mirror of
https://github.com/BlackMATov/ecs.hpp.git
synced 2025-12-13 02:26:27 +07:00
96
README.md
96
README.md
@@ -41,73 +41,113 @@ target_link_libraries(your_project_target ecs.hpp)
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## Basic usage
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```cpp
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#include <ecs.hpp/ecs.hpp>
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namespace ecs = ecs_hpp;
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// events
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struct update_event {
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float dt{};
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};
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struct render_event {
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std::string camera;
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};
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// components
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struct movable {};
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struct disabled {};
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struct sprite {
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std::string name;
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};
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struct position {
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float x{};
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float y{};
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};
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struct velocity {
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float dx{};
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float dy{};
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float x{};
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float y{};
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};
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class movement_system : public ecs::system {
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public:
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void process(ecs::registry& owner) override {
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owner.for_joined_components<
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position,
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velocity
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>([](ecs::entity, position& p, const velocity& v) {
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p.x += v.dx;
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p.y += v.dy;
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}, ecs::exists<movable>{} && !ecs::exists<disabled>{});
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}
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};
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// systems
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class gravity_system : public ecs::system {
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class gravity_system : public ecs::system<update_event> {
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public:
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gravity_system(float gravity)
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: gravity_(gravity) {}
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void process(ecs::registry& owner) override {
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owner.for_each_component<
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velocity
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>([this](ecs::entity e, velocity& v) {
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v.dx += gravity_;
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v.dy += gravity_;
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}, !ecs::exists<disabled>{});
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void process(ecs::registry& world, const update_event& evt) override {
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world.for_each_component<velocity>(
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[this, &evt](ecs::entity, velocity& vel) {
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vel.x += gravity_ * evt.dt;
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vel.y += gravity_ * evt.dt;
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}, ecs::exists<movable>{} && !ecs::exists<disabled>{});
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}
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private:
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float gravity_{};
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};
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class movement_system : public ecs::system<update_event> {
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public:
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void process(ecs::registry& world, const update_event& evt) override {
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world.for_joined_components<position, velocity>(
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[&evt](ecs::entity, position& pos, const velocity& vel) {
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pos.x += vel.x * evt.dt;
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pos.y += vel.y * evt.dt;
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}, ecs::exists<movable>{} && !ecs::exists<disabled>{});
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}
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};
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class render_system : public ecs::system<render_event> {
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public:
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void process(ecs::registry& world, const render_event& evt) override {
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world.for_joined_components<sprite, position>(
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[&evt](ecs::entity, const sprite& s, const position& p) {
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std::cout << "Render sprite:" << std::endl;
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std::cout << "--> pos: " << p.x << "," << p.y << std::endl;
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std::cout << "--> sprite: " << s.name << std::endl;
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std::cout << "--> camera: " << evt.camera << std::endl;
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}, !ecs::exists<disabled>{});
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}
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};
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// world
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ecs::registry world;
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ecs::registry_filler(world)
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.system<movement_system>(0)
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.system<gravity_system>(1, 9.8f);
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struct physics_feature {};
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world.assign_feature<physics_feature>()
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.add_system<movement_system>()
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.add_system<gravity_system>(9.8f);
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struct rendering_feature {};
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world.assign_feature<rendering_feature>()
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.add_system<render_system>();
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// entities
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auto entity_one = world.create_entity();
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ecs::entity_filler(entity_one)
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.component<movable>()
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.component<sprite>("ship")
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.component<position>(4.f, 2.f)
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.component<velocity>(10.f, 20.f);
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auto entity_two = world.create_entity();
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ecs::entity_filler(entity_two)
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.component<movable>()
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.component<disabled>()
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.component<sprite>("player")
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.component<position>(4.f, 2.f)
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.component<velocity>(10.f, 20.f);
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world.process_all_systems();
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// processing
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world.process_event(update_event{0.1f});
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world.process_event(render_event{"main"});
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```
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## API
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@@ -39,7 +39,14 @@ namespace ecs_hpp
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class prototype;
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template < typename E >
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class after;
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template < typename E >
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class before;
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template < typename... Es >
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class system;
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class feature;
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class registry;
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template < typename T >
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@@ -55,16 +62,18 @@ namespace ecs_hpp
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class option_conj;
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template < typename... Ts >
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class option_disj;
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class option_bool;
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template < typename... Ts >
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class aspect;
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class entity_filler;
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class registry_filler;
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}
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namespace ecs_hpp
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{
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using family_id = std::uint16_t;
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using entity_id = std::uint32_t;
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using priority_t = std::int32_t;
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constexpr std::size_t entity_id_index_bits = 22u;
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constexpr std::size_t entity_id_version_bits = 10u;
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@@ -281,8 +290,20 @@ namespace ecs_hpp
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incremental_locker() = default;
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~incremental_locker() noexcept = default;
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incremental_locker(const incremental_locker&) = delete;
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incremental_locker& operator=(const incremental_locker&) = delete;
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incremental_locker(incremental_locker&& other) noexcept = default;
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incremental_locker(const incremental_locker& other) noexcept = default;
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incremental_locker& operator=(incremental_locker&& other) noexcept {
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assert(!is_locked());
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(void)other;
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return *this;
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}
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incremental_locker& operator=(const incremental_locker& other) noexcept {
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assert(!is_locked());
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(void)other;
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return *this;
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}
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void lock() noexcept {
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++lock_count_;
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@@ -1220,6 +1241,27 @@ namespace ecs_hpp
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void swap(prototype& l, prototype& r) noexcept;
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}
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// -----------------------------------------------------------------------------
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//
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// triggers
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//
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// -----------------------------------------------------------------------------
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namespace ecs_hpp
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{
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template < typename E >
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class after {
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public:
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const E& event;
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};
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template < typename E >
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class before {
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public:
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const E& event;
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};
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}
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// -----------------------------------------------------------------------------
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//
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// system
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@@ -1228,10 +1270,63 @@ namespace ecs_hpp
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namespace ecs_hpp
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{
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class system {
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template <>
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class system<> {
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public:
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virtual ~system() = default;
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virtual void process(registry& owner) = 0;
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};
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template < typename E >
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class system<E>
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: public virtual system<> {
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public:
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virtual void process(registry& owner, const E& event) = 0;
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};
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template < typename E, typename... Es>
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class system<E, Es...>
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: public system<E>
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, public system<Es...> {};
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}
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// -----------------------------------------------------------------------------
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//
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// feature
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//
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// -----------------------------------------------------------------------------
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namespace ecs_hpp
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{
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class feature final {
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public:
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feature() = default;
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feature(const feature&) = delete;
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feature& operator=(const feature&) = delete;
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feature(feature&&) noexcept = default;
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feature& operator=(feature&&) noexcept = default;
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feature& enable() & noexcept;
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feature&& enable() && noexcept;
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feature& disable() & noexcept;
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feature&& disable() && noexcept;
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bool is_enabled() const noexcept;
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bool is_disabled() const noexcept;
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template < typename T, typename... Args >
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feature& add_system(Args&&... args) &;
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template < typename T, typename... Args >
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feature&& add_system(Args&&... args) &&;
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template < typename Event >
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feature& process_event(registry& owner, const Event& event);
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private:
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bool disabled_{false};
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std::vector<std::unique_ptr<system<>>> systems_;
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mutable detail::incremental_locker systems_locker_;
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};
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}
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@@ -1292,6 +1387,9 @@ namespace ecs_hpp
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registry(const registry& other) = delete;
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registry& operator=(const registry& other) = delete;
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registry(registry&& other) noexcept = default;
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registry& operator=(registry&& other) noexcept = default;
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entity wrap_entity(const const_uentity& ent) noexcept;
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const_entity wrap_entity(const const_uentity& ent) const noexcept;
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@@ -1364,13 +1462,23 @@ namespace ecs_hpp
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template < typename... Ts, typename F, typename... Opts >
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void for_joined_components(F&& f, Opts&&... opts) const;
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template < typename T, typename... Args >
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void add_system(priority_t priority, Args&&... args);
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template < typename Tag, typename... Args >
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feature& assign_feature(Args&&... args);
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void process_all_systems();
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void process_systems_above(priority_t min);
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void process_systems_below(priority_t max);
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void process_systems_in_range(priority_t min, priority_t max);
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template < typename Tag, typename... Args >
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feature& ensure_feature(Args&&... args);
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template < typename Tag >
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bool has_feature() const noexcept;
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template < typename Tag >
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feature& get_feature();
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template < typename Tag >
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const feature& get_feature() const;
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template < typename Event >
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registry& process_event(const Event& event);
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struct memory_usage_info {
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std::size_t entities{0u};
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@@ -1390,6 +1498,18 @@ namespace ecs_hpp
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template < typename T >
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detail::component_storage<T>& get_or_create_storage_();
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template < typename F, typename... Opts >
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void for_joined_components_impl_(
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std::index_sequence<>,
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F&& f,
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Opts&&... opts);
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template < typename F, typename... Opts >
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void for_joined_components_impl_(
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std::index_sequence<>,
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F&& f,
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Opts&&... opts) const;
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template < typename T
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, typename... Ts
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, typename F
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@@ -1450,14 +1570,15 @@ namespace ecs_hpp
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private:
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entity_id last_entity_id_{0u};
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std::vector<entity_id> free_entity_ids_;
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mutable detail::incremental_locker entity_ids_locker_;
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detail::sparse_set<entity_id, detail::entity_id_indexer> entity_ids_;
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using storage_uptr = std::unique_ptr<detail::component_storage_base>;
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detail::sparse_map<family_id, storage_uptr> storages_;
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using system_uptr = std::unique_ptr<system>;
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std::vector<std::pair<priority_t, system_uptr>> systems_;
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mutable detail::incremental_locker features_locker_;
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detail::sparse_map<family_id, feature> features_;
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};
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}
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@@ -1469,44 +1590,43 @@ namespace ecs_hpp
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namespace ecs_hpp
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{
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//
|
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// traits
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//
|
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namespace detail
|
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{
|
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template < typename T >
|
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struct is_option
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: std::false_type {};
|
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|
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template < typename T >
|
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struct option {
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static constexpr bool instance = false;
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};
|
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template < typename T >
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struct is_option<exists<T>>
|
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: std::true_type {};
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|
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template < typename T >
|
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struct option<exists<T>> {
|
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static constexpr bool instance = true;
|
||||
};
|
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template < typename... Ts >
|
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struct is_option<exists_any<Ts...>>
|
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: std::true_type {};
|
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|
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template < typename... Ts >
|
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struct option<exists_any<Ts...>> {
|
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static constexpr bool instance = true;
|
||||
};
|
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template < typename... Ts >
|
||||
struct is_option<exists_all<Ts...>>
|
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: std::true_type {};
|
||||
|
||||
template < typename... Ts >
|
||||
struct option<exists_all<Ts...>> {
|
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static constexpr bool instance = true;
|
||||
};
|
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template < typename T >
|
||||
struct is_option<option_neg<T>>
|
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: std::true_type {};
|
||||
|
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template < typename T >
|
||||
struct option<option_neg<T>> {
|
||||
static constexpr bool instance = true;
|
||||
};
|
||||
template < typename... Ts >
|
||||
struct is_option<option_conj<Ts...>>
|
||||
: std::true_type {};
|
||||
|
||||
template < typename... Ts >
|
||||
struct option<option_conj<Ts...>> {
|
||||
static constexpr bool instance = true;
|
||||
};
|
||||
template < typename... Ts >
|
||||
struct is_option<option_disj<Ts...>>
|
||||
: std::true_type {};
|
||||
|
||||
template < typename... Ts >
|
||||
struct option<option_disj<Ts...>> {
|
||||
static constexpr bool instance = true;
|
||||
};
|
||||
template <>
|
||||
struct is_option<option_bool>
|
||||
: std::true_type {};
|
||||
|
||||
template < typename T >
|
||||
inline constexpr bool is_option_v = is_option<T>::value;
|
||||
}
|
||||
|
||||
//
|
||||
// options
|
||||
@@ -1583,31 +1703,95 @@ namespace ecs_hpp
|
||||
std::tuple<Ts...> opts_;
|
||||
};
|
||||
|
||||
class option_bool final {
|
||||
public:
|
||||
option_bool(bool b)
|
||||
: bool_(b) {}
|
||||
|
||||
bool operator()(const const_entity& e) const {
|
||||
(void)e;
|
||||
return bool_;
|
||||
}
|
||||
private:
|
||||
bool bool_{false};
|
||||
};
|
||||
|
||||
//
|
||||
// operators
|
||||
//
|
||||
|
||||
template < typename A
|
||||
, typename = std::enable_if_t<option<A>::instance>>
|
||||
, typename = std::enable_if_t<detail::is_option_v<A>> >
|
||||
option_neg<std::decay_t<A>> operator!(A&& a) {
|
||||
return {std::forward<A>(a)};
|
||||
}
|
||||
|
||||
template < typename A, typename B
|
||||
, typename = std::enable_if_t<option<A>::instance>
|
||||
, typename = std::enable_if_t<option<B>::instance> >
|
||||
, typename = std::enable_if_t<detail::is_option_v<A>>
|
||||
, typename = std::enable_if_t<detail::is_option_v<B>> >
|
||||
option_conj<std::decay_t<A>, std::decay_t<B>> operator&&(A&& a, B&& b) {
|
||||
return {std::forward<A>(a), std::forward<B>(b)};
|
||||
}
|
||||
|
||||
template < typename A, typename B
|
||||
, typename = std::enable_if_t<option<A>::instance>
|
||||
, typename = std::enable_if_t<option<B>::instance> >
|
||||
, typename = std::enable_if_t<detail::is_option_v<A>>
|
||||
, typename = std::enable_if_t<detail::is_option_v<B>> >
|
||||
option_disj<std::decay_t<A>, std::decay_t<B>> operator||(A&& a, B&& b) {
|
||||
return {std::forward<A>(a), std::forward<B>(b)};
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
//
|
||||
// aspect
|
||||
//
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
namespace ecs_hpp
|
||||
{
|
||||
template < typename... Ts >
|
||||
class aspect {
|
||||
public:
|
||||
static auto to_option() noexcept {
|
||||
return (option_bool{true} && ... && exists<Ts>{});
|
||||
}
|
||||
|
||||
static bool match_entity(const const_entity& e) noexcept {
|
||||
return (... && e.exists_component<Ts>());
|
||||
}
|
||||
|
||||
template < typename F, typename... Opts >
|
||||
static void for_each_entity(registry& owner, F&& f, Opts&&... opts) {
|
||||
owner.for_joined_components<Ts...>(
|
||||
[&f](const auto& e, const auto&...){
|
||||
f(e);
|
||||
}, std::forward<Opts>(opts)...);
|
||||
}
|
||||
|
||||
template < typename F, typename... Opts >
|
||||
static void for_each_entity(const registry& owner, F&& f, Opts&&... opts) {
|
||||
owner.for_joined_components<Ts...>(
|
||||
[&f](const auto& e, const auto&...){
|
||||
f(e);
|
||||
}, std::forward<Opts>(opts)...);
|
||||
}
|
||||
|
||||
template < typename F, typename... Opts >
|
||||
static void for_joined_components(registry& owner, F&& f, Opts&&... opts) {
|
||||
owner.for_joined_components<Ts...>(
|
||||
std::forward<F>(f),
|
||||
std::forward<Opts>(opts)...);
|
||||
}
|
||||
|
||||
template < typename F, typename... Opts >
|
||||
static void for_joined_components(const registry& owner, F&& f, Opts&&... opts) {
|
||||
owner.for_joined_components<Ts...>(
|
||||
std::forward<F>(f),
|
||||
std::forward<Opts>(opts)...);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
//
|
||||
// fillers
|
||||
@@ -1629,22 +1813,6 @@ namespace ecs_hpp
|
||||
private:
|
||||
entity& entity_;
|
||||
};
|
||||
|
||||
class registry_filler final {
|
||||
public:
|
||||
registry_filler(registry& registry) noexcept
|
||||
: registry_(registry) {}
|
||||
|
||||
template < typename T, typename... Args >
|
||||
registry_filler& system(priority_t priority, Args&&... args) {
|
||||
registry_.add_system<T>(
|
||||
priority,
|
||||
std::forward<Args>(args)...);
|
||||
return *this;
|
||||
}
|
||||
private:
|
||||
registry& registry_;
|
||||
};
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@@ -2210,6 +2378,76 @@ namespace ecs_hpp
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
//
|
||||
// feature impl
|
||||
//
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
namespace ecs_hpp
|
||||
{
|
||||
inline feature& feature::enable() & noexcept {
|
||||
disabled_ = false;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline feature&& feature::enable() && noexcept {
|
||||
enable();
|
||||
return std::move(*this);
|
||||
}
|
||||
|
||||
inline feature& feature::disable() & noexcept {
|
||||
disabled_ = true;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline feature&& feature::disable() && noexcept {
|
||||
disable();
|
||||
return std::move(*this);
|
||||
}
|
||||
|
||||
inline bool feature::is_enabled() const noexcept {
|
||||
return !disabled_;
|
||||
}
|
||||
|
||||
inline bool feature::is_disabled() const noexcept {
|
||||
return disabled_;
|
||||
}
|
||||
|
||||
template < typename T, typename... Args >
|
||||
feature& feature::add_system(Args&&... args) & {
|
||||
assert(!systems_locker_.is_locked());
|
||||
systems_.push_back(std::make_unique<T>(std::forward<Args>(args)...));
|
||||
return *this;
|
||||
}
|
||||
|
||||
template < typename T, typename... Args >
|
||||
feature&& feature::add_system(Args&&... args) && {
|
||||
add_system<T>(std::forward<Args>(args)...);
|
||||
return std::move(*this);
|
||||
}
|
||||
|
||||
template < typename Event >
|
||||
feature& feature::process_event(registry& owner, const Event& event) {
|
||||
detail::incremental_lock_guard lock(systems_locker_);
|
||||
|
||||
const auto fire_event = [this, &owner](const auto& event){
|
||||
for ( const auto& base_system : systems_ ) {
|
||||
using system_type = system<std::decay_t<decltype(event)>>;
|
||||
if ( auto event_system = dynamic_cast<system_type*>(base_system.get()) ) {
|
||||
event_system->process(owner, event);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
fire_event(before<Event>{event});
|
||||
fire_event(event);
|
||||
fire_event(after<Event>{event});
|
||||
|
||||
return *this;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
//
|
||||
// registry impl
|
||||
@@ -2591,45 +2829,59 @@ namespace ecs_hpp
|
||||
std::forward<Opts>(opts)...);
|
||||
}
|
||||
|
||||
template < typename T, typename... Args >
|
||||
void registry::add_system(priority_t priority, Args&&... args) {
|
||||
auto iter = std::upper_bound(
|
||||
systems_.begin(), systems_.end(), priority,
|
||||
[](priority_t pr, const auto& r){
|
||||
return pr < r.first;
|
||||
});
|
||||
systems_.insert(
|
||||
iter,
|
||||
std::make_pair(priority, std::make_unique<T>(std::forward<Args>(args)...)));
|
||||
}
|
||||
|
||||
inline void registry::process_all_systems() {
|
||||
process_systems_in_range(
|
||||
std::numeric_limits<priority_t>::min(),
|
||||
std::numeric_limits<priority_t>::max());
|
||||
}
|
||||
|
||||
inline void registry::process_systems_above(priority_t min) {
|
||||
process_systems_in_range(
|
||||
min,
|
||||
std::numeric_limits<priority_t>::max());
|
||||
}
|
||||
|
||||
inline void registry::process_systems_below(priority_t max) {
|
||||
process_systems_in_range(
|
||||
std::numeric_limits<priority_t>::min(),
|
||||
max);
|
||||
}
|
||||
|
||||
inline void registry::process_systems_in_range(priority_t min, priority_t max) {
|
||||
const auto first = std::lower_bound(
|
||||
systems_.begin(), systems_.end(), min,
|
||||
[](const auto& p, priority_t pr) noexcept {
|
||||
return p.first < pr;
|
||||
});
|
||||
for ( auto iter = first; iter != systems_.end() && iter->first <= max; ++iter ) {
|
||||
iter->second->process(*this);
|
||||
template < typename Tag, typename... Args >
|
||||
feature& registry::assign_feature(Args&&... args) {
|
||||
const auto feature_id = detail::type_family<Tag>::id();
|
||||
if ( feature* f = features_.find(feature_id) ) {
|
||||
return *f = feature{std::forward<Args>(args)...};
|
||||
}
|
||||
assert(!features_locker_.is_locked());
|
||||
return *features_.insert(feature_id, feature()).first;
|
||||
}
|
||||
|
||||
template < typename Tag, typename... Args >
|
||||
feature& registry::ensure_feature(Args&&... args) {
|
||||
const auto feature_id = detail::type_family<Tag>::id();
|
||||
if ( feature* f = features_.find(feature_id) ) {
|
||||
return *f;
|
||||
}
|
||||
assert(!features_locker_.is_locked());
|
||||
return *features_.insert(feature_id, feature{std::forward<Args>(args)...}).first;
|
||||
}
|
||||
|
||||
template < typename Tag >
|
||||
bool registry::has_feature() const noexcept {
|
||||
const auto feature_id = detail::type_family<Tag>::id();
|
||||
return features_.has(feature_id);
|
||||
}
|
||||
|
||||
template < typename Tag >
|
||||
feature& registry::get_feature() {
|
||||
const auto feature_id = detail::type_family<Tag>::id();
|
||||
if ( feature* f = features_.find(feature_id) ) {
|
||||
return *f;
|
||||
}
|
||||
throw std::logic_error("ecs_hpp::registry (feature not found)");
|
||||
}
|
||||
|
||||
template < typename Tag >
|
||||
const feature& registry::get_feature() const {
|
||||
const auto feature_id = detail::type_family<Tag>::id();
|
||||
if ( const feature* f = features_.find(feature_id) ) {
|
||||
return *f;
|
||||
}
|
||||
throw std::logic_error("ecs_hpp::registry (feature not found)");
|
||||
}
|
||||
|
||||
template < typename Event >
|
||||
registry& registry::process_event(const Event& event) {
|
||||
detail::incremental_lock_guard lock(features_locker_);
|
||||
for ( const auto family : features_ ) {
|
||||
if ( feature& f = features_.get(family); f.is_enabled() ) {
|
||||
f.process_event(*this, event);
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline registry::memory_usage_info registry::memory_usage() const noexcept {
|
||||
@@ -2683,6 +2935,24 @@ namespace ecs_hpp
|
||||
storages_.get(family).get());
|
||||
}
|
||||
|
||||
template < typename F, typename... Opts >
|
||||
void registry::for_joined_components_impl_(
|
||||
std::index_sequence<>,
|
||||
F&& f,
|
||||
Opts&&... opts)
|
||||
{
|
||||
for_each_entity(std::forward<F>(f), std::forward<Opts>(opts)...);
|
||||
}
|
||||
|
||||
template < typename F, typename... Opts >
|
||||
void registry::for_joined_components_impl_(
|
||||
std::index_sequence<>,
|
||||
F&& f,
|
||||
Opts&&... opts) const
|
||||
{
|
||||
for_each_entity(std::forward<F>(f), std::forward<Opts>(opts)...);
|
||||
}
|
||||
|
||||
template < typename T
|
||||
, typename... Ts
|
||||
, typename F
|
||||
|
||||
121
untests/ecs_readme.cpp
Normal file
121
untests/ecs_readme.cpp
Normal file
@@ -0,0 +1,121 @@
|
||||
/*******************************************************************************
|
||||
* This file is part of the "https://github.com/blackmatov/ecs.hpp"
|
||||
* For conditions of distribution and use, see copyright notice in LICENSE.md
|
||||
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
|
||||
******************************************************************************/
|
||||
|
||||
#include <catch2/catch.hpp>
|
||||
|
||||
#include <ecs.hpp/ecs.hpp>
|
||||
namespace ecs = ecs_hpp;
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
TEST_CASE("example") {
|
||||
|
||||
// events
|
||||
|
||||
struct update_event {
|
||||
float dt{};
|
||||
};
|
||||
|
||||
struct render_event {
|
||||
std::string camera;
|
||||
};
|
||||
|
||||
// components
|
||||
|
||||
struct movable {};
|
||||
struct disabled {};
|
||||
|
||||
struct sprite {
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct position {
|
||||
float x{};
|
||||
float y{};
|
||||
};
|
||||
|
||||
struct velocity {
|
||||
float x{};
|
||||
float y{};
|
||||
};
|
||||
|
||||
// systems
|
||||
|
||||
class gravity_system : public ecs::system<update_event> {
|
||||
public:
|
||||
gravity_system(float gravity)
|
||||
: gravity_(gravity) {}
|
||||
|
||||
void process(ecs::registry& world, const update_event& evt) override {
|
||||
world.for_each_component<velocity>(
|
||||
[this, &evt](ecs::entity, velocity& vel) {
|
||||
vel.x += gravity_ * evt.dt;
|
||||
vel.y += gravity_ * evt.dt;
|
||||
}, ecs::exists<movable>{} && !ecs::exists<disabled>{});
|
||||
}
|
||||
private:
|
||||
float gravity_{};
|
||||
};
|
||||
|
||||
class movement_system : public ecs::system<update_event> {
|
||||
public:
|
||||
void process(ecs::registry& world, const update_event& evt) override {
|
||||
world.for_joined_components<position, velocity>(
|
||||
[&evt](ecs::entity, position& pos, const velocity& vel) {
|
||||
pos.x += vel.x * evt.dt;
|
||||
pos.y += vel.y * evt.dt;
|
||||
}, ecs::exists<movable>{} && !ecs::exists<disabled>{});
|
||||
}
|
||||
};
|
||||
|
||||
class render_system : public ecs::system<render_event> {
|
||||
public:
|
||||
void process(ecs::registry& world, const render_event& evt) override {
|
||||
world.for_joined_components<sprite, position>(
|
||||
[&evt](ecs::entity, const sprite& s, const position& p) {
|
||||
std::cout << "Render sprite:" << std::endl;
|
||||
std::cout << "--> pos: " << p.x << "," << p.y << std::endl;
|
||||
std::cout << "--> sprite: " << s.name << std::endl;
|
||||
std::cout << "--> camera: " << evt.camera << std::endl;
|
||||
}, !ecs::exists<disabled>{});
|
||||
}
|
||||
};
|
||||
|
||||
// world
|
||||
|
||||
ecs::registry world;
|
||||
|
||||
struct physics_feature {};
|
||||
world.assign_feature<physics_feature>()
|
||||
.add_system<movement_system>()
|
||||
.add_system<gravity_system>(9.8f);
|
||||
|
||||
struct rendering_feature {};
|
||||
world.assign_feature<rendering_feature>()
|
||||
.add_system<render_system>();
|
||||
|
||||
// entities
|
||||
|
||||
auto entity_one = world.create_entity();
|
||||
ecs::entity_filler(entity_one)
|
||||
.component<movable>()
|
||||
.component<sprite>("ship")
|
||||
.component<position>(4.f, 2.f)
|
||||
.component<velocity>(10.f, 20.f);
|
||||
|
||||
auto entity_two = world.create_entity();
|
||||
ecs::entity_filler(entity_two)
|
||||
.component<movable>()
|
||||
.component<sprite>("player")
|
||||
.component<position>(4.f, 2.f)
|
||||
.component<velocity>(10.f, 20.f);
|
||||
|
||||
// processing
|
||||
|
||||
world.process_event(update_event{0.1f});
|
||||
world.process_event(render_event{"main"});
|
||||
}
|
||||
@@ -60,14 +60,19 @@ namespace
|
||||
TEST_CASE("detail") {
|
||||
SECTION("get_type_id") {
|
||||
using namespace ecs::detail;
|
||||
REQUIRE(type_family<position_c>::id() == 1u);
|
||||
REQUIRE(type_family<position_c>::id() == 1u);
|
||||
|
||||
REQUIRE(type_family<velocity_c>::id() == 2u);
|
||||
REQUIRE(type_family<velocity_c>::id() == 2u);
|
||||
const auto p_id = type_family<position_c>::id();
|
||||
REQUIRE(p_id == type_family<position_c>::id());
|
||||
|
||||
REQUIRE(type_family<position_c>::id() == 1u);
|
||||
REQUIRE(type_family<velocity_c>::id() == 2u);
|
||||
const auto v_id = type_family<velocity_c>::id();
|
||||
REQUIRE(v_id == type_family<velocity_c>::id());
|
||||
|
||||
REQUIRE(type_family<position_c>::id() == type_family<position_c>::id());
|
||||
REQUIRE(type_family<velocity_c>::id() == type_family<velocity_c>::id());
|
||||
REQUIRE_FALSE(type_family<position_c>::id() == type_family<velocity_c>::id());
|
||||
|
||||
REQUIRE(p_id == type_family<position_c>::id());
|
||||
REQUIRE(v_id == type_family<velocity_c>::id());
|
||||
}
|
||||
SECTION("tuple_tail") {
|
||||
using namespace ecs::detail;
|
||||
@@ -1185,6 +1190,102 @@ TEST_CASE("registry") {
|
||||
});
|
||||
}
|
||||
}
|
||||
SECTION("aspects") {
|
||||
{
|
||||
using empty_aspect = ecs::aspect<>;
|
||||
|
||||
ecs::registry w;
|
||||
|
||||
ecs::entity e1 = w.create_entity();
|
||||
REQUIRE(empty_aspect::match_entity(e1));
|
||||
|
||||
ecs::entity e2 = w.create_entity();
|
||||
e2.assign_component<movable_c>();
|
||||
e2.assign_component<position_c>(1,2);
|
||||
REQUIRE(empty_aspect::match_entity(e2));
|
||||
|
||||
ecs::entity e3 = w.create_entity();
|
||||
e3.assign_component<movable_c>();
|
||||
e3.assign_component<position_c>(1,2);
|
||||
e3.assign_component<velocity_c>(3,4);
|
||||
REQUIRE(empty_aspect::match_entity(e3));
|
||||
|
||||
{
|
||||
ecs::entity_id acc{};
|
||||
empty_aspect::for_each_entity(w, [&acc](ecs::entity e){
|
||||
acc += e.id();
|
||||
}, ecs::exists<movable_c>{});
|
||||
REQUIRE(acc == e2.id() + e3.id());
|
||||
}
|
||||
|
||||
{
|
||||
ecs::entity_id acc{};
|
||||
empty_aspect::for_joined_components(w, [&acc](ecs::entity e){
|
||||
acc += e.id();
|
||||
}, ecs::exists<movable_c>{});
|
||||
REQUIRE(acc == e2.id() + e3.id());
|
||||
}
|
||||
|
||||
{
|
||||
ecs::entity_id acc{};
|
||||
w.for_each_entity([&acc](ecs::entity e){
|
||||
acc += e.id();
|
||||
}, empty_aspect::to_option());
|
||||
REQUIRE(acc == e1.id() + e2.id() + e3.id());
|
||||
}
|
||||
}
|
||||
{
|
||||
using movable = ecs::aspect<
|
||||
position_c,
|
||||
velocity_c>;
|
||||
|
||||
ecs::registry w;
|
||||
|
||||
ecs::entity e = w.create_entity();
|
||||
REQUIRE_FALSE(movable::match_entity(e));
|
||||
|
||||
e.assign_component<position_c>(1,2);
|
||||
REQUIRE_FALSE(movable::match_entity(e));
|
||||
|
||||
e.assign_component<velocity_c>(3,4);
|
||||
REQUIRE(movable::match_entity(e));
|
||||
|
||||
ecs::entity e2 = w.create_entity();
|
||||
e2.assign_component<position_c>(1,2);
|
||||
|
||||
movable::for_joined_components(w,
|
||||
[](ecs::entity_id, position_c& p, const velocity_c& v){
|
||||
p.x += v.x;
|
||||
p.y += v.y;
|
||||
});
|
||||
|
||||
movable::for_joined_components(std::as_const(w),
|
||||
[](ecs::entity_id, const position_c& p, const velocity_c& v){
|
||||
const_cast<position_c&>(p).x += v.x;
|
||||
const_cast<position_c&>(p).y += v.y;
|
||||
});
|
||||
|
||||
w.for_each_entity([](ecs::entity e){
|
||||
auto& p = e.get_component<position_c>();
|
||||
const auto& v = e.get_component<velocity_c>();
|
||||
p.x += v.x;
|
||||
p.y += v.y;
|
||||
}, movable::to_option());
|
||||
|
||||
std::as_const(w).for_each_entity([](const ecs::const_entity& e){
|
||||
const auto& p = e.get_component<position_c>();
|
||||
const auto& v = e.get_component<velocity_c>();
|
||||
const_cast<position_c&>(p).x += v.x;
|
||||
const_cast<position_c&>(p).y += v.y;
|
||||
}, movable::to_option());
|
||||
|
||||
REQUIRE(e.get_component<position_c>().x == 1 + 3*4);
|
||||
REQUIRE(e.get_component<position_c>().y == 2 + 4*4);
|
||||
|
||||
REQUIRE(e2.get_component<position_c>().x == 1);
|
||||
REQUIRE(e2.get_component<position_c>().y == 2);
|
||||
}
|
||||
}
|
||||
SECTION("options") {
|
||||
{
|
||||
ecs::registry w;
|
||||
@@ -1367,88 +1468,140 @@ TEST_CASE("registry") {
|
||||
}
|
||||
}
|
||||
SECTION("systems") {
|
||||
{
|
||||
class movement_system : public ecs::system {
|
||||
public:
|
||||
void process(ecs::registry& owner) override {
|
||||
owner.for_joined_components<position_c, velocity_c>([](
|
||||
ecs::entity, position_c& p, const velocity_c& v)
|
||||
{
|
||||
p.x += v.x;
|
||||
p.y += v.y;
|
||||
});
|
||||
}
|
||||
};
|
||||
struct update_evt {
|
||||
int dt{};
|
||||
};
|
||||
|
||||
ecs::registry w;
|
||||
w.add_system<movement_system>(0);
|
||||
class gravity_system : public ecs::system<update_evt> {
|
||||
public:
|
||||
gravity_system(int g)
|
||||
: g_(g) {}
|
||||
|
||||
auto e1 = w.create_entity();
|
||||
auto e2 = w.create_entity();
|
||||
void process(ecs::registry& owner, const update_evt& evt) override {
|
||||
owner.for_each_component<
|
||||
velocity_c
|
||||
>([this, &evt](ecs::entity, velocity_c& v) {
|
||||
v.x += g_ * evt.dt;
|
||||
v.y += g_ * evt.dt;
|
||||
}, !ecs::exists<disabled_c>{});
|
||||
}
|
||||
private:
|
||||
int g_{};
|
||||
};
|
||||
|
||||
e1.assign_component<position_c>(1, 2);
|
||||
e1.assign_component<velocity_c>(3, 4);
|
||||
e2.assign_component<position_c>(5, 6);
|
||||
e2.assign_component<velocity_c>(7, 8);
|
||||
class movement_system : public ecs::system<update_evt> {
|
||||
public:
|
||||
void process(ecs::registry& owner, const update_evt& evt) override {
|
||||
owner.for_joined_components<position_c, velocity_c>([&evt](
|
||||
ecs::entity, position_c& p, const velocity_c& v)
|
||||
{
|
||||
p.x += v.x * evt.dt;
|
||||
p.y += v.y * evt.dt;
|
||||
}, !ecs::exists<disabled_c>{});
|
||||
}
|
||||
};
|
||||
|
||||
w.process_all_systems();
|
||||
ecs::registry w;
|
||||
REQUIRE_FALSE(w.has_feature<struct physics>());
|
||||
|
||||
REQUIRE(e1.get_component<position_c>().x == 1 + 3);
|
||||
REQUIRE(e1.get_component<position_c>().y == 2 + 4);
|
||||
w.assign_feature<struct physics>()
|
||||
.add_system<gravity_system>(9);
|
||||
|
||||
REQUIRE(e2.get_component<position_c>().x == 5 + 7);
|
||||
REQUIRE(e2.get_component<position_c>().y == 6 + 8);
|
||||
}
|
||||
{
|
||||
class system_n : public ecs::system {
|
||||
public:
|
||||
system_n(int& i, int n) : i_(i), n_(n) {}
|
||||
void process(ecs::registry&) override {
|
||||
i_ += n_;
|
||||
}
|
||||
private:
|
||||
int& i_;
|
||||
int n_;
|
||||
};
|
||||
REQUIRE(w.has_feature<struct physics>());
|
||||
|
||||
int i = 0;
|
||||
ecs::registry w;
|
||||
w.add_system<system_n>(20, std::ref(i), 2);
|
||||
w.add_system<system_n>(10, std::ref(i), 1);
|
||||
REQUIRE(i == 0);
|
||||
w.process_all_systems();
|
||||
REQUIRE(i == 3);
|
||||
w.process_systems_below(10);
|
||||
REQUIRE(i == 4);
|
||||
w.process_systems_above(20);
|
||||
REQUIRE(i == 6);
|
||||
w.process_systems_below(20);
|
||||
REQUIRE(i == 9);
|
||||
w.process_systems_above(10);
|
||||
REQUIRE(i == 12);
|
||||
w.ensure_feature<struct physics>()
|
||||
.add_system<movement_system>();
|
||||
|
||||
w.process_systems_below(9);
|
||||
w.process_systems_above(21);
|
||||
REQUIRE(i == 12);
|
||||
REQUIRE(w.has_feature<struct physics>());
|
||||
|
||||
w.process_systems_in_range(0, 9);
|
||||
w.process_systems_in_range(11, 19);
|
||||
w.process_systems_in_range(21, 30);
|
||||
REQUIRE(i == 12);
|
||||
ecs::entity e = w.create_entity();
|
||||
e.assign_component<position_c>(1,2);
|
||||
e.assign_component<velocity_c>(3,4);
|
||||
|
||||
w.process_systems_in_range(0, 10);
|
||||
REQUIRE(i == 13);
|
||||
w.process_systems_in_range(10, 19);
|
||||
REQUIRE(i == 14);
|
||||
w.process_systems_in_range(10, 20);
|
||||
REQUIRE(i == 17);
|
||||
w.process_systems_in_range(20, 30);
|
||||
REQUIRE(i == 19);
|
||||
w.process_systems_in_range(10, 20);
|
||||
REQUIRE(i == 22);
|
||||
w.process_systems_in_range(0, 30);
|
||||
REQUIRE(i == 25);
|
||||
}
|
||||
w.get_feature<struct physics>().disable();
|
||||
w.process_event(update_evt{2});
|
||||
|
||||
REQUIRE(e.get_component<position_c>().x == 1);
|
||||
REQUIRE(e.get_component<position_c>().y == 2);
|
||||
|
||||
w.get_feature<struct physics>().enable();
|
||||
w.process_event(update_evt{2});
|
||||
|
||||
REQUIRE(e.get_component<position_c>().x == 1 + (3 + 9 * 2) * 2);
|
||||
REQUIRE(e.get_component<position_c>().y == 2 + (4 + 9 * 2) * 2);
|
||||
}
|
||||
SECTION("recursive_systems") {
|
||||
struct update_evt {
|
||||
int dt{};
|
||||
};
|
||||
|
||||
struct physics_evt {
|
||||
update_evt parent{};
|
||||
};
|
||||
|
||||
struct clear_velocity_evt {
|
||||
};
|
||||
|
||||
class gravity_system : public ecs::system<ecs::before<physics_evt>> {
|
||||
public:
|
||||
gravity_system(int g)
|
||||
: g_(g) {}
|
||||
|
||||
void process(ecs::registry& owner, const ecs::before<physics_evt>& before) override {
|
||||
owner.for_each_component<velocity_c>(
|
||||
[this, &evt = before.event](ecs::entity, velocity_c& v) {
|
||||
v.x += g_ * evt.parent.dt;
|
||||
v.y += g_ * evt.parent.dt;
|
||||
}, !ecs::exists<disabled_c>{});
|
||||
}
|
||||
private:
|
||||
int g_{};
|
||||
};
|
||||
|
||||
class movement_system : public ecs::system<physics_evt> {
|
||||
public:
|
||||
void process(ecs::registry& owner, const physics_evt& evt) override {
|
||||
owner.for_joined_components<position_c, velocity_c>(
|
||||
[&evt](ecs::entity, position_c& p, const velocity_c& v) {
|
||||
p.x += v.x * evt.parent.dt;
|
||||
p.y += v.y * evt.parent.dt;
|
||||
}, !ecs::exists<disabled_c>{});
|
||||
}
|
||||
};
|
||||
|
||||
class physics_system : public ecs::system<update_evt, clear_velocity_evt> {
|
||||
public:
|
||||
void process(ecs::registry& owner, const update_evt& evt) override {
|
||||
owner.process_event(physics_evt{evt});
|
||||
}
|
||||
|
||||
void process(ecs::registry& owner, const clear_velocity_evt& evt) override {
|
||||
(void)evt;
|
||||
owner.remove_all_components<velocity_c>();
|
||||
}
|
||||
};
|
||||
|
||||
ecs::registry w;
|
||||
|
||||
w.assign_feature<struct physics>()
|
||||
.add_system<gravity_system>(9)
|
||||
.add_system<movement_system>()
|
||||
.add_system<physics_system>();
|
||||
|
||||
ecs::entity e = w.create_entity();
|
||||
e.assign_component<position_c>(1,2);
|
||||
e.assign_component<velocity_c>(3,4);
|
||||
|
||||
w.process_event(update_evt{2});
|
||||
|
||||
REQUIRE(e.get_component<position_c>().x == 1 + (3 + 9 * 2) * 2);
|
||||
REQUIRE(e.get_component<position_c>().y == 2 + (4 + 9 * 2) * 2);
|
||||
|
||||
REQUIRE(w.component_count<velocity_c>() == 1);
|
||||
|
||||
w.process_event(clear_velocity_evt{});
|
||||
|
||||
REQUIRE(w.component_count<velocity_c>() == 0);
|
||||
}
|
||||
SECTION("fillers") {
|
||||
struct component_n {
|
||||
@@ -1456,10 +1609,12 @@ TEST_CASE("registry") {
|
||||
component_n(int ni) : i(ni) {}
|
||||
};
|
||||
|
||||
class system_n : public ecs::system {
|
||||
struct update_evt {};
|
||||
|
||||
class system_n : public ecs::system<update_evt> {
|
||||
public:
|
||||
system_n(int n) : n_(n) {}
|
||||
void process(ecs::registry& owner) override {
|
||||
void process(ecs::registry& owner, const update_evt&) override {
|
||||
owner.for_each_component<component_n>(
|
||||
[this](const ecs::const_entity&, component_n& c) noexcept {
|
||||
c.i += n_;
|
||||
@@ -1470,9 +1625,9 @@ TEST_CASE("registry") {
|
||||
};
|
||||
{
|
||||
ecs::registry w;
|
||||
ecs::registry_filler(w)
|
||||
.system<system_n>(0, 1)
|
||||
.system<system_n>(0, 2);
|
||||
w.assign_feature<struct physics>()
|
||||
.add_system<system_n>(1)
|
||||
.add_system<system_n>(2);
|
||||
|
||||
ecs::entity e1 = w.create_entity();
|
||||
ecs::entity_filler(e1)
|
||||
@@ -1483,7 +1638,7 @@ TEST_CASE("registry") {
|
||||
ecs::entity_filler(e2)
|
||||
.component<component_n>(2);
|
||||
|
||||
w.process_all_systems();
|
||||
w.process_event(update_evt{});
|
||||
|
||||
REQUIRE(e1.get_component<component_n>().i == 4);
|
||||
REQUIRE(e2.get_component<component_n>().i == 5);
|
||||
@@ -1586,69 +1741,3 @@ TEST_CASE("registry") {
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("example") {
|
||||
struct movable {};
|
||||
struct disabled {};
|
||||
|
||||
struct position {
|
||||
float x{};
|
||||
float y{};
|
||||
};
|
||||
|
||||
struct velocity {
|
||||
float dx{};
|
||||
float dy{};
|
||||
};
|
||||
|
||||
class movement_system : public ecs::system {
|
||||
public:
|
||||
void process(ecs::registry& owner) override {
|
||||
owner.for_joined_components<
|
||||
position,
|
||||
velocity
|
||||
>([](ecs::entity, position& p, const velocity& v) {
|
||||
p.x += v.dx;
|
||||
p.y += v.dy;
|
||||
}, ecs::exists<movable>{} && !ecs::exists<disabled>{});
|
||||
}
|
||||
};
|
||||
|
||||
class gravity_system : public ecs::system {
|
||||
public:
|
||||
gravity_system(float gravity)
|
||||
: gravity_(gravity) {}
|
||||
|
||||
void process(ecs::registry& owner) override {
|
||||
owner.for_each_component<
|
||||
velocity
|
||||
>([this](ecs::entity, velocity& v) {
|
||||
v.dx += gravity_;
|
||||
v.dy += gravity_;
|
||||
}, !ecs::exists<disabled>{});
|
||||
}
|
||||
private:
|
||||
float gravity_{};
|
||||
};
|
||||
|
||||
ecs::registry world;
|
||||
|
||||
ecs::registry_filler(world)
|
||||
.system<movement_system>(0)
|
||||
.system<gravity_system>(1, 9.8f);
|
||||
|
||||
auto entity_one = world.create_entity();
|
||||
ecs::entity_filler(entity_one)
|
||||
.component<movable>()
|
||||
.component<position>(4.f, 2.f)
|
||||
.component<velocity>(10.f, 20.f);
|
||||
|
||||
auto entity_two = world.create_entity();
|
||||
ecs::entity_filler(entity_two)
|
||||
.component<movable>()
|
||||
.component<disabled>()
|
||||
.component<position>(4.f, 2.f)
|
||||
.component<velocity>(10.f, 20.f);
|
||||
|
||||
world.process_all_systems();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user