mirror of
https://github.com/enduro2d/enduro2d-bootstrap.git
synced 2025-12-12 19:18:32 +07:00
code fixing after engine update
This commit is contained in:
@@ -9,17 +9,31 @@ using namespace e2d;
|
||||
|
||||
namespace
|
||||
{
|
||||
class game final : public application {
|
||||
class game_system final : public ecs::system {
|
||||
public:
|
||||
bool frame_tick() final {
|
||||
void process(ecs::registry& owner) override {
|
||||
E2D_UNUSED(owner);
|
||||
const keyboard& k = the<input>().keyboard();
|
||||
while ( the<window>().should_close() || k.is_key_just_released(keyboard_key::escape) ) {
|
||||
return false;
|
||||
if ( k.is_key_just_released(keyboard_key::f12) ) {
|
||||
the<dbgui>().toggle_visible(!the<dbgui>().visible());
|
||||
}
|
||||
the<render>().execute(render::command_block<64>()
|
||||
.add_command(render::clear_command()
|
||||
.color_value({1.f, 0.4f, 0.f, 1.f}))
|
||||
.add_command(render::swap_command(true)));
|
||||
if ( k.is_key_just_released(keyboard_key::escape) ) {
|
||||
the<window>().set_should_close(true);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class game final : public high_application {
|
||||
public:
|
||||
bool initialize() final{
|
||||
ecs::registry_filler(the<world>().registry())
|
||||
.system<game_system>(world::priority_update);
|
||||
|
||||
ecs::entity camera_e = the<world>().registry().create_entity();
|
||||
ecs::entity_filler(camera_e)
|
||||
.component<camera>(camera()
|
||||
.background({1.f, 0.4f, 0.f, 1.f}))
|
||||
.component<actor>(node::create(camera_e));
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -31,5 +45,6 @@ int e2d_main(int argc, char *argv[]) {
|
||||
.timer_params(engine::timer_parameters()
|
||||
.maximal_framerate(100)));
|
||||
modules::initialize<starter>(argc, argv, params).start<game>();
|
||||
modules::shutdown<starter>();
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user