Files
unity-iso-tools/Assets/IsoTools/Examples/Scripts/IsoController.cs

30 lines
862 B
C#

using UnityEngine;
using System.Collections;
namespace IsoTools { namespace Examples {
public class IsoController : MonoBehaviour {
void Update () {
var iso_object = gameObject.GetComponent<IsoObject>();
if ( iso_object ) {
if ( Input.GetKeyUp(KeyCode.LeftArrow) ) {
iso_object.Position += new Vector3(-1, 0, 0);
}
if ( Input.GetKeyUp(KeyCode.RightArrow) ) {
iso_object.Position += new Vector3(1, 0, 0);
}
if ( Input.GetKeyUp(KeyCode.DownArrow) ) {
iso_object.Position += new Vector3(0, -1, 0);
}
if ( Input.GetKeyUp(KeyCode.UpArrow) ) {
iso_object.Position += new Vector3(0, 1, 0);
}
if ( Input.GetKeyUp(KeyCode.A) ) {
iso_object.Position += new Vector3(0, 0, 1);
}
if ( Input.GetKeyUp(KeyCode.Z) ) {
iso_object.Position += new Vector3(0, 0, -1);
}
}
}
}
}} // namespace IsoTools::Examples