mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-14 16:09:06 +07:00
little code style fixes
This commit is contained in:
@@ -83,7 +83,6 @@ namespace e2d
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bool is_compressed() const noexcept;
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std::size_t bits_per_pixel() const noexcept;
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v2u compressed_block_size() const noexcept;
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std::size_t block_bits_per_pixel() const noexcept;
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private:
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pixel_type type_ = pixel_type::rgba8;
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};
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@@ -940,15 +939,26 @@ namespace e2d
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render& execute(const target_command& command);
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render& execute(const viewport_command& command);
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render& update_buffer(const index_buffer_ptr& ibuffer,
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buffer_view indices,
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std::size_t offset);
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render& update_buffer(const vertex_buffer_ptr& vbuffer,
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buffer_view vertices,
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std::size_t offset);
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render& update_buffer(
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const index_buffer_ptr& ibuffer,
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buffer_view indices,
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std::size_t offset);
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render& update_texture(const texture_ptr& tex, const image& img, v2u offset);
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render& update_texture(const texture_ptr& tex, buffer_view data, v2u size, v2u offset);
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render& update_buffer(
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const vertex_buffer_ptr& vbuffer,
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buffer_view vertices,
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std::size_t offset);
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render& update_texture(
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const texture_ptr& tex,
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const image& img,
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v2u offset);
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render& update_texture(
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const texture_ptr& tex,
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buffer_view data,
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v2u size,
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v2u offset);
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const device_caps& device_capabilities() const noexcept;
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bool is_pixel_supported(const pixel_declaration& decl) const noexcept;
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@@ -165,11 +165,6 @@ namespace e2d
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v2u pixel_declaration::compressed_block_size() const noexcept {
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return get_pixel_type_description(type_).block_size;
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}
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std::size_t pixel_declaration::block_bits_per_pixel() const noexcept {
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auto& desc = get_pixel_type_description(type_);
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return desc.block_size.x * desc.block_size.y * desc.bits_per_pixel;
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}
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bool operator==(const pixel_declaration& l, const pixel_declaration& r) noexcept {
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return l.type() == r.type();
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@@ -251,26 +251,39 @@ namespace e2d
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return *this;
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}
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render& render::update_buffer(const index_buffer_ptr& ibuffer,
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buffer_view indices,
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std::size_t offset) {
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render& render::update_buffer(
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const index_buffer_ptr& ibuffer,
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buffer_view indices,
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std::size_t offset)
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{
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E2D_UNUSED(ibuffer, indices, offset);
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return *this;
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}
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render& render::update_buffer(const vertex_buffer_ptr& vbuffer,
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buffer_view vertices,
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std::size_t offset) {
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render& render::update_buffer(
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const vertex_buffer_ptr& vbuffer,
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buffer_view vertices,
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std::size_t offset)
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{
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E2D_UNUSED(vbuffer, vertices, offset);
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return *this;
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}
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render& render::update_texture(const texture_ptr& tex, const image& img, v2u offset) {
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render& render::update_texture(
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const texture_ptr& tex,
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const image& img,
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v2u offset)
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{
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E2D_UNUSED(tex, img, offset);
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return *this;
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}
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render& render::update_texture(const texture_ptr& tex, buffer_view data, v2u size, v2u offset) {
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render& render::update_texture(
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const texture_ptr& tex,
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buffer_view data,
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v2u size,
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v2u offset)
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{
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E2D_UNUSED(tex, img, size, offset);
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return *this;
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}
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@@ -973,7 +973,11 @@ namespace e2d
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return *this;
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}
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render& render::update_buffer(const index_buffer_ptr& ibuffer, buffer_view indices, std::size_t offset) {
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render& render::update_buffer(
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const index_buffer_ptr& ibuffer,
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buffer_view indices,
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std::size_t offset)
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{
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E2D_ASSERT(is_in_main_thread());
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E2D_ASSERT(ibuffer);
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const std::size_t buffer_offset = offset * ibuffer->state().decl().bytes_per_index();
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@@ -990,7 +994,11 @@ namespace e2d
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return *this;
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}
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render& render::update_buffer(const vertex_buffer_ptr& vbuffer, buffer_view vertices, std::size_t offset) {
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render& render::update_buffer(
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const vertex_buffer_ptr& vbuffer,
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buffer_view vertices,
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std::size_t offset)
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{
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E2D_ASSERT(is_in_main_thread());
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E2D_ASSERT(vbuffer);
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const std::size_t buffer_offset = offset * vbuffer->state().decl().bytes_per_vertex();
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@@ -1007,12 +1015,16 @@ namespace e2d
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return *this;
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}
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render& render::update_texture(const texture_ptr& tex, const image& img, v2u offset) {
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render& render::update_texture(
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const texture_ptr& tex,
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const image& img,
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v2u offset)
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{
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E2D_ASSERT(is_in_main_thread());
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E2D_ASSERT(tex);
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const pixel_declaration decl =
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convert_image_data_format_to_pixel_declaration(img.format());
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if(tex->decl() != decl) {
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if ( tex->decl() != decl ) {
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state_->dbg().error("RENDER: Failed to update texture:\n"
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"--> Texture format: %0\n"
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"--> Image format: %1",
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@@ -1023,15 +1035,20 @@ namespace e2d
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return update_texture(tex, img.data(), img.size(), offset);
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}
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render& render::update_texture(const texture_ptr& tex, buffer_view data, v2u size, v2u offset) {
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render& render::update_texture(
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const texture_ptr& tex,
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buffer_view data,
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v2u size,
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v2u offset)
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{
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E2D_ASSERT(is_in_main_thread());
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E2D_ASSERT(tex);
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E2D_ASSERT(offset.x < tex->size().x && offset.y < tex->size().y);
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E2D_ASSERT(offset.x + size.x <= tex->size().x);
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E2D_ASSERT(offset.y + size.y <= tex->size().y);
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E2D_ASSERT(data.size() == size.y * ((size.x * tex->decl().bits_per_pixel()) / 8));
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E2D_ASSERT(data.size() * 8u == size.y * size.x * tex->decl().bits_per_pixel());
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if (tex->decl().is_compressed()) {
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if ( tex->decl().is_compressed() ) {
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const v2u block_size = tex->decl().compressed_block_size();
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E2D_ASSERT(offset.x % block_size.x == 0 && offset.y % block_size.y == 0);
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E2D_ASSERT(size.x % block_size.x == 0 && size.y % block_size.y == 0);
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