JS debugger: remove obsolete ProcessHandlerWrapper class

it's not required because process is stopped asynchronously now
This commit is contained in:
Konstantin Ulitin
2018-02-16 18:57:09 +03:00
parent 168bcfe0cf
commit 45af63f9b6
@@ -1,89 +0,0 @@
/*
* Copyright 2000-2016 JetBrains s.r.o.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jetbrains.debugger
import com.intellij.execution.KillableProcess
import com.intellij.execution.process.ProcessAdapter
import com.intellij.execution.process.ProcessEvent
import com.intellij.execution.process.ProcessHandler
import com.intellij.xdebugger.XDebugProcess
import org.jetbrains.rpc.LOG
class ProcessHandlerWrapper(private val debugProcess: XDebugProcess, private val handler: ProcessHandler) : ProcessHandler(), KillableProcess {
init {
if (handler.isStartNotified) {
super.startNotify()
}
handler.addProcessListener(object : ProcessAdapter() {
override fun startNotified(event: ProcessEvent) {
super@ProcessHandlerWrapper.startNotify()
}
override fun processTerminated(event: ProcessEvent) {
notifyProcessTerminated(event.exitCode)
}
})
}
override fun isSilentlyDestroyOnClose() = handler.isSilentlyDestroyOnClose
override fun startNotify() {
handler.startNotify()
}
override fun destroyProcessImpl() {
stop(true)
}
override fun detachProcessImpl() {
stop(false)
}
private fun stop(destroy: Boolean) {
fun stopProcess(destroy: Boolean) {
if (destroy) {
handler.destroyProcess()
}
else {
handler.detachProcess()
}
}
debugProcess.stopAsync()
.done { stopProcess(destroy) }
.rejected {
try {
LOG.error(it)
}
finally {
stopProcess(destroy)
}
}
}
override fun detachIsDefault() = handler.detachIsDefault()
override fun getProcessInput() = handler.processInput
override fun canKillProcess() = handler is KillableProcess && handler.canKillProcess()
override fun killProcess() {
if (handler is KillableProcess) {
handler.killProcess()
}
}
}