Files
enduro2d-bootstrap/CMakeLists.txt
2023-01-08 17:49:24 +07:00

64 lines
1.6 KiB
CMake

cmake_minimum_required(VERSION 3.21 FATAL_ERROR)
project(enduro2d-bootstrap)
#
# linking
#
if(MSVC)
option(BUILD_WITH_STATIC_CRT "Use static C runtime library" ON)
if(BUILD_WITH_STATIC_CRT)
foreach(flag CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL
CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS
CMAKE_CXX_FLAGS_DEBUG
CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL
CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
if(${flag} MATCHES "/MDd")
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
#
# enduro2d
#
set(E2D_BUILD_SAMPLES OFF CACHE INTERNAL "" FORCE)
set(E2D_BUILD_UNTESTS OFF CACHE INTERNAL "" FORCE)
set(E2D_BUILD_WITH_STATIC_CRT ${BUILD_WITH_STATIC_CRT} CACHE INTERNAL "" FORCE)
add_subdirectory(modules/enduro2d)
#
# sources
#
file(GLOB_RECURSE PROJECT_SOURCES
sources/*.*)
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES
${PROJECT_SOURCES})
#
# executable
#
add_executable(${PROJECT_NAME} ${PROJECT_SOURCES})
target_link_libraries(${PROJECT_NAME} enduro2d)
#
# resources
#
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/bin
$<TARGET_FILE_DIR:${PROJECT_NAME}>/bin)