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https://github.com/enduro2d/enduro2d.git
synced 2025-12-13 23:58:18 +07:00
add dummy script_system
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@@ -44,6 +44,7 @@
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#include "systems/flipbook_system.hpp"
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#include "systems/label_system.hpp"
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#include "systems/render_system.hpp"
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#include "systems/script_system.hpp"
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#include "systems/spine_system.hpp"
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#include "address.hpp"
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@@ -59,6 +59,7 @@ namespace e2d
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class flipbook_system;
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class label_system;
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class render_system;
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class script_system;
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class spine_system;
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template < typename Asset, typename Content >
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32
headers/enduro2d/high/systems/script_system.hpp
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32
headers/enduro2d/high/systems/script_system.hpp
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@@ -0,0 +1,32 @@
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/*******************************************************************************
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* This file is part of the "Enduro2D"
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* For conditions of distribution and use, see copyright notice in LICENSE.md
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* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
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******************************************************************************/
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#pragma once
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#include "_systems.hpp"
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namespace e2d
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{
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class script_system final
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: public ecs::system<
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systems::update_event,
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ecs::after<systems::frame_finalize_event>> {
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public:
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script_system();
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~script_system() noexcept;
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void process(
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ecs::registry& owner,
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const systems::update_event& event) override;
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void process(
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ecs::registry& owner,
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const ecs::after<systems::frame_finalize_event>& event) override;
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private:
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class internal_state;
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std::unique_ptr<internal_state> state_;
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};
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}
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@@ -27,6 +27,7 @@
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#include <enduro2d/high/systems/flipbook_system.hpp>
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#include <enduro2d/high/systems/label_system.hpp>
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#include <enduro2d/high/systems/render_system.hpp>
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#include <enduro2d/high/systems/script_system.hpp>
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#include <enduro2d/high/systems/spine_system.hpp>
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namespace
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@@ -53,6 +54,8 @@ namespace
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.add_system<label_system>())
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.feature<struct render_feature>(ecs::feature()
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.add_system<render_system>())
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.feature<struct sript_feature>(ecs::feature()
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.add_system<script_system>())
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.feature<struct spine_feature>(ecs::feature()
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.add_system<spine_system>());
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return !application_ || application_->initialize();
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52
sources/enduro2d/high/systems/script_system.cpp
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52
sources/enduro2d/high/systems/script_system.cpp
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@@ -0,0 +1,52 @@
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/*******************************************************************************
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* This file is part of the "Enduro2D"
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* For conditions of distribution and use, see copyright notice in LICENSE.md
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* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
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******************************************************************************/
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#include <enduro2d/high/systems/script_system.hpp>
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namespace e2d
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{
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//
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// script_system::internal_state
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//
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class script_system::internal_state final : private noncopyable {
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public:
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internal_state() = default;
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~internal_state() noexcept = default;
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void update_process(ecs::registry& owner) {
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E2D_UNUSED(owner);
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}
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void finalize_process(ecs::registry& owner) {
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E2D_UNUSED(owner);
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}
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};
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//
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// script_system
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//
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script_system::script_system()
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: state_(new internal_state()) {}
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script_system::~script_system() noexcept = default;
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void script_system::process(
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ecs::registry& owner,
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const systems::update_event& event)
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{
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E2D_UNUSED(event);
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state_->update_process(owner);
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}
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void script_system::process(
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ecs::registry& owner,
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const ecs::after<systems::frame_finalize_event>& event)
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{
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E2D_UNUSED(event);
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state_->finalize_process(owner);
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}
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}
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