mirror of
https://github.com/enduro2d/enduro2d.git
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update modules
This commit is contained in:
+1
-1
Submodule modules/catch2 updated: 29b3b7ae6b...d633072794
+1
-1
Submodule modules/glfw updated: 2fbb560eb7...8055dad7e4
+1
-1
Submodule modules/imgui updated: cf3cb7cf7e...f717df4eb6
+1
-1
Submodule modules/pugixml updated: 12e8b699ce...36e274d949
+1
-1
Submodule modules/rapidjson updated: 7484e06c58...3cf4f7c5a0
+1
-1
Submodule modules/stb updated: 72990efc3e...2c2908f505
Vendored
+149
-81
@@ -364,6 +364,8 @@ CODE
|
||||
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete).
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- 2019/02/26 (1.69) - renamed ImGuiColorEditFlags_RGB/ImGuiColorEditFlags_HSV/ImGuiColorEditFlags_HEX to ImGuiColorEditFlags_DisplayRGB/ImGuiColorEditFlags_DisplayHSV/ImGuiColorEditFlags_DisplayHex. Kept redirection enums (will obsolete).
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- 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with a dummy small value!
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- 2019/02/01 (1.68) - removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
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- 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead!
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@@ -873,7 +875,8 @@ CODE
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||||
A: - You can create a dummy window. Call Begin() with the NoBackground | NoDecoration | NoSavedSettings | NoInputs flags.
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(The ImGuiWindowFlags_NoDecoration flag itself is a shortcut for NoTitleBar | NoResize | NoScrollbar | NoCollapse)
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Then you can retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like.
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- You can call ImGui::GetOverlayDrawList() and use this draw list to display contents over every other imgui windows.
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- You can call ImGui::GetBackgroundDrawList() or ImGui::GetForegroundDrawList() and use those draw list to display
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contents behind or over every other imgui windows.
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- You can create your own ImDrawList instance. You'll need to initialize them ImGui::GetDrawListSharedData(), or create
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your own ImDrawListSharedData, and then call your rendered code with your own ImDrawList or ImDrawData data.
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@@ -1479,27 +1482,27 @@ ImU32 ImHashData(const void* data_p, size_t data_size, ImU32 seed)
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// - If we reach ### in the string we discard the hash so far and reset to the seed.
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// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build)
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// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
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ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed)
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ImU32 ImHashStr(const char* data_p, size_t data_size, ImU32 seed)
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{
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seed = ~seed;
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ImU32 crc = seed;
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const unsigned char* src = (const unsigned char*)data;
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const unsigned char* data = (const unsigned char*)data_p;
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const ImU32* crc32_lut = GCrc32LookupTable;
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if (data_size != 0)
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{
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while (data_size-- != 0)
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{
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unsigned char c = *src++;
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if (c == '#' && src[0] == '#' && src[1] == '#')
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unsigned char c = *data++;
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if (c == '#' && data_size >= 2 && data[0] == '#' && data[1] == '#')
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crc = seed;
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crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
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}
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}
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else
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{
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while (unsigned char c = *src++)
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while (unsigned char c = *data++)
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{
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if (c == '#' && src[0] == '#' && src[1] == '#')
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if (c == '#' && data[0] == '#' && data[1] == '#')
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crc = seed;
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crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
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}
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@@ -2549,10 +2552,6 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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NavLastIds[0] = NavLastIds[1] = 0;
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NavRectRel[0] = NavRectRel[1] = ImRect();
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NavLastChildNavWindow = NULL;
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FocusIdxAllCounter = FocusIdxTabCounter = -1;
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FocusIdxAllRequestCurrent = FocusIdxTabRequestCurrent = INT_MAX;
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FocusIdxAllRequestNext = FocusIdxTabRequestNext = INT_MAX;
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}
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ImGuiWindow::~ImGuiWindow()
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@@ -2892,26 +2891,39 @@ bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged
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return false;
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}
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bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop)
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// Process TAB/Shift+TAB. Be mindful that this function may _clear_ the ActiveID when tabbing out.
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bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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// Increment counters
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const bool is_tab_stop = (window->DC.ItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
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window->FocusIdxAllCounter++;
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window->DC.FocusCounterAll++;
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if (is_tab_stop)
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window->FocusIdxTabCounter++;
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window->DC.FocusCounterTab++;
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// Process keyboard input at this point: TAB/Shift-TAB to tab out of the currently focused item.
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// Note that we can always TAB out of a widget that doesn't allow tabbing in.
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if (tab_stop && (g.ActiveId == id) && window->FocusIdxAllRequestNext == INT_MAX && window->FocusIdxTabRequestNext == INT_MAX && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab))
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window->FocusIdxTabRequestNext = window->FocusIdxTabCounter + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items.
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if (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent)
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return true;
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if (is_tab_stop && window->FocusIdxTabCounter == window->FocusIdxTabRequestCurrent)
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// Process TAB/Shift-TAB to tab *OUT* of the currently focused item.
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// (Note that we can always TAB out of a widget that doesn't allow tabbing in)
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if (g.ActiveId == id && g.FocusTabPressed && !(g.ActiveIdBlockNavInputFlags & (1 << ImGuiNavInput_KeyTab_)) && g.FocusRequestNextWindow == NULL)
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{
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g.NavJustTabbedId = id;
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return true;
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g.FocusRequestNextWindow = window;
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g.FocusRequestNextCounterTab = window->DC.FocusCounterTab + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items.
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}
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// Handle focus requests
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if (g.FocusRequestCurrWindow == window)
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{
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if (window->DC.FocusCounterAll == g.FocusRequestCurrCounterAll)
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return true;
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if (is_tab_stop && window->DC.FocusCounterTab == g.FocusRequestCurrCounterTab)
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||||
{
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g.NavJustTabbedId = id;
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return true;
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||||
}
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// If another item is about to be focused, we clear our own active id
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if (g.ActiveId == id)
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ClearActiveID();
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}
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||||
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||||
return false;
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@@ -2919,8 +2931,8 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop
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void ImGui::FocusableItemUnregister(ImGuiWindow* window)
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{
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window->FocusIdxAllCounter--;
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window->FocusIdxTabCounter--;
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window->DC.FocusCounterAll--;
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window->DC.FocusCounterTab--;
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}
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ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
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@@ -3066,15 +3078,20 @@ int ImGui::GetFrameCount()
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return GImGui->FrameCount;
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}
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||||
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||||
static ImDrawList* GetOverlayDrawList(ImGuiWindow*)
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ImDrawList* ImGui::GetBackgroundDrawList()
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||||
{
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||||
// This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'viewport' branches.
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||||
return &GImGui->OverlayDrawList;
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return &GImGui->BackgroundDrawList;
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||||
}
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||||
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||||
ImDrawList* ImGui::GetOverlayDrawList()
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static ImDrawList* GetForegroundDrawList(ImGuiWindow*)
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{
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||||
return &GImGui->OverlayDrawList;
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// This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'docking' branches.
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||||
return &GImGui->ForegroundDrawList;
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}
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||||
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||||
ImDrawList* ImGui::GetForegroundDrawList()
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||||
{
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||||
return &GImGui->ForegroundDrawList;
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||||
}
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||||
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||||
ImDrawListSharedData* ImGui::GetDrawListSharedData()
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@@ -3367,12 +3384,13 @@ void ImGui::NewFrame()
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// (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument)
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IM_ASSERT(g.Initialized);
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IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!");
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||||
IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
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IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!");
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IM_ASSERT(g.IO.Fonts->Fonts.Size > 0 && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
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IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
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IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!");
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IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)!");
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IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
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IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting.");
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for (int n = 0; n < ImGuiKey_COUNT; n++)
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IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..512, or -1 for unmapped key)");
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@@ -3420,10 +3438,15 @@ void ImGui::NewFrame()
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g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
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g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
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g.OverlayDrawList.Clear();
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g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.OverlayDrawList.PushClipRectFullScreen();
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g.OverlayDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
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g.BackgroundDrawList.Clear();
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g.BackgroundDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.BackgroundDrawList.PushClipRectFullScreen();
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g.BackgroundDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
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g.ForegroundDrawList.Clear();
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g.ForegroundDrawList.PushTextureID(g.IO.Fonts->TexID);
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g.ForegroundDrawList.PushClipRectFullScreen();
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g.ForegroundDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
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// Mark rendering data as invalid to prevent user who may have a handle on it to use it.
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g.DrawData.Clear();
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@@ -3499,13 +3522,34 @@ void ImGui::NewFrame()
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UpdateMouseWheel();
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// Pressing TAB activate widget focus
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if (g.ActiveId == 0 && g.NavWindow != NULL && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab, false))
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g.FocusTabPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab));
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if (g.ActiveId == 0 && g.FocusTabPressed)
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{
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// Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also
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// manipulate the Next fields even, even though they will be turned into Curr fields by the code below.
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g.FocusRequestNextWindow = g.NavWindow;
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g.FocusRequestNextCounterAll = INT_MAX;
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if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX)
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g.NavWindow->FocusIdxTabRequestNext = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1);
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g.FocusRequestNextCounterTab = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1);
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else
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g.NavWindow->FocusIdxTabRequestNext = g.IO.KeyShift ? -1 : 0;
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g.FocusRequestNextCounterTab = g.IO.KeyShift ? -1 : 0;
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}
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// Turn queued focus request into current one
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g.FocusRequestCurrWindow = NULL;
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g.FocusRequestCurrCounterAll = g.FocusRequestCurrCounterTab = INT_MAX;
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if (g.FocusRequestNextWindow != NULL)
|
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{
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ImGuiWindow* window = g.FocusRequestNextWindow;
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g.FocusRequestCurrWindow = window;
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if (g.FocusRequestNextCounterAll != INT_MAX && window->DC.FocusCounterAll != -1)
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g.FocusRequestCurrCounterAll = ImModPositive(g.FocusRequestNextCounterAll, window->DC.FocusCounterAll + 1);
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if (g.FocusRequestNextCounterTab != INT_MAX && window->DC.FocusCounterTab != -1)
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g.FocusRequestCurrCounterTab = ImModPositive(g.FocusRequestNextCounterTab, window->DC.FocusCounterTab + 1);
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g.FocusRequestNextWindow = NULL;
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g.FocusRequestNextCounterAll = g.FocusRequestNextCounterTab = INT_MAX;
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}
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g.NavIdTabCounter = INT_MAX;
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||||
|
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// Mark all windows as not visible
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@@ -3601,7 +3645,8 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.OpenPopupStack.clear();
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g.BeginPopupStack.clear();
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g.DrawDataBuilder.ClearFreeMemory();
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g.OverlayDrawList.ClearFreeMemory();
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g.BackgroundDrawList.ClearFreeMemory();
|
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g.ForegroundDrawList.ClearFreeMemory();
|
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g.PrivateClipboard.clear();
|
||||
g.InputTextState.ClearFreeMemory();
|
||||
|
||||
@@ -3858,6 +3903,9 @@ void ImGui::Render()
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||||
// Gather ImDrawList to render (for each active window)
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g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsRenderWindows = 0;
|
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g.DrawDataBuilder.Clear();
|
||||
if (!g.BackgroundDrawList.VtxBuffer.empty())
|
||||
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.BackgroundDrawList);
|
||||
|
||||
ImGuiWindow* windows_to_render_front_most[2];
|
||||
windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
|
||||
windows_to_render_front_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL;
|
||||
@@ -3874,10 +3922,10 @@ void ImGui::Render()
|
||||
|
||||
// Draw software mouse cursor if requested
|
||||
if (g.IO.MouseDrawCursor)
|
||||
RenderMouseCursor(&g.OverlayDrawList, g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor);
|
||||
RenderMouseCursor(&g.ForegroundDrawList, g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor);
|
||||
|
||||
if (!g.OverlayDrawList.VtxBuffer.empty())
|
||||
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.OverlayDrawList);
|
||||
if (!g.ForegroundDrawList.VtxBuffer.empty())
|
||||
AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.ForegroundDrawList);
|
||||
|
||||
// Setup ImDrawData structure for end-user
|
||||
SetupDrawData(&g.DrawDataBuilder.Layers[0], &g.DrawData);
|
||||
@@ -4722,7 +4770,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
||||
if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
|
||||
bool hovered, held;
|
||||
ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
|
||||
//GetOverlayDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||
//GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||
if (hovered || held)
|
||||
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
|
||||
|
||||
@@ -4747,7 +4795,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
||||
bool hovered, held;
|
||||
ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS);
|
||||
ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
|
||||
//GetOverlayDrawList(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||
//GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
|
||||
if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held)
|
||||
{
|
||||
g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
|
||||
@@ -5148,12 +5196,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
// Lock window rounding for the frame (so that altering them doesn't cause inconsistencies)
|
||||
window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
|
||||
|
||||
// Prepare for item focus requests
|
||||
window->FocusIdxAllRequestCurrent = (window->FocusIdxAllRequestNext == INT_MAX || window->FocusIdxAllCounter == -1) ? INT_MAX : (window->FocusIdxAllRequestNext + (window->FocusIdxAllCounter+1)) % (window->FocusIdxAllCounter+1);
|
||||
window->FocusIdxTabRequestCurrent = (window->FocusIdxTabRequestNext == INT_MAX || window->FocusIdxTabCounter == -1) ? INT_MAX : (window->FocusIdxTabRequestNext + (window->FocusIdxTabCounter+1)) % (window->FocusIdxTabCounter+1);
|
||||
window->FocusIdxAllCounter = window->FocusIdxTabCounter = -1;
|
||||
window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = INT_MAX;
|
||||
|
||||
// Apply scrolling
|
||||
window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window, true);
|
||||
window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
|
||||
@@ -5328,6 +5370,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->DC.ChildWindows.resize(0);
|
||||
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||
window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical;
|
||||
window->DC.FocusCounterAll = window->DC.FocusCounterTab = -1;
|
||||
window->DC.ItemFlags = parent_window ? parent_window->DC.ItemFlags : ImGuiItemFlags_Default_;
|
||||
window->DC.ItemWidth = window->ItemWidthDefault;
|
||||
window->DC.TextWrapPos = -1.0f; // disabled
|
||||
@@ -6440,9 +6483,11 @@ void ImGui::ActivateItem(ImGuiID id)
|
||||
void ImGui::SetKeyboardFocusHere(int offset)
|
||||
{
|
||||
IM_ASSERT(offset >= -1); // -1 is allowed but not below
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->FocusIdxAllRequestNext = window->FocusIdxAllCounter + 1 + offset;
|
||||
window->FocusIdxTabRequestNext = INT_MAX;
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
g.FocusRequestNextWindow = window;
|
||||
g.FocusRequestNextCounterAll = window->DC.FocusCounterAll + 1 + offset;
|
||||
g.FocusRequestNextCounterTab = INT_MAX;
|
||||
}
|
||||
|
||||
void ImGui::SetItemDefaultFocus()
|
||||
@@ -7020,8 +7065,8 @@ ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow*)
|
||||
ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy)
|
||||
{
|
||||
ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
|
||||
//GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
|
||||
//GImGui->OverlayDrawList.AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255));
|
||||
//GetForegroundDrawList()->AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
|
||||
//GetForegroundDrawList()->AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255));
|
||||
|
||||
// Combo Box policy (we want a connecting edge)
|
||||
if (policy == ImGuiPopupPositionPolicy_ComboBox)
|
||||
@@ -7220,7 +7265,7 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
|
||||
if (ImGui::IsMouseHoveringRect(cand.Min, cand.Max))
|
||||
{
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]);
|
||||
ImDrawList* draw_list = ImGui::GetOverlayDrawList(window);
|
||||
ImDrawList* draw_list = ImGui::GetForegroundDrawList(window);
|
||||
draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100));
|
||||
draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200));
|
||||
draw_list->AddRectFilled(cand.Max-ImVec2(4,4), cand.Max+ImGui::CalcTextSize(buf)+ImVec2(4,4), IM_COL32(40,0,0,150));
|
||||
@@ -7232,7 +7277,7 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
|
||||
if (quadrant == g.NavMoveDir)
|
||||
{
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center);
|
||||
ImDrawList* draw_list = ImGui::GetOverlayDrawList(window);
|
||||
ImDrawList* draw_list = ImGui::GetForegroundDrawList(window);
|
||||
draw_list->AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 200));
|
||||
draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Min, IM_COL32(255, 255, 255, 255), buf);
|
||||
}
|
||||
@@ -7351,7 +7396,7 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
|
||||
g.NavWindow = window; // Always refresh g.NavWindow, because some operations such as FocusItem() don't have a window.
|
||||
g.NavLayer = window->DC.NavLayerCurrent;
|
||||
g.NavIdIsAlive = true;
|
||||
g.NavIdTabCounter = window->FocusIdxTabCounter;
|
||||
g.NavIdTabCounter = window->DC.FocusCounterTab;
|
||||
window->NavRectRel[window->DC.NavLayerCurrent] = nav_bb_rel; // Store item bounding box (relative to window position)
|
||||
}
|
||||
}
|
||||
@@ -7538,7 +7583,7 @@ ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInput
|
||||
static void NavScrollToBringItemIntoView(ImGuiWindow* window, const ImRect& item_rect)
|
||||
{
|
||||
ImRect window_rect(window->InnerMainRect.Min - ImVec2(1, 1), window->InnerMainRect.Max + ImVec2(1, 1));
|
||||
//GetOverlayDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG]
|
||||
//GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG]
|
||||
if (window_rect.Contains(item_rect))
|
||||
return;
|
||||
|
||||
@@ -7591,6 +7636,7 @@ static void ImGui::NavUpdate()
|
||||
NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_);
|
||||
NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ );
|
||||
NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ );
|
||||
NAV_MAP_KEY(ImGuiKey_Tab, ImGuiNavInput_KeyTab_ );
|
||||
if (g.IO.KeyCtrl)
|
||||
g.IO.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f;
|
||||
if (g.IO.KeyShift)
|
||||
@@ -7828,11 +7874,15 @@ static void ImGui::NavUpdate()
|
||||
g.NavScoringRectScreen.Min.x = ImMin(g.NavScoringRectScreen.Min.x + 1.0f, g.NavScoringRectScreen.Max.x);
|
||||
g.NavScoringRectScreen.Max.x = g.NavScoringRectScreen.Min.x;
|
||||
IM_ASSERT(!g.NavScoringRectScreen.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem().
|
||||
//g.OverlayDrawList.AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG]
|
||||
//GetForegroundDrawList()->AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG]
|
||||
g.NavScoringCount = 0;
|
||||
#if IMGUI_DEBUG_NAV_RECTS
|
||||
if (g.NavWindow) { for (int layer = 0; layer < 2; layer++) GetOverlayDrawList(g.NavWindow)->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG]
|
||||
if (g.NavWindow) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); GetOverlayDrawList(g.NavWindow)->AddCircleFilled(p, 3.0f, col); GetOverlayDrawList(g.NavWindow)->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
|
||||
if (g.NavWindow)
|
||||
{
|
||||
ImDrawList* draw_list = GetForegroundDrawList(g.NavWindow);
|
||||
if (1) { for (int layer = 0; layer < 2; layer++) draw_list->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG]
|
||||
if (1) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); draw_list->AddCircleFilled(p, 3.0f, col); draw_list->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -7971,7 +8021,9 @@ static void NavUpdateWindowingHighlightWindow(int focus_change_dir)
|
||||
g.NavWindowingToggleLayer = false;
|
||||
}
|
||||
|
||||
// Window management mode (hold to: change focus/move/resize, tap to: toggle menu layer)
|
||||
// Windowing management mode
|
||||
// Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer)
|
||||
// Gamepad: Hold Menu/Square (change focus/move/resize), Tap Menu/Square (toggle menu layer)
|
||||
static void ImGui::NavUpdateWindowing()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -8074,6 +8126,7 @@ static void ImGui::NavUpdateWindowing()
|
||||
g.NavDisableMouseHover = true;
|
||||
apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window);
|
||||
ClosePopupsOverWindow(apply_focus_window);
|
||||
ClearActiveID();
|
||||
FocusWindow(apply_focus_window);
|
||||
if (apply_focus_window->NavLastIds[0] == 0)
|
||||
NavInitWindow(apply_focus_window, false);
|
||||
@@ -8157,10 +8210,18 @@ void ImGui::NextColumn()
|
||||
return;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiColumnsSet* columns = window->DC.ColumnsSet;
|
||||
|
||||
if (columns->Count == 1)
|
||||
{
|
||||
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
||||
IM_ASSERT(columns->Current == 0);
|
||||
return;
|
||||
}
|
||||
|
||||
PopItemWidth();
|
||||
PopClipRect();
|
||||
|
||||
ImGuiColumnsSet* columns = window->DC.ColumnsSet;
|
||||
columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
|
||||
if (++columns->Current < columns->Count)
|
||||
{
|
||||
@@ -8170,6 +8231,7 @@ void ImGui::NextColumn()
|
||||
}
|
||||
else
|
||||
{
|
||||
// New line
|
||||
window->DC.ColumnsOffset.x = 0.0f;
|
||||
window->DrawList->ChannelsSetCurrent(0);
|
||||
columns->Current = 0;
|
||||
@@ -8324,7 +8386,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
IM_ASSERT(columns_count > 1);
|
||||
IM_ASSERT(columns_count >= 1);
|
||||
IM_ASSERT(window->DC.ColumnsSet == NULL); // Nested columns are currently not supported
|
||||
|
||||
// Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
|
||||
@@ -8378,8 +8440,11 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
|
||||
column->ClipRect.ClipWith(window->ClipRect);
|
||||
}
|
||||
|
||||
window->DrawList->ChannelsSplit(columns->Count);
|
||||
PushColumnClipRect();
|
||||
if (columns->Count > 1)
|
||||
{
|
||||
window->DrawList->ChannelsSplit(columns->Count);
|
||||
PushColumnClipRect();
|
||||
}
|
||||
PushItemWidth(GetColumnWidth() * 0.65f);
|
||||
}
|
||||
|
||||
@@ -8391,8 +8456,11 @@ void ImGui::EndColumns()
|
||||
IM_ASSERT(columns != NULL);
|
||||
|
||||
PopItemWidth();
|
||||
PopClipRect();
|
||||
window->DrawList->ChannelsMerge();
|
||||
if (columns->Count > 1)
|
||||
{
|
||||
PopClipRect();
|
||||
window->DrawList->ChannelsMerge();
|
||||
}
|
||||
|
||||
columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
|
||||
window->DC.CursorPos.y = columns->LineMaxY;
|
||||
@@ -9339,9 +9407,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
return;
|
||||
}
|
||||
|
||||
ImDrawList* overlay_draw_list = GetOverlayDrawList(window); // Render additional visuals into the top-most draw list
|
||||
ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list
|
||||
if (window && IsItemHovered())
|
||||
overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
|
||||
fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
|
||||
if (!node_open)
|
||||
return;
|
||||
|
||||
@@ -9363,8 +9431,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImRect vtxs_rect;
|
||||
for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
|
||||
vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
|
||||
clip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255));
|
||||
vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255));
|
||||
clip_rect.Floor(); fg_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255));
|
||||
vtxs_rect.Floor(); fg_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255));
|
||||
}
|
||||
if (!pcmd_node_open)
|
||||
continue;
|
||||
@@ -9388,10 +9456,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImGui::Selectable(buf, false);
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImDrawListFlags backup_flags = overlay_draw_list->Flags;
|
||||
overlay_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
|
||||
overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f);
|
||||
overlay_draw_list->Flags = backup_flags;
|
||||
ImDrawListFlags backup_flags = fg_draw_list->Flags;
|
||||
fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
|
||||
fg_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f);
|
||||
fg_draw_list->Flags = backup_flags;
|
||||
}
|
||||
}
|
||||
ImGui::TreePop();
|
||||
@@ -9528,9 +9596,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
char buf[32];
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext);
|
||||
float font_size = ImGui::GetFontSize() * 2;
|
||||
ImDrawList* overlay_draw_list = GetOverlayDrawList(window);
|
||||
overlay_draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255));
|
||||
overlay_draw_list->AddText(NULL, font_size, window->Pos, IM_COL32(255, 255, 255, 255), buf);
|
||||
ImDrawList* fg_draw_list = GetForegroundDrawList(window);
|
||||
fg_draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255));
|
||||
fg_draw_list->AddText(NULL, font_size, window->Pos, IM_COL32(255, 255, 255, 255), buf);
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
Vendored
+49
-30
@@ -3,7 +3,7 @@
|
||||
|
||||
// See imgui.cpp file for documentation.
|
||||
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
|
||||
// Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase.
|
||||
// Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
|
||||
// Get latest version at https://github.com/ocornut/imgui
|
||||
|
||||
/*
|
||||
@@ -26,7 +26,7 @@ Index of this file:
|
||||
|
||||
#pragma once
|
||||
|
||||
// Configuration file (edit imconfig.h or define IMGUI_USER_CONFIG to your own filename)
|
||||
// Configuration file with compile-time options (edit imconfig.h or define IMGUI_USER_CONFIG to your own filename)
|
||||
#ifdef IMGUI_USER_CONFIG
|
||||
#include IMGUI_USER_CONFIG
|
||||
#endif
|
||||
@@ -44,7 +44,7 @@ Index of this file:
|
||||
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
|
||||
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.69 WIP"
|
||||
#define IMGUI_VERSION_NUM 16899
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
|
||||
@@ -150,6 +150,10 @@ typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
|
||||
typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
|
||||
|
||||
// Scalar data types
|
||||
typedef signed char ImS8; // 8-bit signed integer == char
|
||||
typedef unsigned char ImU8; // 8-bit unsigned integer
|
||||
typedef signed short ImS16; // 16-bit signed integer
|
||||
typedef unsigned short ImU16; // 16-bit unsigned integer
|
||||
typedef signed int ImS32; // 32-bit signed integer == int
|
||||
typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
@@ -215,12 +219,12 @@ namespace ImGui
|
||||
// Demo, Debug, Information
|
||||
IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
|
||||
IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create about window. display Dear ImGui version, credits and build/system information.
|
||||
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics window. display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
|
||||
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics/debug window. display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
|
||||
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
|
||||
IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
|
||||
IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts.
|
||||
IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
|
||||
IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.23"
|
||||
IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.23" (essentially the compiled value for IMGUI_VERSION)
|
||||
|
||||
// Styles
|
||||
IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default)
|
||||
@@ -263,7 +267,7 @@ namespace ImGui
|
||||
IMGUI_API float GetWindowHeight(); // get current window height (shortcut for GetWindowSize().y)
|
||||
IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates
|
||||
IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos()
|
||||
IMGUI_API float GetContentRegionAvailWidth(); //
|
||||
IMGUI_API float GetContentRegionAvailWidth(); // == GetContentRegionAvail().x
|
||||
IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min (roughly (0,0)-Scroll), in window coordinates
|
||||
IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates
|
||||
IMGUI_API float GetWindowContentRegionWidth(); //
|
||||
@@ -293,7 +297,7 @@ namespace ImGui
|
||||
IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()]
|
||||
IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
|
||||
IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
|
||||
IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
|
||||
IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position.
|
||||
|
||||
// Parameters stacks (shared)
|
||||
IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font
|
||||
@@ -385,7 +389,7 @@ namespace ImGui
|
||||
// - Most widgets return true when the value has been changed or when pressed/selected
|
||||
IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0)); // button
|
||||
IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text
|
||||
IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
|
||||
IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
|
||||
IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape
|
||||
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
|
||||
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
|
||||
@@ -446,6 +450,7 @@ namespace ImGui
|
||||
// - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.
|
||||
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
|
||||
@@ -582,7 +587,7 @@ namespace ImGui
|
||||
// Drag and Drop
|
||||
// [BETA API] API may evolve!
|
||||
IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
|
||||
IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
|
||||
IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
|
||||
IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true!
|
||||
IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
|
||||
IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
|
||||
@@ -610,9 +615,9 @@ namespace ImGui
|
||||
IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive).
|
||||
IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing.
|
||||
IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item).
|
||||
IMGUI_API bool IsAnyItemHovered();
|
||||
IMGUI_API bool IsAnyItemActive();
|
||||
IMGUI_API bool IsAnyItemFocused();
|
||||
IMGUI_API bool IsAnyItemHovered(); // is any item hovered?
|
||||
IMGUI_API bool IsAnyItemActive(); // is any item active?
|
||||
IMGUI_API bool IsAnyItemFocused(); // is any item focused?
|
||||
IMGUI_API ImVec2 GetItemRectMin(); // get upper-left bounding rectangle of the last item (screen space)
|
||||
IMGUI_API ImVec2 GetItemRectMax(); // get lower-right bounding rectangle of the last item (screen space)
|
||||
IMGUI_API ImVec2 GetItemRectSize(); // get size of last item
|
||||
@@ -623,9 +628,10 @@ namespace ImGui
|
||||
IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
|
||||
IMGUI_API double GetTime(); // get global imgui time. incremented by io.DeltaTime every frame.
|
||||
IMGUI_API int GetFrameCount(); // get global imgui frame count. incremented by 1 every frame.
|
||||
IMGUI_API ImDrawList* GetOverlayDrawList(); // this draw list will be the last rendered one, useful to quickly draw overlays shapes/text
|
||||
IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances
|
||||
IMGUI_API const char* GetStyleColorName(ImGuiCol idx);
|
||||
IMGUI_API ImDrawList* GetBackgroundDrawList(); // this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
|
||||
IMGUI_API ImDrawList* GetForegroundDrawList(); // this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
|
||||
IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances.
|
||||
IMGUI_API const char* GetStyleColorName(ImGuiCol idx); // get a string corresponding to the enum value (for display, saving, etc.).
|
||||
IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
|
||||
IMGUI_API ImGuiStorage* GetStateStorage();
|
||||
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
||||
@@ -652,7 +658,7 @@ namespace ImGui
|
||||
IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down)
|
||||
IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
||||
IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block.
|
||||
IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); //
|
||||
IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse
|
||||
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
|
||||
IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse position at the time of opening popup we have BeginPopup() into
|
||||
IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position. This is locked and return 0.0f until the mouse moves past a distance threshold at least once. If lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
||||
@@ -671,12 +677,12 @@ namespace ImGui
|
||||
// - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
|
||||
IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
|
||||
IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
|
||||
IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename);
|
||||
IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
|
||||
IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
|
||||
|
||||
// Memory Utilities
|
||||
// Memory Allocators
|
||||
// - All those functions are not reliant on the current context.
|
||||
// - If you reload the contents of imgui.cpp at runtime, you may need to call SetCurrentContext() + SetAllocatorFunctions() again.
|
||||
// - If you reload the contents of imgui.cpp at runtime, you may need to call SetCurrentContext() + SetAllocatorFunctions() again because we use global storage for those.
|
||||
IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
|
||||
IMGUI_API void* MemAlloc(size_t size);
|
||||
IMGUI_API void MemFree(void* ptr);
|
||||
@@ -737,7 +743,7 @@ enum ImGuiInputTextFlags_
|
||||
ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z
|
||||
ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs
|
||||
ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus
|
||||
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to when the value was modified)
|
||||
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
|
||||
ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Callback on pressing TAB (for completion handling)
|
||||
ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Callback on pressing Up/Down arrows (for history handling)
|
||||
ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Callback on each iteration. User code may query cursor position, modify text buffer.
|
||||
@@ -884,10 +890,14 @@ enum ImGuiDragDropFlags_
|
||||
// A primary data type
|
||||
enum ImGuiDataType_
|
||||
{
|
||||
ImGuiDataType_S8, // char
|
||||
ImGuiDataType_U8, // unsigned char
|
||||
ImGuiDataType_S16, // short
|
||||
ImGuiDataType_U16, // unsigned short
|
||||
ImGuiDataType_S32, // int
|
||||
ImGuiDataType_U32, // unsigned int
|
||||
ImGuiDataType_S64, // long long, __int64
|
||||
ImGuiDataType_U64, // unsigned long long, unsigned __int64
|
||||
ImGuiDataType_S64, // long long / __int64
|
||||
ImGuiDataType_U64, // unsigned long long / unsigned __int64
|
||||
ImGuiDataType_Float, // float
|
||||
ImGuiDataType_Double, // double
|
||||
ImGuiDataType_COUNT
|
||||
@@ -958,6 +968,7 @@ enum ImGuiNavInput_
|
||||
// [Internal] Don't use directly! This is used internally to differentiate keyboard from gamepad inputs for behaviors that require to differentiate them.
|
||||
// Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) will be directly reading from io.KeysDown[] instead of io.NavInputs[].
|
||||
ImGuiNavInput_KeyMenu_, // toggle menu // = io.KeyAlt
|
||||
ImGuiNavInput_KeyTab_, // tab // = Tab key
|
||||
ImGuiNavInput_KeyLeft_, // move left // = Arrow keys
|
||||
ImGuiNavInput_KeyRight_, // move right
|
||||
ImGuiNavInput_KeyUp_, // move up
|
||||
@@ -1059,7 +1070,7 @@ enum ImGuiCol_
|
||||
// NB: if changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
|
||||
enum ImGuiStyleVar_
|
||||
{
|
||||
// Enum name ......................// Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
|
||||
// Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
|
||||
ImGuiStyleVar_Alpha, // float Alpha
|
||||
ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
|
||||
ImGuiStyleVar_WindowRounding, // float WindowRounding
|
||||
@@ -1095,7 +1106,7 @@ enum ImGuiStyleVar_
|
||||
enum ImGuiColorEditFlags_
|
||||
{
|
||||
ImGuiColorEditFlags_None = 0,
|
||||
ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (read 3 components from the input pointer).
|
||||
ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer).
|
||||
ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on colored square.
|
||||
ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
|
||||
ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable colored square preview next to the inputs. (e.g. to show only the inputs)
|
||||
@@ -1105,24 +1116,30 @@ enum ImGuiColorEditFlags_
|
||||
ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small colored square preview instead.
|
||||
ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
|
||||
|
||||
// User Options (right-click on widget to change some of them). You can set application defaults using SetColorEditOptions(). The idea is that you probably don't want to override them in most of your calls, let the user choose and/or call SetColorEditOptions() during startup.
|
||||
// User Options (right-click on widget to change some of them). You can set application defaults using SetColorEditOptions().
|
||||
// The intent is that you probably don't want to override them in most of your calls, let the user choose via the option menu and/or call SetColorEditOptions() during startup.
|
||||
ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
|
||||
ImGuiColorEditFlags_AlphaPreview = 1 << 17, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
|
||||
ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
|
||||
ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
|
||||
ImGuiColorEditFlags_RGB = 1 << 20, // [Inputs] // ColorEdit: choose one among RGB/HSV/HEX. ColorPicker: choose any combination using RGB/HSV/HEX.
|
||||
ImGuiColorEditFlags_HSV = 1 << 21, // [Inputs] // "
|
||||
ImGuiColorEditFlags_HEX = 1 << 22, // [Inputs] // "
|
||||
ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
|
||||
ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // "
|
||||
ImGuiColorEditFlags_DisplayHex = 1 << 22, // [Display] // "
|
||||
ImGuiColorEditFlags_Uint8 = 1 << 23, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255.
|
||||
ImGuiColorEditFlags_Float = 1 << 24, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
|
||||
ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [PickerMode] // ColorPicker: bar for Hue, rectangle for Sat/Value.
|
||||
ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [PickerMode] // ColorPicker: wheel for Hue, triangle for Sat/Value.
|
||||
|
||||
// [Internal] Masks
|
||||
ImGuiColorEditFlags__InputsMask = ImGuiColorEditFlags_RGB|ImGuiColorEditFlags_HSV|ImGuiColorEditFlags_HEX,
|
||||
ImGuiColorEditFlags__DisplayMask = ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_DisplayHSV|ImGuiColorEditFlags_DisplayHex,
|
||||
ImGuiColorEditFlags__DataTypeMask = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_Float,
|
||||
ImGuiColorEditFlags__PickerMask = ImGuiColorEditFlags_PickerHueWheel|ImGuiColorEditFlags_PickerHueBar,
|
||||
ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_RGB|ImGuiColorEditFlags_PickerHueBar // Change application default using SetColorEditOptions()
|
||||
ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_PickerHueBar // Change application default using SetColorEditOptions()
|
||||
|
||||
// Obsolete names (will be removed)
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
, ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex
|
||||
#endif
|
||||
};
|
||||
|
||||
// Enumeration for GetMouseCursor()
|
||||
@@ -1485,6 +1502,8 @@ struct ImGuiPayload
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
namespace ImGui
|
||||
{
|
||||
// OBSOLETED in 1.69 (from Mar 2019)
|
||||
static inline ImDrawList* GetOverlayDrawList() { return GetForegroundDrawList(); }
|
||||
// OBSOLETED in 1.66 (from Sep 2018)
|
||||
static inline void SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); }
|
||||
// OBSOLETED in 1.63 (between Aug 2018 and Sept 2018)
|
||||
|
||||
+211
-157
@@ -126,7 +126,7 @@ static void ShowExampleAppCustomRendering(bool* p_open);
|
||||
static void ShowExampleMenuFile();
|
||||
|
||||
// Helper to display a little (?) mark which shows a tooltip when hovered.
|
||||
static void ShowHelpMarker(const char* desc)
|
||||
static void HelpMarker(const char* desc)
|
||||
{
|
||||
ImGui::TextDisabled("(?)");
|
||||
if (ImGui::IsItemHovered())
|
||||
@@ -311,9 +311,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
{
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
|
||||
ImGui::SameLine(); ShowHelpMarker("Required back-end to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.");
|
||||
ImGui::SameLine(); HelpMarker("Required back-end to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.");
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
|
||||
ImGui::SameLine(); ShowHelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
|
||||
ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouse);
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) // Create a way to restore this flag otherwise we could be stuck completely!
|
||||
{
|
||||
@@ -326,21 +326,21 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
|
||||
}
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
|
||||
ImGui::SameLine(); ShowHelpMarker("Instruct back-end to not alter mouse cursor shape and visibility.");
|
||||
ImGui::SameLine(); HelpMarker("Instruct back-end to not alter mouse cursor shape and visibility.");
|
||||
ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
|
||||
ImGui::SameLine(); ShowHelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
|
||||
ImGui::SameLine(); HelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
|
||||
ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
|
||||
ImGui::SameLine(); ShowHelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
|
||||
ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
|
||||
ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly);
|
||||
ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor);
|
||||
ImGui::SameLine(); ShowHelpMarker("Instruct Dear ImGui to render a mouse cursor for you. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");
|
||||
ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor for you. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");
|
||||
ImGui::TreePop();
|
||||
ImGui::Separator();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Backend Flags"))
|
||||
{
|
||||
ShowHelpMarker("Those flags are set by the back-ends (imgui_impl_xxx files) to specify their capabilities.");
|
||||
HelpMarker("Those flags are set by the back-ends (imgui_impl_xxx files) to specify their capabilities.");
|
||||
ImGuiBackendFlags backend_flags = io.BackendFlags; // Make a local copy to avoid modifying the back-end flags.
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasGamepad);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasMouseCursors);
|
||||
@@ -359,7 +359,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (ImGui::TreeNode("Capture/Logging"))
|
||||
{
|
||||
ImGui::TextWrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded.");
|
||||
ShowHelpMarker("Try opening any of the contents below in this window and then click one of the \"Log To\" button.");
|
||||
HelpMarker("Try opening any of the contents below in this window and then click one of the \"Log To\" button.");
|
||||
ImGui::LogButtons();
|
||||
ImGui::TextWrapped("You can also call ImGui::LogText() to output directly to the log without a visual output.");
|
||||
if (ImGui::Button("Copy \"Hello, world!\" to clipboard"))
|
||||
@@ -476,17 +476,20 @@ static void ShowDemoWindowWidgets()
|
||||
const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
|
||||
static int item_current = 0;
|
||||
ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items));
|
||||
ImGui::SameLine(); ShowHelpMarker("Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, and demonstration of various flags.\n");
|
||||
ImGui::SameLine(); HelpMarker("Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, and demonstration of various flags.\n");
|
||||
}
|
||||
|
||||
{
|
||||
static char str0[128] = "Hello, world!";
|
||||
static int i0 = 123;
|
||||
ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
|
||||
ImGui::SameLine(); ShowHelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated in imgui_demo.cpp).");
|
||||
ImGui::SameLine(); HelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated in imgui_demo.cpp).");
|
||||
|
||||
static char str1[128] = "";
|
||||
ImGui::InputTextWithHint("input text (w/ hint)", "enter text here", str1, IM_ARRAYSIZE(str1));
|
||||
|
||||
static int i0 = 123;
|
||||
ImGui::InputInt("input int", &i0);
|
||||
ImGui::SameLine(); ShowHelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n");
|
||||
ImGui::SameLine(); HelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n");
|
||||
|
||||
static float f0 = 0.001f;
|
||||
ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f");
|
||||
@@ -496,7 +499,7 @@ static void ShowDemoWindowWidgets()
|
||||
|
||||
static float f1 = 1.e10f;
|
||||
ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e");
|
||||
ImGui::SameLine(); ShowHelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".\n");
|
||||
ImGui::SameLine(); HelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".\n");
|
||||
|
||||
static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
|
||||
ImGui::InputFloat3("input float3", vec4a);
|
||||
@@ -505,7 +508,7 @@ static void ShowDemoWindowWidgets()
|
||||
{
|
||||
static int i1 = 50, i2 = 42;
|
||||
ImGui::DragInt("drag int", &i1, 1);
|
||||
ImGui::SameLine(); ShowHelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value.");
|
||||
ImGui::SameLine(); HelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value.");
|
||||
|
||||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%");
|
||||
|
||||
@@ -517,7 +520,7 @@ static void ShowDemoWindowWidgets()
|
||||
{
|
||||
static int i1=0;
|
||||
ImGui::SliderInt("slider int", &i1, -1, 3);
|
||||
ImGui::SameLine(); ShowHelpMarker("CTRL+click to input value.");
|
||||
ImGui::SameLine(); HelpMarker("CTRL+click to input value.");
|
||||
|
||||
static float f1=0.123f, f2=0.0f;
|
||||
ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
|
||||
@@ -530,7 +533,7 @@ static void ShowDemoWindowWidgets()
|
||||
static float col1[3] = { 1.0f,0.0f,0.2f };
|
||||
static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
|
||||
ImGui::ColorEdit3("color 1", col1);
|
||||
ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nClick and hold to use drag and drop.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
|
||||
ImGui::SameLine(); HelpMarker("Click on the colored square to open a color picker.\nClick and hold to use drag and drop.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
|
||||
|
||||
ImGui::ColorEdit4("color 2", col2);
|
||||
}
|
||||
@@ -573,7 +576,7 @@ static void ShowDemoWindowWidgets()
|
||||
|
||||
if (ImGui::TreeNode("Advanced, with Selectable nodes"))
|
||||
{
|
||||
ShowHelpMarker("This is a more standard looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open.");
|
||||
HelpMarker("This is a more standard looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open.");
|
||||
static bool align_label_with_current_x_position = false;
|
||||
ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position);
|
||||
ImGui::Text("Hello!");
|
||||
@@ -660,7 +663,7 @@ static void ShowDemoWindowWidgets()
|
||||
ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink");
|
||||
ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow");
|
||||
ImGui::TextDisabled("Disabled");
|
||||
ImGui::SameLine(); ShowHelpMarker("The TextDisabled color is stored in ImGuiStyle.");
|
||||
ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle.");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
@@ -767,6 +770,7 @@ static void ShowDemoWindowWidgets()
|
||||
// Expose flags as checkbox for the demo
|
||||
static ImGuiComboFlags flags = 0;
|
||||
ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", (unsigned int*)&flags, ImGuiComboFlags_PopupAlignLeft);
|
||||
ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo");
|
||||
if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", (unsigned int*)&flags, ImGuiComboFlags_NoArrowButton))
|
||||
flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both
|
||||
if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", (unsigned int*)&flags, ImGuiComboFlags_NoPreview))
|
||||
@@ -837,7 +841,7 @@ static void ShowDemoWindowWidgets()
|
||||
}
|
||||
if (ImGui::TreeNode("Selection State: Multiple Selection"))
|
||||
{
|
||||
ShowHelpMarker("Hold CTRL and click to select multiple items.");
|
||||
HelpMarker("Hold CTRL and click to select multiple items.");
|
||||
static bool selection[5] = { false, false, false, false, false };
|
||||
for (int n = 0; n < 5; n++)
|
||||
{
|
||||
@@ -897,7 +901,7 @@ static void ShowDemoWindowWidgets()
|
||||
}
|
||||
if (ImGui::TreeNode("Alignment"))
|
||||
{
|
||||
ShowHelpMarker("Alignment applies when a selectable is larger than its text content.\nBy default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar().");
|
||||
HelpMarker("Alignment applies when a selectable is larger than its text content.\nBy default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar().");
|
||||
static bool selected[3*3] = { true, false, true, false, true, false, true, false, true };
|
||||
for (int y = 0; y < 3; y++)
|
||||
{
|
||||
@@ -930,7 +934,8 @@ static void ShowDemoWindowWidgets()
|
||||
ImGui::Text("Password input");
|
||||
static char bufpass[64] = "password123";
|
||||
ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
|
||||
ImGui::SameLine(); ShowHelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
|
||||
ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
|
||||
ImGui::InputTextWithHint("password (w/ hint)", "<password>", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
|
||||
ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank);
|
||||
|
||||
ImGui::TreePop();
|
||||
@@ -940,7 +945,6 @@ static void ShowDemoWindowWidgets()
|
||||
{
|
||||
// Note: we are using a fixed-sized buffer for simplicity here. See ImGuiInputTextFlags_CallbackResize
|
||||
// and the code in misc/cpp/imgui_stdlib.h for how to setup InputText() for dynamically resizing strings.
|
||||
static bool read_only = false;
|
||||
static char text[1024*16] =
|
||||
"/*\n"
|
||||
" The Pentium F00F bug, shorthand for F0 0F C7 C8,\n"
|
||||
@@ -953,9 +957,11 @@ static void ShowDemoWindowWidgets()
|
||||
"label:\n"
|
||||
"\tlock cmpxchg8b eax\n";
|
||||
|
||||
ShowHelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp)");
|
||||
ImGui::Checkbox("Read-only", &read_only);
|
||||
ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput | (read_only ? ImGuiInputTextFlags_ReadOnly : 0);
|
||||
static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput;
|
||||
HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp)");
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", (unsigned int*)&flags, ImGuiInputTextFlags_ReadOnly);
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", (unsigned int*)&flags, ImGuiInputTextFlags_AllowTabInput);
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", (unsigned int*)&flags, ImGuiInputTextFlags_CtrlEnterForNewLine);
|
||||
ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-1.0f, ImGui::GetTextLineHeight() * 16), flags);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
@@ -1036,22 +1042,22 @@ static void ShowDemoWindowWidgets()
|
||||
ImGui::Checkbox("With Alpha Preview", &alpha_preview);
|
||||
ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview);
|
||||
ImGui::Checkbox("With Drag and Drop", &drag_and_drop);
|
||||
ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); ShowHelpMarker("Right-click on the individual color widget to show options.");
|
||||
ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); ShowHelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
|
||||
ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options.");
|
||||
ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
|
||||
int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);
|
||||
|
||||
ImGui::Text("Color widget:");
|
||||
ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nCTRL+click on individual component to input value.\n");
|
||||
ImGui::SameLine(); HelpMarker("Click on the colored square to open a color picker.\nCTRL+click on individual component to input value.\n");
|
||||
ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags);
|
||||
|
||||
ImGui::Text("Color widget HSV with Alpha:");
|
||||
ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_HSV | misc_flags);
|
||||
ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_DisplayHSV | misc_flags);
|
||||
|
||||
ImGui::Text("Color widget with Float Display:");
|
||||
ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags);
|
||||
|
||||
ImGui::Text("Color button with Picker:");
|
||||
ImGui::SameLine(); ShowHelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup.");
|
||||
ImGui::SameLine(); HelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup.");
|
||||
ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags);
|
||||
|
||||
ImGui::Text("Color button with Custom Picker Popup:");
|
||||
@@ -1127,7 +1133,7 @@ static void ShowDemoWindowWidgets()
|
||||
static bool side_preview = true;
|
||||
static bool ref_color = false;
|
||||
static ImVec4 ref_color_v(1.0f,0.0f,1.0f,0.5f);
|
||||
static int inputs_mode = 2;
|
||||
static int display_mode = 0;
|
||||
static int picker_mode = 0;
|
||||
ImGui::Checkbox("With Alpha", &alpha);
|
||||
ImGui::Checkbox("With Alpha Bar", &alpha_bar);
|
||||
@@ -1142,25 +1148,26 @@ static void ShowDemoWindowWidgets()
|
||||
ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags);
|
||||
}
|
||||
}
|
||||
ImGui::Combo("Inputs Mode", &inputs_mode, "All Inputs\0No Inputs\0RGB Input\0HSV Input\0HEX Input\0");
|
||||
ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0");
|
||||
ImGui::SameLine(); HelpMarker("ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions().");
|
||||
ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0");
|
||||
ImGui::SameLine(); ShowHelpMarker("User can right-click the picker to change mode.");
|
||||
ImGui::SameLine(); HelpMarker("User can right-click the picker to change mode.");
|
||||
ImGuiColorEditFlags flags = misc_flags;
|
||||
if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4()
|
||||
if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar;
|
||||
if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview;
|
||||
if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar;
|
||||
if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel;
|
||||
if (inputs_mode == 1) flags |= ImGuiColorEditFlags_NoInputs;
|
||||
if (inputs_mode == 2) flags |= ImGuiColorEditFlags_RGB;
|
||||
if (inputs_mode == 3) flags |= ImGuiColorEditFlags_HSV;
|
||||
if (inputs_mode == 4) flags |= ImGuiColorEditFlags_HEX;
|
||||
if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4()
|
||||
if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar;
|
||||
if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview;
|
||||
if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar;
|
||||
if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel;
|
||||
if (display_mode == 1) flags |= ImGuiColorEditFlags_NoInputs; // Disable all RGB/HSV/Hex displays
|
||||
if (display_mode == 2) flags |= ImGuiColorEditFlags_DisplayRGB; // Override display mode
|
||||
if (display_mode == 3) flags |= ImGuiColorEditFlags_DisplayHSV;
|
||||
if (display_mode == 4) flags |= ImGuiColorEditFlags_DisplayHex;
|
||||
ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL);
|
||||
|
||||
ImGui::Text("Programmatically set defaults:");
|
||||
ImGui::SameLine(); ShowHelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible.");
|
||||
ImGui::SameLine(); HelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible.");
|
||||
if (ImGui::Button("Default: Uint8 + HSV + Hue Bar"))
|
||||
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_PickerHueBar);
|
||||
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar);
|
||||
if (ImGui::Button("Default: Float + HDR + Hue Wheel"))
|
||||
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel);
|
||||
|
||||
@@ -1197,6 +1204,10 @@ static void ShowDemoWindowWidgets()
|
||||
ImS64 LLONG_MAX = 9223372036854775807LL;
|
||||
ImU64 ULLONG_MAX = (2ULL * 9223372036854775807LL + 1);
|
||||
#endif
|
||||
const char s8_zero = 0, s8_one = 1, s8_fifty = 50, s8_min = -128, s8_max = 127;
|
||||
const ImU8 u8_zero = 0, u8_one = 1, u8_fifty = 50, u8_min = 0, u8_max = 255;
|
||||
const short s16_zero = 0, s16_one = 1, s16_fifty = 50, s16_min = -32768, s16_max = 32767;
|
||||
const ImU16 u16_zero = 0, u16_one = 1, u16_fifty = 50, u16_min = 0, u16_max = 65535;
|
||||
const ImS32 s32_zero = 0, s32_one = 1, s32_fifty = 50, s32_min = INT_MIN/2, s32_max = INT_MAX/2, s32_hi_a = INT_MAX/2 - 100, s32_hi_b = INT_MAX/2;
|
||||
const ImU32 u32_zero = 0, u32_one = 1, u32_fifty = 50, u32_min = 0, u32_max = UINT_MAX/2, u32_hi_a = UINT_MAX/2 - 100, u32_hi_b = UINT_MAX/2;
|
||||
const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2;
|
||||
@@ -1205,6 +1216,10 @@ static void ShowDemoWindowWidgets()
|
||||
const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0;
|
||||
|
||||
// State
|
||||
static char s8_v = 127;
|
||||
static ImU8 u8_v = 255;
|
||||
static short s16_v = 32767;
|
||||
static ImU16 u16_v = 65535;
|
||||
static ImS32 s32_v = -1;
|
||||
static ImU32 u32_v = (ImU32)-1;
|
||||
static ImS64 s64_v = -1;
|
||||
@@ -1215,17 +1230,25 @@ static void ShowDemoWindowWidgets()
|
||||
const float drag_speed = 0.2f;
|
||||
static bool drag_clamp = false;
|
||||
ImGui::Text("Drags:");
|
||||
ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); ImGui::SameLine(); ShowHelpMarker("As with every widgets in dear imgui, we never modify values unless there is a user interaction.\nYou can override the clamping limits by using CTRL+Click to input a value.");
|
||||
ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); ImGui::SameLine(); HelpMarker("As with every widgets in dear imgui, we never modify values unless there is a user interaction.\nYou can override the clamping limits by using CTRL+Click to input a value.");
|
||||
ImGui::DragScalar("drag s8", ImGuiDataType_S8, &s8_v, drag_speed, drag_clamp ? &s8_zero : NULL, drag_clamp ? &s8_fifty : NULL);
|
||||
ImGui::DragScalar("drag u8", ImGuiDataType_U8, &u8_v, drag_speed, drag_clamp ? &u8_zero : NULL, drag_clamp ? &u8_fifty : NULL, "%u ms");
|
||||
ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL);
|
||||
ImGui::DragScalar("drag u16", ImGuiDataType_U16, &u16_v, drag_speed, drag_clamp ? &u16_zero : NULL, drag_clamp ? &u16_fifty : NULL, "%u ms");
|
||||
ImGui::DragScalar("drag s32", ImGuiDataType_S32, &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL);
|
||||
ImGui::DragScalar("drag u32", ImGuiDataType_U32, &u32_v, drag_speed, drag_clamp ? &u32_zero : NULL, drag_clamp ? &u32_fifty : NULL, "%u ms");
|
||||
ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL);
|
||||
ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL);
|
||||
ImGui::DragScalar("drag float", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 1.0f);
|
||||
ImGui::DragScalar("drag float ^2", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 2.0f); ImGui::SameLine(); ShowHelpMarker("You can use the 'power' parameter to increase tweaking precision on one side of the range.");
|
||||
ImGui::DragScalar("drag float ^2", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 2.0f); ImGui::SameLine(); HelpMarker("You can use the 'power' parameter to increase tweaking precision on one side of the range.");
|
||||
ImGui::DragScalar("drag double", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL, "%.10f grams", 1.0f);
|
||||
ImGui::DragScalar("drag double ^2", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", 2.0f);
|
||||
|
||||
ImGui::Text("Sliders");
|
||||
ImGui::SliderScalar("slider s8 full", ImGuiDataType_S8, &s8_v, &s8_min, &s8_max, "%d");
|
||||
ImGui::SliderScalar("slider u8 full", ImGuiDataType_U8, &u8_v, &u8_min, &u8_max, "%u");
|
||||
ImGui::SliderScalar("slider s16 full", ImGuiDataType_S16, &s16_v, &s16_min, &s16_max, "%d");
|
||||
ImGui::SliderScalar("slider u16 full", ImGuiDataType_U16, &u16_v, &u16_min, &u16_max, "%u");
|
||||
ImGui::SliderScalar("slider s32 low", ImGuiDataType_S32, &s32_v, &s32_zero, &s32_fifty,"%d");
|
||||
ImGui::SliderScalar("slider s32 high", ImGuiDataType_S32, &s32_v, &s32_hi_a, &s32_hi_b, "%d");
|
||||
ImGui::SliderScalar("slider s32 full", ImGuiDataType_S32, &s32_v, &s32_min, &s32_max, "%d");
|
||||
@@ -1248,6 +1271,10 @@ static void ShowDemoWindowWidgets()
|
||||
static bool inputs_step = true;
|
||||
ImGui::Text("Inputs");
|
||||
ImGui::Checkbox("Show step buttons", &inputs_step);
|
||||
ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d");
|
||||
ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u");
|
||||
ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d");
|
||||
ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u");
|
||||
ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d");
|
||||
ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal);
|
||||
ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u");
|
||||
@@ -1439,20 +1466,23 @@ static void ShowDemoWindowWidgets()
|
||||
static int item_type = 1;
|
||||
static bool b = false;
|
||||
static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f };
|
||||
static char str[16] = {};
|
||||
ImGui::RadioButton("Text", &item_type, 0);
|
||||
ImGui::RadioButton("Button", &item_type, 1);
|
||||
ImGui::RadioButton("Checkbox", &item_type, 2);
|
||||
ImGui::RadioButton("SliderFloat", &item_type, 3);
|
||||
ImGui::RadioButton("ColorEdit4", &item_type, 4);
|
||||
ImGui::RadioButton("ListBox", &item_type, 5);
|
||||
ImGui::RadioButton("InputText", &item_type, 4);
|
||||
ImGui::RadioButton("ColorEdit4", &item_type, 5);
|
||||
ImGui::RadioButton("ListBox", &item_type, 6);
|
||||
ImGui::Separator();
|
||||
bool ret = false;
|
||||
if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction
|
||||
if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button
|
||||
if (item_type == 2) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox
|
||||
if (item_type == 3) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item
|
||||
if (item_type == 4) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged)
|
||||
if (item_type == 5) { const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
|
||||
if (item_type == 4) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing)
|
||||
if (item_type == 5) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged)
|
||||
if (item_type == 6) { const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
|
||||
ImGui::BulletText(
|
||||
"Return value = %d\n"
|
||||
"IsItemFocused() = %d\n"
|
||||
@@ -1559,7 +1589,7 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
if (ImGui::TreeNode("Child windows"))
|
||||
{
|
||||
ShowHelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window.");
|
||||
HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window.");
|
||||
static bool disable_mouse_wheel = false;
|
||||
static bool disable_menu = false;
|
||||
ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel);
|
||||
@@ -1643,31 +1673,31 @@ static void ShowDemoWindowLayout()
|
||||
{
|
||||
static float f = 0.0f;
|
||||
ImGui::Text("PushItemWidth(100)");
|
||||
ImGui::SameLine(); ShowHelpMarker("Fixed width.");
|
||||
ImGui::SameLine(); HelpMarker("Fixed width.");
|
||||
ImGui::PushItemWidth(100);
|
||||
ImGui::DragFloat("float##1", &f);
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::Text("PushItemWidth(GetWindowWidth() * 0.5f)");
|
||||
ImGui::SameLine(); ShowHelpMarker("Half of window width.");
|
||||
ImGui::SameLine(); HelpMarker("Half of window width.");
|
||||
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.5f);
|
||||
ImGui::DragFloat("float##2", &f);
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::Text("PushItemWidth(GetContentRegionAvailWidth() * 0.5f)");
|
||||
ImGui::SameLine(); ShowHelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)");
|
||||
ImGui::SameLine(); HelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)");
|
||||
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() * 0.5f);
|
||||
ImGui::DragFloat("float##3", &f);
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::Text("PushItemWidth(-100)");
|
||||
ImGui::SameLine(); ShowHelpMarker("Align to right edge minus 100");
|
||||
ImGui::SameLine(); HelpMarker("Align to right edge minus 100");
|
||||
ImGui::PushItemWidth(-100);
|
||||
ImGui::DragFloat("float##4", &f);
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::Text("PushItemWidth(-1)");
|
||||
ImGui::SameLine(); ShowHelpMarker("Align to right edge");
|
||||
ImGui::SameLine(); HelpMarker("Align to right edge");
|
||||
ImGui::PushItemWidth(-1);
|
||||
ImGui::DragFloat("float##5", &f);
|
||||
ImGui::PopItemWidth();
|
||||
@@ -1836,7 +1866,7 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
if (ImGui::TreeNode("Groups"))
|
||||
{
|
||||
ShowHelpMarker("Using ImGui::BeginGroup()/EndGroup() to layout items. BeginGroup() basically locks the horizontal position. EndGroup() bundles the whole group so that you can use functions such as IsItemHovered() on it.");
|
||||
HelpMarker("Using ImGui::BeginGroup()/EndGroup() to layout items. BeginGroup() basically locks the horizontal position. EndGroup() bundles the whole group so that you can use functions such as IsItemHovered() on it.");
|
||||
ImGui::BeginGroup();
|
||||
{
|
||||
ImGui::BeginGroup();
|
||||
@@ -1880,7 +1910,7 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
if (ImGui::TreeNode("Text Baseline Alignment"))
|
||||
{
|
||||
ShowHelpMarker("This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets.");
|
||||
HelpMarker("This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets.");
|
||||
|
||||
ImGui::Text("One\nTwo\nThree"); ImGui::SameLine();
|
||||
ImGui::Text("Hello\nWorld"); ImGui::SameLine();
|
||||
@@ -1935,7 +1965,7 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
if (ImGui::TreeNode("Scrolling"))
|
||||
{
|
||||
ShowHelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given position.");
|
||||
HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given position.");
|
||||
|
||||
static bool track = true;
|
||||
static int track_line = 50, scroll_to_px = 200;
|
||||
@@ -1977,7 +2007,7 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
if (ImGui::TreeNode("Horizontal Scrolling"))
|
||||
{
|
||||
ShowHelpMarker("Horizontal scrolling for a window has to be enabled explicitly via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\nYou may want to explicitly specify content width by calling SetNextWindowContentWidth() before Begin().");
|
||||
HelpMarker("Horizontal scrolling for a window has to be enabled explicitly via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\nYou may want to explicitly specify content width by calling SetNextWindowContentWidth() before Begin().");
|
||||
static int lines = 7;
|
||||
ImGui::SliderInt("Lines", &lines, 1, 15);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
|
||||
@@ -2149,7 +2179,7 @@ static void ShowDemoWindowPopups()
|
||||
|
||||
// We can also use OpenPopupOnItemClick() which is the same as BeginPopupContextItem() but without the Begin call.
|
||||
// So here we will make it that clicking on the text field with the right mouse button (1) will toggle the visibility of the popup above.
|
||||
ImGui::Text("(You can also right-click me to the same popup as above.)");
|
||||
ImGui::Text("(You can also right-click me to open the same popup as above.)");
|
||||
ImGui::OpenPopupOnItemClick("item context menu", 1);
|
||||
|
||||
// When used after an item that has an ID (here the Button), we can skip providing an ID to BeginPopupContextItem().
|
||||
@@ -2430,7 +2460,7 @@ static void ShowDemoWindowColumns()
|
||||
}
|
||||
|
||||
bool node_open = ImGui::TreeNode("Tree within single cell");
|
||||
ImGui::SameLine(); ShowHelpMarker("NB: Tree node must be poped before ending the cell. There's no storage of state per-cell.");
|
||||
ImGui::SameLine(); HelpMarker("NB: Tree node must be poped before ending the cell. There's no storage of state per-cell.");
|
||||
if (node_open)
|
||||
{
|
||||
ImGui::Columns(2, "tree items");
|
||||
@@ -2513,7 +2543,7 @@ static void ShowDemoWindowMisc()
|
||||
ImGui::InputText("3", buf, IM_ARRAYSIZE(buf));
|
||||
ImGui::PushAllowKeyboardFocus(false);
|
||||
ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf));
|
||||
//ImGui::SameLine(); ShowHelperMarker("Use ImGui::PushAllowKeyboardFocus(bool)\nto disable tabbing through certain widgets.");
|
||||
//ImGui::SameLine(); HelpMarker("Use ImGui::PushAllowKeyboardFocus(bool)\nto disable tabbing through certain widgets.");
|
||||
ImGui::PopAllowKeyboardFocus();
|
||||
ImGui::InputText("5", buf, IM_ARRAYSIZE(buf));
|
||||
ImGui::TreePop();
|
||||
@@ -2591,7 +2621,7 @@ static void ShowDemoWindowMisc()
|
||||
|
||||
ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]);
|
||||
ImGui::Text("Hover to see mouse cursors:");
|
||||
ImGui::SameLine(); ShowHelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it.");
|
||||
ImGui::SameLine(); HelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it.");
|
||||
for (int i = 0; i < ImGuiMouseCursor_COUNT; i++)
|
||||
{
|
||||
char label[32];
|
||||
@@ -2769,7 +2799,7 @@ void ImGui::ShowFontSelector(const char* label)
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ShowHelpMarker(
|
||||
HelpMarker(
|
||||
"- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n"
|
||||
"- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n"
|
||||
"- Read FAQ and documentation in misc/fonts/ for more details.\n"
|
||||
@@ -2812,7 +2842,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
if (ImGui::Button("Revert Ref"))
|
||||
style = *ref;
|
||||
ImGui::SameLine();
|
||||
ShowHelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
|
||||
HelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
@@ -2845,9 +2875,9 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::Text("Alignment");
|
||||
ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
|
||||
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content.");
|
||||
ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a selectable is larger than its text content.");
|
||||
ImGui::Text("Safe Area Padding"); ImGui::SameLine(); ShowHelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
|
||||
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
|
||||
ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content.");
|
||||
ImGui::Text("Safe Area Padding"); ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
|
||||
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
@@ -2882,7 +2912,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::RadioButton("Opaque", &alpha_flags, 0); ImGui::SameLine();
|
||||
ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine();
|
||||
ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf); ImGui::SameLine();
|
||||
ShowHelpMarker("In the color list:\nLeft-click on colored square to open color picker,\nRight-click to open edit options menu.");
|
||||
HelpMarker("In the color list:\nLeft-click on colored square to open color picker,\nRight-click to open edit options menu.");
|
||||
|
||||
ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
|
||||
ImGui::PushItemWidth(-160);
|
||||
@@ -2914,7 +2944,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFontAtlas* atlas = io.Fonts;
|
||||
ShowHelpMarker("Read FAQ and misc/fonts/README.txt for details on font loading.");
|
||||
HelpMarker("Read FAQ and misc/fonts/README.txt for details on font loading.");
|
||||
ImGui::PushItemWidth(120);
|
||||
for (int i = 0; i < atlas->Fonts.Size; i++)
|
||||
{
|
||||
@@ -2928,7 +2958,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::Text("The quick brown fox jumps over the lazy dog");
|
||||
ImGui::PopFont();
|
||||
ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font
|
||||
ImGui::SameLine(); ShowHelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)");
|
||||
ImGui::SameLine(); HelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)");
|
||||
ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, "%.0f");
|
||||
ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
|
||||
ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar);
|
||||
@@ -2997,7 +3027,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
|
||||
if (ImGui::BeginTabItem("Rendering"))
|
||||
{
|
||||
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); ShowHelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
|
||||
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
|
||||
ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
|
||||
ImGui::PushItemWidth(100);
|
||||
ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, "%.2f", 2.0f);
|
||||
@@ -3671,7 +3701,7 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
|
||||
return;
|
||||
}
|
||||
|
||||
ShowHelpMarker("This example shows how you may implement a property editor using two columns.\nAll objects/fields data are dummies here.\nRemember that in many simple cases, you can use ImGui::SameLine(xxx) to position\nyour cursor horizontally instead of using the Columns() API.");
|
||||
HelpMarker("This example shows how you may implement a property editor using two columns.\nAll objects/fields data are dummies here.\nRemember that in many simple cases, you can use ImGui::SameLine(xxx) to position\nyour cursor horizontally instead of using the Columns() API.");
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2,2));
|
||||
ImGui::Columns(2);
|
||||
@@ -3950,97 +3980,121 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
// In this example we are not using the maths operators!
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
|
||||
// Primitives
|
||||
ImGui::Text("Primitives");
|
||||
static float sz = 36.0f;
|
||||
static float thickness = 4.0f;
|
||||
static ImVec4 col = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
|
||||
ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
|
||||
ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
|
||||
ImGui::ColorEdit4("Color", &col.x);
|
||||
if (ImGui::BeginTabBar("##TabBar"))
|
||||
{
|
||||
const ImVec2 p = ImGui::GetCursorScreenPos();
|
||||
const ImU32 col32 = ImColor(col);
|
||||
float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
|
||||
for (int n = 0; n < 2; n++)
|
||||
// Primitives
|
||||
if (ImGui::BeginTabItem("Primitives"))
|
||||
{
|
||||
// First line uses a thickness of 1.0, second line uses the configurable thickness
|
||||
float th = (n == 0) ? 1.0f : thickness;
|
||||
draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 6, th); x += sz+spacing; // Hexagon
|
||||
draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, th); x += sz+spacing; // Circle
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ImDrawCornerFlags_All, th); x += sz+spacing;
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_All, th); x += sz+spacing;
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight, th); x += sz+spacing;
|
||||
draw_list->AddTriangle(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32, th); x += sz+spacing;
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, th); x += sz+spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, th); x += sz+spacing; // Diagonal line
|
||||
draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, th);
|
||||
x = p.x + 4;
|
||||
y += sz+spacing;
|
||||
}
|
||||
draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 6); x += sz+spacing; // Hexagon
|
||||
draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing; // Circle
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight); x += sz+spacing;
|
||||
draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32); x += sz+spacing;
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+thickness), col32); x += sz+spacing; // Horizontal line (faster than AddLine, but only handle integer thickness)
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+thickness, y+sz), col32); x += spacing+spacing; // Vertical line (faster than AddLine, but only handle integer thickness)
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+1, y+1), col32); x += sz; // Pixel (faster than AddLine)
|
||||
draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), IM_COL32(0,0,0,255), IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255));
|
||||
ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*3));
|
||||
}
|
||||
ImGui::Separator();
|
||||
{
|
||||
static ImVector<ImVec2> points;
|
||||
static bool adding_line = false;
|
||||
ImGui::Text("Canvas example");
|
||||
if (ImGui::Button("Clear")) points.clear();
|
||||
if (points.Size >= 2) { ImGui::SameLine(); if (ImGui::Button("Undo")) { points.pop_back(); points.pop_back(); } }
|
||||
ImGui::Text("Left-click and drag to add lines,\nRight-click to undo");
|
||||
|
||||
// Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered()
|
||||
// But you can also draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
|
||||
// If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
|
||||
ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
|
||||
ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
|
||||
if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
|
||||
if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
|
||||
draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50, 50, 50, 255), IM_COL32(50, 50, 60, 255), IM_COL32(60, 60, 70, 255), IM_COL32(50, 50, 60, 255));
|
||||
draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255, 255, 255, 255));
|
||||
|
||||
bool adding_preview = false;
|
||||
ImGui::InvisibleButton("canvas", canvas_size);
|
||||
ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y);
|
||||
if (adding_line)
|
||||
{
|
||||
adding_preview = true;
|
||||
points.push_back(mouse_pos_in_canvas);
|
||||
if (!ImGui::IsMouseDown(0))
|
||||
adding_line = adding_preview = false;
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
if (!adding_line && ImGui::IsMouseClicked(0))
|
||||
static float sz = 36.0f;
|
||||
static float thickness = 4.0f;
|
||||
static ImVec4 col = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
|
||||
ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
|
||||
ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
|
||||
ImGui::ColorEdit4("Color", &col.x);
|
||||
const ImVec2 p = ImGui::GetCursorScreenPos();
|
||||
const ImU32 col32 = ImColor(col);
|
||||
float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
|
||||
for (int n = 0; n < 2; n++)
|
||||
{
|
||||
// First line uses a thickness of 1.0, second line uses the configurable thickness
|
||||
float th = (n == 0) ? 1.0f : thickness;
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col32, 6, th); x += sz + spacing; // Hexagon
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col32, 20, th); x += sz + spacing; // Circle
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 0.0f, ImDrawCornerFlags_All, th); x += sz + spacing;
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f, ImDrawCornerFlags_All, th); x += sz + spacing;
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f, ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight, th); x += sz + spacing;
|
||||
draw_list->AddTriangle(ImVec2(x + sz*0.5f, y), ImVec2(x + sz, y + sz - 0.5f), ImVec2(x, y + sz - 0.5f), col32, th); x += sz + spacing;
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col32, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col32, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, th); x += sz + spacing; // Diagonal line
|
||||
draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x + sz*1.3f, y + sz*0.3f), ImVec2(x + sz - sz*1.3f, y + sz - sz*0.3f), ImVec2(x + sz, y + sz), col32, th);
|
||||
x = p.x + 4;
|
||||
y += sz + spacing;
|
||||
}
|
||||
draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col32, 6); x += sz + spacing; // Hexagon
|
||||
draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col32, 32); x += sz + spacing; // Circle
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col32); x += sz + spacing;
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f); x += sz + spacing;
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f, ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight); x += sz + spacing;
|
||||
draw_list->AddTriangleFilled(ImVec2(x + sz*0.5f, y), ImVec2(x + sz, y + sz - 0.5f), ImVec2(x, y + sz - 0.5f), col32); x += sz + spacing;
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col32); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness)
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col32); x += spacing + spacing; // Vertical line (faster than AddLine, but only handle integer thickness)
|
||||
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col32); x += sz; // Pixel (faster than AddLine)
|
||||
draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255));
|
||||
ImGui::Dummy(ImVec2((sz + spacing) * 8, (sz + spacing) * 3));
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem("Canvas"))
|
||||
{
|
||||
static ImVector<ImVec2> points;
|
||||
static bool adding_line = false;
|
||||
if (ImGui::Button("Clear")) points.clear();
|
||||
if (points.Size >= 2) { ImGui::SameLine(); if (ImGui::Button("Undo")) { points.pop_back(); points.pop_back(); } }
|
||||
ImGui::Text("Left-click and drag to add lines,\nRight-click to undo");
|
||||
|
||||
// Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered()
|
||||
// But you can also draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
|
||||
// If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
|
||||
ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
|
||||
ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
|
||||
if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
|
||||
if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
|
||||
draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50, 50, 50, 255), IM_COL32(50, 50, 60, 255), IM_COL32(60, 60, 70, 255), IM_COL32(50, 50, 60, 255));
|
||||
draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255, 255, 255, 255));
|
||||
|
||||
bool adding_preview = false;
|
||||
ImGui::InvisibleButton("canvas", canvas_size);
|
||||
ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y);
|
||||
if (adding_line)
|
||||
{
|
||||
adding_preview = true;
|
||||
points.push_back(mouse_pos_in_canvas);
|
||||
adding_line = true;
|
||||
if (!ImGui::IsMouseDown(0))
|
||||
adding_line = adding_preview = false;
|
||||
}
|
||||
if (ImGui::IsMouseClicked(1) && !points.empty())
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
adding_line = adding_preview = false;
|
||||
points.pop_back();
|
||||
points.pop_back();
|
||||
if (!adding_line && ImGui::IsMouseClicked(0))
|
||||
{
|
||||
points.push_back(mouse_pos_in_canvas);
|
||||
adding_line = true;
|
||||
}
|
||||
if (ImGui::IsMouseClicked(1) && !points.empty())
|
||||
{
|
||||
adding_line = adding_preview = false;
|
||||
points.pop_back();
|
||||
points.pop_back();
|
||||
}
|
||||
}
|
||||
draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), true); // clip lines within the canvas (if we resize it, etc.)
|
||||
for (int i = 0; i < points.Size - 1; i += 2)
|
||||
draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i + 1].x, canvas_pos.y + points[i + 1].y), IM_COL32(255, 255, 0, 255), 2.0f);
|
||||
draw_list->PopClipRect();
|
||||
if (adding_preview)
|
||||
points.pop_back();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), true); // clip lines within the canvas (if we resize it, etc.)
|
||||
for (int i = 0; i < points.Size - 1; i += 2)
|
||||
draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i + 1].x, canvas_pos.y + points[i + 1].y), IM_COL32(255, 255, 0, 255), 2.0f);
|
||||
draw_list->PopClipRect();
|
||||
if (adding_preview)
|
||||
points.pop_back();
|
||||
|
||||
if (ImGui::BeginTabItem("BG/FG draw lists"))
|
||||
{
|
||||
static bool draw_bg = true;
|
||||
static bool draw_fg = true;
|
||||
ImGui::Checkbox("Draw in Background draw list", &draw_bg);
|
||||
ImGui::Checkbox("Draw in Foreground draw list", &draw_fg);
|
||||
ImVec2 window_pos = ImGui::GetWindowPos();
|
||||
ImVec2 window_size = ImGui::GetWindowSize();
|
||||
ImVec2 window_center = ImVec2(window_pos.x + window_size.x * 0.5f, window_pos.y + window_size.y * 0.5f);
|
||||
if (draw_bg)
|
||||
ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 32, 10);
|
||||
if (draw_fg)
|
||||
ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 32, 10);
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
||||
+42
-18
@@ -83,6 +83,7 @@ struct ImGuiWindowSettings; // Storage for window settings stored in .in
|
||||
// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
|
||||
typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
|
||||
typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
|
||||
typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior()
|
||||
typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
|
||||
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
|
||||
typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
|
||||
@@ -90,7 +91,7 @@ typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags:
|
||||
typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
|
||||
typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for Separator() - internal
|
||||
typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
|
||||
typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior()
|
||||
typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// STB libraries includes
|
||||
@@ -225,12 +226,15 @@ static inline double ImAtof(const char* s)
|
||||
static inline float ImFloorStd(float x) { return floorf(x); } // we already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by stb_truetype)
|
||||
static inline float ImCeil(float x) { return ceilf(x); }
|
||||
#endif
|
||||
// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support for variety of types: signed/unsigned int/long long float/double, using templates here but we could also redefine them 6 times
|
||||
// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support for variety of types: signed/unsigned int/long long float/double
|
||||
// (Exceptionally using templates here but we could also redefine them for variety of types)
|
||||
template<typename T> static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
|
||||
template<typename T> static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
|
||||
template<typename T> static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||
template<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
|
||||
template<typename T> static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
|
||||
template<typename T> static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; }
|
||||
template<typename T> static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; }
|
||||
// - Misc maths helpers
|
||||
static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
|
||||
static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
|
||||
@@ -244,6 +248,7 @@ static inline float ImLengthSqr(const ImVec4& lhs)
|
||||
static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; }
|
||||
static inline float ImFloor(float f) { return (float)(int)f; }
|
||||
static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)v.x, (float)(int)v.y); }
|
||||
static inline int ImModPositive(int a, int b) { return (a + b) % b; }
|
||||
static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
|
||||
static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
|
||||
static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
|
||||
@@ -378,6 +383,12 @@ enum ImGuiItemStatusFlags_
|
||||
#endif
|
||||
};
|
||||
|
||||
enum ImGuiTextFlags_
|
||||
{
|
||||
ImGuiTextFlags_None = 0,
|
||||
ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0
|
||||
};
|
||||
|
||||
// FIXME: this is in development, not exposed/functional as a generic feature yet.
|
||||
// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2
|
||||
enum ImGuiLayoutType_
|
||||
@@ -881,11 +892,21 @@ struct ImGuiContext
|
||||
ImGuiNavMoveResult NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
|
||||
ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
|
||||
|
||||
// Tabbing system (older than Nav, active even if Nav is disabled. FIXME-NAV: This needs a redesign!)
|
||||
ImGuiWindow* FocusRequestCurrWindow; //
|
||||
ImGuiWindow* FocusRequestNextWindow; //
|
||||
int FocusRequestCurrCounterAll; // Any item being requested for focus, stored as an index (we on layout to be stable between the frame pressing TAB and the next frame, semi-ouch)
|
||||
int FocusRequestCurrCounterTab; // Tab item being requested for focus, stored as an index
|
||||
int FocusRequestNextCounterAll; // Stored for next frame
|
||||
int FocusRequestNextCounterTab; // "
|
||||
bool FocusTabPressed; //
|
||||
|
||||
// Render
|
||||
ImDrawData DrawData; // Main ImDrawData instance to pass render information to the user
|
||||
ImDrawDataBuilder DrawDataBuilder;
|
||||
float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
|
||||
ImDrawList OverlayDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays
|
||||
ImDrawList BackgroundDrawList; // First draw list to be rendered.
|
||||
ImDrawList ForegroundDrawList; // Last draw list to be rendered. This is where we the render software mouse cursor (if io.MouseDrawCursor is set) and most debug overlays.
|
||||
ImGuiMouseCursor MouseCursor;
|
||||
|
||||
// Drag and Drop
|
||||
@@ -959,7 +980,7 @@ struct ImGuiContext
|
||||
int WantTextInputNextFrame;
|
||||
char TempBuffer[1024*3+1]; // Temporary text buffer
|
||||
|
||||
ImGuiContext(ImFontAtlas* shared_font_atlas) : OverlayDrawList(NULL)
|
||||
ImGuiContext(ImFontAtlas* shared_font_atlas) : BackgroundDrawList(NULL), ForegroundDrawList(NULL)
|
||||
{
|
||||
Initialized = false;
|
||||
FrameScopeActive = FrameScopePushedImplicitWindow = false;
|
||||
@@ -1026,9 +1047,16 @@ struct ImGuiContext
|
||||
NavMoveRequestForward = ImGuiNavForward_None;
|
||||
NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
|
||||
|
||||
FocusRequestCurrWindow = FocusRequestNextWindow = NULL;
|
||||
FocusRequestCurrCounterAll = FocusRequestCurrCounterTab = INT_MAX;
|
||||
FocusRequestNextCounterAll = FocusRequestNextCounterTab = INT_MAX;
|
||||
FocusTabPressed = false;
|
||||
|
||||
DimBgRatio = 0.0f;
|
||||
OverlayDrawList._Data = &DrawListSharedData;
|
||||
OverlayDrawList._OwnerName = "##Overlay"; // Give it a name for debugging
|
||||
BackgroundDrawList._Data = &DrawListSharedData;
|
||||
BackgroundDrawList._OwnerName = "##Background"; // Give it a name for debugging
|
||||
ForegroundDrawList._Data = &DrawListSharedData;
|
||||
ForegroundDrawList._OwnerName = "##Foreground"; // Give it a name for debugging
|
||||
MouseCursor = ImGuiMouseCursor_Arrow;
|
||||
|
||||
DragDropActive = DragDropWithinSourceOrTarget = false;
|
||||
@@ -1109,6 +1137,8 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
ImGuiStorage* StateStorage;
|
||||
ImGuiLayoutType LayoutType;
|
||||
ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin()
|
||||
int FocusCounterAll; // Counter for focus/tabbing system. Start at -1 and increase as assigned via FocusableItemRegister() (FIXME-NAV: Needs redesign)
|
||||
int FocusCounterTab; // (same, but only count widgets which you can Tab through)
|
||||
|
||||
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
|
||||
ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
|
||||
@@ -1144,8 +1174,10 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
MenuBarOffset = ImVec2(0.0f, 0.0f);
|
||||
StateStorage = NULL;
|
||||
LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical;
|
||||
ItemWidth = 0.0f;
|
||||
FocusCounterAll = FocusCounterTab = -1;
|
||||
|
||||
ItemFlags = ImGuiItemFlags_Default_;
|
||||
ItemWidth = 0.0f;
|
||||
TextWrapPos = -1.0f;
|
||||
memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
|
||||
|
||||
@@ -1230,15 +1262,6 @@ struct IMGUI_API ImGuiWindow
|
||||
ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1)
|
||||
ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space
|
||||
|
||||
// Navigation / Focus
|
||||
// FIXME-NAV: Merge all this with the new Nav system, at least the request variables should be moved to ImGuiContext
|
||||
int FocusIdxAllCounter; // Start at -1 and increase as assigned via FocusItemRegister()
|
||||
int FocusIdxTabCounter; // (same, but only count widgets which you can Tab through)
|
||||
int FocusIdxAllRequestCurrent; // Item being requested for focus
|
||||
int FocusIdxTabRequestCurrent; // Tab-able item being requested for focus
|
||||
int FocusIdxAllRequestNext; // Item being requested for focus, for next update (relies on layout to be stable between the frame pressing TAB and the next frame)
|
||||
int FocusIdxTabRequestNext; // "
|
||||
|
||||
public:
|
||||
ImGuiWindow(ImGuiContext* context, const char* name);
|
||||
~ImGuiWindow();
|
||||
@@ -1408,7 +1431,7 @@ namespace ImGui
|
||||
IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL);
|
||||
IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
|
||||
IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
|
||||
IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true); // Return true if focus is requested
|
||||
IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id); // Return true if focus is requested
|
||||
IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
|
||||
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
|
||||
IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
|
||||
@@ -1495,6 +1518,7 @@ namespace ImGui
|
||||
IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col);
|
||||
|
||||
// Widgets
|
||||
IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
|
||||
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
|
||||
IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
|
||||
@@ -1521,7 +1545,7 @@ namespace ImGui
|
||||
template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
|
||||
|
||||
// InputText
|
||||
IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
|
||||
|
||||
// Color
|
||||
|
||||
+308
-200
File diff suppressed because it is too large
Load Diff
+3
-2
@@ -17,6 +17,7 @@
|
||||
|
||||
#include "../allocators.h"
|
||||
#include "swap.h"
|
||||
#include <cstddef>
|
||||
|
||||
#if defined(__clang__)
|
||||
RAPIDJSON_DIAG_PUSH
|
||||
@@ -114,7 +115,7 @@ public:
|
||||
template<typename T>
|
||||
RAPIDJSON_FORCEINLINE void Reserve(size_t count = 1) {
|
||||
// Expand the stack if needed
|
||||
if (RAPIDJSON_UNLIKELY(stackTop_ + sizeof(T) * count > stackEnd_))
|
||||
if (RAPIDJSON_UNLIKELY(static_cast<std::ptrdiff_t>(sizeof(T) * count) > (stackEnd_ - stackTop_)))
|
||||
Expand<T>(count);
|
||||
}
|
||||
|
||||
@@ -127,7 +128,7 @@ public:
|
||||
template<typename T>
|
||||
RAPIDJSON_FORCEINLINE T* PushUnsafe(size_t count = 1) {
|
||||
RAPIDJSON_ASSERT(stackTop_);
|
||||
RAPIDJSON_ASSERT(stackTop_ + sizeof(T) * count <= stackEnd_);
|
||||
RAPIDJSON_ASSERT(static_cast<std::ptrdiff_t>(sizeof(T) * count) <= (stackEnd_ - stackTop_));
|
||||
T* ret = reinterpret_cast<T*>(stackTop_);
|
||||
stackTop_ += sizeof(T) * count;
|
||||
return ret;
|
||||
|
||||
Vendored
+29
-12
@@ -1,4 +1,4 @@
|
||||
/* stb_image - v2.21 - public domain image loader - http://nothings.org/stb
|
||||
/* stb_image - v2.22 - public domain image loader - http://nothings.org/stb
|
||||
no warranty implied; use at your own risk
|
||||
|
||||
Do this:
|
||||
@@ -48,6 +48,7 @@ LICENSE
|
||||
|
||||
RECENT REVISION HISTORY:
|
||||
|
||||
2.22 (2019-03-04) gif fixes, fix warnings
|
||||
2.21 (2019-02-25) fix typo in comment
|
||||
2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
|
||||
2.19 (2018-02-11) fix warning
|
||||
@@ -339,11 +340,13 @@ typedef unsigned short stbi_us;
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef STBIDEF
|
||||
#ifdef STB_IMAGE_STATIC
|
||||
#define STBIDEF static
|
||||
#else
|
||||
#define STBIDEF extern
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -1182,7 +1185,7 @@ STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int
|
||||
#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
|
||||
STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
|
||||
{
|
||||
return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, bufferlen, NULL, NULL);
|
||||
return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -3659,7 +3662,7 @@ static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp
|
||||
int k;
|
||||
unsigned int i,j;
|
||||
stbi_uc *output;
|
||||
stbi_uc *coutput[4];
|
||||
stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL };
|
||||
|
||||
stbi__resample res_comp[4];
|
||||
|
||||
@@ -6412,18 +6415,22 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
|
||||
// on first frame, any non-written pixels get the background colour (non-transparent)
|
||||
first_frame = 0;
|
||||
if (g->out == 0) {
|
||||
if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header
|
||||
g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h);
|
||||
g->background = (stbi_uc *) stbi__malloc(4 * g->w * g->h);
|
||||
g->history = (stbi_uc *) stbi__malloc(g->w * g->h);
|
||||
if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory");
|
||||
if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header
|
||||
if (!stbi__mad3sizes_valid(4, g->w, g->h, 0))
|
||||
return stbi__errpuc("too large", "GIF image is too large");
|
||||
pcount = g->w * g->h;
|
||||
g->out = (stbi_uc *) stbi__malloc(4 * pcount);
|
||||
g->background = (stbi_uc *) stbi__malloc(4 * pcount);
|
||||
g->history = (stbi_uc *) stbi__malloc(pcount);
|
||||
if (!g->out || !g->background || !g->history)
|
||||
return stbi__errpuc("outofmem", "Out of memory");
|
||||
|
||||
// image is treated as "transparent" at the start - ie, nothing overwrites the current background;
|
||||
// background colour is only used for pixels that are not rendered first frame, after that "background"
|
||||
// color refers to the color that was there the previous frame.
|
||||
memset( g->out, 0x00, 4 * g->w * g->h );
|
||||
memset( g->background, 0x00, 4 * g->w * g->h ); // state of the background (starts transparent)
|
||||
memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame
|
||||
memset(g->out, 0x00, 4 * pcount);
|
||||
memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent)
|
||||
memset(g->history, 0x00, pcount); // pixels that were affected previous frame
|
||||
first_frame = 1;
|
||||
} else {
|
||||
// second frame - how do we dispoase of the previous one?
|
||||
@@ -6484,6 +6491,13 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
|
||||
g->cur_x = g->start_x;
|
||||
g->cur_y = g->start_y;
|
||||
|
||||
// if the width of the specified rectangle is 0, that means
|
||||
// we may not see *any* pixels or the image is malformed;
|
||||
// to make sure this is caught, move the current y down to
|
||||
// max_y (which is what out_gif_code checks).
|
||||
if (w == 0)
|
||||
g->cur_y = g->max_y;
|
||||
|
||||
g->lflags = stbi__get8(s);
|
||||
|
||||
if (g->lflags & 0x40) {
|
||||
@@ -6503,7 +6517,7 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
|
||||
return stbi__errpuc("missing color table", "Corrupt GIF");
|
||||
|
||||
o = stbi__process_gif_raster(s, g);
|
||||
if (o == NULL) return NULL;
|
||||
if (!o) return NULL;
|
||||
|
||||
// if this was the first frame,
|
||||
pcount = g->w * g->h;
|
||||
@@ -6643,6 +6657,9 @@ static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req
|
||||
// can be done for multiple frames.
|
||||
if (req_comp && req_comp != 4)
|
||||
u = stbi__convert_format(u, 4, req_comp, g.w, g.h);
|
||||
} else if (g.out) {
|
||||
// if there was an error and we allocated an image buffer, free it!
|
||||
STBI_FREE(g.out);
|
||||
}
|
||||
|
||||
// free buffers needed for multiple frame loading;
|
||||
|
||||
+6
-3
@@ -1,4 +1,4 @@
|
||||
/* stb_image_resize - v0.95 - public domain image resizing
|
||||
/* stb_image_resize - v0.96 - public domain image resizing
|
||||
by Jorge L Rodriguez (@VinoBS) - 2014
|
||||
http://github.com/nothings/stb
|
||||
|
||||
@@ -159,6 +159,7 @@
|
||||
Nathan Reed: warning fixes
|
||||
|
||||
REVISIONS
|
||||
0.96 (2019-03-04) fixed warnings
|
||||
0.95 (2017-07-23) fixed warnings
|
||||
0.94 (2017-03-18) fixed warnings
|
||||
0.93 (2017-03-03) fixed bug with certain combinations of heights
|
||||
@@ -193,6 +194,7 @@ typedef uint16_t stbir_uint16;
|
||||
typedef uint32_t stbir_uint32;
|
||||
#endif
|
||||
|
||||
#ifndef STBIRDEF
|
||||
#ifdef STB_IMAGE_RESIZE_STATIC
|
||||
#define STBIRDEF static
|
||||
#else
|
||||
@@ -202,7 +204,7 @@ typedef uint32_t stbir_uint32;
|
||||
#define STBIRDEF extern
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -2324,8 +2326,9 @@ static int stbir__resize_allocated(stbir__info *info,
|
||||
if (alpha_channel < 0)
|
||||
flags |= STBIR_FLAG_ALPHA_USES_COLORSPACE | STBIR_FLAG_ALPHA_PREMULTIPLIED;
|
||||
|
||||
if (!(flags&STBIR_FLAG_ALPHA_USES_COLORSPACE) || !(flags&STBIR_FLAG_ALPHA_PREMULTIPLIED))
|
||||
if (!(flags&STBIR_FLAG_ALPHA_USES_COLORSPACE) || !(flags&STBIR_FLAG_ALPHA_PREMULTIPLIED)) {
|
||||
STBIR_ASSERT(alpha_channel >= 0 && alpha_channel < info->channels);
|
||||
}
|
||||
|
||||
if (alpha_channel >= info->channels)
|
||||
return 0;
|
||||
|
||||
+13
-12
@@ -1,4 +1,4 @@
|
||||
/* stb_image_write - v1.11 - public domain - http://nothings.org/stb/stb_image_write.h
|
||||
/* stb_image_write - v1.13 - public domain - http://nothings.org/stb/stb_image_write.h
|
||||
writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015
|
||||
no warranty implied; use at your own risk
|
||||
|
||||
@@ -299,7 +299,7 @@ STBIW_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned in
|
||||
|
||||
STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
|
||||
{
|
||||
return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, bufferlen, NULL, NULL);
|
||||
return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -393,7 +393,7 @@ static void stbiw__putc(stbi__write_context *s, unsigned char c)
|
||||
static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c)
|
||||
{
|
||||
unsigned char arr[3];
|
||||
arr[0] = a, arr[1] = b, arr[2] = c;
|
||||
arr[0] = a; arr[1] = b; arr[2] = c;
|
||||
s->func(s->context, arr, 3);
|
||||
}
|
||||
|
||||
@@ -441,10 +441,11 @@ static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, i
|
||||
if (stbi__flip_vertically_on_write)
|
||||
vdir *= -1;
|
||||
|
||||
if (vdir < 0)
|
||||
j_end = -1, j = y-1;
|
||||
else
|
||||
j_end = y, j = 0;
|
||||
if (vdir < 0) {
|
||||
j_end = -1; j = y-1;
|
||||
} else {
|
||||
j_end = y; j = 0;
|
||||
}
|
||||
|
||||
for (; j != j_end; j += vdir) {
|
||||
for (i=0; i < x; ++i) {
|
||||
@@ -736,8 +737,8 @@ static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, f
|
||||
char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
|
||||
s->func(s->context, header, sizeof(header)-1);
|
||||
|
||||
#ifdef STBI_MSC_SECURE_CRT
|
||||
len = sprintf_s(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
|
||||
#ifdef __STDC_WANT_SECURE_LIB__
|
||||
len = sprintf_s(buffer, sizeof(buffer), "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
|
||||
#else
|
||||
len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
|
||||
#endif
|
||||
@@ -895,7 +896,7 @@ STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, i
|
||||
for (j=0; j < n; ++j) {
|
||||
if (hlist[j]-data > i-32768) { // if entry lies within window
|
||||
int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i);
|
||||
if (d >= best) best=d,bestloc=hlist[j];
|
||||
if (d >= best) { best=d; bestloc=hlist[j]; }
|
||||
}
|
||||
}
|
||||
// when hash table entry is too long, delete half the entries
|
||||
@@ -954,8 +955,8 @@ STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, i
|
||||
int blocklen = (int) (data_len % 5552);
|
||||
j=0;
|
||||
while (j < data_len) {
|
||||
for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1;
|
||||
s1 %= 65521, s2 %= 65521;
|
||||
for (i=0; i < blocklen; ++i) { s1 += data[j+i]; s2 += s1; }
|
||||
s1 %= 65521; s2 %= 65521;
|
||||
j += blocklen;
|
||||
blocklen = 5552;
|
||||
}
|
||||
|
||||
+437
-200
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Catch v2.6.1
|
||||
* Generated: 2019-02-12 19:52:52.262497
|
||||
* Catch v2.7.0
|
||||
* Generated: 2019-03-07 21:34:30.252164
|
||||
* ----------------------------------------------------------
|
||||
* This file has been merged from multiple headers. Please don't edit it directly
|
||||
* Copyright (c) 2019 Two Blue Cubes Ltd. All rights reserved.
|
||||
@@ -14,8 +14,8 @@
|
||||
|
||||
|
||||
#define CATCH_VERSION_MAJOR 2
|
||||
#define CATCH_VERSION_MINOR 6
|
||||
#define CATCH_VERSION_PATCH 1
|
||||
#define CATCH_VERSION_MINOR 7
|
||||
#define CATCH_VERSION_PATCH 0
|
||||
|
||||
#ifdef __clang__
|
||||
# pragma clang system_header
|
||||
@@ -711,6 +711,16 @@ struct is_unique<T0, T1, Rest...> : std::integral_constant
|
||||
#define INTERNAL_CATCH_EXPAND2(...) INTERNAL_CATCH_NO## __VA_ARGS__
|
||||
#define INTERNAL_CATCH_DEF(...) INTERNAL_CATCH_DEF __VA_ARGS__
|
||||
#define INTERNAL_CATCH_NOINTERNAL_CATCH_DEF
|
||||
#define INTERNAL_CATCH_STRINGIZE(...) INTERNAL_CATCH_STRINGIZE2(__VA_ARGS__)
|
||||
#ifndef CATCH_CONFIG_TRADITIONAL_MSVC_PREPROCESSOR
|
||||
#define INTERNAL_CATCH_STRINGIZE2(...) #__VA_ARGS__
|
||||
#define INTERNAL_CATCH_STRINGIZE_WITHOUT_PARENS(param) INTERNAL_CATCH_STRINGIZE(INTERNAL_CATCH_REMOVE_PARENS(param))
|
||||
#else
|
||||
// MSVC is adding extra space and needs another indirection to expand INTERNAL_CATCH_NOINTERNAL_CATCH_DEF
|
||||
#define INTERNAL_CATCH_STRINGIZE2(...) INTERNAL_CATCH_STRINGIZE3(__VA_ARGS__)
|
||||
#define INTERNAL_CATCH_STRINGIZE3(...) #__VA_ARGS__
|
||||
#define INTERNAL_CATCH_STRINGIZE_WITHOUT_PARENS(param) (INTERNAL_CATCH_STRINGIZE(INTERNAL_CATCH_REMOVE_PARENS(param)) + 1)
|
||||
#endif
|
||||
|
||||
#define INTERNAL_CATCH_REMOVE_PARENS(...) INTERNAL_CATCH_EXPAND1(INTERNAL_CATCH_DEF __VA_ARGS__)
|
||||
|
||||
@@ -725,7 +735,7 @@ struct is_unique<T0, T1, Rest...> : std::integral_constant
|
||||
#define INTERNAL_CATCH_TEMPLATE_UNIQUE_NAME(Name, ...) INTERNAL_CATCH_TEMPLATE_UNIQUE_NAME1(Name, INTERNAL_CATCH_EXPAND_VARGS(INTERNAL_CATCH_REMOVE_PARENS(__VA_ARGS__)))
|
||||
#endif
|
||||
|
||||
#define INTERNAL_CATCH_MAKE_TYPE_LIST(types) TypeList<INTERNAL_CATCH_REMOVE_PARENS(types)>
|
||||
#define INTERNAL_CATCH_MAKE_TYPE_LIST(types) Catch::TypeList<INTERNAL_CATCH_REMOVE_PARENS(types)>
|
||||
|
||||
#define INTERNAL_CATCH_MAKE_TYPE_LISTS_FROM_TYPES(types)\
|
||||
CATCH_REC_LIST(INTERNAL_CATCH_MAKE_TYPE_LIST,INTERNAL_CATCH_REMOVE_PARENS(types))
|
||||
@@ -736,65 +746,59 @@ struct is_unique<T0, T1, Rest...> : std::integral_constant
|
||||
|
||||
#include <type_traits>
|
||||
|
||||
namespace Catch {
|
||||
template< typename... >
|
||||
struct TypeList{};
|
||||
struct TypeList {};
|
||||
|
||||
template< typename... >
|
||||
struct append;
|
||||
|
||||
template< template<typename...> class L1
|
||||
, typename...E1
|
||||
, template<typename...> class L2
|
||||
, typename...E2
|
||||
>
|
||||
struct append< L1<E1...>, L2<E2...> >
|
||||
{
|
||||
using type = L1<E1..., E2...>;
|
||||
, typename...E1
|
||||
, template<typename...> class L2
|
||||
, typename...E2
|
||||
>
|
||||
struct append< L1<E1...>, L2<E2...> > {
|
||||
using type = L1<E1..., E2...>;
|
||||
};
|
||||
|
||||
template< template<typename...> class L1
|
||||
, typename...E1
|
||||
, template<typename...> class L2
|
||||
, typename...E2
|
||||
, typename...Rest
|
||||
>
|
||||
struct append< L1<E1...>, L2<E2...>, Rest...>
|
||||
{
|
||||
using type = typename append< L1<E1..., E2...>, Rest... >::type;
|
||||
, typename...E1
|
||||
, template<typename...> class L2
|
||||
, typename...E2
|
||||
, typename...Rest
|
||||
>
|
||||
struct append< L1<E1...>, L2<E2...>, Rest...> {
|
||||
using type = typename append< L1<E1..., E2...>, Rest... >::type;
|
||||
};
|
||||
|
||||
template< template<typename...> class
|
||||
, typename...
|
||||
>
|
||||
, typename...
|
||||
>
|
||||
struct rewrap;
|
||||
|
||||
template< template<typename...> class Container
|
||||
, template<typename...> class List
|
||||
, typename...elems
|
||||
>
|
||||
struct rewrap<Container, List<elems...>>
|
||||
{
|
||||
, template<typename...> class List
|
||||
, typename...elems
|
||||
>
|
||||
struct rewrap<Container, List<elems...>> {
|
||||
using type = TypeList< Container< elems... > >;
|
||||
};
|
||||
|
||||
template< template<typename...> class Container
|
||||
, template<typename...> class List
|
||||
, class...Elems
|
||||
, typename...Elements>
|
||||
struct rewrap<Container, List<Elems...>, Elements...>
|
||||
{
|
||||
, template<typename...> class List
|
||||
, class...Elems
|
||||
, typename...Elements>
|
||||
struct rewrap<Container, List<Elems...>, Elements...> {
|
||||
using type = typename append<TypeList<Container<Elems...>>, typename rewrap<Container, Elements...>::type>::type;
|
||||
};
|
||||
|
||||
template< template<typename...> class...Containers >
|
||||
struct combine
|
||||
{
|
||||
struct combine {
|
||||
template< typename...Types >
|
||||
struct with_types
|
||||
{
|
||||
struct with_types {
|
||||
template< template <typename...> class Final >
|
||||
struct into
|
||||
{
|
||||
struct into {
|
||||
using type = typename append<Final<>, typename rewrap<Containers, Types...>::type...>::type;
|
||||
};
|
||||
};
|
||||
@@ -803,6 +807,8 @@ struct combine
|
||||
template<typename T>
|
||||
struct always_false : std::false_type {};
|
||||
|
||||
} // namespace Catch
|
||||
|
||||
// end catch_meta.hpp
|
||||
namespace Catch {
|
||||
|
||||
@@ -949,11 +955,14 @@ struct AutoReg : NonCopyable {
|
||||
CATCH_INTERNAL_CHECK_UNIQUE_TYPES(Types...) \
|
||||
int index = 0; \
|
||||
using expander = int[]; \
|
||||
(void)expander{(Catch::AutoReg( Catch::makeTestInvoker( &TestFuncName<Types> ), CATCH_INTERNAL_LINEINFO, Catch::StringRef(), Catch::NameAndTags{ Name " - " + Catch::StringMaker<int>::convert(index++), Tags } ), 0)... };/* NOLINT */ \
|
||||
constexpr char const* tmpl_types[] = {CATCH_REC_LIST(INTERNAL_CATCH_STRINGIZE_WITHOUT_PARENS, INTERNAL_CATCH_REMOVE_PARENS(TmplTypes))};\
|
||||
constexpr char const* types_list[] = {CATCH_REC_LIST(INTERNAL_CATCH_STRINGIZE_WITHOUT_PARENS, INTERNAL_CATCH_REMOVE_PARENS(TypesList))};\
|
||||
constexpr auto num_types = sizeof(types_list) / sizeof(types_list[0]);\
|
||||
(void)expander{(Catch::AutoReg( Catch::makeTestInvoker( &TestFuncName<Types> ), CATCH_INTERNAL_LINEINFO, Catch::StringRef(), Catch::NameAndTags{ Name " - " + std::string(tmpl_types[index / num_types]) + "<" + std::string(types_list[index % num_types]) + ">", Tags } ), index++, 0)... };/* NOLINT */\
|
||||
} \
|
||||
}; \
|
||||
static int INTERNAL_CATCH_UNIQUE_NAME( globalRegistrar ) = [](){ \
|
||||
using TestInit = combine<INTERNAL_CATCH_REMOVE_PARENS(TmplTypes)> \
|
||||
using TestInit = Catch::combine<INTERNAL_CATCH_REMOVE_PARENS(TmplTypes)> \
|
||||
::with_types<INTERNAL_CATCH_MAKE_TYPE_LISTS_FROM_TYPES(TypesList)>::into<TestName>::type; \
|
||||
TestInit(); \
|
||||
return 0; \
|
||||
@@ -1014,11 +1023,14 @@ struct AutoReg : NonCopyable {
|
||||
CATCH_INTERNAL_CHECK_UNIQUE_TYPES(Types...)\
|
||||
int index = 0;\
|
||||
using expander = int[];\
|
||||
(void)expander{(Catch::AutoReg( Catch::makeTestInvoker( &TestName<Types>::test ), CATCH_INTERNAL_LINEINFO, #ClassName, Catch::NameAndTags{ Name " - " + Catch::StringMaker<int>::convert(index++), Tags } ), 0)... };/* NOLINT */ \
|
||||
constexpr char const* tmpl_types[] = {CATCH_REC_LIST(INTERNAL_CATCH_STRINGIZE_WITHOUT_PARENS, INTERNAL_CATCH_REMOVE_PARENS(TmplTypes))};\
|
||||
constexpr char const* types_list[] = {CATCH_REC_LIST(INTERNAL_CATCH_STRINGIZE_WITHOUT_PARENS, INTERNAL_CATCH_REMOVE_PARENS(TypesList))};\
|
||||
constexpr auto num_types = sizeof(types_list) / sizeof(types_list[0]);\
|
||||
(void)expander{(Catch::AutoReg( Catch::makeTestInvoker( &TestName<Types>::test ), CATCH_INTERNAL_LINEINFO, #ClassName, Catch::NameAndTags{ Name " - " + std::string(tmpl_types[index / num_types]) + "<" + std::string(types_list[index % num_types]) + ">", Tags } ), index++, 0)... };/* NOLINT */ \
|
||||
}\
|
||||
};\
|
||||
static int INTERNAL_CATCH_UNIQUE_NAME( globalRegistrar ) = [](){\
|
||||
using TestInit = combine<INTERNAL_CATCH_REMOVE_PARENS(TmplTypes)>\
|
||||
using TestInit = Catch::combine<INTERNAL_CATCH_REMOVE_PARENS(TmplTypes)>\
|
||||
::with_types<INTERNAL_CATCH_MAKE_TYPE_LISTS_FROM_TYPES(TypesList)>::into<TestNameClass>::type;\
|
||||
TestInit();\
|
||||
return 0;\
|
||||
@@ -2062,6 +2074,7 @@ namespace Catch {
|
||||
struct SectionInfo;
|
||||
struct SectionEndInfo;
|
||||
struct MessageInfo;
|
||||
struct MessageBuilder;
|
||||
struct Counts;
|
||||
struct BenchmarkInfo;
|
||||
struct BenchmarkStats;
|
||||
@@ -2088,6 +2101,8 @@ namespace Catch {
|
||||
virtual void pushScopedMessage( MessageInfo const& message ) = 0;
|
||||
virtual void popScopedMessage( MessageInfo const& message ) = 0;
|
||||
|
||||
virtual void emplaceUnscopedMessage( MessageBuilder const& builder ) = 0;
|
||||
|
||||
virtual void handleFatalErrorCondition( StringRef message ) = 0;
|
||||
|
||||
virtual void handleExpr
|
||||
@@ -2251,9 +2266,12 @@ namespace Catch {
|
||||
class ScopedMessage {
|
||||
public:
|
||||
explicit ScopedMessage( MessageBuilder const& builder );
|
||||
ScopedMessage( ScopedMessage& duplicate ) = delete;
|
||||
ScopedMessage( ScopedMessage&& old );
|
||||
~ScopedMessage();
|
||||
|
||||
MessageInfo m_info;
|
||||
bool m_moved;
|
||||
};
|
||||
|
||||
class Capturer {
|
||||
@@ -2316,7 +2334,7 @@ namespace Catch {
|
||||
CATCH_INTERNAL_UNSUPPRESS_PARENTHESES_WARNINGS \
|
||||
} INTERNAL_CATCH_CATCH( catchAssertionHandler ) \
|
||||
INTERNAL_CATCH_REACT( catchAssertionHandler ) \
|
||||
} while( (void)0, false && static_cast<bool>( !!(__VA_ARGS__) ) ) // the expression here is never evaluated at runtime but it forces the compiler to give it a look
|
||||
} while( (void)0, (false) && static_cast<bool>( !!(__VA_ARGS__) ) ) // the expression here is never evaluated at runtime but it forces the compiler to give it a look
|
||||
// The double negation silences MSVC's C4800 warning, the static_cast forces short-circuit evaluation if the type has overloaded &&.
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@@ -2397,6 +2415,10 @@ namespace Catch {
|
||||
#define INTERNAL_CATCH_INFO( macroName, log ) \
|
||||
Catch::ScopedMessage INTERNAL_CATCH_UNIQUE_NAME( scopedMessage )( Catch::MessageBuilder( macroName##_catch_sr, CATCH_INTERNAL_LINEINFO, Catch::ResultWas::Info ) << log );
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
#define INTERNAL_CATCH_UNSCOPED_INFO( macroName, log ) \
|
||||
Catch::getResultCapture().emplaceUnscopedMessage( Catch::MessageBuilder( macroName##_catch_sr, CATCH_INTERNAL_LINEINFO, Catch::ResultWas::Info ) << log )
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Although this is matcher-based, it can be used with just a string
|
||||
#define INTERNAL_CATCH_THROWS_STR_MATCHES( macroName, resultDisposition, matcher, ... ) \
|
||||
@@ -3642,6 +3664,36 @@ namespace Generators {
|
||||
return makeGenerators( value( T( std::forward<U>( val ) ) ), std::forward<Gs>( moreGenerators )... );
|
||||
}
|
||||
|
||||
auto acquireGeneratorTracker( SourceLineInfo const& lineInfo ) -> IGeneratorTracker&;
|
||||
|
||||
template<typename L>
|
||||
// Note: The type after -> is weird, because VS2015 cannot parse
|
||||
// the expression used in the typedef inside, when it is in
|
||||
// return type. Yeah.
|
||||
auto generate( SourceLineInfo const& lineInfo, L const& generatorExpression ) -> decltype(std::declval<decltype(generatorExpression())>().get()) {
|
||||
using UnderlyingType = typename decltype(generatorExpression())::type;
|
||||
|
||||
IGeneratorTracker& tracker = acquireGeneratorTracker( lineInfo );
|
||||
if (!tracker.hasGenerator()) {
|
||||
tracker.setGenerator(pf::make_unique<Generators<UnderlyingType>>(generatorExpression()));
|
||||
}
|
||||
|
||||
auto const& generator = static_cast<IGenerator<UnderlyingType> const&>( *tracker.getGenerator() );
|
||||
return generator.get();
|
||||
}
|
||||
|
||||
} // namespace Generators
|
||||
} // namespace Catch
|
||||
|
||||
#define GENERATE( ... ) \
|
||||
Catch::Generators::generate( CATCH_INTERNAL_LINEINFO, []{ using namespace Catch::Generators; return makeGenerators( __VA_ARGS__ ); } )
|
||||
|
||||
// end catch_generators.hpp
|
||||
// start catch_generators_generic.hpp
|
||||
|
||||
namespace Catch {
|
||||
namespace Generators {
|
||||
|
||||
template <typename T>
|
||||
class TakeGenerator : public IGenerator<T> {
|
||||
GeneratorWrapper<T> m_generator;
|
||||
@@ -3810,31 +3862,297 @@ namespace Generators {
|
||||
);
|
||||
}
|
||||
|
||||
auto acquireGeneratorTracker( SourceLineInfo const& lineInfo ) -> IGeneratorTracker&;
|
||||
|
||||
template<typename L>
|
||||
// Note: The type after -> is weird, because VS2015 cannot parse
|
||||
// the expression used in the typedef inside, when it is in
|
||||
// return type. Yeah, ¯\_(ツ)_/¯
|
||||
auto generate( SourceLineInfo const& lineInfo, L const& generatorExpression ) -> decltype(std::declval<decltype(generatorExpression())>().get()) {
|
||||
using UnderlyingType = typename decltype(generatorExpression())::type;
|
||||
|
||||
IGeneratorTracker& tracker = acquireGeneratorTracker( lineInfo );
|
||||
if (!tracker.hasGenerator()) {
|
||||
tracker.setGenerator(pf::make_unique<Generators<UnderlyingType>>(generatorExpression()));
|
||||
template <typename T>
|
||||
class ChunkGenerator final : public IGenerator<std::vector<T>> {
|
||||
std::vector<T> m_chunk;
|
||||
size_t m_chunk_size;
|
||||
GeneratorWrapper<T> m_generator;
|
||||
bool m_used_up = false;
|
||||
public:
|
||||
ChunkGenerator(size_t size, GeneratorWrapper<T> generator) :
|
||||
m_chunk_size(size), m_generator(std::move(generator))
|
||||
{
|
||||
m_chunk.reserve(m_chunk_size);
|
||||
m_chunk.push_back(m_generator.get());
|
||||
for (size_t i = 1; i < m_chunk_size; ++i) {
|
||||
if (!m_generator.next()) {
|
||||
Catch::throw_exception(GeneratorException("Not enough values to initialize the first chunk"));
|
||||
}
|
||||
m_chunk.push_back(m_generator.get());
|
||||
}
|
||||
}
|
||||
std::vector<T> const& get() const override {
|
||||
return m_chunk;
|
||||
}
|
||||
bool next() override {
|
||||
m_chunk.clear();
|
||||
for (size_t idx = 0; idx < m_chunk_size; ++idx) {
|
||||
if (!m_generator.next()) {
|
||||
return false;
|
||||
}
|
||||
m_chunk.push_back(m_generator.get());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
auto const& generator = static_cast<IGenerator<UnderlyingType> const&>( *tracker.getGenerator() );
|
||||
return generator.get();
|
||||
template <typename T>
|
||||
GeneratorWrapper<std::vector<T>> chunk(size_t size, GeneratorWrapper<T>&& generator) {
|
||||
return GeneratorWrapper<std::vector<T>>(
|
||||
pf::make_unique<ChunkGenerator<T>>(size, std::move(generator))
|
||||
);
|
||||
}
|
||||
|
||||
} // namespace Generators
|
||||
} // namespace Catch
|
||||
|
||||
#define GENERATE( ... ) \
|
||||
Catch::Generators::generate( CATCH_INTERNAL_LINEINFO, []{ using namespace Catch::Generators; return makeGenerators( __VA_ARGS__ ); } )
|
||||
// end catch_generators_generic.hpp
|
||||
// start catch_generators_specific.hpp
|
||||
|
||||
// end catch_generators.hpp
|
||||
// start catch_context.h
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace Catch {
|
||||
|
||||
struct IResultCapture;
|
||||
struct IRunner;
|
||||
struct IConfig;
|
||||
struct IMutableContext;
|
||||
|
||||
using IConfigPtr = std::shared_ptr<IConfig const>;
|
||||
|
||||
struct IContext
|
||||
{
|
||||
virtual ~IContext();
|
||||
|
||||
virtual IResultCapture* getResultCapture() = 0;
|
||||
virtual IRunner* getRunner() = 0;
|
||||
virtual IConfigPtr const& getConfig() const = 0;
|
||||
};
|
||||
|
||||
struct IMutableContext : IContext
|
||||
{
|
||||
virtual ~IMutableContext();
|
||||
virtual void setResultCapture( IResultCapture* resultCapture ) = 0;
|
||||
virtual void setRunner( IRunner* runner ) = 0;
|
||||
virtual void setConfig( IConfigPtr const& config ) = 0;
|
||||
|
||||
private:
|
||||
static IMutableContext *currentContext;
|
||||
friend IMutableContext& getCurrentMutableContext();
|
||||
friend void cleanUpContext();
|
||||
static void createContext();
|
||||
};
|
||||
|
||||
inline IMutableContext& getCurrentMutableContext()
|
||||
{
|
||||
if( !IMutableContext::currentContext )
|
||||
IMutableContext::createContext();
|
||||
return *IMutableContext::currentContext;
|
||||
}
|
||||
|
||||
inline IContext& getCurrentContext()
|
||||
{
|
||||
return getCurrentMutableContext();
|
||||
}
|
||||
|
||||
void cleanUpContext();
|
||||
}
|
||||
|
||||
// end catch_context.h
|
||||
// start catch_interfaces_config.h
|
||||
|
||||
#include <iosfwd>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
namespace Catch {
|
||||
|
||||
enum class Verbosity {
|
||||
Quiet = 0,
|
||||
Normal,
|
||||
High
|
||||
};
|
||||
|
||||
struct WarnAbout { enum What {
|
||||
Nothing = 0x00,
|
||||
NoAssertions = 0x01,
|
||||
NoTests = 0x02
|
||||
}; };
|
||||
|
||||
struct ShowDurations { enum OrNot {
|
||||
DefaultForReporter,
|
||||
Always,
|
||||
Never
|
||||
}; };
|
||||
struct RunTests { enum InWhatOrder {
|
||||
InDeclarationOrder,
|
||||
InLexicographicalOrder,
|
||||
InRandomOrder
|
||||
}; };
|
||||
struct UseColour { enum YesOrNo {
|
||||
Auto,
|
||||
Yes,
|
||||
No
|
||||
}; };
|
||||
struct WaitForKeypress { enum When {
|
||||
Never,
|
||||
BeforeStart = 1,
|
||||
BeforeExit = 2,
|
||||
BeforeStartAndExit = BeforeStart | BeforeExit
|
||||
}; };
|
||||
|
||||
class TestSpec;
|
||||
|
||||
struct IConfig : NonCopyable {
|
||||
|
||||
virtual ~IConfig();
|
||||
|
||||
virtual bool allowThrows() const = 0;
|
||||
virtual std::ostream& stream() const = 0;
|
||||
virtual std::string name() const = 0;
|
||||
virtual bool includeSuccessfulResults() const = 0;
|
||||
virtual bool shouldDebugBreak() const = 0;
|
||||
virtual bool warnAboutMissingAssertions() const = 0;
|
||||
virtual bool warnAboutNoTests() const = 0;
|
||||
virtual int abortAfter() const = 0;
|
||||
virtual bool showInvisibles() const = 0;
|
||||
virtual ShowDurations::OrNot showDurations() const = 0;
|
||||
virtual TestSpec const& testSpec() const = 0;
|
||||
virtual bool hasTestFilters() const = 0;
|
||||
virtual RunTests::InWhatOrder runOrder() const = 0;
|
||||
virtual unsigned int rngSeed() const = 0;
|
||||
virtual int benchmarkResolutionMultiple() const = 0;
|
||||
virtual UseColour::YesOrNo useColour() const = 0;
|
||||
virtual std::vector<std::string> const& getSectionsToRun() const = 0;
|
||||
virtual Verbosity verbosity() const = 0;
|
||||
};
|
||||
|
||||
using IConfigPtr = std::shared_ptr<IConfig const>;
|
||||
}
|
||||
|
||||
// end catch_interfaces_config.h
|
||||
#include <random>
|
||||
|
||||
namespace Catch {
|
||||
namespace Generators {
|
||||
|
||||
template <typename Float>
|
||||
class RandomFloatingGenerator final : public IGenerator<Float> {
|
||||
// FIXME: What is the right seed?
|
||||
std::minstd_rand m_rand;
|
||||
std::uniform_real_distribution<Float> m_dist;
|
||||
Float m_current_number;
|
||||
public:
|
||||
|
||||
RandomFloatingGenerator(Float a, Float b):
|
||||
m_rand(getCurrentContext().getConfig()->rngSeed()),
|
||||
m_dist(a, b) {
|
||||
static_cast<void>(next());
|
||||
}
|
||||
|
||||
Float const& get() const override {
|
||||
return m_current_number;
|
||||
}
|
||||
bool next() override {
|
||||
m_current_number = m_dist(m_rand);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Integer>
|
||||
class RandomIntegerGenerator final : public IGenerator<Integer> {
|
||||
std::minstd_rand m_rand;
|
||||
std::uniform_int_distribution<Integer> m_dist;
|
||||
Integer m_current_number;
|
||||
public:
|
||||
|
||||
RandomIntegerGenerator(Integer a, Integer b):
|
||||
m_rand(getCurrentContext().getConfig()->rngSeed()),
|
||||
m_dist(a, b) {
|
||||
static_cast<void>(next());
|
||||
}
|
||||
|
||||
Integer const& get() const override {
|
||||
return m_current_number;
|
||||
}
|
||||
bool next() override {
|
||||
m_current_number = m_dist(m_rand);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// TODO: Ideally this would be also constrained against the various char types,
|
||||
// but I don't expect users to run into that in practice.
|
||||
template <typename T>
|
||||
typename std::enable_if<std::is_integral<T>::value && !std::is_same<T, bool>::value,
|
||||
GeneratorWrapper<T>>::type
|
||||
random(T a, T b) {
|
||||
return GeneratorWrapper<T>(
|
||||
pf::make_unique<RandomIntegerGenerator<T>>(a, b)
|
||||
);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
typename std::enable_if<std::is_floating_point<T>::value,
|
||||
GeneratorWrapper<T>>::type
|
||||
random(T a, T b) {
|
||||
return GeneratorWrapper<T>(
|
||||
pf::make_unique<RandomFloatingGenerator<T>>(a, b)
|
||||
);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
class RangeGenerator final : public IGenerator<T> {
|
||||
T m_current;
|
||||
T m_end;
|
||||
T m_step;
|
||||
bool m_positive;
|
||||
|
||||
public:
|
||||
RangeGenerator(T const& start, T const& end, T const& step):
|
||||
m_current(start),
|
||||
m_end(end),
|
||||
m_step(step),
|
||||
m_positive(m_step > T(0))
|
||||
{
|
||||
assert(m_current != m_end && "Range start and end cannot be equal");
|
||||
assert(m_step != T(0) && "Step size cannot be zero");
|
||||
assert(((m_positive && m_current <= m_end) || (!m_positive && m_current >= m_end)) && "Step moves away from end");
|
||||
}
|
||||
|
||||
RangeGenerator(T const& start, T const& end):
|
||||
RangeGenerator(start, end, (start < end) ? T(1) : T(-1))
|
||||
{}
|
||||
|
||||
T const& get() const override {
|
||||
return m_current;
|
||||
}
|
||||
|
||||
bool next() override {
|
||||
m_current += m_step;
|
||||
return (m_positive) ? (m_current < m_end) : (m_current > m_end);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
GeneratorWrapper<T> range(T const& start, T const& end, T const& step) {
|
||||
static_assert(std::is_integral<T>::value && !std::is_same<T, bool>::value, "Type must be an integer");
|
||||
return GeneratorWrapper<T>(pf::make_unique<RangeGenerator<T>>(start, end, step));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GeneratorWrapper<T> range(T const& start, T const& end) {
|
||||
static_assert(std::is_integral<T>::value && !std::is_same<T, bool>::value, "Type must be an integer");
|
||||
return GeneratorWrapper<T>(pf::make_unique<RangeGenerator<T>>(start, end));
|
||||
}
|
||||
|
||||
} // namespace Generators
|
||||
} // namespace Catch
|
||||
|
||||
// end catch_generators_specific.hpp
|
||||
|
||||
// These files are included here so the single_include script doesn't put them
|
||||
// in the conditionally compiled sections
|
||||
@@ -4321,79 +4639,6 @@ namespace Catch {
|
||||
#endif
|
||||
|
||||
// end catch_test_spec_parser.h
|
||||
// start catch_interfaces_config.h
|
||||
|
||||
#include <iosfwd>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
namespace Catch {
|
||||
|
||||
enum class Verbosity {
|
||||
Quiet = 0,
|
||||
Normal,
|
||||
High
|
||||
};
|
||||
|
||||
struct WarnAbout { enum What {
|
||||
Nothing = 0x00,
|
||||
NoAssertions = 0x01,
|
||||
NoTests = 0x02
|
||||
}; };
|
||||
|
||||
struct ShowDurations { enum OrNot {
|
||||
DefaultForReporter,
|
||||
Always,
|
||||
Never
|
||||
}; };
|
||||
struct RunTests { enum InWhatOrder {
|
||||
InDeclarationOrder,
|
||||
InLexicographicalOrder,
|
||||
InRandomOrder
|
||||
}; };
|
||||
struct UseColour { enum YesOrNo {
|
||||
Auto,
|
||||
Yes,
|
||||
No
|
||||
}; };
|
||||
struct WaitForKeypress { enum When {
|
||||
Never,
|
||||
BeforeStart = 1,
|
||||
BeforeExit = 2,
|
||||
BeforeStartAndExit = BeforeStart | BeforeExit
|
||||
}; };
|
||||
|
||||
class TestSpec;
|
||||
|
||||
struct IConfig : NonCopyable {
|
||||
|
||||
virtual ~IConfig();
|
||||
|
||||
virtual bool allowThrows() const = 0;
|
||||
virtual std::ostream& stream() const = 0;
|
||||
virtual std::string name() const = 0;
|
||||
virtual bool includeSuccessfulResults() const = 0;
|
||||
virtual bool shouldDebugBreak() const = 0;
|
||||
virtual bool warnAboutMissingAssertions() const = 0;
|
||||
virtual bool warnAboutNoTests() const = 0;
|
||||
virtual int abortAfter() const = 0;
|
||||
virtual bool showInvisibles() const = 0;
|
||||
virtual ShowDurations::OrNot showDurations() const = 0;
|
||||
virtual TestSpec const& testSpec() const = 0;
|
||||
virtual bool hasTestFilters() const = 0;
|
||||
virtual RunTests::InWhatOrder runOrder() const = 0;
|
||||
virtual unsigned int rngSeed() const = 0;
|
||||
virtual int benchmarkResolutionMultiple() const = 0;
|
||||
virtual UseColour::YesOrNo useColour() const = 0;
|
||||
virtual std::vector<std::string> const& getSectionsToRun() const = 0;
|
||||
virtual Verbosity verbosity() const = 0;
|
||||
};
|
||||
|
||||
using IConfigPtr = std::shared_ptr<IConfig const>;
|
||||
}
|
||||
|
||||
// end catch_interfaces_config.h
|
||||
// Libstdc++ doesn't like incomplete classes for unique_ptr
|
||||
|
||||
#include <memory>
|
||||
@@ -4673,8 +4918,8 @@ namespace Catch {
|
||||
|
||||
AssertionStats( AssertionStats const& ) = default;
|
||||
AssertionStats( AssertionStats && ) = default;
|
||||
AssertionStats& operator = ( AssertionStats const& ) = default;
|
||||
AssertionStats& operator = ( AssertionStats && ) = default;
|
||||
AssertionStats& operator = ( AssertionStats const& ) = delete;
|
||||
AssertionStats& operator = ( AssertionStats && ) = delete;
|
||||
virtual ~AssertionStats();
|
||||
|
||||
AssertionResult assertionResult;
|
||||
@@ -5758,58 +6003,6 @@ std::string StringMaker<Catch::Detail::Approx>::convert(Catch::Detail::Approx co
|
||||
// end catch_approx.cpp
|
||||
// start catch_assertionhandler.cpp
|
||||
|
||||
// start catch_context.h
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace Catch {
|
||||
|
||||
struct IResultCapture;
|
||||
struct IRunner;
|
||||
struct IConfig;
|
||||
struct IMutableContext;
|
||||
|
||||
using IConfigPtr = std::shared_ptr<IConfig const>;
|
||||
|
||||
struct IContext
|
||||
{
|
||||
virtual ~IContext();
|
||||
|
||||
virtual IResultCapture* getResultCapture() = 0;
|
||||
virtual IRunner* getRunner() = 0;
|
||||
virtual IConfigPtr const& getConfig() const = 0;
|
||||
};
|
||||
|
||||
struct IMutableContext : IContext
|
||||
{
|
||||
virtual ~IMutableContext();
|
||||
virtual void setResultCapture( IResultCapture* resultCapture ) = 0;
|
||||
virtual void setRunner( IRunner* runner ) = 0;
|
||||
virtual void setConfig( IConfigPtr const& config ) = 0;
|
||||
|
||||
private:
|
||||
static IMutableContext *currentContext;
|
||||
friend IMutableContext& getCurrentMutableContext();
|
||||
friend void cleanUpContext();
|
||||
static void createContext();
|
||||
};
|
||||
|
||||
inline IMutableContext& getCurrentMutableContext()
|
||||
{
|
||||
if( !IMutableContext::currentContext )
|
||||
IMutableContext::createContext();
|
||||
return *IMutableContext::currentContext;
|
||||
}
|
||||
|
||||
inline IContext& getCurrentContext()
|
||||
{
|
||||
return getCurrentMutableContext();
|
||||
}
|
||||
|
||||
void cleanUpContext();
|
||||
}
|
||||
|
||||
// end catch_context.h
|
||||
// start catch_debugger.h
|
||||
|
||||
namespace Catch {
|
||||
@@ -5996,6 +6189,8 @@ namespace Catch {
|
||||
void pushScopedMessage( MessageInfo const& message ) override;
|
||||
void popScopedMessage( MessageInfo const& message ) override;
|
||||
|
||||
void emplaceUnscopedMessage( MessageBuilder const& builder ) override;
|
||||
|
||||
std::string getCurrentTestName() const override;
|
||||
|
||||
const AssertionResult* getLastResult() const override;
|
||||
@@ -6043,6 +6238,7 @@ namespace Catch {
|
||||
Totals m_totals;
|
||||
IStreamingReporterPtr m_reporter;
|
||||
std::vector<MessageInfo> m_messages;
|
||||
std::vector<ScopedMessage> m_messageScopes; /* Keeps owners of so-called unscoped messages. */
|
||||
AssertionInfo m_lastAssertionInfo;
|
||||
std::vector<SectionEndInfo> m_unfinishedSections;
|
||||
std::vector<ITracker*> m_activeSections;
|
||||
@@ -6679,6 +6875,7 @@ inline auto Column::operator + (Column const& other) -> Columns {
|
||||
// ----------- end of #include from clara_textflow.hpp -----------
|
||||
// ........... back in clara.hpp
|
||||
|
||||
#include <cctype>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
@@ -6971,7 +7168,7 @@ namespace detail {
|
||||
}
|
||||
inline auto convertInto( std::string const &source, bool &target ) -> ParserResult {
|
||||
std::string srcLC = source;
|
||||
std::transform( srcLC.begin(), srcLC.end(), srcLC.begin(), []( char c ) { return static_cast<char>( ::tolower(c) ); } );
|
||||
std::transform( srcLC.begin(), srcLC.end(), srcLC.begin(), []( char c ) { return static_cast<char>( std::tolower(c) ); } );
|
||||
if (srcLC == "y" || srcLC == "1" || srcLC == "true" || srcLC == "yes" || srcLC == "on")
|
||||
target = true;
|
||||
else if (srcLC == "n" || srcLC == "0" || srcLC == "false" || srcLC == "no" || srcLC == "off")
|
||||
@@ -9374,14 +9571,20 @@ namespace Catch {
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
ScopedMessage::ScopedMessage( MessageBuilder const& builder )
|
||||
: m_info( builder.m_info )
|
||||
: m_info( builder.m_info ), m_moved()
|
||||
{
|
||||
m_info.message = builder.m_stream.str();
|
||||
getResultCapture().pushScopedMessage( m_info );
|
||||
}
|
||||
|
||||
ScopedMessage::ScopedMessage( ScopedMessage&& old )
|
||||
: m_info( old.m_info ), m_moved()
|
||||
{
|
||||
old.m_moved = true;
|
||||
}
|
||||
|
||||
ScopedMessage::~ScopedMessage() {
|
||||
if ( !uncaught_exceptions() ){
|
||||
if ( !uncaught_exceptions() && !m_moved ){
|
||||
getResultCapture().popScopedMessage(m_info);
|
||||
}
|
||||
}
|
||||
@@ -9489,6 +9692,22 @@ namespace Catch {
|
||||
auto str() const -> std::string;
|
||||
};
|
||||
|
||||
class RedirectedStreams {
|
||||
public:
|
||||
RedirectedStreams(RedirectedStreams const&) = delete;
|
||||
RedirectedStreams& operator=(RedirectedStreams const&) = delete;
|
||||
RedirectedStreams(RedirectedStreams&&) = delete;
|
||||
RedirectedStreams& operator=(RedirectedStreams&&) = delete;
|
||||
|
||||
RedirectedStreams(std::string& redirectedCout, std::string& redirectedCerr);
|
||||
~RedirectedStreams();
|
||||
private:
|
||||
std::string& m_redirectedCout;
|
||||
std::string& m_redirectedCerr;
|
||||
RedirectedStdOut m_redirectedStdOut;
|
||||
RedirectedStdErr m_redirectedStdErr;
|
||||
};
|
||||
|
||||
#if defined(CATCH_CONFIG_NEW_CAPTURE)
|
||||
|
||||
// Windows's implementation of std::tmpfile is terrible (it tries
|
||||
@@ -9580,6 +9799,16 @@ namespace Catch {
|
||||
{}
|
||||
auto RedirectedStdErr::str() const -> std::string { return m_rss.str(); }
|
||||
|
||||
RedirectedStreams::RedirectedStreams(std::string& redirectedCout, std::string& redirectedCerr)
|
||||
: m_redirectedCout(redirectedCout),
|
||||
m_redirectedCerr(redirectedCerr)
|
||||
{}
|
||||
|
||||
RedirectedStreams::~RedirectedStreams() {
|
||||
m_redirectedCout += m_redirectedStdOut.str();
|
||||
m_redirectedCerr += m_redirectedStdErr.str();
|
||||
}
|
||||
|
||||
#if defined(CATCH_CONFIG_NEW_CAPTURE)
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
@@ -10161,6 +10390,9 @@ namespace Catch {
|
||||
// and should be let to clear themselves out.
|
||||
static_cast<void>(m_reporter->assertionEnded(AssertionStats(result, m_messages, m_totals)));
|
||||
|
||||
if (result.getResultType() != ResultWas::Warning)
|
||||
m_messageScopes.clear();
|
||||
|
||||
// Reset working state
|
||||
resetAssertionInfo();
|
||||
m_lastResult = result;
|
||||
@@ -10215,6 +10447,7 @@ namespace Catch {
|
||||
|
||||
m_reporter->sectionEnded(SectionStats(endInfo.sectionInfo, assertions, endInfo.durationInSeconds, missingAssertions));
|
||||
m_messages.clear();
|
||||
m_messageScopes.clear();
|
||||
}
|
||||
|
||||
void RunContext::sectionEndedEarly(SectionEndInfo const & endInfo) {
|
||||
@@ -10241,6 +10474,10 @@ namespace Catch {
|
||||
m_messages.erase(std::remove(m_messages.begin(), m_messages.end(), message), m_messages.end());
|
||||
}
|
||||
|
||||
void RunContext::emplaceUnscopedMessage( MessageBuilder const& builder ) {
|
||||
m_messageScopes.emplace_back( builder );
|
||||
}
|
||||
|
||||
std::string RunContext::getCurrentTestName() const {
|
||||
return m_activeTestCase
|
||||
? m_activeTestCase->getTestCaseInfo().name
|
||||
@@ -10301,6 +10538,7 @@ namespace Catch {
|
||||
m_lastAssertionPassed = true;
|
||||
++m_totals.assertions.passed;
|
||||
resetAssertionInfo();
|
||||
m_messageScopes.clear();
|
||||
}
|
||||
|
||||
bool RunContext::aborting() const {
|
||||
@@ -10322,13 +10560,10 @@ namespace Catch {
|
||||
CATCH_TRY {
|
||||
if (m_reporter->getPreferences().shouldRedirectStdOut) {
|
||||
#if !defined(CATCH_CONFIG_EXPERIMENTAL_REDIRECT)
|
||||
RedirectedStdOut redirectedStdOut;
|
||||
RedirectedStdErr redirectedStdErr;
|
||||
RedirectedStreams redirectedStreams(redirectedCout, redirectedCerr);
|
||||
|
||||
timer.start();
|
||||
invokeActiveTestCase();
|
||||
redirectedCout += redirectedStdOut.str();
|
||||
redirectedCerr += redirectedStdErr.str();
|
||||
#else
|
||||
OutputRedirect r(redirectedCout, redirectedCerr);
|
||||
timer.start();
|
||||
@@ -10355,6 +10590,7 @@ namespace Catch {
|
||||
m_testCaseTracker->close();
|
||||
handleUnfinishedSections();
|
||||
m_messages.clear();
|
||||
m_messageScopes.clear();
|
||||
|
||||
SectionStats testCaseSectionStats(testCaseSection, assertions, duration, missingAssertions);
|
||||
m_reporter->sectionEnded(testCaseSectionStats);
|
||||
@@ -10762,9 +10998,9 @@ namespace Catch {
|
||||
return 1;
|
||||
|
||||
auto result = m_cli.parse( clara::Args( argc, argv ) );
|
||||
config();
|
||||
getCurrentMutableContext().setConfig( m_config );
|
||||
if( !result ) {
|
||||
config();
|
||||
getCurrentMutableContext().setConfig(m_config);
|
||||
Catch::cerr()
|
||||
<< Colour( Colour::Red )
|
||||
<< "\nError(s) in input:\n"
|
||||
@@ -12429,7 +12665,7 @@ namespace Catch {
|
||||
}
|
||||
|
||||
Version const& libraryVersion() {
|
||||
static Version version( 2, 6, 1, "", 0 );
|
||||
static Version version( 2, 7, 0, "", 0 );
|
||||
return version;
|
||||
}
|
||||
|
||||
@@ -12781,7 +13017,7 @@ namespace Catch {
|
||||
#ifdef _MSC_VER
|
||||
sprintf_s(buffer, "%.3f", duration);
|
||||
#else
|
||||
sprintf(buffer, "%.3f", duration);
|
||||
std::sprintf(buffer, "%.3f", duration);
|
||||
#endif
|
||||
return std::string(buffer);
|
||||
}
|
||||
@@ -13315,7 +13551,7 @@ public:
|
||||
case Unit::Nanoseconds:
|
||||
return "ns";
|
||||
case Unit::Microseconds:
|
||||
return "µs";
|
||||
return "us";
|
||||
case Unit::Milliseconds:
|
||||
return "ms";
|
||||
case Unit::Seconds:
|
||||
@@ -14464,6 +14700,7 @@ int main (int argc, char * const argv[]) {
|
||||
#endif // CATCH_CONFIG_DISABLE_MATCHERS
|
||||
|
||||
#define INFO( msg ) INTERNAL_CATCH_INFO( "INFO", msg )
|
||||
#define UNSCOPED_INFO( msg ) INTERNAL_CATCH_UNSCOPED_INFO( "UNSCOPED_INFO", msg )
|
||||
#define WARN( msg ) INTERNAL_CATCH_MSG( "WARN", Catch::ResultWas::Warning, Catch::ResultDisposition::ContinueOnFailure, msg )
|
||||
#define CAPTURE( ... ) INTERNAL_CATCH_CAPTURE( INTERNAL_CATCH_UNIQUE_NAME(capturer), "CAPTURE",__VA_ARGS__ )
|
||||
|
||||
|
||||
Reference in New Issue
Block a user