mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-13 07:45:39 +07:00
remove pivot from samples
This commit is contained in:
@@ -13,6 +13,7 @@ namespace e2d
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class named final {
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public:
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named() = default;
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named(str value) noexcept;
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named& name(str value) noexcept;
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@@ -53,6 +54,9 @@ namespace e2d
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namespace e2d
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{
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inline named::named(str value) noexcept
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: name_(std::move(value)) {}
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inline named& named::name(str value) noexcept {
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name_ = std::move(value);
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return *this;
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@@ -1,11 +1,22 @@
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{
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"prefab" : "sprite_prefab.json",
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"components" : {
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"named" : {
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"name" : "ship"
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},
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"sprite_renderer" : {
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"sprite" : "../sprites/ship_sprite.json"
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}
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}
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},
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"children" : [{
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"uuid" : "6A3E19C4-840C-40E9-9AB0-5D8DF77F0634",
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"prefab" : "sprite_prefab.json",
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"components" : {
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"named" : {
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"name" : "sprite"
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},
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"actor" : {
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"translation" : [-33,-56.5]
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},
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"sprite_renderer" : {
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"sprite" : "../sprites/ship_sprite.json"
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}
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}
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}]
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}
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@@ -58,37 +58,50 @@
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"actor" : {
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"translation" : [0,0],
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"scale" : 20
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},
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"named" : {
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"name" : "gnome"
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}
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}
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}, {
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"prefab" : "../prefabs/ship_prefab.json",
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"components" : {
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"sprite_renderer" : {
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"blending" : "additive"
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},
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"actor" : {
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"translation" : [-50,-50]
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},
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"named" : {
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"name" : "ship(1)"
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"name" : "ships"
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}
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},
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"children" : [{
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"prefab" : "../prefabs/ship_prefab.json",
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"components" : {
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"sprite_renderer" : {
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"tint" : [255,0,0,255]
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"named" : {
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"name" : "ship(1)"
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},
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"actor" : {
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"translation" : [100,0]
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},
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"translation" : [-50,-50]
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}
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},
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"mod_children" : [{
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"uuid" : "6A3E19C4-840C-40E9-9AB0-5D8DF77F0634",
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"components" : {
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"sprite_renderer" : {
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"tint" : [255,0,0,255]
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}
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}
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}]
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}, {
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"prefab" : "../prefabs/ship_prefab.json",
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"components" : {
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"named" : {
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"name" : "ship(2)"
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},
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"actor" : {
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"translation" : [50,-50]
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}
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}
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},
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"mod_children" : [{
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"uuid" : "6A3E19C4-840C-40E9-9AB0-5D8DF77F0634",
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"components" : {
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"sprite_renderer" : {
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"blending" : "additive"
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}
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}
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}]
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}]
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}, {
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"prefab" : "../prefabs/label_bm_prefab.json",
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@@ -1,5 +1,4 @@
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{
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"texture" : "background.png",
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"pivot" : { "x" : 0, "y" : 0 },
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"texrect" : { "x" : 0, "y" : 0, "w" : 256, "h" : 256 }
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}
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@@ -1,5 +1,4 @@
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{
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"texture" : "cube_0.png",
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"pivot" : { "x" : 12, "y" : 12 },
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"texrect" : { "x" : 0, "y" : 0, "w" : 24, "h" : 24 }
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}
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@@ -1,5 +1,4 @@
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{
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"texture" : "cube_1.png",
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"pivot" : { "x" : 12, "y" : 12 },
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"texrect" : { "x" : 0, "y" : 0, "w" : 24, "h" : 24 }
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}
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@@ -1,6 +1,5 @@
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{
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"texture" : "panel.png",
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"pivot" : { "x" : 0, "y" : 0 },
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"inner_texrect" : { "x" : 6, "y" : 6, "w" : 88, "h" : 88 },
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"outer_texrect" : { "x" : 0, "y" : 0, "w" : 100, "h" : 100 }
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}
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@@ -1,5 +1,4 @@
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{
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"texture" : "ships.png",
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"pivot" : { "x" : 441, "y" : 340.5 },
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"texrect" : { "x" : 408, "y" : 284, "w" : 66, "h" : 113 }
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}
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@@ -2,11 +2,9 @@
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"texture" : "ships.png",
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"sprites" : [{
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"name" : "ship (1).png",
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"pivot" : { "x" : 441, "y" : 455 },
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"texrect" : { "x" : 408, "y" : 399, "w" : 66, "h" : 113 }
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},{
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"name" : "ship (2).png",
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"pivot" : { "x" : 441, "y" : 340 },
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"texrect" : { "x" : 408, "y" : 284, "w" : 66, "h" : 113 }
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}]
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}
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@@ -80,6 +80,7 @@ namespace
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auto scene_i = the<world>().instantiate();
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scene_i.component<scene>().assign();
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scene_i.component<named>().assign("scene");
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{
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prefab prefab;
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@@ -113,14 +114,22 @@ namespace
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}
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{
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prefab sprite_prefab;
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sprite_prefab.prototype()
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.component<named>(named()
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.name("sprite"))
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.component<actor>(actor()
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.node(node::create(math::make_translation_trs2(v2f{-33.f,-56.5f}))))
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.component<renderer>()
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.component<sprite_renderer>(sprite_renderer(sprite_res)
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.materials({{"normal", sprite_mat}}));
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prefab prefab;
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prefab.prototype()
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.component<named>(named()
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.name("ship"))
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.component<node_rotator>()
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.component<renderer>()
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.component<sprite_renderer>(sprite_renderer(sprite_res)
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.materials({{"normal", sprite_mat}}));
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.component<node_rotator>();
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prefab.set_children({sprite_prefab});
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the<world>().instantiate(
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prefab,
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@@ -129,11 +138,12 @@ namespace
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}
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{
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prefab prefab_a;
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prefab_a.prototype()
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prefab sprite_prefab;
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sprite_prefab.prototype()
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.component<named>(named()
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.name("cube"))
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.component<node_rotator>()
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.name("sprite"))
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.component<actor>(actor()
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.node(node::create(math::make_translation_trs2(v2f{-12.f,-12.f}))))
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.component<renderer>()
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.component<sprite_renderer>(sprite_renderer()
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.filtering(false)
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@@ -142,28 +152,35 @@ namespace
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.play("idle")
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.looped(true));
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prefab child_prefab;
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child_prefab.prototype()
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.component<named>(named()
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.name("child"))
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.component<actor>(actor()
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.node(node::create(make_trs2(
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v2f{20.f,0.f},
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0.f,
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v2f{0.3f,0.3f}))))
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.component<node_rotator>();
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child_prefab.set_children({sprite_prefab});
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prefab root_prefab;
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root_prefab.prototype()
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.component<named>(named()
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.name("root"))
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.component<node_rotator>();
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root_prefab.set_children({sprite_prefab, child_prefab});
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for ( std::size_t i = 0; i < 2; ++i )
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for ( std::size_t j = 0; j < 5; ++j ) {
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t2f trans{
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{-80.f + j * 40.f, -200.f + i * 40.f},
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0.f,
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{2.f,2.f}};
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gobject inst = the<world>().instantiate(
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prefab_a,
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the<world>().instantiate(
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root_prefab,
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scene_i.component<actor>()->node(),
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trans);
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prefab prefab_b = prefab_a;
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prefab_b.prototype()
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.component<node_rotator>()
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.component<actor>(node::create(make_trs2(
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v2f{20.f,0.f},
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0.f,
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v2f{0.3f,0.3f})));
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the<world>().instantiate(
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prefab_b,
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inst.component<actor>()->node());
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}
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}
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@@ -2,11 +2,9 @@
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"texture" : "image.png",
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"sprites" : [{
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"name" : "sprite",
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"pivot" : { "x" : 1, "y" : 2 },
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"texrect" : { "x" : 5, "y" : 6, "w" : 7, "h" : 8 }
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},{
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"name" : "sprite2",
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"pivot" : { "x" : 1, "y" : 2 },
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"inner_texrect" : { "x" : 1, "y" : 2, "w" : 3, "h" : 4 },
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"outer_texrect" : { "x" : 5, "y" : 6, "w" : 7, "h" : 8 }
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}]
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@@ -1,5 +1,4 @@
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{
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"texture" : "image.png",
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"pivot" : { "x" : 1, "y" : 2 },
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"texrect" : { "x" : 5, "y" : 6, "w" : 7, "h" : 8 }
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}
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@@ -1,6 +1,5 @@
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{
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"texture" : "image.png",
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"pivot" : { "x" : 1, "y" : 2 },
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"inner_texrect" : { "x" : 1, "y" : 2, "w" : 3, "h" : 4 },
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"outer_texrect" : { "x" : 5, "y" : 6, "w" : 7, "h" : 8 }
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}
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@@ -192,14 +192,12 @@ TEST_CASE("library"){
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sprite_asset::ptr spr = atlas_res->find_nested_asset<sprite_asset>("sprite");
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REQUIRE(spr);
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REQUIRE(spr->content().pivot() == v2f(1.f,2.f));
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REQUIRE(spr->content().inner_texrect() == b2f(5.f,6.f,7.f,8.f));
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REQUIRE(spr->content().outer_texrect() == b2f(5.f,6.f,7.f,8.f));
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REQUIRE(spr->content().texture()== texture_res);
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sprite_asset::ptr spr2 = atlas_res->find_nested_asset<sprite_asset>("sprite2");
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REQUIRE(spr2);
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REQUIRE(spr2->content().pivot() == v2f(1.f,2.f));
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REQUIRE(spr2->content().inner_texrect() == b2f(1.f,2.f,3.f,4.f));
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REQUIRE(spr2->content().outer_texrect() == b2f(5.f,6.f,7.f,8.f));
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REQUIRE(spr2->content().texture()== texture_res);
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@@ -208,14 +206,12 @@ TEST_CASE("library"){
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{
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auto sprite_res = l.load_asset<sprite_asset>("sprite.json");
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REQUIRE(sprite_res);
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REQUIRE(sprite_res->content().pivot() == v2f(1.f, 2.f));
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REQUIRE(sprite_res->content().inner_texrect() == b2f(5.f, 6.f, 7.f, 8.f));
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REQUIRE(sprite_res->content().outer_texrect() == b2f(5.f, 6.f, 7.f, 8.f));
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REQUIRE(sprite_res->content().texture() == texture_res);
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auto sprite2_res = l.load_asset<sprite_asset>("sprite2.json");
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REQUIRE(sprite2_res);
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REQUIRE(sprite2_res->content().pivot() == v2f(1.f, 2.f));
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REQUIRE(sprite2_res->content().inner_texrect() == b2f(1.f, 2.f, 3.f, 4.f));
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REQUIRE(sprite2_res->content().outer_texrect() == b2f(5.f, 6.f, 7.f, 8.f));
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REQUIRE(sprite2_res->content().texture() == texture_res);
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