few helper functions for components extracting

This commit is contained in:
2019-10-25 13:26:34 +07:00
parent 3bfadb538b
commit 7e1833d222
2 changed files with 128 additions and 44 deletions

View File

@@ -37,3 +37,108 @@ namespace e2d::systems
using render_system = ecs::system<render_event>;
using post_render_system = ecs::system<post_render_event>;
}
namespace e2d::systems
{
template < typename... Ts, typename Iter >
std::size_t extract_components(ecs::registry& owner, Iter iter) {
std::size_t count{0u};
owner.for_joined_components<Ts...>(
[&iter, &count](const ecs::entity& e, Ts&... cs){
iter++ = std::make_tuple(e, std::ref(cs)...);
++count;
});
return count;
}
template < typename... Ts, typename Iter >
std::size_t extract_components(const ecs::registry& owner, Iter iter) {
std::size_t count{0u};
owner.for_joined_components<Ts...>(
[&iter, &count](const ecs::const_entity& e, const Ts&... cs){
iter++ = std::make_tuple(e, std::cref(cs)...);
++count;
});
return count;
}
}
namespace e2d::systems
{
template < typename... Ts, typename F >
void for_extracted_components(ecs::registry& owner, F&& f) {
//TODO(BlackMat): replace it to frame allocator
static thread_local vector<std::tuple<
ecs::entity,
std::reference_wrapper<Ts>...>> components;
try {
extract_components<Ts...>(owner, std::back_inserter(components));
for ( auto& t : components ) {
std::apply(f, t);
}
} catch (...) {
components.clear();
throw;
}
components.clear();
}
template < typename... Ts, typename F >
void for_extracted_components(const ecs::registry& owner, F&& f) {
//TODO(BlackMat): replace it to frame allocator
static thread_local vector<std::tuple<
ecs::const_entity,
std::reference_wrapper<const Ts>...>> components;
try {
extract_components<Ts...>(owner, std::back_inserter(components));
for ( const auto& t : components ) {
std::apply(f, t);
}
} catch (...) {
components.clear();
throw;
}
components.clear();
}
}
namespace e2d::systems
{
template < typename... Ts, typename Comp, typename F >
void for_extracted_components(ecs::registry& owner, Comp&& comp, F&& f) {
//TODO(BlackMat): replace it to frame allocator
static thread_local vector<std::tuple<
ecs::entity,
std::reference_wrapper<Ts>...>> components;
try {
extract_components<Ts...>(owner, std::back_inserter(components));
std::sort(components.begin(), components.end(), comp);
for ( auto& t : components ) {
std::apply(f, t);
}
} catch (...) {
components.clear();
throw;
}
components.clear();
}
template < typename... Ts, typename Comp, typename F >
void for_extracted_components(const ecs::registry& owner, Comp&& comp, F&& f) {
//TODO(BlackMat): replace it to frame allocator
static thread_local vector<std::tuple<
ecs::const_entity,
std::reference_wrapper<const Ts>...>> components;
try {
extract_components<Ts...>(owner, std::back_inserter(components));
std::sort(components.begin(), components.end(), comp);
for ( const auto& t : components ) {
std::apply(f, t);
}
} catch (...) {
components.clear();
throw;
}
components.clear();
}
}

View File

@@ -19,57 +19,36 @@ namespace
using namespace e2d;
using namespace e2d::render_system_impl;
template < typename T, typename Comp, typename F >
void for_each_by_sorted_components(ecs::registry& owner, Comp&& comp, F&& f) {
static vector<std::pair<ecs::const_entity,T>> temp_components;
try {
temp_components.reserve(owner.component_count<T>());
owner.for_each_component<T>([](const ecs::const_entity& e, const T& t){
temp_components.emplace_back(e, t);
void for_all_scenes(drawer::context& ctx, const ecs::registry& owner) {
const auto comp = [](const auto& l, const auto& r) noexcept {
return std::get<1>(l).get().depth() < std::get<1>(r).get().depth();
};
const auto func = [&ctx](
const ecs::const_entity&,
const scene&,
const actor& scn_a)
{
nodes::for_extracted_nodes(scn_a.node(), [&ctx](const const_node_iptr& node){
ctx.draw(node);
});
std::sort(
temp_components.begin(),
temp_components.end(),
[&comp](const auto& l, const auto& r){
return comp(l.second, r.second);
});
for ( auto& p : temp_components ) {
f(p.first, p.second);
}
} catch (...) {
temp_components.clear();
throw;
}
temp_components.clear();
};
systems::for_extracted_components<scene, actor>(owner, comp, func);
}
void for_all_scenes(drawer::context& ctx, ecs::registry& owner) {
const auto comp = [](const scene& l, const scene& r) noexcept {
return l.depth() < r.depth();
void for_all_cameras(drawer& drawer, const ecs::registry& owner) {
const auto comp = [](const auto& l, const auto& r) noexcept {
return std::get<1>(l).get().depth() < std::get<1>(r).get().depth();
};
const auto func = [&ctx](const ecs::const_entity& scn_e, const scene&) {
const actor* scn_a = scn_e.find_component<actor>();
if ( scn_a && scn_a->node() ) {
nodes::for_extracted_nodes(scn_a->node(), [&ctx](const const_node_iptr& node){
ctx.draw(node);
});
}
};
for_each_by_sorted_components<scene>(owner, comp, func);
}
void for_all_cameras(drawer& drawer, ecs::registry& owner) {
const auto comp = [](const camera& l, const camera& r) noexcept {
return l.depth() < r.depth();
};
const auto func = [&drawer, &owner](const ecs::const_entity& cam_e, const camera& cam) {
const actor* const cam_a = cam_e.find_component<actor>();
const const_node_iptr cam_n = cam_a ? cam_a->node() : nullptr;
drawer.with(cam, cam_n, [&owner](drawer::context& ctx){
const auto func = [&drawer, &owner](
const ecs::const_entity&,
const camera& cam,
const actor& cam_a)
{
drawer.with(cam, cam_a.node(), [&owner](drawer::context& ctx){
for_all_scenes(ctx, owner);
});
};
for_each_by_sorted_components<camera>(owner, comp, func);
systems::for_extracted_components<camera, actor>(owner, comp, func);
}
}