remove ROADMAP.md

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BlackMATov
2020-02-06 17:02:11 +07:00
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## [Bootstrap](https://github.com/enduro2d/enduro2d-bootstrap)
## [Roadmap](./ROADMAP.md)
## [License (MIT)](./LICENSE.md)
[badge.travis]: https://img.shields.io/travis/enduro2d/enduro2d/master.svg?logo=travis

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# Roadmap
## `Milestone I (basic math and utils)`
- ### `basic math`
- [x] `vec2, vec3, vec4`
- [x] `mat2, mat3, mat4`
- [x] `unit<T,Tag>`
- [x] `basic math functions`
```
clamp, min, max, approximately etc.
```
- [x] `basic trigonometric functions and constants`
```
pi, sin, cos, to_deg, to_rad etc.
```
- ### `basic utils`
- [x] `path`
```
functions to manipulating paths in a portable way
```
- [x] `color, color32`
- [x] `basic string functions`
```
unicode convertions, wildcard patterns, type safe format
```
- [x] `timer and time functions`
- [x] `image, image loaders`
```
basic true color formats
internal: g8, ga8, rgb8, rgba8
external: png, jpg, tga
```
- [x] `streams and native file system`
- [x] `thread pool and async tasks`
## `Milestone II (basic core)`
- ### `basic core`
- [x] `engine`
```
game loop
frame timers
core initialization
```
- [x] `logger`
```
levels, sinks
```
- [x] `basic input system`
```
events, listeners, polling
devices: mouse, keyboard
```
- [x] `basic window system`
```
GLFW, Windows, Linux, Mac OS X
windowed and fullscreen modes
```
- [x] `basic render system`
```
OpenGL only
index and vertex buffers, render state,
textures, blends, pixel and vertex shaders
```
- [x] `virtual file system`
```
path aliases, archives, async loading
```
## `Milestone III (basic high)`
- ### `basic high`
- [x] `library`
```
resource management, abstract loaders
groups, dependencies, async loading
```
- [x] `resources`
```
meshes, shaders, textures, materials
```
- [x] `scene graph`
```
nodes, scenes
parent-child relationships
```
## `Milestone IV (advanced core and high)`
- ### `advanced core`
- [x] `audio`
```
vorbis, streaming
```
- [x] `network`
```
http/https requests
```
- ### `advanced high`
- [ ] `sprites`
```
texture atlases
quad and polygon sprites
```
- [ ] `debug`
```
system profilers
hot library reloading
resource and component inspectors
```
- [x] `ECS`
```
basic entity component system
component processing and joins
```
- [x] `game objects`
```
entity prefabs
smart entity wrapper
```
- [ ] `animations`
```
flipbook, tweens and embedded spine runtime
```
- [ ] `text labels`
```
ttf, bmfont, sdf
```
- [ ] `scripting`
```
lua runtime and bindings
```
- [ ] `asset bundles`
```
downloadable resource packs
```