mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-15 08:15:38 +07:00
modes detection errors
This commit is contained in:
@@ -137,7 +137,7 @@ set(E2D_LIBRARIES
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${CMAKE_THREAD_LIBS_INIT})
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if(APPLE)
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list(APPEND ${E2D_LIBRARIES}
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list(APPEND E2D_LIBRARIES
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${Cocoa}
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${IOKit}
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${CoreVideo}
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@@ -25,3 +25,7 @@
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# define E2D_RENDER_MODE E2D_RENDER_MODE_OPENGL
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# endif
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#endif
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#ifndef E2D_RENDER_MODE
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# error E2D_RENDER_MODE not detected
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#endif
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@@ -978,37 +978,37 @@ namespace e2d
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case pixel_declaration::pixel_type::depth16:
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return true;
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case pixel_declaration::pixel_type::depth24:
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return __GLEW_OES_depth24;
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return GLEW_OES_depth24;
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case pixel_declaration::pixel_type::depth32:
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return __GLEW_OES_depth32;
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return GLEW_OES_depth32;
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case pixel_declaration::pixel_type::depth24_stencil8:
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return __GLEW_OES_packed_depth_stencil
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|| __GLEW_EXT_packed_depth_stencil;
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return GLEW_OES_packed_depth_stencil
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|| GLEW_EXT_packed_depth_stencil;
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case pixel_declaration::pixel_type::rgb8:
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case pixel_declaration::pixel_type::rgba8:
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return true;
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case pixel_declaration::pixel_type::rgb_dxt1:
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case pixel_declaration::pixel_type::rgba_dxt1:
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return __GLEW_ANGLE_texture_compression_dxt1
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|| __GLEW_EXT_texture_compression_dxt1
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|| __GLEW_EXT_texture_compression_s3tc
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|| __GLEW_NV_texture_compression_s3tc;
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return GLEW_ANGLE_texture_compression_dxt1
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|| GLEW_EXT_texture_compression_dxt1
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|| GLEW_EXT_texture_compression_s3tc
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|| GLEW_NV_texture_compression_s3tc;
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case pixel_declaration::pixel_type::rgba_dxt3:
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return __GLEW_ANGLE_texture_compression_dxt3
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|| __GLEW_EXT_texture_compression_s3tc
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|| __GLEW_NV_texture_compression_s3tc;
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return GLEW_ANGLE_texture_compression_dxt3
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|| GLEW_EXT_texture_compression_s3tc
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|| GLEW_NV_texture_compression_s3tc;
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case pixel_declaration::pixel_type::rgba_dxt5:
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return __GLEW_ANGLE_texture_compression_dxt5
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|| __GLEW_EXT_texture_compression_s3tc
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|| __GLEW_NV_texture_compression_s3tc;
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return GLEW_ANGLE_texture_compression_dxt5
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|| GLEW_EXT_texture_compression_s3tc
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|| GLEW_NV_texture_compression_s3tc;
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case pixel_declaration::pixel_type::rgb_pvrtc2:
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case pixel_declaration::pixel_type::rgb_pvrtc4:
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case pixel_declaration::pixel_type::rgba_pvrtc2:
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case pixel_declaration::pixel_type::rgba_pvrtc4:
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return __GLEW_IMG_texture_compression_pvrtc;
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return GLEW_IMG_texture_compression_pvrtc;
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case pixel_declaration::pixel_type::rgba_pvrtc2_v2:
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case pixel_declaration::pixel_type::rgba_pvrtc4_v2:
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return __GLEW_IMG_texture_compression_pvrtc2;
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return GLEW_IMG_texture_compression_pvrtc2;
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default:
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E2D_ASSERT_MSG(false, "unexpected pixel type");
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return false;
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@@ -1025,7 +1025,7 @@ namespace e2d
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#if E2D_RENDER_MODE == E2D_RENDER_MODE_OPENGL
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return true;
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#elif E2D_RENDER_MODE == E2D_RENDER_MODE_OPENGLES
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return __GLEW_OES_element_index_uint;
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return GLEW_OES_element_index_uint;
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#else
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# error unknown render mode
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#endif
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@@ -1297,19 +1297,19 @@ namespace e2d { namespace opengl
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caps.max_fragment_uniform_vectors = math::numeric_cast<u32>(max_fragment_uniform_vectors);
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caps.npot_texture_supported =
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__GLEW_OES_texture_npot ||
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__GLEW_ARB_texture_non_power_of_two;
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GLEW_OES_texture_npot ||
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GLEW_ARB_texture_non_power_of_two;
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caps.depth_texture_supported =
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__GLEW_OES_depth_texture ||
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__GLEW_ARB_depth_texture ||
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__GLEW_ANGLE_depth_texture ||
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__GLEW_SGIX_depth_texture;
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GLEW_OES_depth_texture ||
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GLEW_ARB_depth_texture ||
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GLEW_ANGLE_depth_texture ||
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GLEW_SGIX_depth_texture;
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caps.render_target_supported =
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__GLEW_OES_framebuffer_object ||
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__GLEW_ARB_framebuffer_object ||
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__GLEW_EXT_framebuffer_object;
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GLEW_OES_framebuffer_object ||
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GLEW_ARB_framebuffer_object ||
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GLEW_EXT_framebuffer_object;
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}
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gl_shader_id gl_compile_shader(debug& debug, const str& source, GLenum type) noexcept {
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@@ -23,3 +23,7 @@
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# define E2D_WINDOW_MODE E2D_WINDOW_MODE_GLFW
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# endif
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#endif
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#ifndef E2D_WINDOW_MODE
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# error E2D_WINDOW_MODE not detected
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#endif
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@@ -25,6 +25,10 @@
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# endif
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#endif
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#ifndef E2D_FILES_MODE
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# error E2D_FILES_MODE not detected
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#endif
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namespace e2d { namespace impl
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{
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read_file_uptr make_read_file(str_view path) noexcept;
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