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https://github.com/BlackMATov/vmath.hpp.git
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new project structure
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@@ -27,7 +27,7 @@
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- [clang](https://clang.llvm.org/) **>= 7**
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- [gcc](https://www.gnu.org/software/gcc/) **>= 7**
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- [msvc](https://visualstudio.microsoft.com/) **>= 2019**
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- [xcode](https://developer.apple.com/xcode/) **>= 10.3**
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- [xcode](https://developer.apple.com/xcode/) **>= 11.7**
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## Installation
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@@ -44,6 +44,8 @@ add_subdirectory(external/vmath.hpp)
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target_link_libraries(your_project_target PUBLIC vmath.hpp::vmath.hpp)
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```
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Or just use the single-header version of the library, which you can find [here](develop/singles/headers/vmath.hpp/vmath_all.hpp).
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## Disclaimer
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The [vmath.hpp][vmath] is a tiny vector math library mainly for games, game engines, and other graphics software. It will never be mathematically strict (e.g. the vector class has operator plus for adding scalars to a vector, which is convenient for developing CG applications but makes no sense in "real" math). For the same reason, the library does not provide flexible vector and matrix sizes. The library functions follow the same principles.
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