140 Commits

Author SHA1 Message Date
22137cb7c1 collider gizmos 2020-01-25 11:20:57 +07:00
d9a8fe17fd bind collider base 2020-01-25 06:24:42 +07:00
90be8e4afa Merge branch 'master' into feature/input_event_system 2020-01-25 02:31:49 +07:00
228554bc9b basic gizmos system 2020-01-24 04:22:26 +07:00
5ba9b666bd dummy camera gizmos component 2020-01-21 04:18:39 +07:00
771ab9008a rename sample scene prefabs 2020-01-20 15:34:00 +07:00
6a765cb782 nodes: new helper functions 2020-01-18 15:03:51 +07:00
5491251ff6 rigid_body type 2020-01-15 22:09:48 +07:00
19215bf1c5 fixes after master merge 2020-01-13 15:45:52 +07:00
a629a34676 Merge branch 'master' into feature/input_event_system 2020-01-13 15:34:03 +07:00
64ebe8eb8c bind editor and node missing functions 2020-01-13 13:38:51 +07:00
5ba7619b2c basic component inspectors 2019-12-19 01:00:53 +07:00
1fac2791d1 remove quat and little clean up math 2019-12-18 22:19:08 +07:00
36f516ab1c math: remove contains_nan and is_finite 2019-12-17 00:46:48 +07:00
5a9a75c1f2 dummy editor module 2019-12-07 18:09:53 +07:00
36cb725cc1 dummy sample_08 2019-12-04 10:28:25 +07:00
feac21cad6 math: string format and binds for ray2 and ray3 2019-12-03 07:37:55 +07:00
6b5f821499 physics dummy module 2019-12-03 03:53:50 +07:00
5cc9cd8dc5 Merge branch 'feature/remove_3d' into feature/input_event_system 2019-11-30 10:37:51 +07:00
a131739b25 fix tests and samples 2019-11-30 10:03:54 +07:00
4b266de434 change node transform type to trs2 2019-11-30 09:52:34 +07:00
59c7d8763b add 3d transform for renderer component 2019-11-30 09:47:31 +07:00
b80cdeb0e7 dummy rigid_body component 2019-11-29 09:51:30 +07:00
0d3c41ef6c enable/disable emmy lua api for collider and touchable components 2019-11-29 03:44:15 +07:00
dc0d0ea965 dummy touchable component 2019-11-29 03:42:33 +07:00
08d80d1289 basic collider properties 2019-11-28 22:03:10 +07:00
5d77d42ed0 dummy collider components 2019-11-28 20:23:13 +07:00
eed478f288 return spine events and commands parsing 2019-11-17 14:57:58 +07:00
a78cdaf72a fix extracting components and nodes functions 2019-11-17 07:16:19 +07:00
ac1bf0e6cb remove degf and radf from lua api 2019-11-16 08:53:39 +07:00
dc653a3c7f add example scripts 2019-11-16 07:10:32 +07:00
b662dc3ae6 bind high components and modules 2019-11-14 05:51:38 +07:00
2f88594303 fix sample_06 2019-11-14 04:00:44 +07:00
316de29c2c dummy library asset binds 2019-11-14 03:38:24 +07:00
f78792cb76 little emmy math and utils fixes 2019-11-14 03:25:38 +07:00
91c70930e3 color lua api 2019-11-10 22:38:44 +07:00
d12519ae05 math lua api is almost complete 2019-11-10 07:18:43 +07:00
2c40a2386a core lua api is almost complete 2019-11-08 03:30:44 +07:00
a13a347a23 dummy sample 07 2019-11-05 18:05:52 +07:00
b965094d14 rename spine_model to spine 2019-09-05 14:12:39 +07:00
2507753ac6 sample asset folder restructurization 2019-09-05 13:31:42 +07:00
6a017c4c2f add custom blendings and custom materials to sprite and spine 2019-09-05 12:08:11 +07:00
f4a4d612cf loading spine player commands and events 2019-09-02 06:50:00 +07:00
f07a3583f4 remove atlas pma flag 2019-08-31 04:21:22 +07:00
andrey.zhirnov
4289ea804f spine events as components 2019-08-28 12:39:54 +03:00
andrey.zhirnov
c355291ade added ability to use atlas with premultiplied alpha 2019-08-27 14:38:13 +03:00
andrey.zhirnov
26ab51c366 fixed parent address for atlas loading 2019-08-27 12:17:37 +03:00
c7afd46c2b rewrite spine model loading to async method 2019-08-26 21:12:20 +07:00
87584e493a fix spine shaders after merge 2019-08-23 01:09:51 +07:00
2a26b08cf5 Merge branch 'master' into feature/spine_finalization 2019-08-23 00:26:32 +07:00