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## [Bootstrap](https://github.com/enduro2d/enduro2d-bootstrap)
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## [Roadmap](./ROADMAP.md)
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## [License (MIT)](./LICENSE.md)
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[badge.travis]: https://img.shields.io/travis/enduro2d/enduro2d/master.svg?logo=travis
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ROADMAP.md
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ROADMAP.md
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# Roadmap
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## `Milestone I (basic math and utils)`
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- ### `basic math`
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- [x] `vec2, vec3, vec4`
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- [x] `mat2, mat3, mat4`
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- [x] `unit<T,Tag>`
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- [x] `basic math functions`
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```
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clamp, min, max, approximately etc.
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```
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- [x] `basic trigonometric functions and constants`
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```
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pi, sin, cos, to_deg, to_rad etc.
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```
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- ### `basic utils`
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- [x] `path`
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```
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functions to manipulating paths in a portable way
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```
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- [x] `color, color32`
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- [x] `basic string functions`
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```
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unicode convertions, wildcard patterns, type safe format
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```
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- [x] `timer and time functions`
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- [x] `image, image loaders`
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```
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basic true color formats
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internal: g8, ga8, rgb8, rgba8
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external: png, jpg, tga
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```
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- [x] `streams and native file system`
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- [x] `thread pool and async tasks`
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## `Milestone II (basic core)`
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- ### `basic core`
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- [x] `engine`
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```
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game loop
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frame timers
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core initialization
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```
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- [x] `logger`
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```
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levels, sinks
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```
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- [x] `basic input system`
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```
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events, listeners, polling
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devices: mouse, keyboard
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```
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- [x] `basic window system`
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```
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GLFW, Windows, Linux, Mac OS X
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windowed and fullscreen modes
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```
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- [x] `basic render system`
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```
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OpenGL only
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index and vertex buffers, render state,
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textures, blends, pixel and vertex shaders
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```
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- [x] `virtual file system`
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```
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path aliases, archives, async loading
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```
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## `Milestone III (basic high)`
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- ### `basic high`
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- [x] `library`
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```
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resource management, abstract loaders
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groups, dependencies, async loading
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```
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- [x] `resources`
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```
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meshes, shaders, textures, materials
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```
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- [x] `scene graph`
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```
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nodes, scenes
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parent-child relationships
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```
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## `Milestone IV (advanced core and high)`
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- ### `advanced core`
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- [x] `audio`
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```
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vorbis, streaming
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```
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- [x] `network`
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```
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http/https requests
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```
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- ### `advanced high`
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- [ ] `sprites`
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```
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texture atlases
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quad and polygon sprites
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```
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- [ ] `debug`
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```
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system profilers
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hot library reloading
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resource and component inspectors
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```
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- [x] `ECS`
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```
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basic entity component system
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component processing and joins
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```
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- [x] `game objects`
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```
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entity prefabs
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smart entity wrapper
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```
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- [ ] `animations`
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```
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flipbook, tweens and embedded spine runtime
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```
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- [ ] `text labels`
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```
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ttf, bmfont, sdf
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```
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- [ ] `scripting`
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```
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lua runtime and bindings
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```
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- [ ] `asset bundles`
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```
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downloadable resource packs
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```
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