remove physics dummy stuff

This commit is contained in:
2020-02-05 11:30:41 +07:00
parent fb6ac8f0ab
commit 120ec667f7
21 changed files with 0 additions and 624 deletions

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@@ -40,7 +40,6 @@
#include "components/model_renderer.hpp" #include "components/model_renderer.hpp"
#include "components/named.hpp" #include "components/named.hpp"
#include "components/renderer.hpp" #include "components/renderer.hpp"
#include "components/rigid_body.hpp"
#include "components/scene.hpp" #include "components/scene.hpp"
#include "components/spine_player.hpp" #include "components/spine_player.hpp"
#include "components/sprite_renderer.hpp" #include "components/sprite_renderer.hpp"
@@ -51,7 +50,6 @@
#include "systems/frame_system.hpp" #include "systems/frame_system.hpp"
#include "systems/gizmos_system.hpp" #include "systems/gizmos_system.hpp"
#include "systems/label_system.hpp" #include "systems/label_system.hpp"
#include "systems/physics_system.hpp"
#include "systems/render_system.hpp" #include "systems/render_system.hpp"
#include "systems/script_system.hpp" #include "systems/script_system.hpp"
#include "systems/spine_system.hpp" #include "systems/spine_system.hpp"
@@ -75,7 +73,6 @@
#include "model.hpp" #include "model.hpp"
#include "node.hpp" #include "node.hpp"
#include "node.inl" #include "node.inl"
#include "physics.hpp"
#include "prefab.hpp" #include "prefab.hpp"
#include "script.hpp" #include "script.hpp"
#include "spine.hpp" #include "spine.hpp"

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@@ -60,7 +60,6 @@ namespace e2d
class model_renderer; class model_renderer;
class named; class named;
class renderer; class renderer;
class rigid_body;
class scene; class scene;
class spine_player; class spine_player;
class sprite_renderer; class sprite_renderer;
@@ -71,7 +70,6 @@ namespace e2d
class frame_system; class frame_system;
class gizmos_system; class gizmos_system;
class label_system; class label_system;
class physics_system;
class render_system; class render_system;
class script_system; class script_system;
class spine_system; class spine_system;
@@ -100,7 +98,6 @@ namespace e2d
class editor; class editor;
class inspector; class inspector;
class luasol; class luasol;
class physics;
class starter; class starter;
class world; class world;

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@@ -1,131 +0,0 @@
/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#pragma once
#include "_components.hpp"
namespace e2d
{
class rigid_body final {
public:
ENUM_HPP_CLASS_DECL(types, u8,
(dynamic)
(kinematic))
ENUM_HPP_CLASS_DECL(sleepings, u8,
(never)
(start_awake)
(start_asleep))
ENUM_HPP_CLASS_DECL(collisions, u8,
(discrete)
(continuous))
public:
rigid_body() = default;
rigid_body& type(types value) noexcept;
[[nodiscard]] types type() const noexcept;
rigid_body& sleeping(sleepings value) noexcept;
[[nodiscard]] sleepings sleeping() const noexcept;
rigid_body& collision(collisions value) noexcept;
[[nodiscard]] collisions collision() const noexcept;
rigid_body& gravity_scale(f32 value) noexcept;
[[nodiscard]] f32 gravity_scale() const noexcept;
rigid_body& fixed_rotation(bool value) noexcept;
[[nodiscard]] bool fixed_rotation() const noexcept;
private:
types type_ = types::dynamic;
sleepings sleeping_ = sleepings::start_awake;
collisions collision_ = collisions::discrete;
f32 gravity_scale_ = 1.f;
bool fixed_rotation_ = false;
};
}
ENUM_HPP_REGISTER_TRAITS(e2d::rigid_body::types)
ENUM_HPP_REGISTER_TRAITS(e2d::rigid_body::sleepings)
ENUM_HPP_REGISTER_TRAITS(e2d::rigid_body::collisions)
namespace e2d
{
template <>
class factory_loader<rigid_body> final : factory_loader<> {
public:
static const char* schema_source;
bool operator()(
rigid_body& component,
const fill_context& ctx) const;
bool operator()(
asset_dependencies& dependencies,
const collect_context& ctx) const;
};
}
namespace e2d
{
template <>
class component_inspector<rigid_body> final : component_inspector<> {
public:
static const char* title;
void operator()(gcomponent<rigid_body>& c) const;
};
}
namespace e2d
{
inline rigid_body& rigid_body::type(types value) noexcept {
type_ = value;
return *this;
}
inline rigid_body::types rigid_body::type() const noexcept {
return type_;
}
inline rigid_body& rigid_body::sleeping(sleepings value) noexcept {
sleeping_ = value;
return *this;
}
inline rigid_body::sleepings rigid_body::sleeping() const noexcept {
return sleeping_;
}
inline rigid_body& rigid_body::collision(collisions value) noexcept {
collision_ = value;
return *this;
}
inline rigid_body::collisions rigid_body::collision() const noexcept {
return collision_;
}
inline rigid_body& rigid_body::gravity_scale(f32 value) noexcept {
gravity_scale_ = value;
return *this;
}
inline f32 rigid_body::gravity_scale() const noexcept {
return gravity_scale_;
}
inline rigid_body& rigid_body::fixed_rotation(bool value) noexcept {
fixed_rotation_ = value;
return *this;
}
inline bool rigid_body::fixed_rotation() const noexcept {
return fixed_rotation_;
}
}

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@@ -1,27 +0,0 @@
/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#pragma once
#include "_high.hpp"
#include "starter.hpp"
namespace e2d
{
class physics final : public module<physics> {
public:
physics(starter::physics_parameters params);
~physics() noexcept final;
const v2f& gravity() const noexcept;
u32 update_framerate() const noexcept;
u32 velocity_iterations() const noexcept;
u32 position_iterations() const noexcept;
private:
starter::physics_parameters params_;
};
}

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@@ -20,7 +20,6 @@ namespace e2d
using application_uptr = std::unique_ptr<application>; using application_uptr = std::unique_ptr<application>;
public: public:
class library_parameters; class library_parameters;
class physics_parameters;
class parameters; class parameters;
public: public:
starter(int argc, char *argv[], const parameters& params); starter(int argc, char *argv[], const parameters& params);
@@ -55,28 +54,6 @@ namespace e2d
url root_{"resources://bin/library"}; url root_{"resources://bin/library"};
}; };
//
// starter::physics_parameters
//
class starter::physics_parameters {
public:
physics_parameters& gravity(const v2f& value) noexcept;
physics_parameters& update_framerate(u32 value) noexcept;
physics_parameters& velocity_iterations(u32 value) noexcept;
physics_parameters& position_iterations(u32 value) noexcept;
const v2f& gravity() const noexcept;
u32 update_framerate() const noexcept;
u32 velocity_iterations() const noexcept;
u32 position_iterations() const noexcept;
private:
v2f gravity_ = v2f::zero();
u32 update_framerate_ = 50u;
u32 velocity_iterations_ = 6u;
u32 position_iterations_ = 2u;
};
// //
// starter::parameters // starter::parameters
// //
@@ -88,19 +65,15 @@ namespace e2d
parameters& engine_params(engine::parameters value) noexcept; parameters& engine_params(engine::parameters value) noexcept;
parameters& library_params(library_parameters value) noexcept; parameters& library_params(library_parameters value) noexcept;
parameters& physics_params(physics_parameters value) noexcept;
engine::parameters& engine_params() noexcept; engine::parameters& engine_params() noexcept;
library_parameters& library_params() noexcept; library_parameters& library_params() noexcept;
physics_parameters& physics_params() noexcept;
const engine::parameters& engine_params() const noexcept; const engine::parameters& engine_params() const noexcept;
const library_parameters& library_params() const noexcept; const library_parameters& library_params() const noexcept;
const physics_parameters& physics_params() const noexcept;
private: private:
engine::parameters engine_params_; engine::parameters engine_params_;
library_parameters library_params_; library_parameters library_params_;
physics_parameters physics_params_;
}; };
} }

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@@ -1,26 +0,0 @@
/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#pragma once
#include "_systems.hpp"
namespace e2d
{
class physics_system final
: public ecs::system<ecs::after<systems::update_event>> {
public:
physics_system();
~physics_system() noexcept final;
void process(
ecs::registry& owner,
const ecs::after<systems::update_event>& trigger) override;
private:
class internal_state;
std::unique_ptr<internal_state> state_;
};
}

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@@ -48,9 +48,6 @@
"script" : "../scripts/sample_08/ship.lua" "script" : "../scripts/sample_08/ship.lua"
}, },
"touchable" : {}, "touchable" : {},
"rigid_body" : {
"type" : "dynamic"
},
"circle_collider" : { "circle_collider" : {
"offset" : [10,15], "offset" : [10,15],
"radius" : 33 "radius" : 33
@@ -71,9 +68,6 @@
"script" : "../scripts/sample_08/ship.lua" "script" : "../scripts/sample_08/ship.lua"
}, },
"touchable" : {}, "touchable" : {},
"rigid_body" : {
"type" : "dynamic"
},
"circle_collider" : { "circle_collider" : {
"offset" : [10,15], "offset" : [10,15],
"radius" : 33 "radius" : 33
@@ -95,9 +89,6 @@
"script" : "../scripts/sample_08/ship.lua" "script" : "../scripts/sample_08/ship.lua"
}, },
"touchable" : {}, "touchable" : {},
"rigid_body" : {
"type" : "dynamic"
},
"rect_collider" : { "rect_collider" : {
"size" : [66,113] "size" : [66,113]
}, },
@@ -120,9 +111,6 @@
"actor" : { "actor" : {
"translation" : [0,-240] "translation" : [0,-240]
}, },
"rigid_body" : {
"type" : "kinematic"
},
"rect_collider" : { "rect_collider" : {
"size" : [320, 50] "size" : [320, 50]
} }

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@@ -1,19 +0,0 @@
---@class rigid_body
local rigid_body = {
---@type boolean
enabled = true,
---@type boolean
disabled = false
}
---@overload fun(self: rigid_body)
---@param self rigid_body
function rigid_body.enable(self) end
---@overload fun(self: rigid_body)
---@param self rigid_body
function rigid_body.disable(self) end
---@type rigid_body
_G.rigid_body = _G.rigid_body or rigid_body

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@@ -39,9 +39,6 @@ local gobject = {
---@type renderer ---@type renderer
renderer = nil, renderer = nil,
---@type rigid_body
rigid_body = nil,
---@type scene ---@type scene
scene = nil, scene = nil,

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@@ -1,6 +0,0 @@
---@class physics
local physics = {
}
---@type physics
_G.the_physics = _G.the_physics or physics

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@@ -13,7 +13,6 @@ namespace e2d::bindings::high
void bind_editor(sol::state& l); void bind_editor(sol::state& l);
void bind_library(sol::state& l); void bind_library(sol::state& l);
void bind_luasol(sol::state& l); void bind_luasol(sol::state& l);
void bind_physics(sol::state& l);
void bind_world(sol::state& l); void bind_world(sol::state& l);
void bind_node(sol::state& l); void bind_node(sol::state& l);
@@ -28,7 +27,6 @@ namespace e2d::bindings::high
void bind_model_renderer(sol::state& l); void bind_model_renderer(sol::state& l);
void bind_named(sol::state& l); void bind_named(sol::state& l);
void bind_renderer(sol::state& l); void bind_renderer(sol::state& l);
void bind_rigid_body(sol::state& l);
void bind_scene(sol::state& l); void bind_scene(sol::state& l);
void bind_spine_player(sol::state& l); void bind_spine_player(sol::state& l);
void bind_sprite_renderer(sol::state& l); void bind_sprite_renderer(sol::state& l);
@@ -41,7 +39,6 @@ namespace e2d::bindings
high::bind_editor(l); high::bind_editor(l);
high::bind_library(l); high::bind_library(l);
high::bind_luasol(l); high::bind_luasol(l);
high::bind_physics(l);
high::bind_world(l); high::bind_world(l);
high::bind_node(l); high::bind_node(l);
@@ -56,7 +53,6 @@ namespace e2d::bindings
high::bind_model_renderer(l); high::bind_model_renderer(l);
high::bind_named(l); high::bind_named(l);
high::bind_renderer(l); high::bind_renderer(l);
high::bind_rigid_body(l);
high::bind_scene(l); high::bind_scene(l);
high::bind_spine_player(l); high::bind_spine_player(l);
high::bind_sprite_renderer(l); high::bind_sprite_renderer(l);

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@@ -1,54 +0,0 @@
/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include "../_high_binds.hpp"
#include <enduro2d/high/gobject.hpp>
#include <enduro2d/high/components/disabled.hpp>
#include <enduro2d/high/components/rigid_body.hpp>
namespace e2d::bindings::high
{
void bind_rigid_body(sol::state& l) {
l.new_usertype<gcomponent<rigid_body>>("rigid_body",
sol::no_constructor,
"enable", [](gcomponent<rigid_body>& c){
c.owner().component<disabled<rigid_body>>().remove();
},
"disable", [](gcomponent<rigid_body>& c){
c.owner().component<disabled<rigid_body>>().ensure();
},
"enabled", sol::property(
[](const gcomponent<rigid_body>& c) -> bool {
return !c.owner().component<disabled<rigid_body>>().exists();
},
[](gcomponent<rigid_body>& c, bool yesno){
if ( yesno ) {
c.owner().component<disabled<rigid_body>>().remove();
} else {
c.owner().component<disabled<rigid_body>>().ensure();
}
}
),
"disabled", sol::property(
[](const gcomponent<rigid_body>& c) -> bool {
return c.owner().component<disabled<rigid_body>>().exists();
},
[](gcomponent<rigid_body>& c, bool yesno){
if ( yesno ) {
c.owner().component<disabled<rigid_body>>().ensure();
} else {
c.owner().component<disabled<rigid_body>>().remove();
}
}
)
);
}
}

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@@ -17,7 +17,6 @@
#include <enduro2d/high/components/model_renderer.hpp> #include <enduro2d/high/components/model_renderer.hpp>
#include <enduro2d/high/components/named.hpp> #include <enduro2d/high/components/named.hpp>
#include <enduro2d/high/components/renderer.hpp> #include <enduro2d/high/components/renderer.hpp>
#include <enduro2d/high/components/rigid_body.hpp>
#include <enduro2d/high/components/scene.hpp> #include <enduro2d/high/components/scene.hpp>
#include <enduro2d/high/components/spine_player.hpp> #include <enduro2d/high/components/spine_player.hpp>
#include <enduro2d/high/components/sprite_renderer.hpp> #include <enduro2d/high/components/sprite_renderer.hpp>
@@ -52,7 +51,6 @@ namespace e2d::bindings::high
"model_renderer", sol::property([](gobject& go){ return component_wrapper<model_renderer>{go}; }), "model_renderer", sol::property([](gobject& go){ return component_wrapper<model_renderer>{go}; }),
"named", sol::property([](gobject& go){ return component_wrapper<named>{go}; }), "named", sol::property([](gobject& go){ return component_wrapper<named>{go}; }),
"renderer", sol::property([](gobject& go){ return component_wrapper<renderer>{go}; }), "renderer", sol::property([](gobject& go){ return component_wrapper<renderer>{go}; }),
"rigid_body", sol::property([](gobject& go){ return component_wrapper<rigid_body>{go}; }),
"scene", sol::property([](gobject& go){ return component_wrapper<scene>{go}; }), "scene", sol::property([](gobject& go){ return component_wrapper<scene>{go}; }),
"spine_player", sol::property([](gobject& go){ return component_wrapper<spine_player>{go}; }), "spine_player", sol::property([](gobject& go){ return component_wrapper<spine_player>{go}; }),
"sprite_renderer", sol::property([](gobject& go){ return component_wrapper<sprite_renderer>{go}; }), "sprite_renderer", sol::property([](gobject& go){ return component_wrapper<sprite_renderer>{go}; }),

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@@ -1,18 +0,0 @@
/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include "_high_binds.hpp"
#include <enduro2d/high/physics.hpp>
namespace e2d::bindings::high
{
void bind_physics(sol::state& l) {
l.new_usertype<physics>("physics",
sol::no_constructor
);
}
}

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@@ -1,144 +0,0 @@
/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include <enduro2d/high/components/rigid_body.hpp>
namespace e2d
{
const char* factory_loader<rigid_body>::schema_source = R"json({
"type" : "object",
"required" : [],
"additionalProperties" : false,
"properties" : {
"type" : { "$ref": "#/definitions/types" },
"sleeping" : { "$ref": "#/definitions/sleepings" },
"collision" : { "$ref": "#/definitions/collisions" },
"gravity_scale" : { "type" : "number" },
"fixed_rotation" : { "type" : "boolean" }
},
"definitions" : {
"types" : {
"type" : "string",
"enum" : [
"dynamic",
"kinematic"
]
},
"sleepings" : {
"type" : "string",
"enum" : [
"never",
"start_awake",
"start_asleep"
]
},
"collisions" : {
"type" : "string",
"enum" : [
"discrete",
"continuous"
]
}
}
})json";
bool factory_loader<rigid_body>::operator()(
rigid_body& component,
const fill_context& ctx) const
{
if ( ctx.root.HasMember("type") ) {
rigid_body::types type = component.type();
if ( !json_utils::try_parse_value(ctx.root["type"], type) ) {
the<debug>().error("RIGID_BODY: Incorrect formatting of 'type' property");
return false;
}
component.type(type);
}
if ( ctx.root.HasMember("sleeping") ) {
rigid_body::sleepings sleeping = component.sleeping();
if ( !json_utils::try_parse_value(ctx.root["sleeping"], sleeping) ) {
the<debug>().error("RIGID_BODY: Incorrect formatting of 'sleeping' property");
return false;
}
component.sleeping(sleeping);
}
if ( ctx.root.HasMember("collision") ) {
rigid_body::collisions collision = component.collision();
if ( !json_utils::try_parse_value(ctx.root["collision"], collision) ) {
the<debug>().error("RIGID_BODY: Incorrect formatting of 'collision' property");
return false;
}
component.collision(collision);
}
if ( ctx.root.HasMember("gravity_scale") ) {
f32 gravity_scale = component.gravity_scale();
if ( !json_utils::try_parse_value(ctx.root["gravity_scale"], gravity_scale) ) {
the<debug>().error("RIGID_BODY: Incorrect formatting of 'gravity_scale' property");
return false;
}
component.gravity_scale(gravity_scale);
}
if ( ctx.root.HasMember("fixed_rotation") ) {
bool fixed_rotation = component.fixed_rotation();
if ( !json_utils::try_parse_value(ctx.root["fixed_rotation"], fixed_rotation) ) {
the<debug>().error("RIGID_BODY: Incorrect formatting of 'fixed_rotation' property");
return false;
}
component.fixed_rotation(fixed_rotation);
}
return true;
}
bool factory_loader<rigid_body>::operator()(
asset_dependencies& dependencies,
const collect_context& ctx) const
{
E2D_UNUSED(dependencies, ctx);
return true;
}
}
namespace e2d
{
const char* component_inspector<rigid_body>::title = ICON_FA_WEIGHT_HANGING " rigid_body";
void component_inspector<rigid_body>::operator()(gcomponent<rigid_body>& c) const {
if ( rigid_body::types type = c->type();
imgui_utils::show_enum_combo_box("type", &type) )
{
c->type(type);
}
if ( rigid_body::sleepings sleeping = c->sleeping();
imgui_utils::show_enum_combo_box("sleeping", &sleeping) )
{
c->sleeping(sleeping);
}
if ( rigid_body::collisions collision = c->collision();
imgui_utils::show_enum_combo_box("collision", &collision) )
{
c->collision(collision);
}
if ( f32 gravity_scale = c->gravity_scale();
ImGui::DragFloat("gravity_scale", &gravity_scale, 0.01f) )
{
c->gravity_scale(gravity_scale);
}
if ( bool fixed_rotation = c->fixed_rotation();
ImGui::Checkbox("fixed_rotation", &fixed_rotation) )
{
c->fixed_rotation(fixed_rotation);
}
}
}

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@@ -1,31 +0,0 @@
/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include <enduro2d/high/physics.hpp>
namespace e2d
{
physics::physics(starter::physics_parameters params)
: params_(std::move(params)) {}
physics::~physics() noexcept = default;
const v2f& physics::gravity() const noexcept {
return params_.gravity();
}
u32 physics::update_framerate() const noexcept {
return params_.update_framerate();
}
u32 physics::velocity_iterations() const noexcept {
return params_.velocity_iterations();
}
u32 physics::position_iterations() const noexcept {
return params_.position_iterations();
}
}

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@@ -11,7 +11,6 @@
#include <enduro2d/high/inspector.hpp> #include <enduro2d/high/inspector.hpp>
#include <enduro2d/high/library.hpp> #include <enduro2d/high/library.hpp>
#include <enduro2d/high/luasol.hpp> #include <enduro2d/high/luasol.hpp>
#include <enduro2d/high/physics.hpp>
#include <enduro2d/high/world.hpp> #include <enduro2d/high/world.hpp>
#include <enduro2d/high/components/actor.hpp> #include <enduro2d/high/components/actor.hpp>
@@ -26,7 +25,6 @@
#include <enduro2d/high/components/model_renderer.hpp> #include <enduro2d/high/components/model_renderer.hpp>
#include <enduro2d/high/components/named.hpp> #include <enduro2d/high/components/named.hpp>
#include <enduro2d/high/components/renderer.hpp> #include <enduro2d/high/components/renderer.hpp>
#include <enduro2d/high/components/rigid_body.hpp>
#include <enduro2d/high/components/scene.hpp> #include <enduro2d/high/components/scene.hpp>
#include <enduro2d/high/components/spine_player.hpp> #include <enduro2d/high/components/spine_player.hpp>
#include <enduro2d/high/components/sprite_renderer.hpp> #include <enduro2d/high/components/sprite_renderer.hpp>
@@ -37,7 +35,6 @@
#include <enduro2d/high/systems/frame_system.hpp> #include <enduro2d/high/systems/frame_system.hpp>
#include <enduro2d/high/systems/gizmos_system.hpp> #include <enduro2d/high/systems/gizmos_system.hpp>
#include <enduro2d/high/systems/label_system.hpp> #include <enduro2d/high/systems/label_system.hpp>
#include <enduro2d/high/systems/physics_system.hpp>
#include <enduro2d/high/systems/render_system.hpp> #include <enduro2d/high/systems/render_system.hpp>
#include <enduro2d/high/systems/script_system.hpp> #include <enduro2d/high/systems/script_system.hpp>
#include <enduro2d/high/systems/spine_system.hpp> #include <enduro2d/high/systems/spine_system.hpp>
@@ -72,8 +69,6 @@ namespace
.add_system<gizmos_system>()) .add_system<gizmos_system>())
.feature<struct label_feature>(ecs::feature() .feature<struct label_feature>(ecs::feature()
.add_system<label_system>()) .add_system<label_system>())
.feature<struct physics_feature>(ecs::feature()
.add_system<physics_system>())
.feature<struct render_feature>(ecs::feature() .feature<struct render_feature>(ecs::feature()
.add_system<render_system>()) .add_system<render_system>())
.feature<struct script_feature>(ecs::feature() .feature<struct script_feature>(ecs::feature()
@@ -144,46 +139,6 @@ namespace e2d
return root_; return root_;
} }
//
// starter::physics_parameters
//
starter::physics_parameters& starter::physics_parameters::gravity(const v2f& value) noexcept {
gravity_ = value;
return *this;
}
starter::physics_parameters& starter::physics_parameters::update_framerate(u32 value) noexcept {
update_framerate_ = value;
return *this;
}
starter::physics_parameters& starter::physics_parameters::velocity_iterations(u32 value) noexcept {
velocity_iterations_ = value;
return *this;
}
starter::physics_parameters& starter::physics_parameters::position_iterations(u32 value) noexcept {
position_iterations_ = value;
return *this;
}
const v2f& starter::physics_parameters::gravity() const noexcept {
return gravity_;
}
u32 starter::physics_parameters::update_framerate() const noexcept {
return update_framerate_;
}
u32 starter::physics_parameters::velocity_iterations() const noexcept {
return velocity_iterations_;
}
u32 starter::physics_parameters::position_iterations() const noexcept {
return position_iterations_;
}
// //
// starter::parameters // starter::parameters
// //
@@ -201,11 +156,6 @@ namespace e2d
return *this; return *this;
} }
starter::parameters& starter::parameters::physics_params(physics_parameters value) noexcept {
physics_params_ = std::move(value);
return *this;
}
engine::parameters& starter::parameters::engine_params() noexcept { engine::parameters& starter::parameters::engine_params() noexcept {
return engine_params_; return engine_params_;
} }
@@ -214,10 +164,6 @@ namespace e2d
return library_params_; return library_params_;
} }
starter::physics_parameters& starter::parameters::physics_params() noexcept {
return physics_params_;
}
const engine::parameters& starter::parameters::engine_params() const noexcept { const engine::parameters& starter::parameters::engine_params() const noexcept {
return engine_params_; return engine_params_;
} }
@@ -226,10 +172,6 @@ namespace e2d
return library_params_; return library_params_;
} }
const starter::physics_parameters& starter::parameters::physics_params() const noexcept {
return physics_params_;
}
// //
// starter // starter
// //
@@ -254,7 +196,6 @@ namespace e2d
.register_component<model_renderer>("model_renderer") .register_component<model_renderer>("model_renderer")
.register_component<named>("named") .register_component<named>("named")
.register_component<renderer>("renderer") .register_component<renderer>("renderer")
.register_component<rigid_body>("rigid_body")
.register_component<scene>("scene") .register_component<scene>("scene")
.register_component<spine_player>("spine_player") .register_component<spine_player>("spine_player")
.register_component<events<spine_player_events::event>>("spine_player.events") .register_component<events<spine_player_events::event>>("spine_player.events")
@@ -279,7 +220,6 @@ namespace e2d
.register_component<model_renderer>("model_renderer") .register_component<model_renderer>("model_renderer")
.register_component<named>("named") .register_component<named>("named")
.register_component<renderer>("renderer") .register_component<renderer>("renderer")
.register_component<rigid_body>("rigid_body")
.register_component<scene>("scene") .register_component<scene>("scene")
.register_component<spine_player>("spine_player") .register_component<spine_player>("spine_player")
//.register_component<events<spine_player_events::event>>("spine_player.events") //.register_component<events<spine_player_events::event>>("spine_player.events")
@@ -294,9 +234,6 @@ namespace e2d
safe_module_initialize<library>( safe_module_initialize<library>(
params.library_params()); params.library_params());
safe_module_initialize<physics>(
params.physics_params());
safe_module_initialize<world>(); safe_module_initialize<world>();
safe_module_initialize<editor>(); safe_module_initialize<editor>();
} }
@@ -306,7 +243,6 @@ namespace e2d
modules::shutdown<editor>(); modules::shutdown<editor>();
modules::shutdown<world>(); modules::shutdown<world>();
modules::shutdown<physics>();
modules::shutdown<library>(); modules::shutdown<library>();
modules::shutdown<luasol>(); modules::shutdown<luasol>();
modules::shutdown<inspector>(); modules::shutdown<inspector>();

View File

@@ -1,46 +0,0 @@
/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include <enduro2d/high/systems/physics_system.hpp>
namespace
{
using namespace e2d;
}
namespace e2d
{
//
// physics_system::internal_state
//
class physics_system::internal_state final : private noncopyable {
public:
internal_state() = default;
~internal_state() noexcept = default;
void process_update(ecs::registry& owner) {
E2D_UNUSED(owner);
}
};
//
// physics_system
//
physics_system::physics_system()
: state_(new internal_state()) {}
physics_system::~physics_system() noexcept = default;
void physics_system::process(
ecs::registry& owner,
const ecs::after<systems::update_event>& trigger)
{
E2D_UNUSED(trigger);
E2D_PROFILER_SCOPE("physics_system.process_update");
state_->process_update(owner);
}
}

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@@ -9,7 +9,6 @@
#include <enduro2d/high/editor.hpp> #include <enduro2d/high/editor.hpp>
#include <enduro2d/high/library.hpp> #include <enduro2d/high/library.hpp>
#include <enduro2d/high/luasol.hpp> #include <enduro2d/high/luasol.hpp>
#include <enduro2d/high/physics.hpp>
#include <enduro2d/high/world.hpp> #include <enduro2d/high/world.hpp>
#include <enduro2d/high/components/actor.hpp> #include <enduro2d/high/components/actor.hpp>
@@ -37,7 +36,6 @@ namespace
s["the_editor"] = &the<editor>(); s["the_editor"] = &the<editor>();
s["the_library"] = &the<library>(); s["the_library"] = &the<library>();
s["the_luasol"] = &the<luasol>(); s["the_luasol"] = &the<luasol>();
s["the_physics"] = &the<physics>();
s["the_world"] = &the<world>(); s["the_world"] = &the<world>();
} }

View File

@@ -1,6 +1,5 @@
{ {
"components" : { "components" : {
"rigid_body" : {},
"touchable" : {}, "touchable" : {},
"rect_collider" : { "rect_collider" : {

View File

@@ -250,7 +250,6 @@ TEST_CASE("library"){
ecs::registry w; ecs::registry w;
ecs::entity e = w.create_entity(prefab_res->content().prototype()); ecs::entity e = w.create_entity(prefab_res->content().prototype());
REQUIRE(e.exists_component<rigid_body>());
REQUIRE(e.exists_component<touchable>()); REQUIRE(e.exists_component<touchable>());
REQUIRE(e.exists_component<rect_collider>()); REQUIRE(e.exists_component<rect_collider>());