update readme example

This commit is contained in:
2019-10-15 10:04:44 +07:00
parent 89611dbf02
commit 57f0821b0e
2 changed files with 74 additions and 58 deletions

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@@ -41,61 +41,71 @@ target_link_libraries(your_project_target ecs.hpp)
## Basic usage
```cpp
struct position_component {
float x;
float y;
position_component(float nx, float ny)
: x(nx), y(ny) {}
#include <ecs.hpp/ecs.hpp>
namespace ecs = ecs_hpp;
struct movable {};
struct disabled {};
struct position {
float x{};
float y{};
};
struct velocity_component {
float dx;
float dy;
velocity_component(float ndx, float ndy)
: dx(ndx), dy(ndy) {}
struct velocity {
float dx{};
float dy{};
};
class movement_system : public ecs_hpp::system {
class movement_system : public ecs::system {
public:
void process(ecs_hpp::registry& owner) override {
void process(ecs::registry& owner) override {
owner.for_joined_components<
position_component,
velocity_component
>([](const ecs_hpp::entity& e, position_component& p, const velocity_component& v) {
position,
velocity
>([](ecs::entity, position& p, const velocity& v) {
p.x += v.dx;
p.y += v.dy;
});
}, ecs::require<movable>{}, ecs::filter<disabled>{});
}
};
class gravity_system : public ecs_hpp::system {
class gravity_system : public ecs::system {
public:
gravity_system(float gravity)
: gravity_(gravity) {}
void process(ecs_hpp::registry& owner) override {
void process(ecs::registry& owner) override {
owner.for_each_component<
velocity_component
>([this](const ecs_hpp::entity& e, velocity_component& v) {
velocity
>([this](ecs::entity e, velocity& v) {
v.dx += gravity_;
v.dy += gravity_;
});
}, ecs::filter<disabled>{});
}
private:
float gravity_;
float gravity_{};
};
ecs_hpp::registry world;
world.add_system<movement_system>(0);
world.add_system<gravity_system>(1, 9.8f);
ecs::registry world;
ecs::registry_filler(world)
.system<movement_system>(0)
.system<gravity_system>(1, 9.8f);
auto entity_one = world.create_entity();
world.assign_component<position_component>(entity_one, 4.f, 2.f);
world.assign_component<velocity_component>(entity_one, 10.f, 20.f);
ecs::entity_filler(entity_one)
.component<movable>()
.component<position>(4.f, 2.f)
.component<velocity>(10.f, 20.f);
auto entity_two = world.create_entity();
entity_two.assign_component<position_component>(4.f, 2.f);
entity_two.assign_component<velocity_component>(10.f, 20.f);
ecs::entity_filler(entity_two)
.component<movable>()
.component<disabled>()
.component<position>(4.f, 2.f)
.component<velocity>(10.f, 20.f);
world.process_all_systems();
```

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@@ -1571,61 +1571,67 @@ TEST_CASE("registry") {
}
TEST_CASE("example") {
struct position_component {
float x;
float y;
position_component(float nx, float ny)
: x(nx), y(ny) {}
struct movable {};
struct disabled {};
struct position {
float x{};
float y{};
};
struct velocity_component {
float dx;
float dy;
velocity_component(float ndx, float ndy)
: dx(ndx), dy(ndy) {}
struct velocity {
float dx{};
float dy{};
};
class movement_system : public ecs_hpp::system {
class movement_system : public ecs::system {
public:
void process(ecs_hpp::registry& owner) override {
void process(ecs::registry& owner) override {
owner.for_joined_components<
position_component,
velocity_component
>([](const ecs_hpp::entity&, position_component& p, const velocity_component& v) {
position,
velocity
>([](ecs::entity, position& p, const velocity& v) {
p.x += v.dx;
p.y += v.dy;
});
}, ecs::require<movable>{}, ecs::filter<disabled>{});
}
};
class gravity_system : public ecs_hpp::system {
class gravity_system : public ecs::system {
public:
gravity_system(float gravity)
: gravity_(gravity) {}
void process(ecs_hpp::registry& owner) override {
void process(ecs::registry& owner) override {
owner.for_each_component<
velocity_component
>([this](const ecs_hpp::entity&, velocity_component& v) {
velocity
>([this](ecs::entity, velocity& v) {
v.dx += gravity_;
v.dy += gravity_;
});
}, ecs::filter<disabled>{});
}
private:
float gravity_;
float gravity_{};
};
ecs_hpp::registry world;
world.add_system<movement_system>(0);
world.add_system<gravity_system>(1, 9.8f);
ecs::registry world;
ecs::registry_filler(world)
.system<movement_system>(0)
.system<gravity_system>(1, 9.8f);
auto entity_one = world.create_entity();
world.assign_component<position_component>(entity_one, 4.f, 2.f);
world.assign_component<velocity_component>(entity_one, 10.f, 20.f);
ecs::entity_filler(entity_one)
.component<movable>()
.component<position>(4.f, 2.f)
.component<velocity>(10.f, 20.f);
auto entity_two = world.create_entity();
entity_two.assign_component<position_component>(4.f, 2.f);
entity_two.assign_component<velocity_component>(10.f, 20.f);
ecs::entity_filler(entity_two)
.component<movable>()
.component<disabled>()
.component<position>(4.f, 2.f)
.component<velocity>(10.f, 20.f);
world.process_all_systems();
}