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https://github.com/BlackMATov/vmath.hpp.git
synced 2025-12-16 14:11:28 +07:00
rotate vec4 by qua
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@@ -646,13 +646,23 @@ namespace vmath_hpp
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}
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template < typename T >
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[[nodiscard]] vec<T, 3> rotate(const vec<T, 3>& v, T angle, const vec<T, 3>& normal) {
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return v * mat<T, 3>(rotate(angle, normal));
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[[nodiscard]] vec<T, 3> rotate(const vec<T, 3>& v, const qua<T>& q) {
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return v * q;
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}
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template < typename T >
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[[nodiscard]] vec<T, 4> rotate(const vec<T, 4>& v, T angle, const vec<T, 3>& normal) {
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return v * rotate(angle, normal);
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[[nodiscard]] vec<T, 3> rotate(const vec<T, 3>& v, T angle, const vec<T, 3>& axis) {
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return v * qrotate(angle, axis);
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}
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template < typename T >
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[[nodiscard]] vec<T, 4> rotate(const vec<T, 4>& v, const qua<T>& q) {
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return v * q;
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}
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template < typename T >
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[[nodiscard]] vec<T, 4> rotate(const vec<T, 4>& v, T angle, const vec<T, 3>& axis) {
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return v * qrotate(angle, axis);
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}
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// project
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@@ -80,6 +80,11 @@ namespace vmath_hpp
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return xs + qv2 * ys.s + cross(ys.v, qv2);
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}
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template < typename T >
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[[nodiscard]] constexpr vec<T, 4> operator*(const vec<T, 4>& xs, const qua<T>& ys) {
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return {vec<T, 3>{xs} * ys, xs.w};
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}
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template < typename T >
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[[nodiscard]] constexpr qua<T> operator*(const qua<T>& xs, const qua<T>& ys) {
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return {
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@@ -99,6 +104,11 @@ namespace vmath_hpp
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return (xs = (xs * ys));
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}
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template < typename T >
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constexpr vec<T, 4>& operator*=(vec<T, 4>& xs, const qua<T>& ys) {
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return (xs = (xs * ys));
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}
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template < typename T >
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constexpr qua<T>& operator*=(qua<T>& xs, const qua<T>& ys) {
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return (xs = (xs * ys));
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