id end
type Entity = Id
type Fragment = Id
type Query = Id
type System = Id
interface EachState end
interface ExecuteState end
type EachIterator = function(state?: EachState): Fragment, any
type ExecuteIterator = function(state?: ExecuteState): Chunk, { Entity }, integer
interface Chunk
alive: function(self: Chunk): boolean
empty: function(self: Chunk): boolean
has: function(self: Chunk, fragment: Fragment): boolean
has_all: function(self: Chunk, ...: Fragment): boolean
has_any: function(self: Chunk, ...: Fragment): boolean
entities: function(self: Chunk): { Entity }, integer
fragments: function(self: Chunk): { Fragment }, integer
components: function(self: Chunk)
components: function<C1>(self: Chunk, f1: Fragment): { C1 }
components: function<C1, C2>(self: Chunk, f1: Fragment, f2: Fragment): { C1 }, { C2 }
components: function<C1, C2, C3>(self: Chunk, f1: Fragment, f2: Fragment, f3: Fragment): { C1 }, { C2 }, { C3 }
components: function<C1, C2, C3, C4>(self: Chunk, f1: Fragment, f2: Fragment, f3: Fragment, f4: Fragment): { C1 }, { C2 }, { C3 }, { C4 }
end
interface Builder
build: function(self: Builder, prefab?: Entity): Entity
multi_build: function(self: Builder, entity_count: integer, prefab?: Entity): { Entity }, integer
spawn: function(self: Builder): Entity
multi_spawn: function(self: Builder, entity_count: integer): { Entity }, integer
clone: function(self: Builder, prefab: Entity): Entity
multi_clone: function(self: Builder, entity_count: integer, prefab: Entity): { Entity }, integer
has: function(self: Builder, fragment: Fragment): boolean
has_all: function(self: Builder, ...: Fragment): boolean
has_any: function(self: Builder, ...: Fragment): boolean
get: function(self: Builder)
get: function<C1>(self: Builder, f1: Fragment): C1 | nil
get: function<C1, C2>(self: Builder, f1: Fragment, f2: Fragment): C1 | nil, C2 | nil
get: function<C1, C2, C3>(self: Builder, f1: Fragment, f2: Fragment, f3: Fragment): C1 | nil, C2 | nil, C3 | nil
get: function<C1, C2, C3, C4>(self: Builder, f1: Fragment, f2: Fragment, f3: Fragment, f4: Fragment): C1 | nil, C2 | nil, C3 | nil, C4 | nil
set: function<Component>(self: Builder, fragment: Fragment, component?: Component): Builder
remove: function(self: Builder, ...: Fragment): Builder
clear: function(self: Builder): Builder
tag: function(self: Builder): Builder
name: function(self: Builder, name: string): Builder
unique: function(self: Builder): Builder
explicit: function(self: Builder): Builder
internal: function(self: Builder): Builder
default: function<Component>(self: Builder, default: Component): Builder
duplicate: function<Component>(self: Builder, duplicate: function(Component): Component): Builder
prefab: function(self: Builder): Builder
disabled: function(self: Builder): Builder
include: function(self: Builder, ...: Fragment): Builder
exclude: function(self: Builder, ...: Fragment): Builder
require: function(self: Builder, ...: Fragment): Builder
on_set: function<Component>(self: Builder, on_set: function(Entity, Fragment, ? Component, ? Component)): Builder
on_assign: function<Component>(self: Builder, on_assign: function(Entity, Fragment, ? Component, ? Component)): Builder
on_insert: function<Component>(self: Builder, on_insert: function(Entity, Fragment, ? Component)): Builder
on_remove: function<Component>(self: Builder, on_remove: function(Entity, Fragment, ? Component)): Builder
group: function(self: Builder, group: System): Builder
query: function(self: Builder, query: Query): Builder
execute: function(self: Builder, execute: function(Chunk, {Entity}, integer)): Builder
prologue: function(self: Builder, prologue: function()): Builder
epilogue: function(self: Builder, epilogue: function()): Builder
destruction_policy: function(self: Builder, destruction_policy: Id): Builder
end
TAG: Fragment
NAME: Fragment
UNIQUE: Fragment
EXPLICIT: Fragment
INTERNAL: Fragment
DEFAULT: Fragment
DUPLICATE: Fragment
PREFAB: Fragment
DISABLED: Fragment
INCLUDES: Fragment
EXCLUDES: Fragment
REQUIRES: Fragment
ON_SET: Fragment
ON_ASSIGN: Fragment
ON_INSERT: Fragment
ON_REMOVE: Fragment
GROUP: Fragment
QUERY: Fragment
EXECUTE: Fragment
PROLOGUE: Fragment
EPILOGUE: Fragment
DESTRUCTION_POLICY: Fragment
DESTRUCTION_POLICY_DESTROY_ENTITY: Id
DESTRUCTION_POLICY_REMOVE_FRAGMENT: Id
id: function(count?: integer): Id...
name: function(...: Id): string...
pack: function(primary: integer, secondary: integer): Id
unpack: function(id: Id): integer, integer
defer: function(): boolean
commit: function(): boolean
cancel: function(): boolean
spawn: function(components?: { Fragment: any }): Entity
multi_spawn: function(entity_count: integer, components?: { Fragment: any }): { Entity }, integer
clone: function(prefab: Entity, components?: { Fragment: any }): Entity
multi_clone: function(entity_count: integer, prefab: Entity, components?: { Fragment: any }): { Entity }, integer
alive: function(entity: Entity): boolean
alive_all: function(...: Entity): boolean
alive_any: function(...: Entity): boolean
empty: function(entity: Entity): boolean
empty_all: function(...: Entity): boolean
empty_any: function(...: Entity): boolean
has: function(entity: Entity, fragment: Fragment): boolean
has_all: function(entity: Entity, ...: Fragment): boolean
has_any: function(entity: Entity, ...: Fragment): boolean
get: function(entity: Entity)
get: function<C1>(entity: Entity, f1: Fragment): C1 | nil
get: function<C1, C2>(entity: Entity, f1: Fragment, f2: Fragment): C1 | nil, C2 | nil
get: function<C1, C2, C3>(entity: Entity, f1: Fragment, f2: Fragment, f3: Fragment): C1 | nil, C2 | nil, C3 | nil
get: function<C1, C2, C3, C4>(entity: Entity, f1: Fragment, f2: Fragment, f3: Fragment, f4: Fragment): C1 | nil, C2 | nil, C3 | nil, C4 | nil
set: function<Component>(entity: Entity, fragment: Fragment, component?: Component)
remove: function(entity: Entity, ...: Fragment)
clear: function(...: Entity)
destroy: function(...: Entity)
batch_set: function<Component>(query: Query, fragment: Fragment, component?: Component)
batch_remove: function(query: Query, ...: Fragment)
batch_clear: function(...: Query)
batch_destroy: function(...: Query)
each: function(entity: Entity): EachIterator, EachState | nil
execute: function(query: Query): ExecuteIterator, ExecuteState | nil
locate: function(entity: Entity): Chunk | nil, integer
process: function(...: System)
debug_mode: function(yesno: boolean)
collect_garbage: function()
chunk: function(fragment: Fragment, ...: Fragment): Chunk, { Entity }, integer
builder: function(): Builder
end
return Evolved

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10
example/conf.lua Normal file
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if os.getenv('LOCAL_LUA_DEBUGGER_VSCODE') == '1' then
require('lldebugger').start()
end
---@type love.conf
function love.conf(t)
t.window.title = 'Evolved Example'
t.window.width = 640
t.window.height = 480
end

173
example/main.lua Normal file
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local evolved = require 'evolved'
local STAGES = {
ON_SETUP = evolved.builder()
:name('STAGES.ON_SETUP')
:build(),
ON_UPDATE = evolved.builder()
:name('STAGES.ON_UPDATE')
:build(),
ON_RENDER = evolved.builder()
:name('STAGES.ON_RENDER')
:build(),
}
local UNIFORMS = {
DELTA_TIME = 1.0 / 60.0,
}
local FRAGMENTS = {
POSITION_X = evolved.builder()
:name('FRAGMENTS.POSITION_X')
:default(0)
:build(),
POSITION_Y = evolved.builder()
:name('FRAGMENTS.POSITION_Y')
:default(0)
:build(),
VELOCITY_X = evolved.builder()
:name('FRAGMENTS.VELOCITY_X')
:default(0)
:build(),
VELOCITY_Y = evolved.builder()
:name('FRAGMENTS.VELOCITY_Y')
:default(0)
:build(),
}
local PREFABS = {
CIRCLE = evolved.builder()
:name('PREFABS.CIRCLE')
:prefab()
:set(FRAGMENTS.POSITION_X)
:set(FRAGMENTS.POSITION_Y)
:set(FRAGMENTS.VELOCITY_X)
:set(FRAGMENTS.VELOCITY_Y)
:build(),
}
---
---
---
---
---
evolved.builder()
:name('SYSTEMS.STARTUP')
:group(STAGES.ON_SETUP)
:prologue(function()
local screen_width, screen_height = love.graphics.getDimensions()
local circle_list, circle_count = evolved.multi_clone(100, PREFABS.CIRCLE)
for i = 1, circle_count do
local circle = circle_list[i]
local px = math.random() * screen_width
local py = math.random() * screen_height
local vx = math.random(-100, 100)
local vy = math.random(-100, 100)
evolved.set(circle, FRAGMENTS.POSITION_X, px)
evolved.set(circle, FRAGMENTS.POSITION_Y, py)
evolved.set(circle, FRAGMENTS.VELOCITY_X, vx)
evolved.set(circle, FRAGMENTS.VELOCITY_Y, vy)
end
end):build()
evolved.builder()
:name('SYSTEMS.MOVEMENT')
:group(STAGES.ON_UPDATE)
:include(FRAGMENTS.POSITION_X, FRAGMENTS.POSITION_Y)
:include(FRAGMENTS.VELOCITY_X, FRAGMENTS.VELOCITY_Y)
:execute(function(chunk, _, entity_count)
local delta_time = UNIFORMS.DELTA_TIME
local screen_width, screen_height = love.graphics.getDimensions()
---@type number[], number[]
local position_xs, position_ys = chunk:components(
FRAGMENTS.POSITION_X, FRAGMENTS.POSITION_Y)
---@type number[], number[]
local velocity_xs, velocity_ys = chunk:components(
FRAGMENTS.VELOCITY_X, FRAGMENTS.VELOCITY_Y)
for i = 1, entity_count do
local px, py = position_xs[i], position_ys[i]
local vx, vy = velocity_xs[i], velocity_ys[i]
px = px + vx * delta_time
py = py + vy * delta_time
if px < 0 and vx < 0 then
vx = -vx
elseif px > screen_width and vx > 0 then
vx = -vx
end
if py < 0 and vy < 0 then
vy = -vy
elseif py > screen_height and vy > 0 then
vy = -vy
end
position_xs[i], position_ys[i] = px, py
velocity_xs[i], velocity_ys[i] = vx, vy
end
end):build()
evolved.builder()
:name('SYSTEMS.RENDERING')
:group(STAGES.ON_RENDER)
:include(FRAGMENTS.POSITION_X, FRAGMENTS.POSITION_Y)
:execute(function(chunk, _, entity_count)
---@type number[], number[]
local position_xs, position_ys = chunk:components(
FRAGMENTS.POSITION_X, FRAGMENTS.POSITION_Y)
for i = 1, entity_count do
local x, y = position_xs[i], position_ys[i]
love.graphics.circle('fill', x, y, 10)
end
end):build()
evolved.builder()
:name('SYSTEMS.DEBUGGING')
:group(STAGES.ON_RENDER)
:epilogue(function()
local fps = love.timer.getFPS()
local mem = collectgarbage('count')
love.graphics.print(string.format('FPS: %d', fps), 10, 10)
love.graphics.print(string.format('MEM: %d KB', mem), 10, 30)
end):build()
---
---
---
---
---
---@type love.load
function love.load()
evolved.process(STAGES.ON_SETUP)
end
---@type love.update
function love.update(dt)
UNIFORMS.DELTA_TIME = dt
evolved.process(STAGES.ON_UPDATE)
end
---@type love.draw
function love.draw()
evolved.process(STAGES.ON_RENDER)
end
---@type love.keypressed
function love.keypressed(key)
if key == 'escape' then
love.event.quit()
end
end

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rockspec_format = "3.0"
package = "evolved.lua"
version = "1.5.0-0"
source = {
url = "git://github.com/BlackMATov/evolved.lua",
tag = "v1.5.0",
}
description = {
homepage = "https://github.com/BlackMATov/evolved.lua",
summary = "Evolved ECS (Entity-Component-System) for Lua",
detailed = [[
`evolved.lua` is a fast and flexible ECS (Entity-Component-System) library for Lua.
It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance.
]],
license = "MIT",
labels = {
"ecs",
"entity",
"entities",
"component",
"components",
"entity-component",
"entity-component-system",
},
}
dependencies = {
"lua >= 5.1",
}
build = {
type = "builtin",
modules = {
evolved = "evolved.lua",
}
}