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remove fma functions
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@@ -1006,9 +1006,6 @@ T step(T edge, T x);
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template < floating_point T >
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T smoothstep(T edge0, T edge1, T x);
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template < floating_point T >
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T fma(T x, T y, T z);
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```
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#### Vector
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@@ -1112,9 +1109,6 @@ vec<T, Size> smoothstep(T edge0, T edge1, const vec<T, Size>& xs);
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template < typename T, size_t Size >
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vec<T, Size> smoothstep(const vec<T, Size>& edges0, const vec<T, Size>& edges1, const vec<T, Size>& xs);
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template < typename T, size_t Size >
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vec<T, Size> fma(const vec<T, Size>& as, const vec<T, Size>& bs, const vec<T, Size>& cs);
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```
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#### Quaternion
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