mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-13 07:45:39 +07:00
basic touch system impl
This commit is contained in:
@@ -50,12 +50,12 @@
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#include "systems/flipbook_system.hpp"
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#include "systems/frame_system.hpp"
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#include "systems/gizmos_system.hpp"
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#include "systems/input_system.hpp"
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#include "systems/label_system.hpp"
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#include "systems/physics_system.hpp"
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#include "systems/render_system.hpp"
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#include "systems/script_system.hpp"
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#include "systems/spine_system.hpp"
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#include "systems/touch_system.hpp"
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#include "systems/world_system.hpp"
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#include "address.hpp"
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@@ -70,12 +70,12 @@ namespace e2d
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class flipbook_system;
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class frame_system;
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class gizmos_system;
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class input_system;
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class label_system;
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class physics_system;
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class render_system;
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class script_system;
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class spine_system;
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class touch_system;
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class world_system;
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template < typename Asset, typename Content >
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@@ -10,11 +10,11 @@
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namespace e2d
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{
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class input_system final
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class touch_system final
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: public ecs::system<ecs::before<systems::update_event>> {
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public:
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input_system();
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~input_system() noexcept final;
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touch_system();
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~touch_system() noexcept final;
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void process(
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ecs::registry& owner,
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@@ -51,14 +51,36 @@
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"rigid_body" : {
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"type" : "dynamic"
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},
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"rect_collider" : {
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"size" : [66,113]
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},
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"circle_collider" : {
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"offset" : [50,25],
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"offset" : [10,15],
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"radius" : 33
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}
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}
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},
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"children" : [{
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"prototype" : "../prefabs/ship_prefab.json",
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"components" : {
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"named" : {
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"name" : "ship(11)"
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},
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"actor" : {
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"translation" : [0,0],
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"rotation" : 1,
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"scale" : [0.5,0.5]
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},
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"behaviour" : {
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"script" : "../scripts/sample_08/ship.lua"
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},
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"touchable" : {},
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"rigid_body" : {
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"type" : "dynamic"
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},
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"circle_collider" : {
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"offset" : [10,15],
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"radius" : 33
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}
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},
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"children" : []
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}]
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},{
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"prototype" : "../prefabs/ship_prefab.json",
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"components" : {
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@@ -11,8 +11,15 @@ end
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---@param go gobject
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---@param type string
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---@param event any
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---@param event touchable_input_evt | touchable_mouse_evt
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function M:on_event(go, type, event)
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if type == "touchable.mouse_evt" then
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the_debug:trace(string.format(
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"scene %q touched(%s %s)",
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go.named and go.named.name or "---",
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event.type,
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event.button))
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end
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end
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---@param go gobject
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@@ -24,4 +24,18 @@ end
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function M.on_update(meta, go)
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end
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---@param go gobject
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---@param type string
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---@param event touchable_mouse_evt
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function M:on_event(go, type, event)
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if type == "touchable.mouse_evt" then
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the_debug:trace(string.format(
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"ship %q touched(%s %s) - %s",
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go.named and go.named.name or "---",
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event.type,
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event.button,
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go == event.target and "self" or "other"))
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end
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end
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return M
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@@ -36,12 +36,12 @@
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#include <enduro2d/high/systems/flipbook_system.hpp>
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#include <enduro2d/high/systems/frame_system.hpp>
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#include <enduro2d/high/systems/gizmos_system.hpp>
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#include <enduro2d/high/systems/input_system.hpp>
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#include <enduro2d/high/systems/label_system.hpp>
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#include <enduro2d/high/systems/physics_system.hpp>
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#include <enduro2d/high/systems/render_system.hpp>
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#include <enduro2d/high/systems/script_system.hpp>
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#include <enduro2d/high/systems/spine_system.hpp>
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#include <enduro2d/high/systems/touch_system.hpp>
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#include <enduro2d/high/systems/world_system.hpp>
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namespace
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@@ -70,8 +70,6 @@ namespace
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.add_system<frame_system>())
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.feature<struct gizmos_feature>(ecs::feature()
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.add_system<gizmos_system>())
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.feature<struct input_feature>(ecs::feature()
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.add_system<input_system>())
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.feature<struct label_feature>(ecs::feature()
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.add_system<label_system>())
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.feature<struct physics_feature>(ecs::feature()
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@@ -82,6 +80,8 @@ namespace
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.add_system<script_system>())
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.feature<struct spine_feature>(ecs::feature()
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.add_system<spine_system>())
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.feature<struct touch_feature>(ecs::feature()
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.add_system<touch_system>())
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.feature<struct world_feature>(ecs::feature()
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.add_system<world_system>());
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return !application_ || application_->initialize();
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@@ -1,313 +0,0 @@
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/*******************************************************************************
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* This file is part of the "Enduro2D"
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* For conditions of distribution and use, see copyright notice in LICENSE.md
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* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
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******************************************************************************/
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#include <enduro2d/high/systems/input_system.hpp>
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#include <enduro2d/high/components/actor.hpp>
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#include <enduro2d/high/components/camera.hpp>
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#include <enduro2d/high/components/colliders.hpp>
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#include <enduro2d/high/components/disabled.hpp>
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#include <enduro2d/high/components/scene.hpp>
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#include <enduro2d/high/components/touchable.hpp>
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#include <enduro2d/high/gobject.hpp>
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#include <enduro2d/high/node.hpp>
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#define PNPOLY_IMPLEMENTATION
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#include <3rdparty/pnpoly.h/pnpoly.h>
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namespace
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{
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using namespace e2d;
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struct world_space_rect_collider {
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using local_space_collider_t = rect_collider;
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std::array<v3f, 4> points{};
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};
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struct world_space_circle_collider {
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using local_space_collider_t = circle_collider;
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std::array<v3f, 12> points{};
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};
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struct world_space_polygon_collider {
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using local_space_collider_t = polygon_collider;
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vector<v3f> points{};
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};
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void update_world_space_collider(
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world_space_rect_collider& dst,
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const rect_collider& src,
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const m4f& local_to_world)
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{
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const v2f& of = src.offset();
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const v2f& hs = src.size() * 0.5f;
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const v2f p1{of.x - hs.x, of.y - hs.y};
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const v2f p2{of.x + hs.x, of.y - hs.y};
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const v2f p3{of.x + hs.x, of.y + hs.y};
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const v2f p4{of.x - hs.x, of.y + hs.y};
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dst.points[0] = v3f(v4f(p1, 0.f, 1.f) * local_to_world);
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dst.points[1] = v3f(v4f(p2, 0.f, 1.f) * local_to_world);
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dst.points[2] = v3f(v4f(p3, 0.f, 1.f) * local_to_world);
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dst.points[3] = v3f(v4f(p4, 0.f, 1.f) * local_to_world);
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}
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void update_world_space_collider(
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world_space_circle_collider& dst,
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const circle_collider& src,
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const m4f& local_to_world)
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{
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const v2f& of = src.offset();
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for ( std::size_t i = 0, e = dst.points.size(); i < e; ++i ) {
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const radf a =
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math::two_pi<f32>() /
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math::numeric_cast<f32>(e) *
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math::numeric_cast<f32>(i);
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const v2f p =
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of +
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v2f(math::cos(a), math::sin(a)) *
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src.radius();
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dst.points[i] = v3f(v4f(p, 0.f, 1.f) * local_to_world);
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}
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}
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void update_world_space_collider(
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world_space_polygon_collider& dst,
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const polygon_collider& src,
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const m4f& local_to_world)
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{
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const vector<v2f>& src_points = src.points();
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dst.points.clear();
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if ( dst.points.capacity() < src_points.size() ) {
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dst.points.reserve(math::max(dst.points.capacity() * 2u, src_points.size()));
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}
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const v2f& of = src.offset();
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for ( std::size_t i = 0, e = src_points.size(); i < e; ++i ) {
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const v2f p = of + src_points[i];
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dst.points.push_back(v3f(v4f(p, 0.f, 1.f) * local_to_world));
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}
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}
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template < typename WorldSpaceCollider >
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void update_world_space_colliders(ecs::registry& owner) {
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using world_space_collider_t = WorldSpaceCollider;
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using local_space_collider_t = typename WorldSpaceCollider::local_space_collider_t;
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ecsex::remove_all_components<world_space_collider_t>(
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owner,
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!ecs::exists_all<touchable, local_space_collider_t>());
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owner.for_joined_components<touchable, local_space_collider_t, actor>([](
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ecs::entity e,
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const touchable&,
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const local_space_collider_t& src,
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const actor& a)
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{
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update_world_space_collider(
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e.ensure_component<world_space_collider_t>(),
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src,
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a.node() ? a.node()->world_matrix() : m4f::identity());
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}, !ecs::exists_any<
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disabled<touchable>,
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disabled<world_space_collider_t>,
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disabled<local_space_collider_t>>());
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}
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}
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namespace
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{
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using namespace e2d;
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bool is_collider_under_mouse(
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const world_space_rect_collider& c,
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const v2f& mouse_p,
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const m4f& camera_vp,
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const b2f& camera_viewport) noexcept
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{
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std::array<
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v2f,
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std::tuple_size_v<decltype(c.points)>
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> points;
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std::transform(c.points.begin(), c.points.end(), points.begin(), [
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&camera_vp,
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&camera_viewport
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](const v3f& point) noexcept {
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return v2f(math::project(point, camera_vp, camera_viewport).first);
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});
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return !!pnpoly_aos(
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math::numeric_cast<int>(points.size()),
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points.data()->data(),
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mouse_p.x, mouse_p.y);
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}
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bool is_collider_under_mouse(
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const world_space_circle_collider& c,
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const v2f& mouse_p,
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const m4f& camera_vp,
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const b2f& camera_viewport) noexcept
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{
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std::array<
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v2f,
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std::tuple_size_v<decltype(c.points)>
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> points;
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std::transform(c.points.begin(), c.points.end(), points.begin(), [
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&camera_vp,
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&camera_viewport
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](const v3f& point) noexcept {
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return v2f(math::project(point, camera_vp, camera_viewport).first);
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});
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return !!pnpoly_aos(
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math::numeric_cast<int>(points.size()),
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points.data()->data(),
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mouse_p.x, mouse_p.y);
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}
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bool is_collider_under_mouse(
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const world_space_polygon_collider& c,
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const v2f& mouse_p,
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const m4f& camera_vp,
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const b2f& camera_viewport) noexcept
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{
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static thread_local std::vector<v2f> points;
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points.clear();
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if ( points.capacity() < c.points.size() ) {
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points.reserve(math::max(points.capacity() * 2u, c.points.size()));
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}
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std::transform(c.points.begin(), c.points.end(), std::back_inserter(points), [
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&camera_vp,
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&camera_viewport
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](const v3f& point) noexcept {
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return v2f(math::project(point, camera_vp, camera_viewport).first);
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});
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return !!pnpoly_aos(
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math::numeric_cast<int>(points.size()),
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points.data()->data(),
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mouse_p.x, mouse_p.y);
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}
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template < typename WorldSpaceCollider >
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void update_colliders_under_mouse(
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ecs::registry& owner,
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const v2f& mouse_p,
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const m4f& camera_vp,
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const b2f& camera_viewport)
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{
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using world_space_collider_t = WorldSpaceCollider;
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using local_space_collider_t = typename WorldSpaceCollider::local_space_collider_t;
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owner.for_joined_components<touchable, world_space_collider_t>([
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&mouse_p,
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&camera_vp,
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&camera_viewport
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](ecs::entity e, const touchable&, const world_space_collider_t& c){
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if ( is_collider_under_mouse(c, mouse_p, camera_vp, camera_viewport) ) {
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e.ensure_component<touchable::under_mouse>();
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}
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}, !ecs::exists_any<
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disabled<touchable>,
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disabled<world_space_collider_t>,
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disabled<local_space_collider_t>>());
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}
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}
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namespace e2d
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{
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//
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// input_system::internal_state
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//
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class input_system::internal_state final : private noncopyable {
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public:
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internal_state(input& i, window& w)
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: input_(i)
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, window_(w) {}
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~internal_state() noexcept = default;
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void process_update(ecs::registry& owner) {
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owner.remove_all_components<touchable::touched>();
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owner.remove_all_components<touchable::under_mouse>();
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update_world_space_colliders<world_space_rect_collider>(owner);
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update_world_space_colliders<world_space_circle_collider>(owner);
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update_world_space_colliders<world_space_polygon_collider>(owner);
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owner.for_joined_components<camera::input, camera>([this, &owner](
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const ecs::const_entity&,
|
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const camera::input&,
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const camera& camera)
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{
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const v2u& target_size = camera.target()
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? camera.target()->size()
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: window_.framebuffer_size();
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const v2f& mouse_p = math::normalized_to_point(
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b2f(target_size.cast_to<f32>()),
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math::point_to_normalized(
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b2f(window_.real_size().cast_to<f32>()),
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input_.mouse().cursor_pos()));
|
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const m4f& camera_vp =
|
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camera.view() * camera.projection();
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const b2f& camera_viewport = b2f(
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camera.viewport().position * target_size.cast_to<f32>(),
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camera.viewport().size * target_size.cast_to<f32>());
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if ( !math::inside(camera_viewport, mouse_p) ) {
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return;
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}
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update_colliders_under_mouse<world_space_rect_collider>(
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owner,
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mouse_p,
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camera_vp,
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camera_viewport);
|
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|
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update_colliders_under_mouse<world_space_circle_collider>(
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owner,
|
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mouse_p,
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camera_vp,
|
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camera_viewport);
|
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|
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update_colliders_under_mouse<world_space_polygon_collider>(
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owner,
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mouse_p,
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camera_vp,
|
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camera_viewport);
|
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}, !ecs::exists<disabled<camera>>());
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}
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private:
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input& input_;
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window& window_;
|
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};
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|
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//
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// input_system
|
||||
//
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input_system::input_system()
|
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: state_(new internal_state(the<input>(), the<window>())) {}
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input_system::~input_system() noexcept = default;
|
||||
|
||||
void input_system::process(
|
||||
ecs::registry& owner,
|
||||
const ecs::before<systems::update_event>& trigger)
|
||||
{
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||||
E2D_UNUSED(trigger);
|
||||
E2D_PROFILER_SCOPE("input_system.process_update");
|
||||
state_->process_update(owner);
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}
|
||||
}
|
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63
sources/enduro2d/high/systems/touch_system.cpp
Normal file
63
sources/enduro2d/high/systems/touch_system.cpp
Normal file
@@ -0,0 +1,63 @@
|
||||
/*******************************************************************************
|
||||
* This file is part of the "Enduro2D"
|
||||
* For conditions of distribution and use, see copyright notice in LICENSE.md
|
||||
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
|
||||
******************************************************************************/
|
||||
|
||||
#include <enduro2d/high/systems/touch_system.hpp>
|
||||
|
||||
#include "touch_system_impl/touch_system_base.hpp"
|
||||
#include "touch_system_impl/touch_system_colliders.hpp"
|
||||
#include "touch_system_impl/touch_system_dispatcher.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
using namespace e2d;
|
||||
using namespace e2d::touch_system_impl;
|
||||
}
|
||||
|
||||
namespace e2d
|
||||
{
|
||||
//
|
||||
// touch_system::internal_state
|
||||
//
|
||||
|
||||
class touch_system::internal_state final : private noncopyable {
|
||||
public:
|
||||
internal_state(input& i, window& w)
|
||||
: input_(i)
|
||||
, window_(w)
|
||||
, dispatcher_(window_.register_event_listener<dispatcher>()) {}
|
||||
|
||||
~internal_state() noexcept {
|
||||
window_.unregister_event_listener(dispatcher_);
|
||||
}
|
||||
|
||||
void process_update(ecs::registry& owner) {
|
||||
update_world_space_colliders(owner);
|
||||
update_world_space_colliders_under_mouse(input_, window_, owner);
|
||||
dispatcher_.dispatch_all_events(owner);
|
||||
}
|
||||
private:
|
||||
input& input_;
|
||||
window& window_;
|
||||
dispatcher& dispatcher_;
|
||||
};
|
||||
|
||||
//
|
||||
// touch_system
|
||||
//
|
||||
|
||||
touch_system::touch_system()
|
||||
: state_(new internal_state(the<input>(), the<window>())) {}
|
||||
touch_system::~touch_system() noexcept = default;
|
||||
|
||||
void touch_system::process(
|
||||
ecs::registry& owner,
|
||||
const ecs::before<systems::update_event>& trigger)
|
||||
{
|
||||
E2D_UNUSED(trigger);
|
||||
E2D_PROFILER_SCOPE("touch_system.process_update");
|
||||
state_->process_update(owner);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
/*******************************************************************************
|
||||
* This file is part of the "Enduro2D"
|
||||
* For conditions of distribution and use, see copyright notice in LICENSE.md
|
||||
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <enduro2d/high/_high.hpp>
|
||||
|
||||
#include <enduro2d/high/components/actor.hpp>
|
||||
#include <enduro2d/high/components/camera.hpp>
|
||||
#include <enduro2d/high/components/colliders.hpp>
|
||||
#include <enduro2d/high/components/disabled.hpp>
|
||||
#include <enduro2d/high/components/events.hpp>
|
||||
#include <enduro2d/high/components/scene.hpp>
|
||||
#include <enduro2d/high/components/touchable.hpp>
|
||||
|
||||
namespace e2d::touch_system_impl
|
||||
{
|
||||
class touchable_under_mouse final {
|
||||
};
|
||||
|
||||
struct world_space_rect_collider final {
|
||||
using local_space_collider_t = rect_collider;
|
||||
std::array<v3f, 4> points{};
|
||||
};
|
||||
|
||||
struct world_space_circle_collider final {
|
||||
using local_space_collider_t = circle_collider;
|
||||
std::array<v3f, 12> points{};
|
||||
};
|
||||
|
||||
struct world_space_polygon_collider final {
|
||||
using local_space_collider_t = polygon_collider;
|
||||
vector<v3f> points{};
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,206 @@
|
||||
/*******************************************************************************
|
||||
* This file is part of the "Enduro2D"
|
||||
* For conditions of distribution and use, see copyright notice in LICENSE.md
|
||||
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
|
||||
******************************************************************************/
|
||||
|
||||
#include "touch_system_colliders.hpp"
|
||||
|
||||
#define PNPOLY_IMPLEMENTATION
|
||||
#include <3rdparty/pnpoly.h/pnpoly.h>
|
||||
|
||||
namespace e2d::touch_system_impl::impl
|
||||
{
|
||||
void update_world_space_collider(
|
||||
world_space_rect_collider& dst,
|
||||
const rect_collider& src,
|
||||
const m4f& local_to_world)
|
||||
{
|
||||
const v2f& of = src.offset();
|
||||
const v2f& hs = src.size() * 0.5f;
|
||||
|
||||
const v2f p1{of.x - hs.x, of.y - hs.y};
|
||||
const v2f p2{of.x + hs.x, of.y - hs.y};
|
||||
const v2f p3{of.x + hs.x, of.y + hs.y};
|
||||
const v2f p4{of.x - hs.x, of.y + hs.y};
|
||||
|
||||
dst.points[0] = v3f(v4f(p1, 0.f, 1.f) * local_to_world);
|
||||
dst.points[1] = v3f(v4f(p2, 0.f, 1.f) * local_to_world);
|
||||
dst.points[2] = v3f(v4f(p3, 0.f, 1.f) * local_to_world);
|
||||
dst.points[3] = v3f(v4f(p4, 0.f, 1.f) * local_to_world);
|
||||
}
|
||||
|
||||
void update_world_space_collider(
|
||||
world_space_circle_collider& dst,
|
||||
const circle_collider& src,
|
||||
const m4f& local_to_world)
|
||||
{
|
||||
const v2f& of = src.offset();
|
||||
for ( std::size_t i = 0, e = dst.points.size(); i < e; ++i ) {
|
||||
const radf a =
|
||||
math::two_pi<f32>() /
|
||||
math::numeric_cast<f32>(e) *
|
||||
math::numeric_cast<f32>(i);
|
||||
const v2f p =
|
||||
of +
|
||||
v2f(math::cos(a), math::sin(a)) *
|
||||
src.radius();
|
||||
dst.points[i] = v3f(v4f(p, 0.f, 1.f) * local_to_world);
|
||||
}
|
||||
}
|
||||
|
||||
void update_world_space_collider(
|
||||
world_space_polygon_collider& dst,
|
||||
const polygon_collider& src,
|
||||
const m4f& local_to_world)
|
||||
{
|
||||
const vector<v2f>& src_points = src.points();
|
||||
|
||||
dst.points.clear();
|
||||
if ( dst.points.capacity() < src_points.size() ) {
|
||||
dst.points.reserve(math::max(dst.points.capacity() * 2u, src_points.size()));
|
||||
}
|
||||
|
||||
const v2f& of = src.offset();
|
||||
for ( std::size_t i = 0, e = src_points.size(); i < e; ++i ) {
|
||||
const v2f p = of + src_points[i];
|
||||
dst.points.push_back(v3f(v4f(p, 0.f, 1.f) * local_to_world));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace e2d::touch_system_impl::impl
|
||||
{
|
||||
bool is_world_space_collider_under_mouse(
|
||||
const world_space_rect_collider& c,
|
||||
const v2f& mouse_p,
|
||||
const m4f& camera_vp,
|
||||
const b2f& camera_viewport)
|
||||
{
|
||||
std::array<
|
||||
v2f,
|
||||
std::tuple_size_v<decltype(c.points)>
|
||||
> points;
|
||||
|
||||
std::transform(c.points.begin(), c.points.end(), points.begin(), [
|
||||
&camera_vp,
|
||||
&camera_viewport
|
||||
](const v3f& point) noexcept {
|
||||
return v2f(math::project(point, camera_vp, camera_viewport).first);
|
||||
});
|
||||
|
||||
return !!pnpoly_aos(
|
||||
math::numeric_cast<int>(points.size()),
|
||||
points.data()->data(),
|
||||
mouse_p.x, mouse_p.y);
|
||||
}
|
||||
|
||||
bool is_world_space_collider_under_mouse(
|
||||
const world_space_circle_collider& c,
|
||||
const v2f& mouse_p,
|
||||
const m4f& camera_vp,
|
||||
const b2f& camera_viewport)
|
||||
{
|
||||
std::array<
|
||||
v2f,
|
||||
std::tuple_size_v<decltype(c.points)>
|
||||
> points;
|
||||
|
||||
std::transform(c.points.begin(), c.points.end(), points.begin(), [
|
||||
&camera_vp,
|
||||
&camera_viewport
|
||||
](const v3f& point) noexcept {
|
||||
return v2f(math::project(point, camera_vp, camera_viewport).first);
|
||||
});
|
||||
|
||||
return !!pnpoly_aos(
|
||||
math::numeric_cast<int>(points.size()),
|
||||
points.data()->data(),
|
||||
mouse_p.x, mouse_p.y);
|
||||
}
|
||||
|
||||
bool is_world_space_collider_under_mouse(
|
||||
const world_space_polygon_collider& c,
|
||||
const v2f& mouse_p,
|
||||
const m4f& camera_vp,
|
||||
const b2f& camera_viewport)
|
||||
{
|
||||
static thread_local std::vector<v2f> points;
|
||||
E2D_DEFER([](){ points.clear(); });
|
||||
|
||||
if ( points.capacity() < c.points.size() ) {
|
||||
points.reserve(math::max(points.capacity() * 2u, c.points.size()));
|
||||
}
|
||||
|
||||
std::transform(c.points.begin(), c.points.end(), std::back_inserter(points), [
|
||||
&camera_vp,
|
||||
&camera_viewport
|
||||
](const v3f& point) noexcept {
|
||||
return v2f(math::project(point, camera_vp, camera_viewport).first);
|
||||
});
|
||||
|
||||
return !!pnpoly_aos(
|
||||
math::numeric_cast<int>(points.size()),
|
||||
points.data()->data(),
|
||||
mouse_p.x, mouse_p.y);
|
||||
}
|
||||
}
|
||||
|
||||
namespace e2d::touch_system_impl
|
||||
{
|
||||
void update_world_space_colliders(ecs::registry& owner) {
|
||||
impl::update_world_space_colliders<world_space_rect_collider>(owner);
|
||||
impl::update_world_space_colliders<world_space_circle_collider>(owner);
|
||||
impl::update_world_space_colliders<world_space_polygon_collider>(owner);
|
||||
}
|
||||
|
||||
void update_world_space_colliders_under_mouse(input& input, window& window, ecs::registry& owner) {
|
||||
owner.remove_all_components<touchable_under_mouse>();
|
||||
owner.for_joined_components<camera::input, camera>([&input, &window, &owner](
|
||||
const ecs::const_entity&,
|
||||
const camera::input&,
|
||||
const camera& camera)
|
||||
{
|
||||
const v2u& target_size = camera.target()
|
||||
? camera.target()->size()
|
||||
: window.framebuffer_size();
|
||||
|
||||
const v2f& mouse_p = math::normalized_to_point(
|
||||
b2f(target_size.cast_to<f32>()),
|
||||
math::point_to_normalized(
|
||||
b2f(window.real_size().cast_to<f32>()),
|
||||
input.mouse().cursor_pos()));
|
||||
|
||||
const m4f& camera_vp =
|
||||
camera.view() * camera.projection();
|
||||
|
||||
const b2f& camera_viewport = b2f(
|
||||
camera.viewport().position * target_size.cast_to<f32>(),
|
||||
camera.viewport().size * target_size.cast_to<f32>());
|
||||
|
||||
if ( !math::inside(camera_viewport, mouse_p) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
impl::update_world_space_colliders_under_mouse<world_space_rect_collider>(
|
||||
owner,
|
||||
mouse_p,
|
||||
camera_vp,
|
||||
camera_viewport);
|
||||
|
||||
impl::update_world_space_colliders_under_mouse<world_space_circle_collider>(
|
||||
owner,
|
||||
mouse_p,
|
||||
camera_vp,
|
||||
camera_viewport);
|
||||
|
||||
impl::update_world_space_colliders_under_mouse<world_space_polygon_collider>(
|
||||
owner,
|
||||
mouse_p,
|
||||
camera_vp,
|
||||
camera_viewport);
|
||||
}, !ecs::exists_any<
|
||||
disabled<actor>,
|
||||
disabled<camera>>());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
/*******************************************************************************
|
||||
* This file is part of the "Enduro2D"
|
||||
* For conditions of distribution and use, see copyright notice in LICENSE.md
|
||||
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "touch_system_base.hpp"
|
||||
|
||||
namespace e2d::touch_system_impl
|
||||
{
|
||||
namespace impl
|
||||
{
|
||||
void update_world_space_collider(
|
||||
world_space_rect_collider& dst,
|
||||
const rect_collider& src,
|
||||
const m4f& local_to_world);
|
||||
|
||||
void update_world_space_collider(
|
||||
world_space_circle_collider& dst,
|
||||
const circle_collider& src,
|
||||
const m4f& local_to_world);
|
||||
|
||||
void update_world_space_collider(
|
||||
world_space_polygon_collider& dst,
|
||||
const polygon_collider& src,
|
||||
const m4f& local_to_world);
|
||||
|
||||
template < typename WorldSpaceCollider >
|
||||
void update_world_space_colliders(ecs::registry& owner) {
|
||||
using world_space_collider_t = WorldSpaceCollider;
|
||||
using local_space_collider_t = typename WorldSpaceCollider::local_space_collider_t;
|
||||
|
||||
ecsex::remove_all_components<world_space_collider_t>(
|
||||
owner,
|
||||
!ecs::exists_all<
|
||||
touchable,
|
||||
local_space_collider_t>() ||
|
||||
ecs::exists_any<
|
||||
disabled<actor>,
|
||||
disabled<touchable>,
|
||||
disabled<world_space_collider_t>,
|
||||
disabled<local_space_collider_t>>());
|
||||
|
||||
owner.for_joined_components<local_space_collider_t, touchable, actor>([](
|
||||
ecs::entity e,
|
||||
const local_space_collider_t& src,
|
||||
const touchable&,
|
||||
const actor& a)
|
||||
{
|
||||
update_world_space_collider(
|
||||
e.ensure_component<world_space_collider_t>(),
|
||||
src,
|
||||
a.node() ? a.node()->world_matrix() : m4f::identity());
|
||||
}, !ecs::exists_any<
|
||||
disabled<actor>,
|
||||
disabled<touchable>,
|
||||
disabled<world_space_collider_t>,
|
||||
disabled<local_space_collider_t>>());
|
||||
}
|
||||
}
|
||||
|
||||
namespace impl
|
||||
{
|
||||
bool is_world_space_collider_under_mouse(
|
||||
const world_space_rect_collider& c,
|
||||
const v2f& mouse_p,
|
||||
const m4f& camera_vp,
|
||||
const b2f& camera_viewport);
|
||||
|
||||
bool is_world_space_collider_under_mouse(
|
||||
const world_space_circle_collider& c,
|
||||
const v2f& mouse_p,
|
||||
const m4f& camera_vp,
|
||||
const b2f& camera_viewport);
|
||||
|
||||
bool is_world_space_collider_under_mouse(
|
||||
const world_space_polygon_collider& c,
|
||||
const v2f& mouse_p,
|
||||
const m4f& camera_vp,
|
||||
const b2f& camera_viewport);
|
||||
|
||||
template < typename WorldSpaceCollider >
|
||||
void update_world_space_colliders_under_mouse(
|
||||
ecs::registry& owner,
|
||||
const v2f& mouse_p,
|
||||
const m4f& camera_vp,
|
||||
const b2f& camera_viewport)
|
||||
{
|
||||
using world_space_collider_t = WorldSpaceCollider;
|
||||
using local_space_collider_t = typename WorldSpaceCollider::local_space_collider_t;
|
||||
|
||||
owner.for_joined_components<touchable, world_space_collider_t>([
|
||||
&mouse_p,
|
||||
&camera_vp,
|
||||
&camera_viewport
|
||||
](ecs::entity e, const touchable&, const world_space_collider_t& c){
|
||||
if ( is_world_space_collider_under_mouse(c, mouse_p, camera_vp, camera_viewport) ) {
|
||||
e.ensure_component<touchable_under_mouse>();
|
||||
}
|
||||
}, !ecs::exists_any<
|
||||
disabled<touchable>,
|
||||
disabled<world_space_collider_t>,
|
||||
disabled<local_space_collider_t>>());
|
||||
}
|
||||
}
|
||||
|
||||
void update_world_space_colliders(ecs::registry& owner);
|
||||
void update_world_space_colliders_under_mouse(input& input, window& window, ecs::registry& owner);
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
/*******************************************************************************
|
||||
* This file is part of the "Enduro2D"
|
||||
* For conditions of distribution and use, see copyright notice in LICENSE.md
|
||||
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
|
||||
******************************************************************************/
|
||||
|
||||
#include "touch_system_dispatcher.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
using namespace e2d;
|
||||
using namespace e2d::touch_system_impl;
|
||||
|
||||
gobject find_event_target(const ecs::registry& owner) {
|
||||
static thread_local vector<std::tuple<
|
||||
ecs::const_entity,
|
||||
scene,
|
||||
actor>> scenes;
|
||||
|
||||
E2D_DEFER([](){ scenes.clear(); });
|
||||
ecsex::extract_components<scene, actor>(
|
||||
owner,
|
||||
std::back_inserter(scenes),
|
||||
!ecs::exists_any<
|
||||
disabled<scene>,
|
||||
disabled<actor>>());
|
||||
|
||||
std::sort(scenes.begin(), scenes.end(), [](const auto& l, const auto& r){
|
||||
return std::get<scene>(l).depth() >= std::get<scene>(r).depth();
|
||||
});
|
||||
|
||||
for ( const auto& t : scenes ) {
|
||||
gobject target = nodes::find_component_from_children<touchable_under_mouse>(
|
||||
std::get<actor>(t).node(),
|
||||
nodes::options()
|
||||
.reversed(true)
|
||||
.recursive(true)
|
||||
.include_root(true)).owner();
|
||||
if ( target ) {
|
||||
return target;
|
||||
}
|
||||
}
|
||||
|
||||
return gobject();
|
||||
}
|
||||
|
||||
template < typename E >
|
||||
void dispatch_event(E&& event) {
|
||||
gobject target = event.target();
|
||||
if ( !target ) {
|
||||
return;
|
||||
}
|
||||
|
||||
const_gcomponent<actor> target_actor = target.component<actor>();
|
||||
const_gcomponent<touchable> target_touchable = target.component<touchable>();
|
||||
if ( !target_actor || !target_touchable ) {
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// parents
|
||||
//
|
||||
|
||||
static thread_local std::vector<const_gcomponent<touchable>> parents;
|
||||
E2D_DEFER([](){ parents.clear(); });
|
||||
|
||||
nodes::extract_components_from_parents<touchable>(
|
||||
target_actor->node(),
|
||||
std::back_inserter(parents),
|
||||
nodes::options().recursive(true));
|
||||
|
||||
//
|
||||
// capturing
|
||||
//
|
||||
|
||||
if ( event.capturing() ) {
|
||||
for ( auto iter = parents.rbegin(); iter != parents.rend(); ++iter ) {
|
||||
const bool parent_disabled = ecs::exists_any<
|
||||
disabled<actor>,
|
||||
disabled<touchable>
|
||||
>()(iter->owner().raw_entity());
|
||||
if ( !parent_disabled && !(*iter)->capturing() ) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// targeting
|
||||
//
|
||||
|
||||
target.component<events<touchable_events::event>>().ensure().add(event);
|
||||
|
||||
//
|
||||
// bubbling
|
||||
//
|
||||
|
||||
if ( event.bubbling() && target_touchable->bubbling() ) {
|
||||
for ( auto iter = parents.begin(); iter != parents.end(); ++iter ) {
|
||||
const bool parent_disabled = ecs::exists_any<
|
||||
disabled<actor>,
|
||||
disabled<touchable>
|
||||
>()(iter->owner().raw_entity());
|
||||
if ( !parent_disabled ) {
|
||||
iter->owner().component<events<touchable_events::event>>().ensure().add(event);
|
||||
if ( !(*iter)->bubbling() ) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace e2d::touch_system_impl
|
||||
{
|
||||
void dispatcher::dispatch_all_events(ecs::registry& owner) {
|
||||
E2D_DEFER([this](){ events_.clear(); });
|
||||
|
||||
owner.for_each_component<events<touchable_events::event>>([
|
||||
](const ecs::const_entity&, events<touchable_events::event>& es) {
|
||||
es.clear();
|
||||
});
|
||||
|
||||
if ( events_.empty() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
gobject target = find_event_target(owner);
|
||||
if ( !target ) {
|
||||
return;
|
||||
}
|
||||
|
||||
for ( const auto& event : events_ ) {
|
||||
std::visit(utils::overloaded {
|
||||
[](std::monostate){},
|
||||
[&target](auto event_copy){
|
||||
dispatch_event(event_copy.target(target));
|
||||
}
|
||||
}, event);
|
||||
}
|
||||
}
|
||||
|
||||
void dispatcher::on_mouse_button(
|
||||
mouse_button button,
|
||||
mouse_button_action action) noexcept
|
||||
{
|
||||
switch ( action ) {
|
||||
case mouse_button_action::press:
|
||||
events_.push_back(touchable_events::mouse_evt(
|
||||
gobject(),
|
||||
touchable_events::mouse_evt::types::pressed,
|
||||
button));
|
||||
break;
|
||||
case mouse_button_action::release:
|
||||
events_.push_back(touchable_events::mouse_evt(
|
||||
gobject(),
|
||||
touchable_events::mouse_evt::types::released,
|
||||
button));
|
||||
break;
|
||||
case mouse_button_action::unknown:
|
||||
break;
|
||||
default:
|
||||
E2D_ASSERT_MSG(false, "unexpected mouse action");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
/*******************************************************************************
|
||||
* This file is part of the "Enduro2D"
|
||||
* For conditions of distribution and use, see copyright notice in LICENSE.md
|
||||
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
|
||||
******************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "touch_system_base.hpp"
|
||||
|
||||
namespace e2d::touch_system_impl
|
||||
{
|
||||
class dispatcher final : public window::event_listener {
|
||||
public:
|
||||
dispatcher() = default;
|
||||
|
||||
void dispatch_all_events(ecs::registry& owner);
|
||||
private:
|
||||
void on_mouse_button(
|
||||
mouse_button button,
|
||||
mouse_button_action action) noexcept final;
|
||||
private:
|
||||
vector<touchable_events::event> events_;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user