remove vec4 rotation by quaternion

This commit is contained in:
BlackMATov
2021-02-12 18:08:33 +07:00
parent 1e4e6de05e
commit ff624384ad
4 changed files with 0 additions and 50 deletions

View File

@@ -324,13 +324,6 @@ TEST_CASE("vmath/ext/vector_transform") {
REQUIRE(rotate(float3(1.5f,0.f,0.f), qrotate_z(radians(90.f))) == uapprox3(0.f,1.5f,0.f));
REQUIRE(rotate(float3(1.5f,0.f,0.f), radians(90.f), float3(0,0,1)) == uapprox3(0.f,1.5f,0.f));
REQUIRE(rotate_x(float4(0.f,1.5f,0.f,2.f), radians(90.f)) == uapprox4(0.f,0.f,1.5f,2.f));
REQUIRE(rotate_y(float4(0.f,0.f,1.5f,2.f), radians(90.f)) == uapprox4(1.5f,0.f,0.f,2.f));
REQUIRE(rotate_z(float4(1.5f,0.f,0.f,2.f), radians(90.f)) == uapprox4(0.f,1.5f,0.f,2.f));
REQUIRE(rotate(float4(1.5f,0.f,0.f,2.f), qrotate_z(radians(90.f))) == uapprox4(0.f,1.5f,0.f,2.f));
REQUIRE(rotate(float4(1.5f,0.f,0.f,2.f), radians(90.f), float3(0,0,1)) == uapprox4(0.f,1.5f,0.f,2.f));
}
SUBCASE("project") {