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https://github.com/enduro2d/enduro2d-bootstrap.git
synced 2025-12-13 03:31:18 +07:00
fix code after engine update
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@@ -7,27 +7,28 @@
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#include <enduro2d/enduro2d.hpp>
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using namespace e2d;
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int e2d_main() {
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{
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modules::initialize<vfs>()
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.register_scheme<filesystem_file_source>("file");
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modules::initialize<debug>()
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.register_sink<debug_console_sink>();
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modules::initialize<input>();
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modules::initialize<window>(v2u{640, 480}, "Enduro2D", false)
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.register_event_listener<window_input_source>(the<input>());
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modules::initialize<render>(the<debug>(), the<window>());
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}
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{
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const keyboard& k = the<input>().keyboard();
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while ( !the<window>().should_close() && !k.is_key_just_released(keyboard_key::escape) ) {
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namespace
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{
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class game final : public application {
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public:
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bool frame_tick() final {
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const keyboard& k = the<input>().keyboard();
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while ( the<window>().should_close() || k.is_key_just_released(keyboard_key::escape) ) {
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return false;
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}
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the<render>().execute(render::command_block<64>()
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.add_command(render::clear_command()
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.color_value({1.f, 0.4f, 0.f, 1.f}))
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.add_command(render::swap_command(true)));
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the<input>().frame_tick();
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window::poll_events();
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return true;
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}
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}
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};
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}
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int e2d_main(int argc, char *argv[]) {
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auto params = engine::parameters("bootstrap", "enduro2d")
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.timer_params(engine::timer_parameters()
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.maximal_framerate(100));
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modules::initialize<engine>(argc, argv, params).start<game>();
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return 0;
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}
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