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remove vec4 rotation by quaternion
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@@ -324,13 +324,6 @@ TEST_CASE("vmath/ext/vector_transform") {
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REQUIRE(rotate(float3(1.5f,0.f,0.f), qrotate_z(radians(90.f))) == uapprox3(0.f,1.5f,0.f));
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REQUIRE(rotate(float3(1.5f,0.f,0.f), radians(90.f), float3(0,0,1)) == uapprox3(0.f,1.5f,0.f));
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REQUIRE(rotate_x(float4(0.f,1.5f,0.f,2.f), radians(90.f)) == uapprox4(0.f,0.f,1.5f,2.f));
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REQUIRE(rotate_y(float4(0.f,0.f,1.5f,2.f), radians(90.f)) == uapprox4(1.5f,0.f,0.f,2.f));
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REQUIRE(rotate_z(float4(1.5f,0.f,0.f,2.f), radians(90.f)) == uapprox4(0.f,1.5f,0.f,2.f));
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REQUIRE(rotate(float4(1.5f,0.f,0.f,2.f), qrotate_z(radians(90.f))) == uapprox4(0.f,1.5f,0.f,2.f));
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REQUIRE(rotate(float4(1.5f,0.f,0.f,2.f), radians(90.f), float3(0,0,1)) == uapprox4(0.f,1.5f,0.f,2.f));
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}
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SUBCASE("project") {
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