fix code after engine update

This commit is contained in:
2018-12-23 08:53:52 +07:00
parent e52df6690e
commit 280aa5a9f9
3 changed files with 8 additions and 7 deletions

View File

@@ -1,7 +1,7 @@
@echo off
set SCRIPT_DIR=%~dp0%
%SCRIPT_DIR%\build_debug.bat || goto :error
%SCRIPT_DIR%\build_release.bat || goto :error
call %SCRIPT_DIR%\build_debug.bat || goto :error
call %SCRIPT_DIR%\build_release.bat || goto :error
goto :EOF

View File

@@ -2,4 +2,4 @@
git submodule init
git submodule update
git pull --recurse-submodules
git submodule update --remote --recursive
git submodule update --init --remote --recursive

View File

@@ -26,9 +26,10 @@ namespace
}
int e2d_main(int argc, char *argv[]) {
auto params = engine::parameters("bootstrap", "enduro2d")
.timer_params(engine::timer_parameters()
.maximal_framerate(100));
modules::initialize<engine>(argc, argv, params).start<game>();
const auto params = starter::parameters(
engine::parameters("bootstrap", "enduro2d")
.timer_params(engine::timer_parameters()
.maximal_framerate(100)));
modules::initialize<starter>(argc, argv, params).start<game>();
return 0;
}