improve font shaders

This commit is contained in:
Pinchuk Aleksei
2019-08-12 19:49:06 +03:00
parent 56c550d491
commit 9e1ccd6786
3 changed files with 3 additions and 3 deletions

View File

@@ -4,6 +4,6 @@ varying vec2 v_st0;
varying vec4 v_color;
void main() {
vec2 st = vec2(v_st0.s, 1.0 - v_st0.t);
vec2 st = vec2(v_st0.s, v_st0.t);
gl_FragColor = texture2D(u_texture, st) * v_color;
}

View File

@@ -9,7 +9,7 @@ varying vec2 v_st0;
varying vec4 v_color;
void main() {
v_st0 = a_st0;
v_st0 = vec2(a_st0.s, 1.0 - a_st0.t);
v_color = a_color0;
gl_Position = vec4(a_vertex, 1.0) * u_matrix_m * u_matrix_vp;
}

View File

@@ -9,7 +9,7 @@ varying vec2 v_st0;
varying vec4 v_color;
void main() {
v_st0 = vec2(a_st0.s, 1.0 - a_st0.t);;
v_st0 = vec2(a_st0.s, 1.0 - a_st0.t);
v_color = a_color0;
gl_Position = vec4(a_vertex, 1.0) * u_matrix_m * u_matrix_vp;
}