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enduro2d-bootstrap/sources/main.cpp

36 lines
1.2 KiB
C++

/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018 Matvey Cherevko
******************************************************************************/
#include <enduro2d/enduro2d.hpp>
using namespace e2d;
namespace
{
class game final : public application {
public:
bool frame_tick() final {
const keyboard& k = the<input>().keyboard();
while ( the<window>().should_close() || k.is_key_just_released(keyboard_key::escape) ) {
return false;
}
the<render>().execute(render::command_block<64>()
.add_command(render::clear_command()
.color_value({1.f, 0.4f, 0.f, 1.f}))
.add_command(render::swap_command(true)));
return true;
}
};
}
int e2d_main(int argc, char *argv[]) {
const auto params = starter::parameters(
engine::parameters("bootstrap", "enduro2d")
.timer_params(engine::timer_parameters()
.maximal_framerate(100)));
modules::initialize<starter>(argc, argv, params).start<game>();
return 0;
}